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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-13 23:28:04 +03:00
Don't call HasRestrictItem with type touch when that item is buying
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@ -134,6 +134,7 @@ static entity_field_alias_t custom_entity_field_alias[] =
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};
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bool g_bServerActive = false;
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bool g_bItemCreatedByBuying = false;
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PLAYERPVSSTATUS g_PVSStatus[MAX_CLIENTS];
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unsigned short m_usResetDecals;
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unsigned short g_iShadowSprite;
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@ -1493,7 +1494,10 @@ void BuyItem(CBasePlayer *pPlayer, int iSlot)
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if (pszItem)
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{
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g_bItemCreatedByBuying = true;
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pPlayer->GiveNamedItem(pszItem);
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g_bItemCreatedByBuying = false;
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pPlayer->AddAccount(-iItemPrice, RT_PLAYER_BOUGHT_SOMETHING);
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}
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@ -102,6 +102,7 @@ C_DLLEXPORT int CountTeams();
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C_DLLEXPORT int CountTeamPlayers(int iTeam);
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extern bool g_bServerActive;
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extern bool g_bItemCreatedByBuying;
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extern bool g_skipCareerInitialSpawn;
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extern unsigned short m_usResetDecals;
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@ -371,8 +371,10 @@ void CItemKevlar::Precache()
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BOOL CItemKevlar::MyTouch(CBasePlayer *pPlayer)
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{
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#ifdef REGAMEDLL_ADD
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if (pPlayer->HasRestrictItem(ITEM_KEVLAR, ITEM_TYPE_TOUCHED))
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if (!g_bItemCreatedByBuying && pPlayer->HasRestrictItem(ITEM_KEVLAR, ITEM_TYPE_TOUCHED))
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return FALSE;
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g_bItemCreatedByBuying = false;
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#endif
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#ifdef REGAMEDLL_FIXES
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@ -423,8 +425,10 @@ void CItemAssaultSuit::Precache()
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BOOL CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer)
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{
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#ifdef REGAMEDLL_ADD
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if (pPlayer->HasRestrictItem(ITEM_ASSAULT, ITEM_TYPE_TOUCHED))
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if (!g_bItemCreatedByBuying && pPlayer->HasRestrictItem(ITEM_ASSAULT, ITEM_TYPE_TOUCHED))
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return FALSE;
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g_bItemCreatedByBuying = false;
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#endif
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#ifdef REGAMEDLL_FIXES
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