Shield constants code cleaning (#843)

* Change constant name (SHIELDREN -> SHIELDGREN)

* Correct and separate constant names
This commit is contained in:
Francisco Muñoz 2023-07-12 18:29:56 -04:00 committed by GitHub
parent 8a18969be1
commit 11d6b086b4
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 45 additions and 32 deletions

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@ -534,7 +534,7 @@ enum usp_shield_e
USP_SHIELD_SHOOT_EMPTY, USP_SHIELD_SHOOT_EMPTY,
USP_SHIELD_RELOAD, USP_SHIELD_RELOAD,
USP_SHIELD_DRAW, USP_SHIELD_DRAW,
USP_SHIELD_UP_IDLE, USP_SHIELD_IDLE_UP,
USP_SHIELD_UP, USP_SHIELD_UP,
USP_SHIELD_DOWN, USP_SHIELD_DOWN,
}; };
@ -900,6 +900,19 @@ enum deagle_e
DEAGLE_DRAW, DEAGLE_DRAW,
}; };
enum deagle_shield_e
{
DEAGLE_SHIELD_IDLE1,
DEAGLE_SHIELD_SHOOT,
DEAGLE_SHIELD_SHOOT2,
DEAGLE_SHIELD_SHOOT_EMPTY,
DEAGLE_SHIELD_RELOAD,
DEAGLE_SHIELD_DRAW,
DEAGLE_SHIELD_IDLE_UP,
DEAGLE_SHIELD_UP,
DEAGLE_SHIELD_DOWN,
};
class CDEAGLE: public CBasePlayerWeapon class CDEAGLE: public CBasePlayerWeapon
{ {
public: public:
@ -1065,7 +1078,7 @@ enum glock18_shield_e
GLOCK18_SHIELD_SHOOT_EMPTY, GLOCK18_SHIELD_SHOOT_EMPTY,
GLOCK18_SHIELD_RELOAD, GLOCK18_SHIELD_RELOAD,
GLOCK18_SHIELD_DRAW, GLOCK18_SHIELD_DRAW,
GLOCK18_SHIELD_IDLE, GLOCK18_SHIELD_IDLE_UP,
GLOCK18_SHIELD_UP, GLOCK18_SHIELD_UP,
GLOCK18_SHIELD_DOWN, GLOCK18_SHIELD_DOWN,
}; };
@ -1180,7 +1193,7 @@ enum knife_shield_e
KNIFE_SHIELD_SLASH, KNIFE_SHIELD_SLASH,
KNIFE_SHIELD_ATTACKHIT, KNIFE_SHIELD_ATTACKHIT,
KNIFE_SHIELD_DRAW, KNIFE_SHIELD_DRAW,
KNIFE_SHIELD_UPIDLE, KNIFE_SHIELD_IDLE_UP,
KNIFE_SHIELD_UP, KNIFE_SHIELD_UP,
KNIFE_SHIELD_DOWN, KNIFE_SHIELD_DOWN,
}; };
@ -1858,6 +1871,19 @@ enum fiveseven_e
FIVESEVEN_DRAW, FIVESEVEN_DRAW,
}; };
enum fiveseven_shield_e
{
FIVESEVEN_SHIELD_IDLE1,
FIVESEVEN_SHIELD_SHOOT,
FIVESEVEN_SHIELD_SHOOT2,
FIVESEVEN_SHIELD_SHOOT_EMPTY,
FIVESEVEN_SHIELD_RELOAD,
FIVESEVEN_SHIELD_DRAW,
FIVESEVEN_SHIELD_IDLE_UP,
FIVESEVEN_SHIELD_UP,
FIVESEVEN_SHIELD_DOWN,
};
class CFiveSeven: public CBasePlayerWeapon class CFiveSeven: public CBasePlayerWeapon
{ {
public: public:

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@ -318,25 +318,12 @@ enum AmmoBuyAmount
AMMO_SMOKEGRENADE_BUY = 1, AMMO_SMOKEGRENADE_BUY = 1,
}; };
enum shieldgun_e
{
SHIELDGUN_IDLE,
SHIELDGUN_SHOOT1,
SHIELDGUN_SHOOT2,
SHIELDGUN_SHOOT_EMPTY,
SHIELDGUN_RELOAD,
SHIELDGUN_DRAW,
SHIELDGUN_DRAWN_IDLE,
SHIELDGUN_UP,
SHIELDGUN_DOWN,
};
// custom // custom
enum shieldgren_e enum shieldgren_e
{ {
SHIELDREN_IDLE = 4, SHIELDGREN_IDLE = 4, // 3 is last grenade viewmodel sequence
SHIELDREN_UP, SHIELDGREN_UP,
SHIELDREN_DOWN SHIELDGREN_DOWN
}; };
enum InventorySlotType enum InventorySlotType

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@ -93,7 +93,7 @@ void CDEAGLE::PrimaryAttack()
void CDEAGLE::SecondaryAttack() void CDEAGLE::SecondaryAttack()
{ {
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN); ShieldSecondaryFire(DEAGLE_SHIELD_UP, DEAGLE_SHIELD_DOWN);
} }
void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi) void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
@ -204,7 +204,7 @@ void CDEAGLE::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{ {
SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE); SendWeaponAnim(DEAGLE_SHIELD_IDLE_UP, UseDecrement() != FALSE);
} }
} }
} }

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@ -92,7 +92,7 @@ void CFiveSeven::PrimaryAttack()
void CFiveSeven::SecondaryAttack() void CFiveSeven::SecondaryAttack()
{ {
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN); ShieldSecondaryFire(FIVESEVEN_SHIELD_UP, FIVESEVEN_SHIELD_DOWN);
} }
void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi) void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
@ -208,7 +208,7 @@ void CFiveSeven::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{ {
SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE); SendWeaponAnim(FIVESEVEN_SHIELD_IDLE_UP, UseDecrement() != FALSE);
} }
} }
else if (m_iClip) else if (m_iClip)

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@ -142,7 +142,7 @@ bool CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
void CFlashbang::SecondaryAttack() void CFlashbang::SecondaryAttack()
{ {
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE); ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
} }
void CFlashbang::SetPlayerShieldAnim() void CFlashbang::SetPlayerShieldAnim()
@ -236,7 +236,7 @@ void CFlashbang::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{ {
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE); SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
} }
} }
else else

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@ -295,7 +295,7 @@ void CGLOCK18::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{ {
SendWeaponAnim(GLOCK18_SHIELD_IDLE, UseDecrement() != FALSE); SendWeaponAnim(GLOCK18_SHIELD_IDLE_UP, UseDecrement() != FALSE);
} }
} }
// only idle if the slid isn't back // only idle if the slid isn't back

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@ -144,7 +144,7 @@ bool CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
void CHEGrenade::SecondaryAttack() void CHEGrenade::SecondaryAttack()
{ {
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE); ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
} }
void CHEGrenade::SetPlayerShieldAnim() void CHEGrenade::SetPlayerShieldAnim()
@ -247,7 +247,7 @@ void CHEGrenade::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{ {
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE); SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
} }
} }
else else

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@ -92,7 +92,7 @@ void CP228::PrimaryAttack()
void CP228::SecondaryAttack() void CP228::SecondaryAttack()
{ {
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN); ShieldSecondaryFire(P228_SHIELD_UP, P228_SHIELD_DOWN);
} }
void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi) void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi)

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@ -145,7 +145,7 @@ bool CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
void CSmokeGrenade::SecondaryAttack() void CSmokeGrenade::SecondaryAttack()
{ {
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE); ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
} }
void CSmokeGrenade::SetPlayerShieldAnim() void CSmokeGrenade::SetPlayerShieldAnim()
@ -251,7 +251,7 @@ void CSmokeGrenade::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{ {
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE); SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
} }
} }
else else

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@ -279,7 +279,7 @@ void CUSP::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN) if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{ {
SendWeaponAnim(USP_DRAW, UseDecrement()); SendWeaponAnim(USP_SHIELD_IDLE_UP, UseDecrement());
} }
} }
else if (m_iClip) else if (m_iClip)