Shield constants code cleaning (#843)

* Change constant name (SHIELDREN -> SHIELDGREN)

* Correct and separate constant names
This commit is contained in:
Francisco Muñoz 2023-07-12 18:29:56 -04:00 committed by GitHub
parent 8a18969be1
commit 11d6b086b4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 45 additions and 32 deletions

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@ -534,7 +534,7 @@ enum usp_shield_e
USP_SHIELD_SHOOT_EMPTY,
USP_SHIELD_RELOAD,
USP_SHIELD_DRAW,
USP_SHIELD_UP_IDLE,
USP_SHIELD_IDLE_UP,
USP_SHIELD_UP,
USP_SHIELD_DOWN,
};
@ -900,6 +900,19 @@ enum deagle_e
DEAGLE_DRAW,
};
enum deagle_shield_e
{
DEAGLE_SHIELD_IDLE1,
DEAGLE_SHIELD_SHOOT,
DEAGLE_SHIELD_SHOOT2,
DEAGLE_SHIELD_SHOOT_EMPTY,
DEAGLE_SHIELD_RELOAD,
DEAGLE_SHIELD_DRAW,
DEAGLE_SHIELD_IDLE_UP,
DEAGLE_SHIELD_UP,
DEAGLE_SHIELD_DOWN,
};
class CDEAGLE: public CBasePlayerWeapon
{
public:
@ -1065,7 +1078,7 @@ enum glock18_shield_e
GLOCK18_SHIELD_SHOOT_EMPTY,
GLOCK18_SHIELD_RELOAD,
GLOCK18_SHIELD_DRAW,
GLOCK18_SHIELD_IDLE,
GLOCK18_SHIELD_IDLE_UP,
GLOCK18_SHIELD_UP,
GLOCK18_SHIELD_DOWN,
};
@ -1180,7 +1193,7 @@ enum knife_shield_e
KNIFE_SHIELD_SLASH,
KNIFE_SHIELD_ATTACKHIT,
KNIFE_SHIELD_DRAW,
KNIFE_SHIELD_UPIDLE,
KNIFE_SHIELD_IDLE_UP,
KNIFE_SHIELD_UP,
KNIFE_SHIELD_DOWN,
};
@ -1858,6 +1871,19 @@ enum fiveseven_e
FIVESEVEN_DRAW,
};
enum fiveseven_shield_e
{
FIVESEVEN_SHIELD_IDLE1,
FIVESEVEN_SHIELD_SHOOT,
FIVESEVEN_SHIELD_SHOOT2,
FIVESEVEN_SHIELD_SHOOT_EMPTY,
FIVESEVEN_SHIELD_RELOAD,
FIVESEVEN_SHIELD_DRAW,
FIVESEVEN_SHIELD_IDLE_UP,
FIVESEVEN_SHIELD_UP,
FIVESEVEN_SHIELD_DOWN,
};
class CFiveSeven: public CBasePlayerWeapon
{
public:

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@ -318,25 +318,12 @@ enum AmmoBuyAmount
AMMO_SMOKEGRENADE_BUY = 1,
};
enum shieldgun_e
{
SHIELDGUN_IDLE,
SHIELDGUN_SHOOT1,
SHIELDGUN_SHOOT2,
SHIELDGUN_SHOOT_EMPTY,
SHIELDGUN_RELOAD,
SHIELDGUN_DRAW,
SHIELDGUN_DRAWN_IDLE,
SHIELDGUN_UP,
SHIELDGUN_DOWN,
};
// custom
enum shieldgren_e
{
SHIELDREN_IDLE = 4,
SHIELDREN_UP,
SHIELDREN_DOWN
SHIELDGREN_IDLE = 4, // 3 is last grenade viewmodel sequence
SHIELDGREN_UP,
SHIELDGREN_DOWN
};
enum InventorySlotType

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@ -93,7 +93,7 @@ void CDEAGLE::PrimaryAttack()
void CDEAGLE::SecondaryAttack()
{
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
ShieldSecondaryFire(DEAGLE_SHIELD_UP, DEAGLE_SHIELD_DOWN);
}
void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
@ -204,7 +204,7 @@ void CDEAGLE::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE);
SendWeaponAnim(DEAGLE_SHIELD_IDLE_UP, UseDecrement() != FALSE);
}
}
}

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@ -92,7 +92,7 @@ void CFiveSeven::PrimaryAttack()
void CFiveSeven::SecondaryAttack()
{
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
ShieldSecondaryFire(FIVESEVEN_SHIELD_UP, FIVESEVEN_SHIELD_DOWN);
}
void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
@ -208,7 +208,7 @@ void CFiveSeven::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE);
SendWeaponAnim(FIVESEVEN_SHIELD_IDLE_UP, UseDecrement() != FALSE);
}
}
else if (m_iClip)

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@ -142,7 +142,7 @@ bool CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
void CFlashbang::SecondaryAttack()
{
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE);
ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
}
void CFlashbang::SetPlayerShieldAnim()
@ -236,7 +236,7 @@ void CFlashbang::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE);
SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
}
}
else

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@ -295,7 +295,7 @@ void CGLOCK18::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(GLOCK18_SHIELD_IDLE, UseDecrement() != FALSE);
SendWeaponAnim(GLOCK18_SHIELD_IDLE_UP, UseDecrement() != FALSE);
}
}
// only idle if the slid isn't back

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@ -144,7 +144,7 @@ bool CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
void CHEGrenade::SecondaryAttack()
{
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE);
ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
}
void CHEGrenade::SetPlayerShieldAnim()
@ -247,7 +247,7 @@ void CHEGrenade::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE);
SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
}
}
else

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@ -92,7 +92,7 @@ void CP228::PrimaryAttack()
void CP228::SecondaryAttack()
{
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
ShieldSecondaryFire(P228_SHIELD_UP, P228_SHIELD_DOWN);
}
void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi)

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@ -145,7 +145,7 @@ bool CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
void CSmokeGrenade::SecondaryAttack()
{
ShieldSecondaryFire(SHIELDGUN_DRAW, SHIELDGUN_DRAWN_IDLE);
ShieldSecondaryFire(SHIELDGREN_UP, SHIELDGREN_DOWN);
}
void CSmokeGrenade::SetPlayerShieldAnim()
@ -251,7 +251,7 @@ void CSmokeGrenade::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(SHIELDREN_IDLE, UseDecrement() != FALSE);
SendWeaponAnim(SHIELDGREN_IDLE, UseDecrement() != FALSE);
}
}
else

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@ -279,7 +279,7 @@ void CUSP::WeaponIdle()
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(USP_DRAW, UseDecrement());
SendWeaponAnim(USP_SHIELD_IDLE_UP, UseDecrement());
}
}
else if (m_iClip)