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remove unnecessary version consistency for some player movement code
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@ -898,7 +898,7 @@ void PM_WalkMove()
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#ifdef REGAMEDLL_ADD
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// Player can speed up the run if '+speed' button is pressed
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if (pmoveplayer->m_MovementVersion.IsAtLeast(1, 0) && (pmove->cmd.buttons & IN_RUN) && pmove->fuser3 > 0)
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if ((pmove->cmd.buttons & IN_RUN) && pmove->fuser3 > 0)
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{
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fmove *= pmove->fuser3;
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smove *= pmove->fuser3;
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@ -1704,7 +1704,7 @@ void PM_SpectatorMove()
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#ifdef REGAMEDLL_ADD
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// Observer can accelerate in air if '+speed' button is pressed
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if (pmoveplayer->m_MovementVersion.IsAtLeast(1, 0) && pmove->cmd.buttons & IN_RUN)
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if (pmove->cmd.buttons & IN_RUN)
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{
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float flAirAccelerate = (pmove->fuser3 > 0.0f) ? pmove->fuser3 : max(pmove->movevars->airaccelerate / 100.0f, 7.0f);
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fmove *= flAirAccelerate;
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@ -2368,7 +2368,7 @@ void PM_NoClip()
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#ifdef REGAMEDLL_ADD
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// Player with noclip can accelerate in air if '+speed' button is pressed
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if (pmoveplayer->m_MovementVersion.IsAtLeast(1, 0) && (pmove->cmd.buttons & IN_RUN) && pmove->fuser3 > 0)
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if ((pmove->cmd.buttons & IN_RUN) && pmove->fuser3 > 0)
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{
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float flAirAccelerate = pmove->fuser3;
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fmove *= flAirAccelerate;
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