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Add target_cdaudio in fgd (Closes #1030)
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Counter-Strike game definition file (.fgd)
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// Counter-Strike game definition file (.fgd)
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// Version 0.9.0.0
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// Version 0.9.5.0
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// Valve Hammer Editor >= 3.5
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// Valve Hammer Editor >= 3.5
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// Last update: September 25th, 2016
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// Last update: September 25th, 2016
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// Based on FGD 0.8.0.0 by Dmitrich!
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// Based on FGD 0.8.0.0 by Dmitrich!
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//
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//
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// Full compatibility with https://github.com/s1lentq/ReGameDLL_CS
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// Full compatibility with https://github.com/rehlds/ReGameDLL_CS
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// -----------------------------------------------------------------------
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// December 12th, 2024 (0.9.5.0)
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// - Added target_cdaudio
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// -----------------------------------------------------------------------
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// September 25th, 2016 - s1lent (0.9.0.0)
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// September 25th, 2016 - s1lent (0.9.0.0)
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// - Removed xen entities.
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// - Removed xen entities.
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@ -2323,6 +2328,46 @@
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]
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]
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]
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]
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// This entity allows to play a specific CD track when the player is within the specified radius around the entity or when triggered
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// A brush entity equivalent is available as trigger_cdaudio
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@PointClass base(Targetname) color(255 240 128) = target_cdaudio : "CD Audio Target"
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[
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health(choices) : "Track #" : -1 =
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[
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-1 : "Stop"
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// 1 : "None"
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2 : "Track 1"
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3 : "Track 2"
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4 : "Track 3"
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5 : "Track 4"
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6 : "Track 5"
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7 : "Track 6"
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8 : "Track 7"
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9 : "Track 8"
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10 : "Track 9"
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11 : "Track 10"
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12 : "Track 11"
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13 : "Track 12"
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14 : "Track 13"
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15 : "Track 14"
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16 : "Track 15"
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17 : "Track 16"
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18 : "Track 17"
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19 : "Track 18"
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20 : "Track 19"
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21 : "Track 20"
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22 : "Track 21"
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23 : "Track 22"
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24 : "Track 23"
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25 : "Track 24"
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26 : "Track 25"
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27 : "Track 26"
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28 : "Track 27"
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29 : "Track 28"
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]
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scale(string) : "Player Radius" : "128.0" // The player must come within this radius for the track to start playing
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]
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@SolidClass base(Targetname) = trigger_changelevel : "Trigger Change level"
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@SolidClass base(Targetname) = trigger_changelevel : "Trigger Change level"
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[
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[
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map(string) : "New map name"
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map(string) : "New map name"
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