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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-26 14:45:38 +03:00
Added API hook CBasePlayer::HintMessageEx
Bump minor version API
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@ -1,3 +1,3 @@
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majorVersion=5
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minorVersion=7
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minorVersion=9
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maintenanceVersion=0
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@ -160,6 +160,7 @@ GAMEHOOK_REGISTRY(PlantBomb);
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GAMEHOOK_REGISTRY(CBasePlayer_SetSpawnProtection);
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GAMEHOOK_REGISTRY(CBasePlayer_RemoveSpawnProtection);
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GAMEHOOK_REGISTRY(IsPenetrableEntity);
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GAMEHOOK_REGISTRY(CBasePlayer_HintMessageEx);
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int CReGameApi::GetMajorVersion() {
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return REGAMEDLL_API_VERSION_MAJOR;
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@ -533,6 +533,10 @@ typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBase
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typedef IHookChainImpl<bool, Vector &, Vector &, entvars_t *, edict_t *> CReGameHook_IsPenetrableEntity;
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typedef IHookChainRegistryImpl<bool, Vector &, Vector &, entvars_t *, edict_t *> CReGameHookRegistry_IsPenetrableEntity;
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// CBasePlayer::HintMessage hook
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typedef IHookChainClassImpl<bool, CBasePlayer, const char *, float, bool, bool> CReGameHook_CBasePlayer_HintMessageEx;
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typedef IHookChainRegistryClassImpl<bool, CBasePlayer, const char *, float, bool, bool> CReGameHookRegistry_CBasePlayer_HintMessageEx;
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class CReGameHookchains: public IReGameHookchains {
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public:
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// CBasePlayer virtual
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@ -640,6 +644,8 @@ public:
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CReGameHookRegistry_CBasePlayer_SetSpawnProtection m_CBasePlayer_SetSpawnProtection;
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CReGameHookRegistry_CBasePlayer_RemoveSpawnProtection m_CBasePlayer_RemoveSpawnProtection;
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CReGameHookRegistry_IsPenetrableEntity m_IsPenetrableEntity;
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CReGameHookRegistry_CBasePlayer_HintMessageEx m_CBasePlayer_HintMessageEx;
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public:
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virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
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virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
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@ -700,7 +706,7 @@ public:
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virtual IReGameHookRegistry_BuyGunAmmo *BuyGunAmmo();
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virtual IReGameHookRegistry_BuyWeaponByWeaponID *BuyWeaponByWeaponID();
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virtual IReGameHookRegistry_InternalCommand *InternalCommand();
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virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon *CSGameRules_FShouldSwitchWeapon();
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virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon *CSGameRules_GetNextBestWeapon();
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virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage *CSGameRules_FlPlayerFallDamage();
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@ -745,6 +751,7 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_SetSpawnProtection *CBasePlayer_SetSpawnProtection();
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virtual IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection *CBasePlayer_RemoveSpawnProtection();
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virtual IReGameHookRegistry_IsPenetrableEntity *IsPenetrableEntity();
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virtual IReGameHookRegistry_CBasePlayer_HintMessageEx *CBasePlayer_HintMessageEx();
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};
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extern CReGameHookchains g_ReGameHookchains;
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@ -499,3 +499,8 @@ EXT_FUNC void CCSPlayer::RemoveSpawnProtection()
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{
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BasePlayer()->RemoveSpawnProtection();
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}
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EXT_FUNC bool CCSPlayer::HintMessageEx(const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride)
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{
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return BasePlayer()->HintMessageEx(pMessage, duration, bDisplayIfPlayerDead, bOverride);
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}
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@ -7184,17 +7184,24 @@ void EXT_FUNC CBasePlayer::__API_HOOK(ResetMaxSpeed)()
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pev->maxspeed = speed;
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}
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bool CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride)
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LINK_HOOK_CLASS_CHAIN(bool, CBasePlayer, HintMessageEx, (const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride), pMessage, duration, bDisplayIfPlayerDead, bOverride)
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bool EXT_FUNC CBasePlayer::__API_HOOK(HintMessageEx)(const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride)
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{
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if (!bDisplayIfPlayerDead && !IsAlive())
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return false;
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if (bOverride || m_bShowHints)
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return m_hintMessageQueue.AddMessage(pMessage, 6.0, true, nullptr);
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return m_hintMessageQueue.AddMessage(pMessage, duration, true, nullptr);
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return true;
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}
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bool EXT_FUNC CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride)
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{
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return HintMessageEx(pMessage, 6.0f, bDisplayIfPlayerDead, bOverride);
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}
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Vector CBasePlayer::GetAutoaimVector(float flDelta)
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{
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Vector vecSrc;
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@ -421,6 +421,7 @@ public:
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bool CanSwitchTeam_OrigFunc(TeamName teamToSwap);
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void SetSpawnProtection_OrigFunc(float flProtectionTime);
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void RemoveSpawnProtection_OrigFunc();
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bool HintMessageEx_OrigFunc(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
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CCSPlayer *CSPlayer() const;
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#endif // REGAMEDLL_API
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@ -510,6 +511,7 @@ public:
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CBaseEntity *GiveNamedItemEx(const char *pszName);
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void EnableControl(BOOL fControl);
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bool HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead = FALSE, BOOL bOverride = FALSE);
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bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
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void SendAmmoUpdate();
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void SendFOV(int fov);
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void WaterMove();
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@ -82,6 +82,7 @@ public:
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virtual bool RemovePlayerItemEx(const char* pszItemName, bool bRemoveAmmo);
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virtual void SetSpawnProtection(float flProtectionTime);
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virtual void RemoveSpawnProtection();
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virtual bool HintMessageEx(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
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CBasePlayer *BasePlayer() const;
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@ -38,7 +38,7 @@
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 8
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#define REGAMEDLL_API_VERSION_MINOR 9
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -436,6 +436,10 @@ typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBa
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typedef IHookChain<bool, Vector &, Vector &, entvars_t *, edict_t *> IReGameHook_IsPenetrableEntity;
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typedef IHookChainRegistry<bool, Vector &, Vector &, entvars_t *, edict_t *> IReGameHookRegistry_IsPenetrableEntity;
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// CBasePlayer::HintMessageEx hook
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typedef IHookChainClass<bool, class CBasePlayer, const char *, float, bool, bool> IReGameHook_CBasePlayer_HintMessageEx;
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typedef IHookChainRegistryClass<bool, class CBasePlayer, const char *, float, bool, bool> IReGameHookRegistry_CBasePlayer_HintMessageEx;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -544,6 +548,7 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection *CBasePlayer_RemoveSpawnProtection() = 0;
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virtual IReGameHookRegistry_CBasePlayer_SetSpawnProtection *CBasePlayer_SetSpawnProtection() = 0;
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virtual IReGameHookRegistry_IsPenetrableEntity *IsPenetrableEntity() = 0;
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virtual IReGameHookRegistry_CBasePlayer_HintMessageEx *CBasePlayer_HintMessageEx() = 0;
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};
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struct ReGameFuncs_t {
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