mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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Implemented entity item_airbox
This commit is contained in:
parent
563316e503
commit
1a4d555573
152
regamedll/dlls/addons/item_airbox.cpp
Normal file
152
regamedll/dlls/addons/item_airbox.cpp
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@ -0,0 +1,152 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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LINK_ENTITY_TO_CLASS(item_airbox, CItemAirBox, CCSItemAirBox);
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void CItemAirBox::Spawn()
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{
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CArmoury::Spawn();
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pev->movetype = MOVETYPE_NOCLIP;
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if (!FStringNull(m_iszSpriteName))
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{
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m_pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteName), pev->origin, FALSE);
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m_pSprite->SetTransparency(m_rendermode, m_rendercolor.x, m_rendercolor.y, m_rendercolor.z, m_renderamt, m_renderfx);
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m_pSprite->SetScale(m_scale);
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m_pSprite->SetAttachment(edict(), pev->body);
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m_pSprite->pev->spawnflags |= SF_SPRITE_STARTON;
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m_pSprite->pev->framerate = m_frameRate;
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m_pSprite->TurnOn();
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}
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if (m_flyup > 0 && m_delay > 0.01)
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{
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SetThink(&CItemAirBox::MoveUp);
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pev->nextthink = gpGlobals->time + 1.0f;
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}
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}
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void CItemAirBox::Touch(CBaseEntity *pOther)
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{
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CArmoury::Touch(pOther);
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// airbox was picked up, so sprite to turn off
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if ((pev->effects & EF_NODRAW) == EF_NODRAW) {
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m_pSprite->TurnOff();
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}
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}
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void CItemAirBox::Restart()
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{
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CArmoury::Restart();
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UTIL_SetOrigin(pev, pev->oldorigin);
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}
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void CItemAirBox::Precache()
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{
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CArmoury::Precache();
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if (!FStringNull(m_iszSpriteName)) {
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PRECACHE_MODEL(STRING(m_iszSpriteName));
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}
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}
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void CItemAirBox::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "flyup"))
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{
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m_flyup = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "delay"))
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{
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m_delay = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_model"))
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{
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m_iszSpriteName = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_renderfx"))
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{
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m_renderfx = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_rendermode"))
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{
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m_rendermode = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_renderamt"))
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{
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m_renderamt = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_rendercolor"))
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{
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UTIL_StringToVector(m_rendercolor, pkvd->szValue, ' ');
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_scale"))
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{
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m_scale = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "sprite_framerate"))
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{
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m_frameRate = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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{
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CArmoury::KeyValue(pkvd);
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}
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}
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void CItemAirBox::MoveUp()
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{
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pev->velocity.z = m_flyup;
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m_flyup = -m_flyup;
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pev->nextthink = gpGlobals->time + m_delay;
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}
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void CItemAirBox::OnDestroy()
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{
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if (m_pSprite)
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{
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m_pSprite->SetTouch(nullptr);
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m_pSprite->SetThink(&CBaseEntity::SUB_Remove);
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m_pSprite->pev->nextthink = gpGlobals->time + 0.1f;
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m_pSprite = nullptr;
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}
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}
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56
regamedll/dlls/addons/item_airbox.h
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56
regamedll/dlls/addons/item_airbox.h
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@ -0,0 +1,56 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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class CItemAirBox: public CArmoury {
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public:
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void Spawn();
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void Precache();
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void Restart();
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void OnDestroy();
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void Touch(CBaseEntity *pOther);
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void KeyValue(KeyValueData *pkvd);
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int ObjectCaps() { return (CArmoury::ObjectCaps() | FCAP_MUST_RESET); }
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protected:
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void EXPORT MoveUp();
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private:
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CSprite *m_pSprite;
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float m_flyup;
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float m_delay;
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Vector m_rendercolor;
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int m_renderfx;
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int m_rendermode;
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float m_renderamt;
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float m_scale;
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float m_frameRate;
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string_t m_iszSpriteName;
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};
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@ -1,3 +1,31 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||||
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* along with this program; if not, write to the Free Software Foundation,
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||||||
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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||||||
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||||
|
* respects for all of the code used other than the HL Engine and MODs
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||||||
|
* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
|
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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#include "precompiled.h"
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LINK_ENTITY_TO_CLASS(trigger_setorigin, CTriggerSetOrigin, CCSTriggerSetOrigin)
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LINK_ENTITY_TO_CLASS(trigger_setorigin, CTriggerSetOrigin, CCSTriggerSetOrigin)
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@ -54,13 +54,13 @@ const int MAX_SETORIGIN_ENTITIES = 64;
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class CTriggerSetOrigin: public CBaseDelay {
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class CTriggerSetOrigin: public CBaseDelay {
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public:
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public:
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virtual void Spawn() {};
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void Spawn() {};
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virtual void KeyValue(KeyValueData *pkvd);
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void KeyValue(KeyValueData *pkvd);
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virtual int ObjectCaps() { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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int ObjectCaps() { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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virtual void OnCreate();
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void OnCreate();
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virtual void OnDestroy();
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void OnDestroy();
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protected:
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protected:
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friend class CTriggerSetOriginManager;
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friend class CTriggerSetOriginManager;
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@ -2091,7 +2091,7 @@ void CWeaponBox::SetObjectCollisionBox()
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pev->absmax = pev->origin + Vector(16, 16, 16);
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pev->absmax = pev->origin + Vector(16, 16, 16);
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}
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}
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char *armouryItemModels[] = {
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char *CArmoury::m_ItemModels[] = {
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"models/w_mp5.mdl",
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"models/w_mp5.mdl",
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"models/w_tmp.mdl",
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"models/w_tmp.mdl",
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"models/w_p90.mdl",
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"models/w_p90.mdl",
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@ -2140,9 +2140,9 @@ void CArmoury::Spawn()
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SetTouch(&CArmoury::ArmouryTouch);
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SetTouch(&CArmoury::ArmouryTouch);
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if (m_iItem < ARRAYSIZE(armouryItemModels))
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if (m_iItem < ARRAYSIZE(m_ItemModels))
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{
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{
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SET_MODEL(ENT(pev), armouryItemModels[m_iItem]);
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SET_MODEL(ENT(pev), m_ItemModels[m_iItem]);
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}
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}
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if (m_iCount <= 0)
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if (m_iCount <= 0)
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@ -2231,9 +2231,9 @@ void CArmoury::Restart()
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void CArmoury::Precache()
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void CArmoury::Precache()
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{
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{
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if (m_iItem < ARRAYSIZE(armouryItemModels))
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if (m_iItem < ARRAYSIZE(m_ItemModels))
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{
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{
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PRECACHE_MODEL(armouryItemModels[m_iItem]);
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PRECACHE_MODEL(m_ItemModels[m_iItem]);
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}
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}
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}
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}
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@ -155,6 +155,8 @@ private:
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void Hide();
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void Hide();
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public:
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public:
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static char *m_ItemModels[];
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ArmouryItemPack m_iItem;
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ArmouryItemPack m_iItem;
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int m_iCount;
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int m_iCount;
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int m_iInitialCount;
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int m_iInitialCount;
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Binary file not shown.
Binary file not shown.
@ -969,7 +969,7 @@
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]
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]
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]
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]
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@PointClass iconsprite("sprites/CS/armoury_entity.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury"
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@BaseClass base(RenderFields) = ArmouryEntity
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[
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[
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item(choices) : "Item" : 0 =
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item(choices) : "Item" : 0 =
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[
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[
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@ -1008,6 +1008,10 @@
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count(integer) : "Count" : 1
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count(integer) : "Count" : 1
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]
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]
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@PointClass base(ArmouryEntity) iconsprite("sprites/CS/armoury_entity.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury"
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[
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]
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// line below edited by Dmitrich! -->
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// line below edited by Dmitrich! -->
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// was: @PointClass base(Targetname, Angles, RenderFields) size(-16 -16 0, 16 16 72) iconsprite("sprites/CS/cycler.spr") = cycler : "Monster Cycler"
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// was: @PointClass base(Targetname, Angles, RenderFields) size(-16 -16 0, 16 16 72) iconsprite("sprites/CS/cycler.spr") = cycler : "Monster Cycler"
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@PointClass base(Targetname, Angles, Sequence) size(-16 -16 0, 16 16 72) studio() = cycler : "Monster Cycler"
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@PointClass base(Targetname, Angles, Sequence) size(-16 -16 0, 16 16 72) studio() = cycler : "Monster Cycler"
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@ -2873,3 +2877,50 @@
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1 : "Yes"
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1 : "Yes"
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]
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]
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]
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]
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@PointClass base(ArmouryEntity) size(-16 -16 0, 16 16 16) iconsprite("sprites/CS/armoury_entity.spr") = item_airbox : "Items in the armoury and float in the air"
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[
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angles(string) : "Pitch Yaw Roll (Y Z X)" : "-90 0 0"
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avelocity(string) : "Angular velocity (Y Z X)" : "0 150 0"
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flyup(string) : "Speed fly up" : "5"
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delay(string) : "Delay before fly down" : "1"
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sprite_model(string) : "Sprite Name " : ""
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sprite_renderfx(choices) :"Sprite Render FX" : 0 =
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[
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0: "Normal"
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1: "Slow Pulse"
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2: "Fast Pulse"
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3: "Slow Wide Pulse"
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4: "Fast Wide Pulse"
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9: "Slow Strobe"
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10: "Fast Strobe"
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11: "Faster Strobe"
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12: "Slow Flicker"
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13: "Fast Flicker"
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// 5: "Slow Fade Away"
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// 6: "Fast Fade Away"
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// 7: "Slow Become Solid"
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// 8: "Fast Become Solid"
|
||||||
|
14: "Constant Glow (Sprites)"
|
||||||
|
15: "Distort (Models)"
|
||||||
|
16: "Hologram (Distort + fade)"
|
||||||
|
17: "Dead Player"
|
||||||
|
18: "Explode"
|
||||||
|
19: "Glow Shell"
|
||||||
|
20 : "Clamp Min Scale"
|
||||||
|
21 : "Light Multiplier"
|
||||||
|
]
|
||||||
|
sprite_rendermode(choices) : "Sprite Render Mode" : 0 =
|
||||||
|
[
|
||||||
|
0: "Normal - no light"
|
||||||
|
1: "Pure Color"
|
||||||
|
2: "Texture - some light"
|
||||||
|
3: "Glow (sprites only)"
|
||||||
|
4: "Solid - no light"
|
||||||
|
5: "Additive"
|
||||||
|
]
|
||||||
|
sprite_renderamt(integer) : "Sprite FX Amount (1 - 255)" : 255
|
||||||
|
sprite_rendercolor(color255) : "Sprite FX Color (R G B)" : "0 0 0"
|
||||||
|
sprite_scale(string) : "Sprite scale" : "1.0"
|
||||||
|
sprite_framerate(string) : "Sprite framerate" : "10"
|
||||||
|
]
|
||||||
|
@ -39,6 +39,7 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\dlls\addons\item_airbox.cpp" />
|
||||||
<ClCompile Include="..\dlls\addons\trigger_setorigin.cpp" />
|
<ClCompile Include="..\dlls\addons\trigger_setorigin.cpp" />
|
||||||
<ClCompile Include="..\dlls\airtank.cpp" />
|
<ClCompile Include="..\dlls\airtank.cpp" />
|
||||||
<ClCompile Include="..\dlls\ammo.cpp" />
|
<ClCompile Include="..\dlls\ammo.cpp" />
|
||||||
@ -916,6 +917,7 @@
|
|||||||
<ClInclude Include="..\common\winsani_in.h" />
|
<ClInclude Include="..\common\winsani_in.h" />
|
||||||
<ClInclude Include="..\common\winsani_out.h" />
|
<ClInclude Include="..\common\winsani_out.h" />
|
||||||
<ClInclude Include="..\dlls\activity.h" />
|
<ClInclude Include="..\dlls\activity.h" />
|
||||||
|
<ClInclude Include="..\dlls\addons\item_airbox.h" />
|
||||||
<ClInclude Include="..\dlls\addons\trigger_setorigin.h" />
|
<ClInclude Include="..\dlls\addons\trigger_setorigin.h" />
|
||||||
<ClInclude Include="..\dlls\airtank.h" />
|
<ClInclude Include="..\dlls\airtank.h" />
|
||||||
<ClInclude Include="..\dlls\ammo.h" />
|
<ClInclude Include="..\dlls\ammo.h" />
|
||||||
|
@ -557,6 +557,9 @@
|
|||||||
<ClCompile Include="..\dlls\addons\trigger_setorigin.cpp">
|
<ClCompile Include="..\dlls\addons\trigger_setorigin.cpp">
|
||||||
<Filter>dlls\addons</Filter>
|
<Filter>dlls\addons</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\dlls\addons\item_airbox.cpp">
|
||||||
|
<Filter>dlls\addons</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\hookers\memory.h">
|
<ClInclude Include="..\hookers\memory.h">
|
||||||
@ -1060,6 +1063,9 @@
|
|||||||
<ClInclude Include="..\dlls\addons\trigger_setorigin.h">
|
<ClInclude Include="..\dlls\addons\trigger_setorigin.h">
|
||||||
<Filter>dlls\addons</Filter>
|
<Filter>dlls\addons</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\dlls\addons\item_airbox.h">
|
||||||
|
<Filter>dlls\addons</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\linux\appversion.sh">
|
<None Include="..\linux\appversion.sh">
|
||||||
|
@ -299,6 +299,7 @@ class CCSTriggerCamera: public CCSDelay {};
|
|||||||
class CCSWeather: public CCSTrigger {};
|
class CCSWeather: public CCSTrigger {};
|
||||||
class CCSClientFog: public CCSEntity {};
|
class CCSClientFog: public CCSEntity {};
|
||||||
class CCSTriggerSetOrigin: public CCSDelay {};
|
class CCSTriggerSetOrigin: public CCSDelay {};
|
||||||
|
class CCSItemAirBox: public CCSArmoury {};
|
||||||
|
|
||||||
inline CBasePlayer *CCSPlayer::BasePlayer() const {
|
inline CBasePlayer *CCSPlayer::BasePlayer() const {
|
||||||
return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
|
return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
|
||||||
|
@ -132,6 +132,7 @@ typedef float& FloatRef;
|
|||||||
#include "bot/cs_bot.h"
|
#include "bot/cs_bot.h"
|
||||||
|
|
||||||
// Addons
|
// Addons
|
||||||
|
#include "addons/item_airbox.h"
|
||||||
#include "addons/trigger_setorigin.h"
|
#include "addons/trigger_setorigin.h"
|
||||||
|
|
||||||
// Tutor
|
// Tutor
|
||||||
|
Loading…
x
Reference in New Issue
Block a user