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Fixed no fall damage when ff_damage_reduction_other set 0 (also damage with ITBD_POISON)
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@ -1086,16 +1086,18 @@ BOOL EXT_FUNC CBasePlayer::__API_HOOK(TakeDamage)(entvars_t *pevInflictor, entva
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pAttack->m_flLastAttackedTeammate = gpGlobals->time;
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pAttack->m_flLastAttackedTeammate = gpGlobals->time;
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}
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}
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}
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_ADD
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// bullets hurt teammates less
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// bullets hurt teammates less
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flDamage *= clamp(((bitsDamageType & DMG_BULLET) ?
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flDamage *= clamp(((bitsDamageType & DMG_BULLET) ?
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ff_damage_reduction_bullets.value :
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ff_damage_reduction_bullets.value :
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ff_damage_reduction_other.value), 0.0f, 1.0f);
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ff_damage_reduction_other.value), 0.0f, 1.0f);
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#else
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flDamage *= 0.35;
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#endif // #ifdef REGAMEDLL_ADD
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#endif // #ifdef REGAMEDLL_ADD
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}
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#ifndef REGAMEDLL_ADD
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flDamage *= 0.35;
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#endif
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}
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}
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if (pAttack->m_pActiveItem)
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if (pAttack->m_pActiveItem)
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