Fix mp_forcerespawn (#160)

This commit is contained in:
In-line 2017-06-10 16:36:13 +04:00 committed by Dmitry Novikov
parent 2f599d21b8
commit 2026a64ccc

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@ -3679,7 +3679,7 @@ void CBasePlayer::PlayerDeathThink()
if (pev->deadflag == DEAD_RESPAWNABLE)
{
#ifdef REGAMEDLL_FIXES
if (IsObserver() && (m_afPhysicsFlags & PFLAG_OBSERVER) && (m_iTeam == UNASSIGNED || m_iTeam == SPECTATOR))
if (IsObserver() && (m_iTeam == UNASSIGNED || m_iTeam == SPECTATOR))
return;
// Player cannot respawn while in the Choose Appearance menu
@ -9742,7 +9742,7 @@ bool EXT_FUNC CBasePlayer::__API_HOOK(GetIntoGame)()
void CBasePlayer::PlayerRespawnThink()
{
#ifdef REGAMEDLL_ADD
if (IsObserver() && (m_afPhysicsFlags & PFLAG_OBSERVER) && (m_iTeam == UNASSIGNED || m_iTeam == SPECTATOR))
if (IsObserver() && (m_iTeam == UNASSIGNED || m_iTeam == SPECTATOR))
return;
// Player cannot respawn while in the Choose Appearance menu
@ -9752,7 +9752,7 @@ void CBasePlayer::PlayerRespawnThink()
if (pev->deadflag < DEAD_DYING)
return;
if (forcerespawn.value && gpGlobals->time > (CSPlayer()->m_flRespawnPending + forcerespawn.value))
if (forcerespawn.value > 0 && gpGlobals->time > (CSPlayer()->m_flRespawnPending + forcerespawn.value))
{
Spawn();
pev->button = 0;