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https://github.com/s1lentq/ReGameDLL_CS.git
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Added game.cfg
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dist/game.cfg
vendored
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22
dist/game.cfg
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@ -0,0 +1,22 @@
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// ReGameDLL Configuration File
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echo Executing ReGameDLL Configuration File
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// Allow inflict damage to teammates
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// 0 - disabled
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// 1 - enabled
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// 2 - FFA mode
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//
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// Default value: "0"
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mp_friendlyfire 0
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// The maximum allowable amount of money in the game
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//
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// Default value: "16000"
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mp_maxmoney 16000
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// Disable round end by game scenario
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// 0 - disabled
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// 1 - enabled
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//
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// Default value: "0"
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mp_round_infinite 0
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@ -40,6 +40,12 @@ task publishPrepareFiles {
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_copyFileToDir('publish/releaseRegamedllNofixes/mp.pdb', 'publish/publishRoot/bin/pure/')
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_copyFileToDir('publish/releaseRegamedllNofixes/mp.pdb', 'publish/publishRoot/bin/pure/')
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_copyFile('publish/releaseRegamedllNofixes/libcs.so', 'publish/publishRoot/bin/pure/cs.so')
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_copyFile('publish/releaseRegamedllNofixes/libcs.so', 'publish/publishRoot/bin/pure/cs.so')
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//copy files from folder dist
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copy {
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from('dist')
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into 'publish/publishRoot'
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}
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//hlsdk
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//hlsdk
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//project.file('publish/publishRoot/hlsdk').mkdirs()
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//project.file('publish/publishRoot/hlsdk').mkdirs()
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//copy {
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//copy {
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@ -496,12 +496,11 @@ void CheckStartMoney(void)
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CVAR_SET_FLOAT("mp_startmoney", 800);
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CVAR_SET_FLOAT("mp_startmoney", 800);
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#else
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#else
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int max_money = (int)maxmoney.value;
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int max_money = (int)maxmoney.value;
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int min_money = (int)minmoney.value;
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if (money > max_money)
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if (money > max_money)
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CVAR_SET_FLOAT("mp_startmoney", max_money);
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CVAR_SET_FLOAT("mp_startmoney", max_money);
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else if (money < min_money)
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else if (money < 0)
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CVAR_SET_FLOAT("mp_startmoney", min_money);
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CVAR_SET_FLOAT("mp_startmoney", 0);
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#endif // REGAMEDLL_ADD
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#endif // REGAMEDLL_ADD
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}
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}
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@ -224,7 +224,6 @@ extern cvar_t sk_scientist_heal3;
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_ADD
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extern cvar_t maxmoney;
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extern cvar_t maxmoney;
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extern cvar_t minmoney;
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extern cvar_t round_infinite;
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extern cvar_t round_infinite;
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#endif // REGAMEDLL_ADD
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#endif // REGAMEDLL_ADD
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