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https://github.com/s1lentq/ReGameDLL_CS.git
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Fix: it was not implementation of the virtual function IsNetClient for method CBot
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@ -39,6 +39,7 @@ public:
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// invoked when killed
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// invoked when killed
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virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
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virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
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virtual BOOL IsNetClient() = 0;
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virtual void Think() = 0;
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virtual void Think() = 0;
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virtual BOOL IsBot() = 0;
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virtual BOOL IsBot() = 0;
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virtual Vector GetAutoaimVector(float flDelta) = 0;
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virtual Vector GetAutoaimVector(float flDelta) = 0;
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@ -85,6 +85,7 @@ public:
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{
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{
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CBasePlayer::Killed(pevAttacker, iGib);
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CBasePlayer::Killed(pevAttacker, iGib);
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}
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}
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virtual void Think() {};
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virtual void Think() {};
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virtual BOOL IsBot() { return TRUE; }
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virtual BOOL IsBot() { return TRUE; }
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virtual Vector GetAutoaimVector(float flDelta);
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virtual Vector GetAutoaimVector(float flDelta);
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@ -238,10 +239,16 @@ public:
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void PrintIfWatched(char *format,...) const;
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void PrintIfWatched(char *format,...) const;
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void BotThink();
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void BotThink();
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bool IsNetClient() const { return false; }
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int Save(CSave &save) const;
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int Restore(CRestore &restor) const;
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#ifdef REGAMEDLL_FIXES
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BOOL IsNetClient() { return FALSE; }
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#else
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// The ambiguous function because there is a virtual function in inherited classes.
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bool IsNetClient() const { return false; }
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int Save(CSave &save) const;
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int Restore(CRestore &restore) const;
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#endif
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// return our personality profile
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// return our personality profile
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const BotProfile *GetProfile() const { return m_profile; }
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const BotProfile *GetProfile() const { return m_profile; }
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