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https://github.com/s1lentq/ReGameDLL_CS.git
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Added spawnflags for keep player angles & velocity in trigger_teleport (#747)
* Added spawnflags for keep player angles & velocity in trigger_teleport Co-authored-by: etojuice <etojuice@yandex.ru>
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6c47f96998
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@ -1712,6 +1712,10 @@ void CTriggerPush::Touch(CBaseEntity *pOther)
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}
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}
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#define SF_TELEPORT_KEEP_ANGLES 256
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#define SF_TELEPORT_KEEP_VELOCITY 512
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#define SF_TELEPORT_REDIRECT_VELOCITY_WITH_YAW_DESTINATION 1024
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void CBaseTrigger::TeleportTouch(CBaseEntity *pOther)
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{
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entvars_t *pevToucher = pOther->pev;
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@ -1766,6 +1770,10 @@ void CBaseTrigger::TeleportTouch(CBaseEntity *pOther)
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UTIL_SetOrigin(pevToucher, tmp);
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#ifdef REGAMEDLL_ADD
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if (!(pev->spawnflags & SF_TELEPORT_KEEP_ANGLES))
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#endif
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{
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pevToucher->angles = pentTarget->v.angles;
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if (pOther->IsPlayer())
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@ -1774,7 +1782,28 @@ void CBaseTrigger::TeleportTouch(CBaseEntity *pOther)
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}
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pevToucher->fixangle = 1;
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}
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#ifdef REGAMEDLL_ADD
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if (!(pev->spawnflags & SF_TELEPORT_KEEP_VELOCITY))
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#endif
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{
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pevToucher->velocity = pevToucher->basevelocity = g_vecZero;
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}
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#ifdef REGAMEDLL_ADD
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if ((pev->spawnflags & SF_TELEPORT_REDIRECT_VELOCITY_WITH_YAW_DESTINATION) && (pev->spawnflags & SF_TELEPORT_KEEP_VELOCITY))
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{
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float xy_vel = pevToucher->velocity.Length2D();
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Vector vecAngles = Vector(0, pentTarget->v.angles.y, 0);
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Vector vecForward;
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AngleVectors(vecAngles, vecForward, nullptr, nullptr);
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pevToucher->velocity.x = vecForward.x * xy_vel;
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pevToucher->velocity.y = vecForward.y * xy_vel;
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}
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#endif
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}
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LINK_ENTITY_TO_CLASS(trigger_teleport, CTriggerTeleport, CCSTriggerTeleport)
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@ -2262,7 +2262,15 @@
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]
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]
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@SolidClass base(Trigger) = trigger_teleport : "Trigger teleport" []
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@SolidClass base(Trigger) = trigger_teleport : "Trigger teleport"
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[
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spawnflags(flags) =
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[
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256: "Keep angles" : 0
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512: "Keep velocity" : 0
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1024: "Redirect velocity with yaw from destination" : 0
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]
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]
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// Function entities
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@SolidClass = func_bomb_target : "Bomb target zone"
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