mp_infinite_ammo 1: Fixed grenade throw

This commit is contained in:
s1lent 2019-09-08 22:28:23 +07:00
parent 8ec88f804d
commit 29a94ddbb8
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@ -835,7 +835,7 @@ void CBasePlayerWeapon::HandleInfiniteAmmo()
if (!nInfiniteAmmo)
nInfiniteAmmo = static_cast<int>(infiniteAmmo.value);
if (nInfiniteAmmo == WPNMODE_INFINITE_CLIP)
if (nInfiniteAmmo == WPNMODE_INFINITE_CLIP && !IsGrenadeWeapon(m_iId))
{
m_iClip = iMaxClip();
}