mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-14 15:48:01 +03:00
Added api hook CWeaponBox::Touch, CArmoury::Touch
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parent
a1e7b9dae5
commit
2d69db1232
@ -1637,9 +1637,11 @@ void CWeaponBox::Kill()
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UTIL_Remove(this);
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}
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LINK_HOOK_CLASS_VOID_CHAIN(CWeaponBox, Touch, (CBaseEntity *pOther), pOther);
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// CWeaponBox - Touch: try to add my contents to the toucher
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// if the toucher is a player.
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void CWeaponBox::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
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void CWeaponBox::__API_VHOOK(Touch)(CBaseEntity *pOther)
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{
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if (!(pev->flags & FL_ONGROUND))
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{
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@ -2143,7 +2145,9 @@ struct ArmouryItemStruct
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{ "weapon_m249", "556NatoBox", 60, MAX_AMMO_556NATOBOX }, // ARMOURY_M249
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};
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void CArmoury::ArmouryTouch(CBaseEntity *pOther)
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LINK_HOOK_CLASS_VOID_CHAIN(CArmoury, ArmouryTouch, (CBaseEntity *pOther), pOther);
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void CArmoury::__API_HOOK(ArmouryTouch)(CBaseEntity *pOther)
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{
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if (!pOther->IsPlayer())
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return;
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@ -148,6 +148,7 @@ public:
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public:
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void EXPORT ArmouryTouch(CBaseEntity *pOther);
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void ArmouryTouch_(CBaseEntity *pOther);
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public:
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int m_iItem;
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@ -472,7 +473,7 @@ public:
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virtual void SetObjectCollisionBox();
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virtual void Touch(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
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#if defined(REGAMEDLL_API) || defined(HOOK_GAMEDLL)
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void Spawn_();
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void Precache_();
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@ -157,10 +157,22 @@ typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHo
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typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
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// CBaseAnimating::ResetSequenceInfo hook
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typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
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typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
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// CWeaponBox::Touch hook
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typedef IVoidHookChainClass<class CWeaponBox, class CBaseEntity*> IReGameHook_CWeaponBox_Touch;
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typedef IVoidHookChainRegistryClass<class CWeaponBox, class CBaseEntity*> IReGameHookRegistry_CWeaponBox_Touch;
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// CArmoury::Touch hook
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typedef IVoidHookChainClass<class CArmoury, class CBaseEntity*> IReGameHook_CArmoury_Touch;
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typedef IVoidHookChainRegistryClass<class CArmoury, class CBaseEntity*> IReGameHookRegistry_CArmoury_Touch;
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// GetForceCamera hook
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typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
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typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
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@ -181,6 +193,10 @@ typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookR
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typedef IHookChain<bool, class CBasePlayer *, int> IReGameHook_CanBuyThis;
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typedef IHookChainRegistry<bool, class CBasePlayer *, int> IReGameHookRegistry_CanBuyThis;
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// CanBuyThisItem hook
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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// InstallGameRules hook
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typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
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typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
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@ -301,14 +317,6 @@ typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GoToIntermissio
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typedef IVoidHookChain<> IReGameHook_CSGameRules_BalanceTeams;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
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// CanBuyThisItem hook
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -385,6 +393,8 @@ public:
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
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virtual IReGameHookRegistry_CWeaponBox_Touch* CWeaponBox_Touch() = 0;
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virtual IReGameHookRegistry_CArmoury_Touch* CArmoury_Touch() = 0;
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};
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struct ReGameFuncs_t {
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@ -157,10 +157,22 @@ typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHo
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typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
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// CBaseAnimating::ResetSequenceInfo hook
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typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
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typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
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// CWeaponBox::Touch hook
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typedef IVoidHookChainClass<class CWeaponBox, class CBaseEntity*> IReGameHook_CWeaponBox_Touch;
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typedef IVoidHookChainRegistryClass<class CWeaponBox, class CBaseEntity*> IReGameHookRegistry_CWeaponBox_Touch;
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// CArmoury::Touch hook
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typedef IVoidHookChainClass<class CArmoury, class CBaseEntity*> IReGameHook_CArmoury_Touch;
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typedef IVoidHookChainRegistryClass<class CArmoury, class CBaseEntity*> IReGameHookRegistry_CArmoury_Touch;
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// GetForceCamera hook
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typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
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typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
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@ -181,6 +193,10 @@ typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookR
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typedef IHookChain<bool, class CBasePlayer *, int> IReGameHook_CanBuyThis;
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typedef IHookChainRegistry<bool, class CBasePlayer *, int> IReGameHookRegistry_CanBuyThis;
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// CanBuyThisItem hook
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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// InstallGameRules hook
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typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
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typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
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@ -301,14 +317,6 @@ typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GoToIntermissio
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typedef IVoidHookChain<> IReGameHook_CSGameRules_BalanceTeams;
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typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
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// CanBuyThisItem hook
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typedef IHookChain<bool, class CBasePlayer *, BuyItemID> IReGameHook_CanBuyThisItem;
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typedef IHookChainRegistry<bool, class CBasePlayer *, BuyItemID> IReGameHookRegistry_CanBuyThisItem;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
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class IReGameHookchains {
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public:
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virtual ~IReGameHookchains() {}
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@ -385,6 +393,8 @@ public:
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
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virtual IReGameHookRegistry_CWeaponBox_Touch* CWeaponBox_Touch() = 0;
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virtual IReGameHookRegistry_CArmoury_Touch* CArmoury_Touch() = 0;
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};
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struct ReGameFuncs_t {
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@ -75,13 +75,18 @@ IReGameHookRegistry_CBasePlayer_AddAccount* CReGameHookchains::CBasePlayer_AddAc
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IReGameHookRegistry_CBasePlayer_GiveShield* CReGameHookchains::CBasePlayer_GiveShield() { return &m_CBasePlayer_GiveShield; }
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IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel* CReGameHookchains::CBasePlayer_SetClientUserInfoModel() { return &m_CBasePlayer_SetClientUserInfoModel; }
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IReGameHookRegistry_CBasePlayer_SetClientUserInfoName* CReGameHookchains::CBasePlayer_SetClientUserInfoName() { return &m_CBasePlayer_SetClientUserInfoName; }
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IReGameHookRegistry_CBasePlayer_DropPlayerItem* CReGameHookchains::CBasePlayer_DropPlayerItem() { return &m_CBasePlayer_DropPlayerItem; }
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IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CReGameHookchains::CBaseAnimating_ResetSequenceInfo() { return &m_CBaseAnimating_ResetSequenceInfo; }
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IReGameHookRegistry_CWeaponBox_Touch* CReGameHookchains::CWeaponBox_Touch() { return &m_CWeaponBox_Touch; }
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IReGameHookRegistry_CArmoury_Touch* CReGameHookchains::CArmoury_Touch() { return &m_CArmoury_ArmouryTouch; }
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IReGameHookRegistry_GetForceCamera* CReGameHookchains::GetForceCamera() { return &m_GetForceCamera; }
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IReGameHookRegistry_PlayerBlind* CReGameHookchains::PlayerBlind() { return &m_PlayerBlind; }
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IReGameHookRegistry_RadiusFlash_TraceLine* CReGameHookchains::RadiusFlash_TraceLine() { return &m_RadiusFlash_TraceLine; }
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IReGameHookRegistry_RoundEnd* CReGameHookchains::RoundEnd() { return &m_RoundEnd; }
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IReGameHookRegistry_CanBuyThis* CReGameHookchains::CanBuyThis() { return &m_CanBuyThis; }
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IReGameHookRegistry_CanBuyThisItem* CReGameHookchains::CanBuyThisItem() { return &m_CanBuyThisItem; }
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IReGameHookRegistry_InstallGameRules* CReGameHookchains::InstallGameRules() { return &m_InstallGameRules; }
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IReGameHookRegistry_PM_Init* CReGameHookchains::PM_Init() { return &m_PM_Init; }
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IReGameHookRegistry_PM_Move* CReGameHookchains::PM_Move() { return &m_PM_Move; }
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@ -114,9 +119,6 @@ IReGameHookRegistry_CSGameRules_ChangeLevel* CReGameHookchains::CSGameRules_Chan
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IReGameHookRegistry_CSGameRules_GoToIntermission* CReGameHookchains::CSGameRules_GoToIntermission() { return &m_CSGameRules_GoToIntermission; }
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IReGameHookRegistry_CSGameRules_BalanceTeams* CReGameHookchains::CSGameRules_BalanceTeams() { return &m_CSGameRules_BalanceTeams; }
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IReGameHookRegistry_CanBuyThisItem* CReGameHookchains::CanBuyThisItem() { return &m_CanBuyThisItem; }
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IReGameHookRegistry_CBasePlayer_DropPlayerItem* CReGameHookchains::CBasePlayer_DropPlayerItem() { return &m_CBasePlayer_DropPlayerItem; }
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int CReGameApi::GetMajorVersion()
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{
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return REGAMEDLL_API_VERSION_MAJOR;
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@ -119,7 +119,6 @@ typedef IVoidHookChainRegistryClassImpl<CBasePlayer> CReGameHookRegistry_CBasePl
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typedef IVoidHookChainClassImpl<CBasePlayer, float, float, float, int> CReGameHook_CBasePlayer_Blind;
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typedef IVoidHookChainRegistryClassImpl<CBasePlayer, float, float, float, int> CReGameHookRegistry_CBasePlayer_Blind;
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// CBasePlayer::Observer_IsValidTarget hook
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typedef IHookChainClassImpl<CBasePlayer *, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Observer_IsValidTarget;
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typedef IHookChainRegistryClassImpl<CBasePlayer *, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
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@ -152,10 +151,22 @@ typedef IVoidHookChainRegistryClassImpl<CBasePlayer, char *, char *> CReGameHook
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typedef IVoidHookChainClassImpl<CBasePlayer, char *, char *> CReGameHook_CBasePlayer_SetClientUserInfoName;
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typedef IVoidHookChainRegistryClassImpl<CBasePlayer, char *, char *> CReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClassImpl<CBasePlayer, const char *> CReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClassImpl<CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_DropPlayerItem;
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// CBaseAnimating::ResetSequenceInfo hook
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typedef IVoidHookChainClassImpl<CBaseAnimating> CReGameHook_CBaseAnimating_ResetSequenceInfo;
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typedef IVoidHookChainRegistryClassImpl<CBaseAnimating> CReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
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// CWeaponBox::Touch hook
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typedef IVoidHookChainClassImpl<CWeaponBox, CBaseEntity*> CReGameHook_CWeaponBox_Touch;
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typedef IVoidHookChainRegistryClassImpl<CWeaponBox, CBaseEntity*> CReGameHookRegistry_CWeaponBox_Touch;
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// CArmoury::Touch hook
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typedef IVoidHookChainClassImpl<CArmoury, CBaseEntity*> CReGameHook_CArmoury_Touch;
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typedef IVoidHookChainRegistryClassImpl<CArmoury, CBaseEntity*> CReGameHookRegistry_CArmoury_Touch;
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// GetForceCamera hook
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typedef IHookChainImpl<int, class CBasePlayer *> CReGameHook_GetForceCamera;
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typedef IHookChainRegistryImpl<int, class CBasePlayer *> CReGameHookRegistry_GetForceCamera;
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@ -176,6 +187,10 @@ typedef IHookChainRegistryClassEmptyImpl<bool, class CHalfLifeMultiplay, int, Sc
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typedef IHookChainImpl<bool, class CBasePlayer *, int> CReGameHook_CanBuyThis;
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typedef IHookChainRegistryImpl<bool, class CBasePlayer *, int> CReGameHookRegistry_CanBuyThis;
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// CanBuyThisItem hook
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typedef IHookChainImpl<bool, class CBasePlayer *, BuyItemID> CReGameHook_CanBuyThisItem;
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typedef IHookChainRegistryImpl<bool, class CBasePlayer *, BuyItemID> CReGameHookRegistry_CanBuyThisItem;
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// InstallGameRules hook
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typedef IHookChainImpl<CGameRules *> CReGameHook_InstallGameRules;
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typedef IHookChainRegistryImpl<CGameRules *> CReGameHookRegistry_InstallGameRules;
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@ -296,14 +311,6 @@ typedef IVoidHookChainRegistryClassEmptyImpl<class CHalfLifeMultiplay> CReGameHo
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typedef IVoidHookChainClassImpl<class CHalfLifeMultiplay> CReGameHook_CSGameRules_BalanceTeams;
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typedef IVoidHookChainRegistryClassEmptyImpl<class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_BalanceTeams;
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// CanBuyThisItem hook
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typedef IHookChainImpl<bool, class CBasePlayer *, BuyItemID> CReGameHook_CanBuyThisItem;
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typedef IHookChainRegistryImpl<bool, class CBasePlayer *, BuyItemID> CReGameHookRegistry_CanBuyThisItem;
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// CBasePlayer::DropPlayerItem hook
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typedef IVoidHookChainClassImpl<CBasePlayer, const char *> CReGameHook_CBasePlayer_DropPlayerItem;
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typedef IVoidHookChainRegistryClassImpl<CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_DropPlayerItem;
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class CReGameHookchains: public IReGameHookchains {
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public:
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// CBasePlayer virtual
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@ -379,6 +386,8 @@ public:
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CReGameHookRegistry_CanBuyThisItem m_CanBuyThisItem;
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CReGameHookRegistry_CBasePlayer_DropPlayerItem m_CBasePlayer_DropPlayerItem;
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CReGameHookRegistry_CWeaponBox_Touch m_CWeaponBox_Touch;
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CReGameHookRegistry_CArmoury_Touch m_CArmoury_ArmouryTouch;
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public:
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virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn();
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@ -453,6 +462,8 @@ public:
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virtual IReGameHookRegistry_CanBuyThisItem* CanBuyThisItem();
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virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem();
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virtual IReGameHookRegistry_CWeaponBox_Touch* CWeaponBox_Touch();
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virtual IReGameHookRegistry_CArmoury_Touch* CArmoury_Touch();
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};
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extern CReGameHookchains g_ReGameHookchains;
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