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CVar mp_fadetoblack enhancement
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@ -88,6 +88,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.<br/> `0` disabled.<br/>`1` both teams <br/>`2` only Terrorists team <br/>`3` only CT team |
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| mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.<br/> `0` disabled.<br/>`1` both teams <br/>`2` only Terrorists team <br/>`3` only CT team |
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| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.<br/> `0` disabled<br/>`1` enabled |
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| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.<br/> `0` disabled<br/>`1` enabled |
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| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.<br/> `0` hide all map weapons.<br/>`1` enabled<br/>`NOTE`: Effect will work after round restart. |
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| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.<br/> `0` hide all map weapons.<br/>`1` enabled<br/>`NOTE`: Effect will work after round restart. |
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| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.<br/> `0` No fade.<br/>`1` Fade to black and won't be able to watch anybody.<br/>`2` fade to black only on kill moment. |
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</details>
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</details>
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## How to install zBot for CS 1.6?
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## How to install zBot for CS 1.6?
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8
dist/game.cfg
vendored
8
dist/game.cfg
vendored
@ -374,3 +374,11 @@ mp_give_player_c4 1
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//
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//
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// Default value: "1"
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// Default value: "1"
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mp_weapons_allow_map_placed 1
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mp_weapons_allow_map_placed 1
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// Observer's screen will fade to black on kill event or permanent.
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// 0 - No fade
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// 1 - Fade to black and won't be able to watch anybody
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// 2 - fade to black only on kill moment.
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//
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// Default value: "0"
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mp_fadetoblack 0
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@ -2063,6 +2063,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Killed)(entvars_t *pevAttacker, int iGib)
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pev->effects &= ~EF_DIMLIGHT;
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pev->effects &= ~EF_DIMLIGHT;
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#endif
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#endif
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#ifndef REGAMEDLL_ADD
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if (fadetoblack.value == 0.0)
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if (fadetoblack.value == 0.0)
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{
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{
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pev->iuser1 = OBS_CHASE_FREE;
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pev->iuser1 = OBS_CHASE_FREE;
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@ -2078,6 +2079,53 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Killed)(entvars_t *pevAttacker, int iGib)
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{
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{
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UTIL_ScreenFade(this, Vector(0, 0, 0), 3, 3, 255, (FFADE_OUT | FFADE_STAYOUT));
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UTIL_ScreenFade(this, Vector(0, 0, 0), 3, 3, 255, (FFADE_OUT | FFADE_STAYOUT));
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}
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}
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#else
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switch ((int)fadetoblack.value)
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{
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default:
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{
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pev->iuser1 = OBS_CHASE_FREE;
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pev->iuser2 = ENTINDEX(edict());
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pev->iuser3 = ENTINDEX(ENT(pevAttacker));
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m_hObserverTarget = UTIL_PlayerByIndexSafe(pev->iuser3);
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MESSAGE_BEGIN(MSG_ONE, gmsgADStop, nullptr, pev);
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MESSAGE_END();
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break;
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}
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case 1:
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{
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UTIL_ScreenFade(this, Vector(0, 0, 0), 3, 3, 255, (FFADE_OUT | FFADE_STAYOUT));
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break;
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}
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case 2:
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{
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pev->iuser1 = OBS_CHASE_FREE;
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pev->iuser2 = ENTINDEX(edict());
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pev->iuser3 = ENTINDEX(ENT(pevAttacker));
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m_hObserverTarget = UTIL_PlayerByIndexSafe(pev->iuser3);
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MESSAGE_BEGIN(MSG_ONE, gmsgADStop, nullptr, pev);
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MESSAGE_END();
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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CBasePlayer* pObserver = UTIL_PlayerByIndex(i);
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if (pObserver == this || pObserver && pObserver->IsObservingPlayer(this))
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{
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UTIL_ScreenFade(pObserver, Vector(0, 0, 0), 1, 4, 255, (FFADE_OUT));
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}
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}
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break;
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}
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}
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#endif // REGAMEDLL_ADD
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SetScoreboardAttributes();
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SetScoreboardAttributes();
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