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https://github.com/s1lentq/ReGameDLL_CS.git
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Implement player Pain, DeathSound and JoiningThink hooks (#607)
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@ -186,6 +186,10 @@ GAMEHOOK_REGISTRY(CBaseEntity_FireBullets);
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GAMEHOOK_REGISTRY(CBaseEntity_FireBuckshots);
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GAMEHOOK_REGISTRY(CBaseEntity_FireBuckshots);
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GAMEHOOK_REGISTRY(CBaseEntity_FireBullets3);
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GAMEHOOK_REGISTRY(CBaseEntity_FireBullets3);
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GAMEHOOK_REGISTRY(CBasePlayer_Pain);
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GAMEHOOK_REGISTRY(CBasePlayer_DeathSound);
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GAMEHOOK_REGISTRY(CBasePlayer_JoiningThink);
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int CReGameApi::GetMajorVersion() {
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int CReGameApi::GetMajorVersion() {
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return REGAMEDLL_API_VERSION_MAJOR;
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return REGAMEDLL_API_VERSION_MAJOR;
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}
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}
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@ -621,6 +621,18 @@ typedef IHookChainRegistryClassImpl<void, class CBaseEntity, ULONG, Vector &, Ve
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typedef IHookChainClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHook_CBaseEntity_FireBullets3;
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typedef IHookChainClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHook_CBaseEntity_FireBullets3;
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typedef IHookChainRegistryClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHookRegistry_CBaseEntity_FireBullets3;
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typedef IHookChainRegistryClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHookRegistry_CBaseEntity_FireBullets3;
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// CBasePlayer::Pain hook
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typedef IHookChainClassImpl<void, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Pain;
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typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Pain;
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// CBasePlayer::DeathSound hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_DeathSound;
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typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_DeathSound;
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// CBasePlayer::JoiningThink hook
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typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_JoiningThink;
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typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_JoiningThink;
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class CReGameHookchains: public IReGameHookchains {
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class CReGameHookchains: public IReGameHookchains {
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public:
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public:
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// CBasePlayer virtual
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// CBasePlayer virtual
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@ -747,6 +759,10 @@ public:
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CReGameHookRegistry_CBaseEntity_FireBuckshots m_CBaseEntity_FireBuckshots;
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CReGameHookRegistry_CBaseEntity_FireBuckshots m_CBaseEntity_FireBuckshots;
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CReGameHookRegistry_CBaseEntity_FireBullets3 m_CBaseEntity_FireBullets3;
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CReGameHookRegistry_CBaseEntity_FireBullets3 m_CBaseEntity_FireBullets3;
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CReGameHookRegistry_CBasePlayer_Pain m_CBasePlayer_Pain;
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CReGameHookRegistry_CBasePlayer_DeathSound m_CBasePlayer_DeathSound;
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CReGameHookRegistry_CBasePlayer_JoiningThink m_CBasePlayer_JoiningThink;
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public:
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public:
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virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
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virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
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virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
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virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
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@ -870,6 +886,10 @@ public:
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virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets();
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virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets();
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virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots();
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virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots();
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virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3();
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virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3();
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virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain();
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virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound();
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virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink();
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};
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};
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extern CReGameHookchains g_ReGameHookchains;
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extern CReGameHookchains g_ReGameHookchains;
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@ -461,7 +461,9 @@ void CBasePlayer::SmartRadio()
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;
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;
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}
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}
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void CBasePlayer::Pain(int iLastHitGroup, bool bHasArmour)
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LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Pain, (int iLastHitGroup, bool bHasArmour), iLastHitGroup, bHasArmour)
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void EXT_FUNC CBasePlayer::__API_HOOK(Pain)(int iLastHitGroup, bool bHasArmour)
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{
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{
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int temp = RANDOM_LONG(0, 2);
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int temp = RANDOM_LONG(0, 2);
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@ -537,7 +539,9 @@ int TrainSpeed(int iSpeed, int iMax)
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return iRet;
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return iRet;
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}
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}
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void CBasePlayer::DeathSound()
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LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, DeathSound)
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void EXT_FUNC CBasePlayer::__API_HOOK(DeathSound)()
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{
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{
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// temporarily using pain sounds for death sounds
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// temporarily using pain sounds for death sounds
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switch (RANDOM_LONG(1, 4))
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switch (RANDOM_LONG(1, 4))
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@ -3538,7 +3542,9 @@ void EXT_FUNC CBasePlayer::__API_HOOK(MakeVIP)()
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CSGameRules()->m_iConsecutiveVIP = 1;
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CSGameRules()->m_iConsecutiveVIP = 1;
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}
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}
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void CBasePlayer::JoiningThink()
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LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, JoiningThink)
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void EXT_FUNC CBasePlayer::__API_HOOK(JoiningThink)()
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{
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{
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switch (m_iJoiningState)
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switch (m_iJoiningState)
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{
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{
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@ -439,6 +439,9 @@ public:
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bool HintMessageEx_OrigFunc(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
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bool HintMessageEx_OrigFunc(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
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void UseEmpty_OrigFunc();
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void UseEmpty_OrigFunc();
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void DropIdlePlayer_OrigFunc(const char *reason);
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void DropIdlePlayer_OrigFunc(const char *reason);
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void Pain_OrigFunc(int iLastHitGroup, bool bHasArmour);
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void DeathSound_OrigFunc();
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void JoiningThink_OrigFunc();
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CCSPlayer *CSPlayer() const;
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CCSPlayer *CSPlayer() const;
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#endif // REGAMEDLL_API
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#endif // REGAMEDLL_API
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@ -38,7 +38,7 @@
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#include <API/CSInterfaces.h>
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 20
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#define REGAMEDLL_API_VERSION_MINOR 21
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// CBasePlayer::Spawn hook
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -500,6 +500,17 @@ typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector &, Vector
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typedef IHookChainClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHook_CBaseEntity_FireBullets3;
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typedef IHookChainClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHook_CBaseEntity_FireBullets3;
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typedef IHookChainRegistryClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHookRegistry_CBaseEntity_FireBullets3;
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typedef IHookChainRegistryClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHookRegistry_CBaseEntity_FireBullets3;
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// CBasePlayer::Pain hook
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typedef IHookChainClass<void, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Pain;
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typedef IHookChainRegistryClass<void, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Pain;
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// CBasePlayer::DeathSound hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_DeathSound;
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typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_DeathSound;
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// CBasePlayer::JoiningThink hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_JoiningThink;
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typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_JoiningThink;
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class IReGameHookchains {
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class IReGameHookchains {
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public:
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public:
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@ -627,6 +638,10 @@ public:
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virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets() = 0;
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virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets() = 0;
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virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots() = 0;
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virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots() = 0;
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virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3() = 0;
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virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3() = 0;
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virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain() = 0;
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virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound() = 0;
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virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink() = 0;
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};
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};
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struct ReGameFuncs_t {
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struct ReGameFuncs_t {
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@ -6,5 +6,5 @@
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#pragma once
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#pragma once
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#define VERSION_MAJOR 5
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#define VERSION_MAJOR 5
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#define VERSION_MINOR 20
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#define VERSION_MINOR 21
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#define VERSION_MAINTENANCE 0
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#define VERSION_MAINTENANCE 0
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