mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
Implement player Pain, DeathSound and JoiningThink hooks (#607)
This commit is contained in:
parent
fbbd6bd083
commit
38dda25a84
@ -186,6 +186,10 @@ GAMEHOOK_REGISTRY(CBaseEntity_FireBullets);
|
||||
GAMEHOOK_REGISTRY(CBaseEntity_FireBuckshots);
|
||||
GAMEHOOK_REGISTRY(CBaseEntity_FireBullets3);
|
||||
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_Pain);
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_DeathSound);
|
||||
GAMEHOOK_REGISTRY(CBasePlayer_JoiningThink);
|
||||
|
||||
int CReGameApi::GetMajorVersion() {
|
||||
return REGAMEDLL_API_VERSION_MAJOR;
|
||||
}
|
||||
|
@ -621,6 +621,18 @@ typedef IHookChainRegistryClassImpl<void, class CBaseEntity, ULONG, Vector &, Ve
|
||||
typedef IHookChainClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHook_CBaseEntity_FireBullets3;
|
||||
typedef IHookChainRegistryClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHookRegistry_CBaseEntity_FireBullets3;
|
||||
|
||||
// CBasePlayer::Pain hook
|
||||
typedef IHookChainClassImpl<void, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Pain;
|
||||
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Pain;
|
||||
|
||||
// CBasePlayer::DeathSound hook
|
||||
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_DeathSound;
|
||||
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_DeathSound;
|
||||
|
||||
// CBasePlayer::JoiningThink hook
|
||||
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_JoiningThink;
|
||||
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_JoiningThink;
|
||||
|
||||
class CReGameHookchains: public IReGameHookchains {
|
||||
public:
|
||||
// CBasePlayer virtual
|
||||
@ -747,6 +759,10 @@ public:
|
||||
CReGameHookRegistry_CBaseEntity_FireBuckshots m_CBaseEntity_FireBuckshots;
|
||||
CReGameHookRegistry_CBaseEntity_FireBullets3 m_CBaseEntity_FireBullets3;
|
||||
|
||||
CReGameHookRegistry_CBasePlayer_Pain m_CBasePlayer_Pain;
|
||||
CReGameHookRegistry_CBasePlayer_DeathSound m_CBasePlayer_DeathSound;
|
||||
CReGameHookRegistry_CBasePlayer_JoiningThink m_CBasePlayer_JoiningThink;
|
||||
|
||||
public:
|
||||
virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
|
||||
virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
|
||||
@ -870,6 +886,10 @@ public:
|
||||
virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets();
|
||||
virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots();
|
||||
virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3();
|
||||
|
||||
virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain();
|
||||
virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound();
|
||||
virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink();
|
||||
};
|
||||
|
||||
extern CReGameHookchains g_ReGameHookchains;
|
||||
|
@ -461,7 +461,9 @@ void CBasePlayer::SmartRadio()
|
||||
;
|
||||
}
|
||||
|
||||
void CBasePlayer::Pain(int iLastHitGroup, bool bHasArmour)
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Pain, (int iLastHitGroup, bool bHasArmour), iLastHitGroup, bHasArmour)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(Pain)(int iLastHitGroup, bool bHasArmour)
|
||||
{
|
||||
int temp = RANDOM_LONG(0, 2);
|
||||
|
||||
@ -537,7 +539,9 @@ int TrainSpeed(int iSpeed, int iMax)
|
||||
return iRet;
|
||||
}
|
||||
|
||||
void CBasePlayer::DeathSound()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, DeathSound)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(DeathSound)()
|
||||
{
|
||||
// temporarily using pain sounds for death sounds
|
||||
switch (RANDOM_LONG(1, 4))
|
||||
@ -3538,7 +3542,9 @@ void EXT_FUNC CBasePlayer::__API_HOOK(MakeVIP)()
|
||||
CSGameRules()->m_iConsecutiveVIP = 1;
|
||||
}
|
||||
|
||||
void CBasePlayer::JoiningThink()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, JoiningThink)
|
||||
|
||||
void EXT_FUNC CBasePlayer::__API_HOOK(JoiningThink)()
|
||||
{
|
||||
switch (m_iJoiningState)
|
||||
{
|
||||
|
@ -439,6 +439,9 @@ public:
|
||||
bool HintMessageEx_OrigFunc(const char *pMessage, float duration = 6.0f, bool bDisplayIfPlayerDead = false, bool bOverride = false);
|
||||
void UseEmpty_OrigFunc();
|
||||
void DropIdlePlayer_OrigFunc(const char *reason);
|
||||
void Pain_OrigFunc(int iLastHitGroup, bool bHasArmour);
|
||||
void DeathSound_OrigFunc();
|
||||
void JoiningThink_OrigFunc();
|
||||
|
||||
CCSPlayer *CSPlayer() const;
|
||||
#endif // REGAMEDLL_API
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include <API/CSInterfaces.h>
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 20
|
||||
#define REGAMEDLL_API_VERSION_MINOR 21
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
@ -500,6 +500,17 @@ typedef IHookChainRegistryClass<void, class CBaseEntity, ULONG, Vector &, Vector
|
||||
typedef IHookChainClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHook_CBaseEntity_FireBullets3;
|
||||
typedef IHookChainRegistryClass<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> IReGameHookRegistry_CBaseEntity_FireBullets3;
|
||||
|
||||
// CBasePlayer::Pain hook
|
||||
typedef IHookChainClass<void, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Pain;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Pain;
|
||||
|
||||
// CBasePlayer::DeathSound hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_DeathSound;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_DeathSound;
|
||||
|
||||
// CBasePlayer::JoiningThink hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_JoiningThink;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_JoiningThink;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
@ -627,6 +638,10 @@ public:
|
||||
virtual IReGameHookRegistry_CBaseEntity_FireBullets *CBaseEntity_FireBullets() = 0;
|
||||
virtual IReGameHookRegistry_CBaseEntity_FireBuckshots *CBaseEntity_FireBuckshots() = 0;
|
||||
virtual IReGameHookRegistry_CBaseEntity_FireBullets3 *CBaseEntity_FireBullets3() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBasePlayer_Pain *CBasePlayer_Pain() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DeathSound *CBasePlayer_DeathSound() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
|
@ -6,5 +6,5 @@
|
||||
#pragma once
|
||||
|
||||
#define VERSION_MAJOR 5
|
||||
#define VERSION_MINOR 20
|
||||
#define VERSION_MINOR 21
|
||||
#define VERSION_MAINTENANCE 0
|
||||
|
Loading…
Reference in New Issue
Block a user