This commit is contained in:
s1lentq 2016-09-27 03:49:34 +07:00
parent 1423f7e3fa
commit 3c805aae95

View File

@ -256,7 +256,15 @@ void CGameTeamMaster::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pC
}
else
{
#ifdef REGAMEDLL_FIXES
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pActivator);
if (pPlayer->IsPlayer())
m_teamIndex = pPlayer->m_iTeam;
else
m_teamIndex = -1;
#else
m_teamIndex = g_pGameRules->GetTeamIndex(pActivator->TeamID());
#endif
}
return;
@ -287,7 +295,11 @@ const char *CGameTeamMaster::__MAKE_VHOOK(TeamID)()
}
// UNDONE: Fill this in with the team from the "teamlist"
#ifdef REGAMEDLL_FIXES
return GetTeamName(m_teamIndex);
#else
return g_pGameRules->GetIndexedTeamName(m_teamIndex);
#endif
}
BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
@ -298,7 +310,15 @@ BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
if (!pActivator)
return FALSE;
#ifdef REGAMEDLL_FIXES
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pActivator);
if (!pPlayer->IsPlayer())
return FALSE;
return pPlayer->m_iTeam == m_teamIndex;
#else
return UTIL_TeamsMatch(pActivator->TeamID(), TeamID());
#endif
}
LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet, CCSGameTeamSet);
@ -310,10 +330,12 @@ void CGameTeamSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCall
if (ShouldClearTeam())
{
// clear the team of our target
SUB_UseTargets(pActivator, USE_SET, -1);
}
else
{
// set the team of our target to our activator's team
SUB_UseTargets(pActivator, USE_SET, 0);
}