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fix mp_kill_filled_spawn (#1011)
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@ -4310,10 +4310,10 @@ void CBasePlayer::PlayerUse()
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}
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// UNDONE: Send different USE codes for ON/OFF. Cache last ONOFF_USE object to send 'off' if you turn away
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// BUGBUG This is an "off" use
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else if ((m_afButtonReleased & IN_USE)
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else if ((m_afButtonReleased & IN_USE)
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#ifdef REGAMEDLL_FIXES
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&& (caps & FCAP_ONOFF_USE))
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#else
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#else
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&& (pObject->ObjectCaps() & FCAP_ONOFF_USE))
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#endif
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{
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@ -5374,11 +5374,6 @@ BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot)
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if (!pSpot->IsTriggered(pPlayer))
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return FALSE;
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#ifdef REGAMEDLL_ADD
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if (!kill_filled_spawn.value)
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return TRUE;
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#endif
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CBaseEntity *pEntity = nullptr;
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while ((pEntity = UTIL_FindEntityInSphere(pEntity, pSpot->pev->origin, MAX_PLAYER_USE_RADIUS)))
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{
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