fix mp_kill_filled_spawn (#1011)

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Vaqtincha 2024-09-13 02:22:08 +05:00 committed by GitHub
parent dc16b12d79
commit 3cf66de905
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@ -4310,10 +4310,10 @@ void CBasePlayer::PlayerUse()
}
// UNDONE: Send different USE codes for ON/OFF. Cache last ONOFF_USE object to send 'off' if you turn away
// BUGBUG This is an "off" use
else if ((m_afButtonReleased & IN_USE)
else if ((m_afButtonReleased & IN_USE)
#ifdef REGAMEDLL_FIXES
&& (caps & FCAP_ONOFF_USE))
#else
#else
&& (pObject->ObjectCaps() & FCAP_ONOFF_USE))
#endif
{
@ -5374,11 +5374,6 @@ BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot)
if (!pSpot->IsTriggered(pPlayer))
return FALSE;
#ifdef REGAMEDLL_ADD
if (!kill_filled_spawn.value)
return TRUE;
#endif
CBaseEntity *pEntity = nullptr;
while ((pEntity = UTIL_FindEntityInSphere(pEntity, pSpot->pev->origin, MAX_PLAYER_USE_RADIUS)))
{