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fix mp_kill_filled_spawn (#1011)
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@ -5374,11 +5374,6 @@ BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot)
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if (!pSpot->IsTriggered(pPlayer))
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return FALSE;
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#ifdef REGAMEDLL_ADD
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if (!kill_filled_spawn.value)
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return TRUE;
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#endif
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CBaseEntity *pEntity = nullptr;
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while ((pEntity = UTIL_FindEntityInSphere(pEntity, pSpot->pev->origin, MAX_PLAYER_USE_RADIUS)))
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{
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