mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
cosmetic changes
Added #12, send zero origin in radar position for FFA mode
This commit is contained in:
parent
9f9fdb721a
commit
3eb7513411
@ -189,50 +189,32 @@ class CItem;
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class CGameRules
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{
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public:
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virtual void RefreshSkillData(void);
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virtual void Think(void) = 0;
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virtual void RefreshSkillData();
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virtual void Think() = 0;
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virtual BOOL IsAllowedToSpawn(CBaseEntity *pEntity) = 0;
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virtual BOOL FAllowFlashlight(void) = 0;
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virtual BOOL FAllowFlashlight() = 0;
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virtual BOOL FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0;
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virtual BOOL GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon) = 0;
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virtual BOOL IsMultiplayer(void) = 0;
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virtual BOOL IsDeathmatch(void) = 0;
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virtual BOOL IsTeamplay(void)
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{
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return FALSE;
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}
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virtual BOOL IsCoOp(void) = 0;
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virtual const char *GetGameDescription(void) { return "Counter-Strike"; } // this is the game name that gets seen in the server browser
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virtual BOOL IsMultiplayer() = 0;
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virtual BOOL IsDeathmatch() = 0;
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virtual BOOL IsTeamplay() { return FALSE; }
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virtual BOOL IsCoOp() = 0;
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virtual const char *GetGameDescription() { return "Counter-Strike"; } // this is the game name that gets seen in the server browser
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virtual BOOL ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) = 0;
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virtual void InitHUD(CBasePlayer *pl) = 0;
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virtual void ClientDisconnected(edict_t *pClient) = 0;
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virtual void UpdateGameMode(CBasePlayer *pPlayer) {};
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virtual float FlPlayerFallDamage(CBasePlayer *pPlayer) = 0;
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virtual BOOL FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
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{
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return TRUE;
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}
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virtual BOOL ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target)
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{
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return TRUE;
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}
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virtual BOOL FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) { return TRUE; }
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virtual BOOL ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) { return TRUE; }
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virtual void PlayerSpawn(CBasePlayer *pPlayer) = 0;
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virtual void PlayerThink(CBasePlayer *pPlayer) = 0;
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virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer) = 0;
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virtual float FlPlayerSpawnTime(CBasePlayer *pPlayer) = 0;
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virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer);
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virtual BOOL AllowAutoTargetCrosshair(void)
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{
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return TRUE;
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}
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virtual BOOL ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd)
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{
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return FALSE;
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}
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virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
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{
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return FALSE;
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}
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virtual BOOL AllowAutoTargetCrosshair() { return TRUE; }
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virtual BOOL ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) { return FALSE; }
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virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd) { return FALSE; }
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virtual void ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer) {};
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virtual int IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) = 0;
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virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) = 0;
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@ -253,50 +235,29 @@ public:
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virtual int AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) = 0;
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virtual float FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) = 0;
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virtual Vector VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) = 0;
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virtual float FlHealthChargerRechargeTime(void) = 0;
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virtual float FlHEVChargerRechargeTime(void)
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{
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return 0.0f;
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}
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virtual float FlHealthChargerRechargeTime() = 0;
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virtual float FlHEVChargerRechargeTime() { return 0.0f; }
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virtual int DeadPlayerWeapons(CBasePlayer *pPlayer) = 0;
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virtual int DeadPlayerAmmo(CBasePlayer *pPlayer) = 0;
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virtual const char *GetTeamID(CBaseEntity *pEntity) = 0;
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virtual int PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) = 0;
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virtual int GetTeamIndex(const char *pTeamName)
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{
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return -1;
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}
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virtual const char *GetIndexedTeamName(int teamIndex)
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{
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return "";
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}
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virtual BOOL IsValidTeam(const char *pTeamName)
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{
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return TRUE;
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}
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virtual int GetTeamIndex(const char *pTeamName) { return -1; }
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virtual const char *GetIndexedTeamName(int teamIndex) { return ""; }
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virtual BOOL IsValidTeam(const char *pTeamName) { return TRUE; }
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virtual void ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) {};
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virtual const char *SetDefaultPlayerTeam(CBasePlayer *pPlayer)
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{
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return "";
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}
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virtual BOOL PlayTextureSounds(void)
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{
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return TRUE;
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}
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virtual BOOL FAllowMonsters(void) = 0;
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virtual void EndMultiplayerGame(void) {};
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virtual const char *SetDefaultPlayerTeam(CBasePlayer *pPlayer) { return ""; }
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virtual BOOL PlayTextureSounds() { return TRUE; }
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virtual BOOL FAllowMonsters() = 0;
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virtual void EndMultiplayerGame() {};
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// Stuff that is shared between client and server.
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virtual BOOL IsFreezePeriod(void)
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{
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return m_bFreezePeriod;
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}
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virtual void ServerDeactivate(void) {};
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virtual void CheckMapConditions(void) {};
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virtual BOOL IsFreezePeriod() { return m_bFreezePeriod; }
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virtual void ServerDeactivate() {};
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virtual void CheckMapConditions() {};
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#ifdef HOOK_GAMEDLL
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void RefreshSkillData_(void);
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void RefreshSkillData_();
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edict_t *GetPlayerSpawnSpot_(CBasePlayer *pPlayer);
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BOOL CanHavePlayerItem_(CBasePlayer *pPlayer, CBasePlayerItem *pItem);
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BOOL CanHaveAmmo_(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry);
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@ -313,19 +274,16 @@ public:
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class CHalfLifeRules: public CGameRules
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{
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public:
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CHalfLifeRules(void);
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CHalfLifeRules();
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virtual void Think(void);
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virtual void Think();
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virtual BOOL IsAllowedToSpawn(CBaseEntity *pEntity);
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virtual BOOL FAllowFlashlight(void)
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{
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return TRUE;
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}
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virtual BOOL FAllowFlashlight() { return TRUE; }
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virtual BOOL FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon);
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virtual BOOL GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon);
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virtual BOOL IsMultiplayer(void);
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virtual BOOL IsDeathmatch(void);
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virtual BOOL IsCoOp(void);
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virtual BOOL IsMultiplayer();
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virtual BOOL IsDeathmatch();
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virtual BOOL IsCoOp();
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virtual BOOL ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
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virtual void InitHUD(CBasePlayer *pl);
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virtual void ClientDisconnected(edict_t *pClient);
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@ -335,7 +293,7 @@ public:
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virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer);
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virtual float FlPlayerSpawnTime(CBasePlayer *pPlayer);
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virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer);
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virtual BOOL AllowAutoTargetCrosshair(void);
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virtual BOOL AllowAutoTargetCrosshair();
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virtual int IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled);
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virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor);
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virtual void DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor);
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@ -353,25 +311,22 @@ public:
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virtual int AmmoShouldRespawn(CBasePlayerAmmo *pAmmo);
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virtual float FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo);
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virtual Vector VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo);
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virtual float FlHealthChargerRechargeTime(void);
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virtual float FlHealthChargerRechargeTime();
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virtual int DeadPlayerWeapons(CBasePlayer *pPlayer);
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virtual int DeadPlayerAmmo(CBasePlayer *pPlayer);
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virtual const char *GetTeamID(CBaseEntity *pEntity)
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{
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return "";
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};
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virtual const char *GetTeamID(CBaseEntity *pEntity) { return ""; };
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virtual int PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget);
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virtual BOOL FAllowMonsters(void);
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virtual BOOL FAllowMonsters();
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#ifdef HOOK_GAMEDLL
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void Think_(void);
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void Think_();
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BOOL IsAllowedToSpawn_(CBaseEntity *pEntity);
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BOOL FShouldSwitchWeapon_(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon);
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BOOL GetNextBestWeapon_(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon);
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BOOL IsMultiplayer_(void);
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BOOL IsDeathmatch_(void);
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BOOL IsCoOp_(void);
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BOOL IsMultiplayer_();
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BOOL IsDeathmatch_();
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BOOL IsCoOp_();
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BOOL ClientConnected_(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
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void InitHUD_(CBasePlayer *pl);
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void ClientDisconnected_(edict_t *pClient);
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@ -381,7 +336,7 @@ public:
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BOOL FPlayerCanRespawn_(CBasePlayer *pPlayer);
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float FlPlayerSpawnTime_(CBasePlayer *pPlayer);
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edict_t *GetPlayerSpawnSpot_(CBasePlayer *pPlayer);
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BOOL AllowAutoTargetCrosshair_(void);
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BOOL AllowAutoTargetCrosshair_();
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int IPointsForKill_(CBasePlayer *pAttacker, CBasePlayer *pKilled);
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void PlayerKilled_(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor);
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void DeathNotice_(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor);
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@ -399,11 +354,11 @@ public:
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int AmmoShouldRespawn_(CBasePlayerAmmo *pAmmo);
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float FlAmmoRespawnTime_(CBasePlayerAmmo *pAmmo);
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Vector VecAmmoRespawnSpot_(CBasePlayerAmmo *pAmmo);
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float FlHealthChargerRechargeTime_(void);
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float FlHealthChargerRechargeTime_();
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int DeadPlayerWeapons_(CBasePlayer *pPlayer);
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int DeadPlayerAmmo_(CBasePlayer *pPlayer);
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int PlayerRelationship_(CBasePlayer *pPlayer, CBaseEntity *pTarget);
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BOOL FAllowMonsters_(void);
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BOOL FAllowMonsters_();
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#endif // HOOK_GAMEDLL
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@ -412,17 +367,17 @@ public:
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class CHalfLifeMultiplay: public CGameRules
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{
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public:
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CHalfLifeMultiplay(void);
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CHalfLifeMultiplay();
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public:
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virtual void RefreshSkillData(void);
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virtual void Think(void);
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virtual void RefreshSkillData();
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virtual void Think();
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virtual BOOL IsAllowedToSpawn(CBaseEntity *pEntity);
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virtual BOOL FAllowFlashlight(void);
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virtual BOOL FAllowFlashlight();
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virtual BOOL FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon);
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virtual BOOL GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon);
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virtual BOOL IsMultiplayer(void);
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virtual BOOL IsDeathmatch(void);
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virtual BOOL IsCoOp(void);
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virtual BOOL IsMultiplayer();
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virtual BOOL IsDeathmatch();
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virtual BOOL IsCoOp();
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virtual BOOL ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
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virtual void InitHUD(CBasePlayer *pl);
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virtual void ClientDisconnected(edict_t *pClient);
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@ -434,7 +389,7 @@ public:
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virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer);
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virtual float FlPlayerSpawnTime(CBasePlayer *pPlayer);
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virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer);
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virtual BOOL AllowAutoTargetCrosshair(void);
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virtual BOOL AllowAutoTargetCrosshair();
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virtual BOOL ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd);
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virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd);
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virtual void ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer);
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@ -458,52 +413,43 @@ public:
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virtual int AmmoShouldRespawn(CBasePlayerAmmo *pAmmo);
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virtual float FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo);
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virtual Vector VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo);
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virtual float FlHealthChargerRechargeTime(void);
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virtual float FlHEVChargerRechargeTime(void);
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virtual float FlHealthChargerRechargeTime();
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virtual float FlHEVChargerRechargeTime();
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virtual int DeadPlayerWeapons(CBasePlayer *pPlayer);
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virtual int DeadPlayerAmmo(CBasePlayer *pPlayer);
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virtual const char *GetTeamID(CBaseEntity *pEntity)
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{
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return "";
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}
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virtual const char *GetTeamID(CBaseEntity *pEntity) { return ""; }
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virtual int PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget);
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virtual BOOL PlayTextureSounds(void)
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{
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return FALSE;
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}
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virtual BOOL FAllowMonsters(void);
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virtual void EndMultiplayerGame(void)
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{
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GoToIntermission();
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}
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virtual void ServerDeactivate(void);
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virtual void CheckMapConditions(void);
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virtual BOOL PlayTextureSounds() { return FALSE;}
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virtual BOOL FAllowMonsters();
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virtual void EndMultiplayerGame() { GoToIntermission();}
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virtual void ServerDeactivate();
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virtual void CheckMapConditions();
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// Recreate all the map entities from the map data (preserving their indices),
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// then remove everything else except the players.
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// Also get rid of all world decals.
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virtual void CleanUpMap(void);
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virtual void CleanUpMap();
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virtual void RestartRound(void);
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virtual void RestartRound();
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// check if the scenario has been won/lost
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virtual void CheckWinConditions(void);
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virtual void RemoveGuns(void);
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virtual void GiveC4(void);
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virtual void ChangeLevel(void);
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virtual void GoToIntermission(void);
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virtual void CheckWinConditions();
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virtual void RemoveGuns();
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virtual void GiveC4();
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virtual void ChangeLevel();
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virtual void GoToIntermission();
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#ifdef HOOK_GAMEDLL
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void RefreshSkillData_(void);
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void Think_(void);
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void RefreshSkillData_();
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void Think_();
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BOOL IsAllowedToSpawn_(CBaseEntity *pEntity);
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BOOL FAllowFlashlight_(void);
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BOOL FAllowFlashlight_();
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BOOL FShouldSwitchWeapon_(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon);
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BOOL GetNextBestWeapon_(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon);
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BOOL IsMultiplayer_(void);
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BOOL IsDeathmatch_(void);
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BOOL IsCoOp_(void);
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BOOL IsMultiplayer_();
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BOOL IsDeathmatch_();
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BOOL IsCoOp_();
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BOOL ClientConnected_(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
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void InitHUD_(CBasePlayer *pl);
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void ClientDisconnected_(edict_t *pClient);
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@ -515,7 +461,7 @@ public:
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BOOL FPlayerCanRespawn_(CBasePlayer *pPlayer);
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float FlPlayerSpawnTime_(CBasePlayer *pPlayer);
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edict_t *GetPlayerSpawnSpot_(CBasePlayer *pPlayer);
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BOOL AllowAutoTargetCrosshair_(void);
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BOOL AllowAutoTargetCrosshair_();
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BOOL ClientCommand_DeadOrAlive_(CBasePlayer *pPlayer, const char *pcmd);
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BOOL ClientCommand_(CBasePlayer *pPlayer, const char *pcmd);
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void ClientUserInfoChanged_(CBasePlayer *pPlayer, char *infobuffer);
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@ -537,21 +483,21 @@ public:
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int AmmoShouldRespawn_(CBasePlayerAmmo *pAmmo);
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float FlAmmoRespawnTime_(CBasePlayerAmmo *pAmmo);
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Vector VecAmmoRespawnSpot_(CBasePlayerAmmo *pAmmo);
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float FlHealthChargerRechargeTime_(void);
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float FlHEVChargerRechargeTime_(void);
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float FlHealthChargerRechargeTime_();
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float FlHEVChargerRechargeTime_();
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int DeadPlayerWeapons_(CBasePlayer *pPlayer);
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int DeadPlayerAmmo_(CBasePlayer *pPlayer);
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int PlayerRelationship_(CBasePlayer *pPlayer, CBaseEntity *pTarget);
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BOOL FAllowMonsters_(void);
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void ServerDeactivate_(void);
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void CheckMapConditions_(void);
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void CleanUpMap_(void);
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void RestartRound_(void);
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void CheckWinConditions_(void);
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void RemoveGuns_(void);
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void GiveC4_(void);
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void ChangeLevel_(void);
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void GoToIntermission_(void);
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BOOL FAllowMonsters_();
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void ServerDeactivate_();
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void CheckMapConditions_();
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void CleanUpMap_();
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void RestartRound_();
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void CheckWinConditions_();
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void RemoveGuns_();
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void GiveC4_();
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void ChangeLevel_();
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void GoToIntermission_();
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#endif // HOOK_GAMEDLL
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@ -575,68 +521,53 @@ public:
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void TerminateRound(float tmDelay, int iWinStatus);
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// Check various conditions to end the map.
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bool CheckGameOver(void);
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bool CheckTimeLimit(void);
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bool CheckMaxRounds(void);
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bool CheckWinLimit(void);
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bool CheckGameOver();
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bool CheckTimeLimit();
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bool CheckMaxRounds();
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bool CheckWinLimit();
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void CheckFreezePeriodExpired(void);
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void CheckRoundTimeExpired(void);
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void CheckFreezePeriodExpired();
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void CheckRoundTimeExpired();
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void CheckLevelInitialized(void);
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void CheckRestartRound(void);
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void CheckLevelInitialized();
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void CheckRestartRound();
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BOOL IsCareer(void);
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BOOL IsCareer();
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void QueueCareerRoundEndMenu(float tmDelay, int iWinStatus);
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void SetCareerMatchLimit(int minWins, int winDifference);
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bool IsInCareerRound(void);
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void CareerRestart(void);
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bool ShouldSkipSpawn(void)
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{
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return m_bSkipSpawn;
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}
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void MarkSpawnSkipped(void)
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{
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m_bSkipSpawn = false;
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}
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NOXREF void PlayerJoinedTeam(CBasePlayer *pPlayer)
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{
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;
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}
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float TimeRemaining(void)
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{
|
||||
return m_iRoundTimeSecs - gpGlobals->time + m_fRoundCount;
|
||||
}
|
||||
bool IsInCareerRound();
|
||||
void CareerRestart();
|
||||
bool ShouldSkipSpawn() const { return m_bSkipSpawn; }
|
||||
void MarkSpawnSkipped() { m_bSkipSpawn = false; }
|
||||
NOXREF void PlayerJoinedTeam(CBasePlayer *pPlayer) { }
|
||||
float TimeRemaining() { return m_iRoundTimeSecs - gpGlobals->time + m_fRoundCount; }
|
||||
BOOL TeamFull(int team_id);
|
||||
BOOL TeamStacked(int newTeam_id, int curTeam_id);
|
||||
bool IsVIPQueueEmpty(void);
|
||||
bool IsVIPQueueEmpty();
|
||||
bool AddToVIPQueue(CBasePlayer *toAdd);
|
||||
|
||||
// VIP FUNCTIONS
|
||||
void PickNextVIP(void);
|
||||
void StackVIPQueue(void);
|
||||
void ResetCurrentVIP(void);
|
||||
void PickNextVIP();
|
||||
void StackVIPQueue();
|
||||
void ResetCurrentVIP();
|
||||
|
||||
void BalanceTeams(void);
|
||||
void SwapAllPlayers(void);
|
||||
void UpdateTeamScores(void);
|
||||
void BalanceTeams();
|
||||
void SwapAllPlayers();
|
||||
void UpdateTeamScores();
|
||||
void DisplayMaps(CBasePlayer *player, int iVote);
|
||||
void ResetAllMapVotes(void);
|
||||
void ResetAllMapVotes();
|
||||
void ProcessMapVote(CBasePlayer *player, int iVote);
|
||||
|
||||
// BOMB MAP FUNCTIONS
|
||||
BOOL IsThereABomber(void);
|
||||
BOOL IsThereABomb(void);
|
||||
BOOL IsThereABomber();
|
||||
BOOL IsThereABomb();
|
||||
|
||||
bool IsMatchStarted(void)
|
||||
{
|
||||
return (m_fTeamCount != 0.0f || m_fCareerRoundMenuTime != 0.0f || m_fCareerMatchMenuTime != 0.0f);
|
||||
}
|
||||
bool IsMatchStarted() { return (m_fTeamCount != 0.0f || m_fCareerRoundMenuTime != 0.0f || m_fCareerMatchMenuTime != 0.0f); }
|
||||
void SendMOTDToClient(edict_t *client);
|
||||
|
||||
private:
|
||||
bool HasRoundTimeExpired(void);
|
||||
bool IsBombPlanted(void);
|
||||
bool HasRoundTimeExpired();
|
||||
bool IsBombPlanted();
|
||||
void MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam);
|
||||
|
||||
public:
|
||||
@ -750,12 +681,12 @@ typedef struct mapcycle_s
|
||||
class CMapInfo: public CPointEntity
|
||||
{
|
||||
public:
|
||||
virtual void Spawn(void);
|
||||
virtual void Spawn();
|
||||
virtual void KeyValue(KeyValueData *pkvd);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
void Spawn_();
|
||||
void KeyValue_(KeyValueData *pkvd);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
@ -796,33 +727,33 @@ extern cvar_t *sv_clienttrace;
|
||||
extern CHalfLifeMultiplay *g_pMPGameRules;
|
||||
extern char mp_com_token[ COM_TOKEN_LEN ];
|
||||
|
||||
CGameRules *InstallGameRules(void);
|
||||
CGameRules *InstallGameRules();
|
||||
|
||||
/*
|
||||
* Multiplay gamerules
|
||||
*/
|
||||
|
||||
bool IsBotSpeaking(void);
|
||||
void SV_Continue_f(void);
|
||||
void SV_Tutor_Toggle_f(void);
|
||||
void SV_Career_Restart_f(void);
|
||||
void SV_Career_EndRound_f(void);
|
||||
void SV_CareerAddTask_f(void);
|
||||
void SV_CareerMatchLimit_f(void);
|
||||
bool IsBotSpeaking();
|
||||
void SV_Continue_f();
|
||||
void SV_Tutor_Toggle_f();
|
||||
void SV_Career_Restart_f();
|
||||
void SV_Career_EndRound_f();
|
||||
void SV_CareerAddTask_f();
|
||||
void SV_CareerMatchLimit_f();
|
||||
void Broadcast(const char *sentence);
|
||||
char *GetTeam(int teamNo);
|
||||
void EndRoundMessage(const char *sentence, int event);
|
||||
void ReadMultiplayCvars(CHalfLifeMultiplay *mp);
|
||||
void DestroyMapCycle(mapcycle_t *cycle);
|
||||
|
||||
char *MP_COM_GetToken(void);
|
||||
char *MP_COM_GetToken();
|
||||
char *MP_COM_Parse(char *data);
|
||||
int MP_COM_TokenWaiting(char *buffer);
|
||||
|
||||
int ReloadMapCycleFile(char *filename, mapcycle_t *cycle);
|
||||
int CountPlayers(void);
|
||||
int CountPlayers();
|
||||
void ExtractCommandString(char *s, char *szCommand);
|
||||
int GetMapCount(void);
|
||||
int GetMapCount();
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
|
@ -19,7 +19,7 @@ CCStrikeGameMgrHelper g_GameMgrHelper;
|
||||
CHalfLifeMultiplay *g_pMPGameRules = NULL;
|
||||
|
||||
/* <1153e2> ../cstrike/dlls/multiplay_gamerules.cpp:92 */
|
||||
bool IsBotSpeaking(void)
|
||||
bool IsBotSpeaking()
|
||||
{
|
||||
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
||||
{
|
||||
@ -38,7 +38,7 @@ bool IsBotSpeaking(void)
|
||||
}
|
||||
|
||||
/* <1116dd> ../cstrike/dlls/multiplay_gamerules.cpp:111 */
|
||||
void SV_Continue_f(void)
|
||||
void SV_Continue_f()
|
||||
{
|
||||
CHalfLifeMultiplay *mp = g_pGameRules;
|
||||
|
||||
@ -67,13 +67,13 @@ void SV_Continue_f(void)
|
||||
}
|
||||
|
||||
/* <112860> ../cstrike/dlls/multiplay_gamerules.cpp:133 */
|
||||
void SV_Tutor_Toggle_f(void)
|
||||
void SV_Tutor_Toggle_f()
|
||||
{
|
||||
CVAR_SET_FLOAT("tutor_enable", (CVAR_GET_FLOAT("tutor_enable") <= 0.0));
|
||||
}
|
||||
|
||||
/* <11538f> ../cstrike/dlls/multiplay_gamerules.cpp:139 */
|
||||
void SV_Career_Restart_f(void)
|
||||
void SV_Career_Restart_f()
|
||||
{
|
||||
CHalfLifeMultiplay *mp = g_pGameRules;
|
||||
|
||||
@ -84,7 +84,7 @@ void SV_Career_Restart_f(void)
|
||||
}
|
||||
|
||||
/* <111695> ../cstrike/dlls/multiplay_gamerules.cpp:149 */
|
||||
void SV_Career_EndRound_f(void)
|
||||
void SV_Career_EndRound_f()
|
||||
{
|
||||
CHalfLifeMultiplay *mp = g_pGameRules;
|
||||
|
||||
@ -115,13 +115,13 @@ void SV_Career_EndRound_f(void)
|
||||
}
|
||||
|
||||
/* <1145dd> ../cstrike/dlls/multiplay_gamerules.cpp:173 */
|
||||
bool CHalfLifeMultiplay::IsInCareerRound(void)
|
||||
bool CHalfLifeMultiplay::IsInCareerRound()
|
||||
{
|
||||
return IsMatchStarted() ? false : true;
|
||||
}
|
||||
|
||||
/* <110ba1> ../cstrike/dlls/multiplay_gamerules.cpp:180 */
|
||||
void SV_CareerAddTask_f(void)
|
||||
void SV_CareerAddTask_f()
|
||||
{
|
||||
if (CMD_ARGC() != 7)
|
||||
return;
|
||||
@ -141,7 +141,7 @@ void SV_CareerAddTask_f(void)
|
||||
}
|
||||
|
||||
/* <111640> ../cstrike/dlls/multiplay_gamerules.cpp:213 */
|
||||
void SV_CareerMatchLimit_f(void)
|
||||
void SV_CareerMatchLimit_f()
|
||||
{
|
||||
if (CMD_ARGC() != 3)
|
||||
{
|
||||
@ -172,13 +172,13 @@ void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference)
|
||||
}
|
||||
|
||||
/* <114650> ../cstrike/dlls/multiplay_gamerules.cpp:238 */
|
||||
BOOL CHalfLifeMultiplay::IsCareer(void)
|
||||
BOOL CHalfLifeMultiplay::IsCareer()
|
||||
{
|
||||
return IS_CAREER_MATCH();
|
||||
}
|
||||
|
||||
/* <113ca2> ../cstrike/dlls/multiplay_gamerules.cpp:241 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(ServerDeactivate)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(ServerDeactivate)()
|
||||
{
|
||||
if (!IsCareer())
|
||||
{
|
||||
@ -210,7 +210,7 @@ void CMapInfo::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
||||
}
|
||||
|
||||
/* <112879> ../cstrike/dlls/multiplay_gamerules.cpp:280 */
|
||||
void CMapInfo::__MAKE_VHOOK(Spawn)(void)
|
||||
void CMapInfo::__MAKE_VHOOK(Spawn)()
|
||||
{
|
||||
pev->movetype = MOVETYPE_NONE;
|
||||
pev->solid = SOLID_NOT;
|
||||
@ -422,7 +422,7 @@ void ReadMultiplayCvars(CHalfLifeMultiplay *mp)
|
||||
}
|
||||
|
||||
/* <11492c> ../cstrike/dlls/multiplay_gamerules.cpp:479 */
|
||||
CHalfLifeMultiplay::CHalfLifeMultiplay(void)
|
||||
CHalfLifeMultiplay::CHalfLifeMultiplay()
|
||||
{
|
||||
m_VoiceGameMgr.Init(&g_GameMgrHelper, gpGlobals->maxClients);
|
||||
RefreshSkillData();
|
||||
@ -615,7 +615,7 @@ CHalfLifeMultiplay::CHalfLifeMultiplay(void)
|
||||
}
|
||||
|
||||
/* <113b92> ../cstrike/dlls/multiplay_gamerules.cpp:678 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)()
|
||||
{
|
||||
CGameRules::RefreshSkillData();
|
||||
|
||||
@ -630,7 +630,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)(void)
|
||||
}
|
||||
|
||||
/* <113b51> ../cstrike/dlls/multiplay_gamerules.cpp:713 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(RemoveGuns)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(RemoveGuns)()
|
||||
{
|
||||
CBaseEntity *toremove = NULL;
|
||||
|
||||
@ -647,7 +647,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(RemoveGuns)(void)
|
||||
}
|
||||
|
||||
/* <1149e8> ../cstrike/dlls/multiplay_gamerules.cpp:733 */
|
||||
void CHalfLifeMultiplay::UpdateTeamScores(void)
|
||||
void CHalfLifeMultiplay::UpdateTeamScores()
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
|
||||
WRITE_STRING("CT");
|
||||
@ -661,7 +661,7 @@ void CHalfLifeMultiplay::UpdateTeamScores(void)
|
||||
}
|
||||
|
||||
/* <113aee> ../cstrike/dlls/multiplay_gamerules.cpp:747 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(CleanUpMap)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(CleanUpMap)()
|
||||
{
|
||||
// Recreate all the map entities from the map data (preserving their indices),
|
||||
// then remove everything else except the players.
|
||||
@ -777,7 +777,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(CleanUpMap)(void)
|
||||
}
|
||||
|
||||
/* <118585> ../cstrike/dlls/multiplay_gamerules.cpp:862 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(GiveC4)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(GiveC4)()
|
||||
{
|
||||
int iTeamCount;
|
||||
int iTemp = 0;
|
||||
@ -999,7 +999,7 @@ void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
|
||||
// Check if the scenario has been won/lost.
|
||||
|
||||
/* <117750> ../cstrike/dlls/multiplay_gamerules.cpp:1084 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckWinConditions)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckWinConditions)()
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (round_infinite.string[0] == '1')
|
||||
@ -1535,7 +1535,7 @@ bool CHalfLifeMultiplay::HostageRescueRoundEndCheck(bool bNeededPlayers)
|
||||
}
|
||||
|
||||
/* <117336> ../cstrike/dlls/multiplay_gamerules.cpp:1499 */
|
||||
void CHalfLifeMultiplay::SwapAllPlayers(void)
|
||||
void CHalfLifeMultiplay::SwapAllPlayers()
|
||||
{
|
||||
CBaseEntity *pPlayer = NULL;
|
||||
|
||||
@ -1563,7 +1563,7 @@ void CHalfLifeMultiplay::SwapAllPlayers(void)
|
||||
}
|
||||
|
||||
/* <1171eb> ../cstrike/dlls/multiplay_gamerules.cpp:1525 */
|
||||
void CHalfLifeMultiplay::BalanceTeams(void)
|
||||
void CHalfLifeMultiplay::BalanceTeams()
|
||||
{
|
||||
int iTeamToSwap = UNASSIGNED;
|
||||
int iNumToSwap;
|
||||
@ -1654,7 +1654,7 @@ void CHalfLifeMultiplay::BalanceTeams(void)
|
||||
}
|
||||
|
||||
/* <113158> ../cstrike/dlls/multiplay_gamerules.cpp:1608 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckMapConditions)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckMapConditions)()
|
||||
{
|
||||
// Check to see if this map has a bomb target in it
|
||||
if (UTIL_FindEntityByClassname(NULL, "func_bomb_target"))
|
||||
@ -1691,7 +1691,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(CheckMapConditions)(void)
|
||||
}
|
||||
|
||||
/* <11745e> ../cstrike/dlls/multiplay_gamerules.cpp:1676 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(RestartRound)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(RestartRound)()
|
||||
{
|
||||
// tell bots that the round is restarting
|
||||
if (TheBots != NULL)
|
||||
@ -2081,7 +2081,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(RestartRound)(void)
|
||||
}
|
||||
|
||||
/* <114ca3> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */
|
||||
BOOL CHalfLifeMultiplay::IsThereABomber(void)
|
||||
BOOL CHalfLifeMultiplay::IsThereABomber()
|
||||
{
|
||||
CBasePlayer *pPlayer = NULL;
|
||||
|
||||
@ -2102,7 +2102,7 @@ BOOL CHalfLifeMultiplay::IsThereABomber(void)
|
||||
}
|
||||
|
||||
/* <114d20> ../cstrike/dlls/multiplay_gamerules.cpp:2097 */
|
||||
BOOL CHalfLifeMultiplay::IsThereABomb(void)
|
||||
BOOL CHalfLifeMultiplay::IsThereABomb()
|
||||
{
|
||||
CGrenade *pC4 = NULL;
|
||||
CBaseEntity *pWeaponC4 = NULL;
|
||||
@ -2176,7 +2176,7 @@ BOOL CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id)
|
||||
}
|
||||
|
||||
/* <114e2b> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */
|
||||
void CHalfLifeMultiplay::StackVIPQueue(void)
|
||||
void CHalfLifeMultiplay::StackVIPQueue()
|
||||
{
|
||||
for (int i = MAX_VIP_QUEUES - 2; i > 0; --i)
|
||||
{
|
||||
@ -2198,7 +2198,7 @@ void CHalfLifeMultiplay::StackVIPQueue(void)
|
||||
}
|
||||
|
||||
/* <114e63> ../cstrike/dlls/multiplay_gamerules.cpp:2232 */
|
||||
bool CHalfLifeMultiplay::IsVIPQueueEmpty(void)
|
||||
bool CHalfLifeMultiplay::IsVIPQueueEmpty()
|
||||
{
|
||||
for (int i = 0; i < MAX_VIP_QUEUES; ++i)
|
||||
{
|
||||
@ -2262,7 +2262,7 @@ bool CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd)
|
||||
}
|
||||
|
||||
/* <114f80> ../cstrike/dlls/multiplay_gamerules.cpp:2290 */
|
||||
void CHalfLifeMultiplay::ResetCurrentVIP(void)
|
||||
void CHalfLifeMultiplay::ResetCurrentVIP()
|
||||
{
|
||||
char *infobuffer = GET_INFO_BUFFER(m_pVIP->edict());
|
||||
int numSkins = UTIL_IsGame("czero") ? CZ_NUM_SKIN : CS_NUM_SKIN;
|
||||
@ -2299,7 +2299,7 @@ void CHalfLifeMultiplay::ResetCurrentVIP(void)
|
||||
}
|
||||
|
||||
/* <11706f> ../cstrike/dlls/multiplay_gamerules.cpp:2335 */
|
||||
void CHalfLifeMultiplay::PickNextVIP(void)
|
||||
void CHalfLifeMultiplay::PickNextVIP()
|
||||
{
|
||||
if (!IsVIPQueueEmpty())
|
||||
{
|
||||
@ -2398,7 +2398,7 @@ void CHalfLifeMultiplay::PickNextVIP(void)
|
||||
}
|
||||
|
||||
/* <115458> ../cstrike/dlls/multiplay_gamerules.cpp:2435 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(Think)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(Think)()
|
||||
{
|
||||
MonitorTutorStatus();
|
||||
|
||||
@ -2619,7 +2619,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(Think)(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::CheckGameOver(void)
|
||||
bool CHalfLifeMultiplay::CheckGameOver()
|
||||
{
|
||||
// someone else quit the game already
|
||||
if (g_fGameOver)
|
||||
@ -2653,7 +2653,7 @@ bool CHalfLifeMultiplay::CheckGameOver(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::CheckTimeLimit(void)
|
||||
bool CHalfLifeMultiplay::CheckTimeLimit()
|
||||
{
|
||||
float fTimeLimit = timelimit.value;
|
||||
|
||||
@ -2681,7 +2681,7 @@ bool CHalfLifeMultiplay::CheckTimeLimit(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::CheckMaxRounds(void)
|
||||
bool CHalfLifeMultiplay::CheckMaxRounds()
|
||||
{
|
||||
if (m_iMaxRounds != 0 && m_iTotalRoundsPlayed >= m_iMaxRounds)
|
||||
{
|
||||
@ -2693,7 +2693,7 @@ bool CHalfLifeMultiplay::CheckMaxRounds(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CHalfLifeMultiplay::CheckWinLimit(void)
|
||||
bool CHalfLifeMultiplay::CheckWinLimit()
|
||||
{
|
||||
// has one team won the specified number of rounds?
|
||||
if (m_iMaxRoundsWon != 0 && (m_iNumCTWins >= m_iMaxRoundsWon || m_iNumTerroristWins >= m_iMaxRoundsWon))
|
||||
@ -2709,7 +2709,7 @@ bool CHalfLifeMultiplay::CheckWinLimit(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::CheckFreezePeriodExpired(void)
|
||||
void CHalfLifeMultiplay::CheckFreezePeriodExpired()
|
||||
{
|
||||
if (TimeRemaining() > 0)
|
||||
return;
|
||||
@ -2812,7 +2812,7 @@ void CHalfLifeMultiplay::CheckFreezePeriodExpired(void)
|
||||
}
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::CheckRoundTimeExpired(void)
|
||||
void CHalfLifeMultiplay::CheckRoundTimeExpired()
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (round_infinite.string[0] == '1' || (UTIL_ReadFlags(round_infinite.string) & SCENARIO_BLOCK_TIME_EXPRIRED))
|
||||
@ -2910,7 +2910,7 @@ void CHalfLifeMultiplay::CheckRoundTimeExpired(void)
|
||||
m_fRoundCount = gpGlobals->time + 60.0f;
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::CheckLevelInitialized(void)
|
||||
void CHalfLifeMultiplay::CheckLevelInitialized()
|
||||
{
|
||||
if (!m_bLevelInitialized)
|
||||
{
|
||||
@ -2931,7 +2931,7 @@ void CHalfLifeMultiplay::CheckLevelInitialized(void)
|
||||
}
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::CheckRestartRound(void)
|
||||
void CHalfLifeMultiplay::CheckRestartRound()
|
||||
{
|
||||
// Restart the round if specified by the server
|
||||
int iRestartDelay = (int)restartround.value;
|
||||
@ -2966,7 +2966,7 @@ void CHalfLifeMultiplay::CheckRestartRound(void)
|
||||
}
|
||||
|
||||
/* <115189> ../cstrike/dlls/multiplay_gamerules.cpp:2922 */
|
||||
bool CHalfLifeMultiplay::HasRoundTimeExpired(void)
|
||||
bool CHalfLifeMultiplay::HasRoundTimeExpired()
|
||||
{
|
||||
// We haven't completed other objectives, so go for this!.
|
||||
if (TimeRemaining() > 0 || m_iRoundWinStatus != WINNER_NONE)
|
||||
@ -2988,7 +2988,7 @@ bool CHalfLifeMultiplay::HasRoundTimeExpired(void)
|
||||
}
|
||||
|
||||
/* <1151f4> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */
|
||||
bool CHalfLifeMultiplay::IsBombPlanted(void)
|
||||
bool CHalfLifeMultiplay::IsBombPlanted()
|
||||
{
|
||||
if (m_bMapHasBombTarget)
|
||||
{
|
||||
@ -3030,7 +3030,7 @@ void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int
|
||||
}
|
||||
|
||||
/* <1152e2> ../cstrike/dlls/multiplay_gamerules.cpp:2987 */
|
||||
void CHalfLifeMultiplay::CareerRestart(void)
|
||||
void CHalfLifeMultiplay::CareerRestart()
|
||||
{
|
||||
g_fGameOver = FALSE;
|
||||
|
||||
@ -3066,19 +3066,19 @@ void CHalfLifeMultiplay::CareerRestart(void)
|
||||
}
|
||||
|
||||
/* <1128cb> ../cstrike/dlls/multiplay_gamerules.cpp:3017 */
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsMultiplayer)(void)
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsMultiplayer)()
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* <1128f3> ../cstrike/dlls/multiplay_gamerules.cpp:3024 */
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsDeathmatch)(void)
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsDeathmatch)()
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* <11291b> ../cstrike/dlls/multiplay_gamerules.cpp:3031 */
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsCoOp)(void)
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsCoOp)()
|
||||
{
|
||||
return gpGlobals->coop;
|
||||
}
|
||||
@ -3599,7 +3599,7 @@ float CHalfLifeMultiplay::__MAKE_VHOOK(FlPlayerSpawnTime)(CBasePlayer *pPlayer)
|
||||
}
|
||||
|
||||
/* <112abe> ../cstrike/dlls/multiplay_gamerules.cpp:3596 */
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(AllowAutoTargetCrosshair)(void)
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(AllowAutoTargetCrosshair)()
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@ -4010,13 +4010,13 @@ Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecAmmoRespawnSpot)(CBasePlayerAmmo *pAm
|
||||
}
|
||||
|
||||
/* <112f0f> ../cstrike/dlls/multiplay_gamerules.cpp:4071 */
|
||||
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHealthChargerRechargeTime)(void)
|
||||
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHealthChargerRechargeTime)()
|
||||
{
|
||||
return 60;
|
||||
}
|
||||
|
||||
/* <112f37> ../cstrike/dlls/multiplay_gamerules.cpp:4077 */
|
||||
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHEVChargerRechargeTime)(void)
|
||||
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHEVChargerRechargeTime)()
|
||||
{
|
||||
return 30;
|
||||
}
|
||||
@ -4075,7 +4075,7 @@ int CHalfLifeMultiplay::__MAKE_VHOOK(PlayerRelationship)(CBasePlayer *pPlayer, C
|
||||
}
|
||||
|
||||
/* <112fcf> ../cstrike/dlls/multiplay_gamerules.cpp:4128 */
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowFlashlight)(void)
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowFlashlight)()
|
||||
{
|
||||
static cvar_t *mp_flashlight = NULL;
|
||||
|
||||
@ -4089,13 +4089,13 @@ BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowFlashlight)(void)
|
||||
}
|
||||
|
||||
/* <113012> ../cstrike/dlls/multiplay_gamerules.cpp:4145 */
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowMonsters)(void)
|
||||
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowMonsters)()
|
||||
{
|
||||
return CVAR_GET_FLOAT("mp_allowmonsters") != 0;
|
||||
}
|
||||
|
||||
/* <114155> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(GoToIntermission)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(GoToIntermission)()
|
||||
{
|
||||
if (g_fGameOver)
|
||||
return;
|
||||
@ -4179,7 +4179,7 @@ void DestroyMapCycle(mapcycle_t *cycle)
|
||||
}
|
||||
|
||||
/* <115d30> ../cstrike/dlls/multiplay_gamerules.cpp:4271 */
|
||||
char *MP_COM_GetToken(void)
|
||||
char *MP_COM_GetToken()
|
||||
{
|
||||
return mp_com_token;
|
||||
}
|
||||
@ -4404,7 +4404,7 @@ int ReloadMapCycleFile(char *filename, mapcycle_t *cycle)
|
||||
// Determine the current # of active players on the server for map cycling logic
|
||||
|
||||
/* <115f76> ../cstrike/dlls/multiplay_gamerules.cpp:4510 */
|
||||
int CountPlayers(void)
|
||||
int CountPlayers()
|
||||
{
|
||||
int num = 0;
|
||||
|
||||
@ -4484,7 +4484,7 @@ void ExtractCommandString(char *s, char *szCommand)
|
||||
}
|
||||
|
||||
/* <116b52> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */
|
||||
void CHalfLifeMultiplay::ResetAllMapVotes(void)
|
||||
void CHalfLifeMultiplay::ResetAllMapVotes()
|
||||
{
|
||||
CBaseEntity *pTempEntity = NULL;
|
||||
|
||||
@ -4506,7 +4506,7 @@ void CHalfLifeMultiplay::ResetAllMapVotes(void)
|
||||
}
|
||||
|
||||
/* <11624e> ../cstrike/dlls/multiplay_gamerules.cpp:4608 */
|
||||
int GetMapCount(void)
|
||||
int GetMapCount()
|
||||
{
|
||||
static mapcycle_t mapcycle2;
|
||||
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
|
||||
@ -4639,7 +4639,7 @@ void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote)
|
||||
// Server is changing to a new level, check mapcycle.txt for map name and setup info
|
||||
|
||||
/* <116089> ../cstrike/dlls/multiplay_gamerules.cpp:4773 */
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(ChangeLevel)(void)
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(ChangeLevel)()
|
||||
{
|
||||
static char szPreviousMapCycleFile[256];
|
||||
static mapcycle_t mapcycle;
|
||||
@ -4825,7 +4825,7 @@ void CHalfLifeMultiplay::__MAKE_VHOOK(ClientUserInfoChanged)(CBasePlayer *pPlaye
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void CMapInfo::Spawn(void)
|
||||
void CMapInfo::Spawn()
|
||||
{
|
||||
Spawn_();
|
||||
}
|
||||
@ -4840,12 +4840,12 @@ bool CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePla
|
||||
return CanPlayerHearPlayer_(pListener, pSender);
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::RefreshSkillData(void)
|
||||
void CHalfLifeMultiplay::RefreshSkillData()
|
||||
{
|
||||
RefreshSkillData_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::Think(void)
|
||||
void CHalfLifeMultiplay::Think()
|
||||
{
|
||||
Think_();
|
||||
}
|
||||
@ -4855,7 +4855,7 @@ BOOL CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *pEntity)
|
||||
return IsAllowedToSpawn_(pEntity);
|
||||
}
|
||||
|
||||
BOOL CHalfLifeMultiplay::FAllowFlashlight(void)
|
||||
BOOL CHalfLifeMultiplay::FAllowFlashlight()
|
||||
{
|
||||
return FAllowFlashlight_();
|
||||
}
|
||||
@ -4870,17 +4870,17 @@ BOOL CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem
|
||||
return GetNextBestWeapon_(pPlayer, pCurrentWeapon);
|
||||
}
|
||||
|
||||
BOOL CHalfLifeMultiplay::IsMultiplayer(void)
|
||||
BOOL CHalfLifeMultiplay::IsMultiplayer()
|
||||
{
|
||||
return IsMultiplayer_();
|
||||
}
|
||||
|
||||
BOOL CHalfLifeMultiplay::IsDeathmatch(void)
|
||||
BOOL CHalfLifeMultiplay::IsDeathmatch()
|
||||
{
|
||||
return IsDeathmatch_();
|
||||
}
|
||||
|
||||
BOOL CHalfLifeMultiplay::IsCoOp(void)
|
||||
BOOL CHalfLifeMultiplay::IsCoOp()
|
||||
{
|
||||
return IsCoOp_();
|
||||
}
|
||||
@ -4940,7 +4940,7 @@ edict_t *CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
|
||||
return GetPlayerSpawnSpot_(pPlayer);
|
||||
}
|
||||
|
||||
BOOL CHalfLifeMultiplay::AllowAutoTargetCrosshair(void)
|
||||
BOOL CHalfLifeMultiplay::AllowAutoTargetCrosshair()
|
||||
{
|
||||
return AllowAutoTargetCrosshair_();
|
||||
}
|
||||
@ -5050,12 +5050,12 @@ Vector CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo)
|
||||
return VecAmmoRespawnSpot_(pAmmo);
|
||||
}
|
||||
|
||||
float CHalfLifeMultiplay::FlHealthChargerRechargeTime(void)
|
||||
float CHalfLifeMultiplay::FlHealthChargerRechargeTime()
|
||||
{
|
||||
return FlHealthChargerRechargeTime_();
|
||||
}
|
||||
|
||||
float CHalfLifeMultiplay::FlHEVChargerRechargeTime(void)
|
||||
float CHalfLifeMultiplay::FlHEVChargerRechargeTime()
|
||||
{
|
||||
return FlHEVChargerRechargeTime_();
|
||||
}
|
||||
@ -5075,52 +5075,52 @@ int CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pT
|
||||
return PlayerRelationship_(pPlayer, pTarget);
|
||||
}
|
||||
|
||||
BOOL CHalfLifeMultiplay::FAllowMonsters(void)
|
||||
BOOL CHalfLifeMultiplay::FAllowMonsters()
|
||||
{
|
||||
return FAllowMonsters_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::ServerDeactivate(void)
|
||||
void CHalfLifeMultiplay::ServerDeactivate()
|
||||
{
|
||||
ServerDeactivate_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::CheckMapConditions(void)
|
||||
void CHalfLifeMultiplay::CheckMapConditions()
|
||||
{
|
||||
CheckMapConditions_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::CleanUpMap(void)
|
||||
void CHalfLifeMultiplay::CleanUpMap()
|
||||
{
|
||||
CleanUpMap_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::RestartRound(void)
|
||||
void CHalfLifeMultiplay::RestartRound()
|
||||
{
|
||||
RestartRound_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::CheckWinConditions(void)
|
||||
void CHalfLifeMultiplay::CheckWinConditions()
|
||||
{
|
||||
CheckWinConditions_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::RemoveGuns(void)
|
||||
void CHalfLifeMultiplay::RemoveGuns()
|
||||
{
|
||||
RemoveGuns_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::GiveC4(void)
|
||||
void CHalfLifeMultiplay::GiveC4()
|
||||
{
|
||||
GiveC4_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::ChangeLevel(void)
|
||||
void CHalfLifeMultiplay::ChangeLevel()
|
||||
{
|
||||
ChangeLevel_();
|
||||
}
|
||||
|
||||
void CHalfLifeMultiplay::GoToIntermission(void)
|
||||
void CHalfLifeMultiplay::GoToIntermission()
|
||||
{
|
||||
GoToIntermission_();
|
||||
}
|
||||
|
@ -3878,9 +3878,9 @@ bool CanSeeUseable(CBasePlayer *me, CBaseEntity *entity)
|
||||
|
||||
if (FClassnameIs(entity->pev, "hostage_entity"))
|
||||
{
|
||||
Vector chest = entity->pev->origin + Vector(0, 0, 36);
|
||||
Vector head = entity->pev->origin + Vector(0, 0, 72 * 0.9);
|
||||
Vector knees = entity->pev->origin + Vector(0, 0, 18);
|
||||
Vector chest = entity->pev->origin + Vector(0, 0, HalfHumanHeight);
|
||||
Vector head = entity->pev->origin + Vector(0, 0, HumanHeight * 0.9);
|
||||
Vector knees = entity->pev->origin + Vector(0, 0, StepHeight);
|
||||
|
||||
UTIL_TraceLine(eye, chest, ignore_monsters, ignore_glass, me->edict(), &result);
|
||||
if (result.flFraction < 1.0f)
|
||||
@ -7065,8 +7065,14 @@ void CBasePlayer::__MAKE_VHOOK(UpdateClientData)(void)
|
||||
|
||||
if (pev->deadflag == DEAD_NO && gpGlobals->time > m_tmNextRadarUpdate)
|
||||
{
|
||||
Vector vecOrigin = pev->origin;
|
||||
m_tmNextRadarUpdate = gpGlobals->time + 1.0f;
|
||||
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (friendlyfire.string[0] == '2')
|
||||
vecOrigin = g_vecZero;
|
||||
#endif // REGAMEDLL_ADD
|
||||
|
||||
if ((pev->origin - m_vLastOrigin).Length() >= 64)
|
||||
{
|
||||
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
||||
@ -7088,9 +7094,9 @@ void CBasePlayer::__MAKE_VHOOK(UpdateClientData)(void)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ONE, gmsgRadar, NULL, pPlayer->pev);
|
||||
WRITE_BYTE(entindex());
|
||||
WRITE_COORD(pev->origin.x);
|
||||
WRITE_COORD(pev->origin.y);
|
||||
WRITE_COORD(pev->origin.z);
|
||||
WRITE_COORD(vecOrigin.x);
|
||||
WRITE_COORD(vecOrigin.y);
|
||||
WRITE_COORD(vecOrigin.z);
|
||||
MESSAGE_END();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user