mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-14 15:48:01 +03:00
Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this.
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parent
70d2f4855b
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8
dist/game.cfg
vendored
8
dist/game.cfg
vendored
@ -1,3 +1,5 @@
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echo Executing ReGameDLL Configuration File
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// The style of gameplay where there aren't any teams (FFA mode)
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// The style of gameplay where there aren't any teams (FFA mode)
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// 0 - disabled (default behaviour)
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// 0 - disabled (default behaviour)
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// 1 - enabled
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// 1 - enabled
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@ -208,12 +210,6 @@ mp_kill_filled_spawn "1"
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// Default value: "0"
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// Default value: "0"
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mp_allow_point_servercommand "0"
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mp_allow_point_servercommand "0"
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// Sets mins/maxs hull bounds for the player.
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// 0 - disabled (default behaviour, sets engine)
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// 1 - enabled (sets gamedll)
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// Default value: "1"
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mp_hullbounds_sets "1"
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// Show 'HP' field into a scoreboard
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// Show 'HP' field into a scoreboard
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// 0 - don't send any update for 'HP' field to any clients
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// 0 - don't send any update for 'HP' field to any clients
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// 1 - show only Terrorist 'HP' field to all clients
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// 1 - show only Terrorist 'HP' field to all clients
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5
dist/game_init.cfg
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Normal file
5
dist/game_init.cfg
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Normal file
@ -0,0 +1,5 @@
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// Sets mins/maxs hull bounds for the player.
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// 0 - disabled (default behaviour, sets engine)
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// 1 - enabled (sets gamedll)
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// Default value: "1"
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mp_hullbounds_sets "1"
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@ -44,7 +44,12 @@ task publishPrepareFiles {
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// copy files from folder dist
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// copy files from folder dist
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copy {
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copy {
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from('dist')
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from('dist')
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into 'publish/publishRoot'
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into 'publish/publishRoot/bin/win32/cstrike'
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}
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copy {
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from('dist')
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into 'publish/publishRoot/bin/linux32/cstrike'
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}
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}
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// cssdk
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// cssdk
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@ -317,7 +317,7 @@ void EXT_FUNC GameDLLInit()
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#ifdef REGAMEDLL_ADD
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#ifdef REGAMEDLL_ADD
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// execute initial pre-configurations
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// execute initial pre-configurations
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SERVER_COMMAND("exec game.cfg\n");
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SERVER_COMMAND("exec game_init.cfg\n");
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SERVER_EXECUTE();
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SERVER_EXECUTE();
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#endif
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#endif
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@ -133,11 +133,6 @@ LINK_HOOK_CHAIN2(CGameRules *, InstallGameRules)
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CGameRules *EXT_FUNC __API_HOOK(InstallGameRules)()
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CGameRules *EXT_FUNC __API_HOOK(InstallGameRules)()
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{
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{
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#ifdef REGAMEDLL_ADD
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// execute post-configurations
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SERVER_PRINT("Executing ReGameDLL Configuration File\n");
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#endif
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SERVER_COMMAND("exec game.cfg\n");
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SERVER_COMMAND("exec game.cfg\n");
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SERVER_EXECUTE();
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SERVER_EXECUTE();
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