mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-03-12 13:40:19 +03:00
DeathSound: Don't interrupt pain sounds with death sound, use any available channel instead
This commit is contained in:
parent
19714af6e6
commit
3f628ea970
@ -569,13 +569,20 @@ LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, DeathSound)
|
|||||||
|
|
||||||
void EXT_FUNC CBasePlayer::__API_HOOK(DeathSound)()
|
void EXT_FUNC CBasePlayer::__API_HOOK(DeathSound)()
|
||||||
{
|
{
|
||||||
|
#if REGAMEDLL_FIXES
|
||||||
|
// FIXED: Don't interrupt pain sounds with death sound, use any available channel instead
|
||||||
|
const int channel = CHAN_AUTO;
|
||||||
|
#else
|
||||||
|
const int channel = CHAN_VOICE;
|
||||||
|
#endif
|
||||||
|
|
||||||
// temporarily using pain sounds for death sounds
|
// temporarily using pain sounds for death sounds
|
||||||
switch (RANDOM_LONG(1, 4))
|
switch (RANDOM_LONG(1, 4))
|
||||||
{
|
{
|
||||||
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die1.wav", VOL_NORM, ATTN_NORM); break;
|
case 1: EMIT_SOUND(ENT(pev), channel, "player/die1.wav", VOL_NORM, ATTN_NORM); break;
|
||||||
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die2.wav", VOL_NORM, ATTN_NORM); break;
|
case 2: EMIT_SOUND(ENT(pev), channel, "player/die2.wav", VOL_NORM, ATTN_NORM); break;
|
||||||
case 3: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die3.wav", VOL_NORM, ATTN_NORM); break;
|
case 3: EMIT_SOUND(ENT(pev), channel, "player/die3.wav", VOL_NORM, ATTN_NORM); break;
|
||||||
case 4: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/death6.wav", VOL_NORM, ATTN_NORM); break;
|
case 4: EMIT_SOUND(ENT(pev), channel, "player/death6.wav", VOL_NORM, ATTN_NORM); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user