mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-26 21:48:05 +03:00
Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData) Removed some useless code for CS Added cssdk
This commit is contained in:
parent
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commit
455f0c6118
@ -1,4 +1,4 @@
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# ReGameDLL_CS
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# ReGameDLL_CS [![Build Status](http://teamcity.rehlds.org/app/rest/builds/buildType:(id:ReGameDLLCs_Publish)/statusIcon)](http://teamcity.rehlds.org/viewType.html?buildTypeId=ReGameDLLCs_Publish&guest=1)
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Reverse-engineered gamedll (mp.dll / Counter-Strike)
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## What is this?
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@ -46,26 +46,12 @@ task publishPrepareFiles {
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into 'publish/publishRoot'
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}
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//hlsdk
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//project.file('publish/publishRoot/hlsdk').mkdirs()
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//copy {
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// from 'regamedll/common'
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// into 'publish/publishRoot/hlsdk/common'
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//}
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//copy {
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// from 'regamedll/dlls'
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// into 'publish/publishRoot/hlsdk/dlls'
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//}
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//copy {
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// from 'regamedll/pm_shared'
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// into 'publish/publishRoot/hlsdk/pm_shared'
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//}
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//copy {
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// from 'regamedll/public'
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// into 'publish/publishRoot/hlsdk/public'
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// include 'interface.h', 'interface.cpp', 'FileSystem.h'
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//}
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//cssdk
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project.file('publish/publishRoot/cssdk').mkdirs()
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copy {
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from 'regamedll/extra/cssdk'
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into 'publish/publishRoot/cssdk'
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}
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}
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}
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@ -104,7 +104,7 @@ void setupToolchain(NativeBinarySpec b)
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b.lib LazyNativeDepSet.create(dep_cppunitlite, 'cppunitlite', b.buildType.name, true)
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}
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cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'DEDICATED', 'REGAMEDLL_SELF', 'CLIENT_WEAPONS'
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cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'DEDICATED', 'REGAMEDLL_SELF', 'REGAMEDLL_API', 'CLIENT_WEAPONS'
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if (cfg instanceof MsvcToolchainConfig)
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{
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@ -45,19 +45,11 @@ typedef float float_precision;
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#endif // PLAY_GAMEDLL
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/* <42b7f> ../common/mathlib.h:3 */
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typedef float vec_t;
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/* <42b91> ../common/mathlib.h:6 */
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typedef vec_t vec3_t[3];
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/* <80013> ../common/mathlib.h:8 */
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typedef vec_t vec4_t[4];
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/* <42bac> ../common/mathlib.h:18 */
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typedef int fixed16_t;
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/* <42bb7> ../common/mathlib.h:60 */
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typedef union DLONG_u
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{
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int i[2];
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@ -32,6 +32,19 @@
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#pragma once
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#endif
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enum MONSTERSTATE
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{
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MONSTERSTATE_NONE = 0,
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MONSTERSTATE_IDLE,
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MONSTERSTATE_COMBAT,
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MONSTERSTATE_ALERT,
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MONSTERSTATE_HUNT,
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MONSTERSTATE_PRONE,
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MONSTERSTATE_SCRIPT,
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MONSTERSTATE_PLAYDEAD,
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MONSTERSTATE_DEAD
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};
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void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore = 0, int bitsDamageType = 0);
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void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
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void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
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@ -965,6 +965,7 @@ private:
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NUM_LOOK_AT_SPOT_STATES
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}
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m_lookAtSpotState;
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Vector m_lookAtSpot; // the spot we're currently looking at
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PriorityType m_lookAtSpotPriority;
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float m_lookAtSpotDuration; // how long we need to look at the spot
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@ -1108,7 +1109,7 @@ private:
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CNavNode *m_currentNode;
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NavDirType m_generationDir;
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NavAreaList::iterator m_analyzeIter;
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enum ProcessType
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{
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PROCESS_NORMAL,
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@ -1724,7 +1725,7 @@ public:
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//{
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// fallDistance = ladder->m_bottom.z - area->GetCenter()->z;
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//}
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float fallDamage = m_bot->GetApproximateFallDamage(fallDistance);
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if (fallDamage > 0.0f)
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@ -376,7 +376,7 @@ void CCSBotManager::__MAKE_VHOOK(ServerCommand)(const char *pcmd)
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if (FStrEq(pcmd, "bot_about"))
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{
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Q_sprintf(buffer, "\n--------------------------------------------------------------------------\nThe Official Counter-Strike Bot V%d.%02d\nCreated by Michael S. Booth\nWeb: www.turtlerockstudios.com\\csbot\nE-mail: csbot@turtlerockstudios.com\n--------------------------------------------------------------------------\n\n", CSBOT_VERSION_MAJOR, CSBOT_VERSION_MINOR);
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Q_sprintf(buffer, "\n--------------------------------------------------------------------------\nThe Official Counter-Strike Bot V%d.%02d\nCreated by Michael S. Booth\nWeb: www.turtlerockstudios.com\\csbot\nE-mail: csbot@turtlerockstudios.com\n--------------------------------------------------------------------------\n\n", BOT_VERSION_MAJOR, BOT_VERSION_MINOR);
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CONSOLE_ECHO(buffer);
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HintMessageToAllPlayers(buffer);
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}
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@ -285,7 +285,7 @@ void printEntities()
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}
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}
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NOINLINE edict_t *CREATE_NAMED_ENTITY(string_t iClass)
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NOINLINE edict_t *EXT_FUNC CREATE_NAMED_ENTITY(string_t iClass)
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{
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edict_t *named = g_engfuncs.pfnCreateNamedEntity(iClass);
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if (named != NULL)
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@ -39,16 +39,19 @@
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#undef CREATE_NAMED_ENTITY
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#undef REMOVE_ENTITY
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// These are caps bits to indicate what an object's capabilities (currently used for save/restore and level transitions)
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#define FCAP_CUSTOMSAVE 0x00000001
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#define FCAP_ACROSS_TRANSITION 0x00000002
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#define FCAP_MUST_SPAWN 0x00000004
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#define FCAP_DONT_SAVE 0x80000000
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#define FCAP_IMPULSE_USE 0x00000008
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#define FCAP_CONTINUOUS_USE 0x00000010
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#define FCAP_ONOFF_USE 0x00000020
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#define FCAP_DIRECTIONAL_USE 0x00000040
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#define FCAP_MASTER 0x00000080
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#define FCAP_FORCE_TRANSITION 0x00000080
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#define FCAP_ACROSS_TRANSITION 0x00000002 // should transfer between transitions
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#define FCAP_MUST_SPAWN 0x00000004 // Spawn after restore
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#define FCAP_DONT_SAVE 0x80000000 // Don't save this
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#define FCAP_IMPULSE_USE 0x00000008 // can be used by the player
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#define FCAP_CONTINUOUS_USE 0x00000010 // can be used by the player
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#define FCAP_ONOFF_USE 0x00000020 // can be used by the player
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#define FCAP_DIRECTIONAL_USE 0x00000040 // Player sends +/- 1 when using (currently only tracktrains)
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#define FCAP_MASTER 0x00000080 // Can be used to "master" other entities (like multisource)
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// UNDONE: This will ignore transition volumes (trigger_transition), but not the PVS!!!
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#define FCAP_FORCE_TRANSITION 0x00000080 // ALWAYS goes across transitions
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#define SetThink(a)\
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m_pfnThink = static_cast<void (CBaseEntity::*)()>(a)
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@ -62,6 +65,7 @@
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#define SetMoveDone(a)\
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m_pfnCallWhenMoveDone = static_cast<void (CBaseToggle::*)()>(a)
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// for Classify
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#define CLASS_NONE 0
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#define CLASS_MACHINE 1
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#define CLASS_PLAYER 2
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@ -74,10 +78,10 @@
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#define CLASS_ALIEN_PREDATOR 9
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#define CLASS_INSECT 10
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#define CLASS_PLAYER_ALLY 11
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#define CLASS_PLAYER_BIOWEAPON 12
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#define CLASS_ALIEN_BIOWEAPON 13
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#define CLASS_PLAYER_BIOWEAPON 12 // hornets and snarks.launched by players
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#define CLASS_ALIEN_BIOWEAPON 13 // hornets and snarks.launched by the alien menace
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#define CLASS_VEHICLE 14
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#define CLASS_BARNACLE 99
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#define CLASS_BARNACLE 99 // special because no one pays attention to it, and it eats a wide cross-section of creatures.
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#define GIB_HEALTH_VALUE -30
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@ -102,37 +106,43 @@
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#define bits_CAP_FLY (1<<15)
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#define bits_CAP_DOORS_GROUP (bits_CAP_USE | bits_CAP_AUTO_DOORS | bits_CAP_OPEN_DOORS)
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#define DMG_GENERIC 0
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#define DMG_CRUSH (1<<0)
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#define DMG_BULLET (1<<1)
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#define DMG_SLASH (1<<2)
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#define DMG_BURN (1<<3)
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#define DMG_FREEZE (1<<4)
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#define DMG_FALL (1<<5)
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#define DMG_BLAST (1<<6)
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#define DMG_CLUB (1<<7)
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#define DMG_SHOCK (1<<8)
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#define DMG_SONIC (1<<9)
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#define DMG_ENERGYBEAM (1<<10)
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#define DMG_NEVERGIB (1<<12)
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#define DMG_ALWAYSGIB (1<<13)
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#define DMG_DROWN (1<<14)
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#define DMG_TIMEBASED (~(0x3FFF))
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#define SF_NORESPAWN (1<<30) // set this bit on guns and stuff that should never respawn.
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#define DMG_PARALYZE (1<<15)
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#define DMG_NERVEGAS (1<<16)
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#define DMG_POISON (1<<17)
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#define DMG_RADIATION (1<<18)
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#define DMG_DROWNRECOVER (1<<19)
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#define DMG_ACID (1<<20)
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#define DMG_SLOWBURN (1<<21)
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#define DMG_SLOWFREEZE (1<<22)
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#define DMG_MORTAR (1<<23)
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#define DMG_GENERIC 0 // generic damage was done
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#define DMG_CRUSH (1<<0) // crushed by falling or moving object
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#define DMG_BULLET (1<<1) // shot
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#define DMG_SLASH (1<<2) // cut, clawed, stabbed
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#define DMG_BURN (1<<3) // heat burned
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#define DMG_FREEZE (1<<4) // frozen
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#define DMG_FALL (1<<5) // fell too far
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#define DMG_BLAST (1<<6) // explosive blast damage
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#define DMG_CLUB (1<<7) // crowbar, punch, headbutt
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#define DMG_SHOCK (1<<8) // electric shock
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#define DMG_SONIC (1<<9) // sound pulse shockwave
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#define DMG_ENERGYBEAM (1<<10) // laser or other high energy beam
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#define DMG_NEVERGIB (1<<12) // with this bit OR'd in, no damage type will be able to gib victims upon death
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#define DMG_ALWAYSGIB (1<<13) // with this bit OR'd in, any damage type can be made to gib victims upon death
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#define DMG_DROWN (1<<14) // Drowning
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// time-based damage
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#define DMG_TIMEBASED (~(0x3FFF)) // mask for time-based damage
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#define DMG_PARALYZE (1<<15) // slows affected creature down
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#define DMG_NERVEGAS (1<<16) // nerve toxins, very bad
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#define DMG_POISON (1<<17) // blood poisioning
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#define DMG_RADIATION (1<<18) // radiation exposure
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#define DMG_DROWNRECOVER (1<<19) // drowning recovery
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#define DMG_ACID (1<<20) // toxic chemicals or acid burns
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#define DMG_SLOWBURN (1<<21) // in an oven
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#define DMG_SLOWFREEZE (1<<22) // in a subzero freezer
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#define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar)
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#define DMG_EXPLOSION (1<<24)
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#define DMG_GIB_CORPSE (DMG_CRUSH | DMG_FALL | DMG_BLAST | DMG_SONIC | DMG_CLUB)
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#define DMG_SHOWNHUD (DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK)
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#define SF_NORESPAWN (1 << 30)
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// these are the damage types that are allowed to gib corpses
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#define DMG_GIB_CORPSE (DMG_CRUSH | DMG_FALL | DMG_BLAST | DMG_SONIC | DMG_CLUB)
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// these are the damage types that have client hud art
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#define DMG_SHOWNHUD (DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK)
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#define AIRTIME 12 // lung full of air lasts this many seconds
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#define PARALYZE_DURATION 2 // number of 2 second intervals to take damage
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@ -166,9 +176,11 @@
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#define itbd_SlowFreeze 7
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#define CDMG_TIMEBASED 8
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#define GIB_NORMAL 0
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#define GIB_NEVER 1
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#define GIB_ALWAYS 2
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// when calling KILLED(), a value that governs gib behavior is expected to be
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// one of these three values
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#define GIB_NORMAL 0 // gib if entity was overkilled
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#define GIB_NEVER 1 // never gib, no matter how much death damage is done ( freezing, etc )
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#define GIB_ALWAYS 2 // always gib ( Houndeye Shock, Barnacle Bite )
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#define SF_ITEM_USE_ONLY 256
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@ -181,49 +193,6 @@
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#define EXPORT /**/
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#endif // _WIN32
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enum hash_types_e { CLASSNAME };
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typedef struct hash_item_s
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{
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entvars_t *pev;
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struct hash_item_s *next;
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struct hash_item_s *lastHash;
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int pevIndex;
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} hash_item_t;
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typedef struct locksounds
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{
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string_t sLockedSound;
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string_t sLockedSentence;
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string_t sUnlockedSound;
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string_t sUnlockedSentence;
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int iLockedSentence;
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int iUnlockedSentence;
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float flwaitSound;
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float flwaitSentence;
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BYTE bEOFLocked;
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BYTE bEOFUnlocked;
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} locksound_t;
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typedef enum
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{
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USE_OFF,
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USE_ON,
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USE_SET,
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USE_TOGGLE,
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} USE_TYPE;
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typedef enum
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{
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TRAIN_SAFE,
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TRAIN_BLOCKING,
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TRAIN_FOLLOWING
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} TRAIN_CODE;
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class CGrenade;
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class CBaseEntity;
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class CBaseMonster;
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@ -234,8 +203,8 @@ class CSquadMonster;
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class CCineMonster;
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class CSound;
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class EHANDLE
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{
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// EHANDLE. Safe way to point to CBaseEntities who may die between frames
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class EHANDLE {
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public:
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edict_t *Get();
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edict_t *Set(edict_t *pent);
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@ -252,8 +221,8 @@ private:
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int m_serialnumber;
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};
|
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class CBaseEntity
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{
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// Base Entity. All entity types derive from this
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class CBaseEntity {
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public:
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virtual void Spawn() {}
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virtual void Precache() {}
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@ -299,36 +268,15 @@ public:
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virtual BOOL IsNetClient() { return FALSE; }
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virtual const char *TeamID() { return ""; }
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virtual CBaseEntity *GetNextTarget();
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virtual void Think()
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{
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if (m_pfnThink)
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{
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(this->*m_pfnThink)();
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}
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}
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virtual void Touch(CBaseEntity *pOther)
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{
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if (m_pfnTouch)
|
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{
|
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(this->*m_pfnTouch)(pOther);
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}
|
||||
}
|
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType = USE_OFF, float value = 0.0f)
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{
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if (m_pfnUse)
|
||||
{
|
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(this->*m_pfnUse)(pActivator, pCaller, useType, value);
|
||||
}
|
||||
}
|
||||
virtual void Blocked(CBaseEntity *pOther)
|
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{
|
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if (m_pfnBlocked)
|
||||
{
|
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(this->*m_pfnBlocked)(pOther);
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||||
}
|
||||
}
|
||||
virtual void Think() { if (m_pfnThink) (this->*m_pfnThink)(); }
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virtual void Touch(CBaseEntity *pOther) { if (m_pfnTouch) (this->*m_pfnTouch)(pOther); }
|
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType = USE_OFF, float value = 0.0f) { if (m_pfnUse) (this->*m_pfnUse)(pActivator, pCaller, useType, value); }
|
||||
virtual void Blocked(CBaseEntity *pOther) { if (m_pfnBlocked) (this->*m_pfnBlocked)(pOther); }
|
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virtual CBaseEntity *Respawn() { return NULL; }
|
||||
|
||||
// used by monsters that are created by the MonsterMaker
|
||||
virtual void UpdateOwner() {}
|
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|
||||
virtual BOOL FBecomeProne() { return FALSE; }
|
||||
virtual Vector Center() { return (pev->absmax + pev->absmin) * 0.5f; }
|
||||
virtual Vector EyePosition() { return (pev->origin + pev->view_ofs); }
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@ -358,6 +306,7 @@ public:
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#endif
|
||||
|
||||
public:
|
||||
// allow engine to allocate instance data
|
||||
void *operator new(size_t stAllocateBlock, entvars_t *pevnew) { return ALLOC_PRIVATE(ENT(pevnew), stAllocateBlock); }
|
||||
void operator delete(void *pMem, entvars_t *pevnew) { pevnew->flags |= FL_KILLME; }
|
||||
void UpdateOnRemove();
|
||||
@ -384,28 +333,29 @@ public:
|
||||
{
|
||||
CBaseEntity *pEntity = Instance(pevMonster);
|
||||
if (pEntity != NULL)
|
||||
{
|
||||
return pEntity->MyMonsterPointer();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
CBaseMonster *GetMonsterPointer(edict_t *pentMonster)
|
||||
{
|
||||
CBaseEntity *pEntity = Instance(pentMonster);
|
||||
if (pEntity)
|
||||
if (pEntity != NULL)
|
||||
return pEntity->MyMonsterPointer();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static CBaseEntity *Create(char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner = NULL);
|
||||
edict_t *edict() { return ENT(pev); }
|
||||
EOFFSET eoffset() { return OFFSET(pev); }
|
||||
int entindex() { return ENTINDEX(edict()); }
|
||||
|
||||
public:
|
||||
entvars_t *pev;
|
||||
CBaseEntity *m_pGoalEnt;
|
||||
CBaseEntity *m_pLink;
|
||||
entvars_t *pev; // Don't need to save/restore this pointer, the engine resets it
|
||||
|
||||
// path corners
|
||||
CBaseEntity *m_pGoalEnt; // path corner we are heading towards
|
||||
CBaseEntity *m_pLink; // used for temporary link-list operations.
|
||||
|
||||
static TYPEDESCRIPTION IMPL(m_SaveData)[5];
|
||||
|
||||
@ -414,6 +364,7 @@ public:
|
||||
void (CBaseEntity::*m_pfnUse)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
void (CBaseEntity::*m_pfnBlocked)(CBaseEntity *pOther);
|
||||
|
||||
// We use this variables to store each ammo count.
|
||||
int *current_ammo;
|
||||
float currentammo;
|
||||
int maxammo_buckshot;
|
||||
@ -436,17 +387,20 @@ public:
|
||||
int ammo_57mm;
|
||||
int maxammo_357sig;
|
||||
int ammo_357sig;
|
||||
|
||||
// Special stuff for grenades and knife.
|
||||
float m_flStartThrow;
|
||||
float m_flReleaseThrow;
|
||||
int m_iSwing;
|
||||
|
||||
// client has left the game
|
||||
bool has_disconnected;
|
||||
};
|
||||
|
||||
inline int FNullEnt(CBaseEntity *ent) { return (ent == NULL || FNullEnt(ent->edict())); }
|
||||
inline int FNullEnt(EHANDLE hent) { return (hent == NULL || FNullEnt(OFFSET(hent.Get()))); }
|
||||
|
||||
class CPointEntity: public CBaseEntity
|
||||
{
|
||||
class CPointEntity: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
|
||||
@ -459,8 +413,8 @@ public:
|
||||
|
||||
};
|
||||
|
||||
class CMultiSource: public CPointEntity
|
||||
{
|
||||
// MultiSouce
|
||||
class CMultiSource: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual void KeyValue(KeyValueData *pkvd);
|
||||
@ -493,8 +447,8 @@ public:
|
||||
string_t m_globalstate;
|
||||
};
|
||||
|
||||
class CBaseDelay: public CBaseEntity
|
||||
{
|
||||
// generic Delay entity.
|
||||
class CBaseDelay: public CBaseEntity {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd);
|
||||
virtual int Save(CSave &save);
|
||||
@ -518,8 +472,7 @@ public:
|
||||
int m_iszKillTarget;
|
||||
};
|
||||
|
||||
class CBaseAnimating: public CBaseDelay
|
||||
{
|
||||
class CBaseAnimating: public CBaseDelay {
|
||||
public:
|
||||
virtual int Save(CSave &save);
|
||||
virtual int Restore(CRestore &restore);
|
||||
@ -533,13 +486,14 @@ public:
|
||||
#endif
|
||||
|
||||
public:
|
||||
float StudioFrameAdvance(float flInterval = 0.0f);
|
||||
// Basic Monster Animation functions
|
||||
float StudioFrameAdvance(float flInterval = 0.0f); // accumulate animation frame time from last time called until now
|
||||
BOOL GetSequenceFlags();
|
||||
int LookupActivity(int activity);
|
||||
int LookupActivityHeaviest(int activity);
|
||||
int LookupSequence(const char *label);
|
||||
void ResetSequenceInfo();
|
||||
void DispatchAnimEvents(float flFutureInterval = 0.1f);
|
||||
void DispatchAnimEvents(float flFutureInterval = 0.1f); // Handle events that have happend since last time called up until X seconds into the future
|
||||
float SetBoneController(int iController, float flValue = 0.0f);
|
||||
void InitBoneControllers();
|
||||
|
||||
@ -556,15 +510,16 @@ public:
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPL(m_SaveData)[5];
|
||||
|
||||
float m_flFrameRate;
|
||||
float m_flGroundSpeed;
|
||||
float m_flLastEventCheck;
|
||||
BOOL m_fSequenceFinished;
|
||||
BOOL m_fSequenceLoops;
|
||||
// animation needs
|
||||
float m_flFrameRate; // computed FPS for current sequence
|
||||
float m_flGroundSpeed; // computed linear movement rate for current sequence
|
||||
float m_flLastEventCheck; // last time the event list was checked
|
||||
BOOL m_fSequenceFinished; // flag set when StudioAdvanceFrame moves across a frame boundry
|
||||
BOOL m_fSequenceLoops; // true if the sequence loops
|
||||
};
|
||||
|
||||
class CBaseToggle: public CBaseAnimating
|
||||
{
|
||||
// generic Toggle entity.
|
||||
class CBaseToggle: public CBaseAnimating {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd);
|
||||
virtual int Save(CSave &save);
|
||||
@ -596,37 +551,38 @@ public:
|
||||
static TYPEDESCRIPTION IMPL(m_SaveData)[19];
|
||||
|
||||
TOGGLE_STATE m_toggle_state;
|
||||
float m_flActivateFinished;
|
||||
float m_flMoveDistance;
|
||||
float m_flActivateFinished; // like attack_finished, but for doors
|
||||
float m_flMoveDistance; // how far a door should slide or rotate
|
||||
float m_flWait;
|
||||
float m_flLip;
|
||||
float m_flTWidth;
|
||||
float m_flTLength;
|
||||
float m_flTWidth; // for plats
|
||||
float m_flTLength; // for plats
|
||||
|
||||
Vector m_vecPosition1;
|
||||
Vector m_vecPosition2;
|
||||
Vector m_vecAngle1;
|
||||
Vector m_vecAngle2;
|
||||
int m_cTriggersLeft;
|
||||
|
||||
int m_cTriggersLeft; // trigger_counter only, # of activations remaining
|
||||
float m_flHeight;
|
||||
EHANDLE m_hActivator;
|
||||
void (CBaseToggle::*m_pfnCallWhenMoveDone)();
|
||||
Vector m_vecFinalDest;
|
||||
Vector m_vecFinalAngle;
|
||||
int m_bitsDamageInflict;
|
||||
string_t m_sMaster;
|
||||
|
||||
int m_bitsDamageInflict; // DMG_ damage type that the door or tigger does
|
||||
|
||||
string_t m_sMaster; // If this button has a master switch, this is the targetname.
|
||||
// A master switch must be of the multisource type. If all
|
||||
// of the switches in the multisource have been triggered, then
|
||||
// the button will be allowed to operate. Otherwise, it will be
|
||||
// deactivated.
|
||||
};
|
||||
|
||||
#include "basemonster.h"
|
||||
|
||||
// Generic Button
|
||||
class CBaseButton: public CBaseToggle
|
||||
{
|
||||
enum BUTTON_CODE
|
||||
{
|
||||
BUTTON_NOTHING,
|
||||
BUTTON_ACTIVATE,
|
||||
BUTTON_RETURN
|
||||
};
|
||||
class CBaseButton: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual void Precache();
|
||||
@ -668,6 +624,7 @@ public:
|
||||
void EXPORT ButtonBackHome();
|
||||
void EXPORT ButtonUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
enum BUTTON_CODE { BUTTON_NOTHING, BUTTON_ACTIVATE, BUTTON_RETURN };
|
||||
BUTTON_CODE ButtonResponseToTouch();
|
||||
|
||||
public:
|
||||
@ -684,8 +641,8 @@ public:
|
||||
int m_sounds;
|
||||
};
|
||||
|
||||
class CWorld: public CBaseEntity
|
||||
{
|
||||
// This spawns first when each level begins.
|
||||
class CWorld: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual void Precache();
|
||||
@ -705,15 +662,23 @@ public:
|
||||
extern class CCSEntity **g_GameEntities;
|
||||
#endif
|
||||
|
||||
// Converts a entvars_t * to a class pointer
|
||||
// It will allocate the class and entity if necessary
|
||||
template <class TWrap, class T>
|
||||
T *GetClassPtr(T *a)
|
||||
{
|
||||
entvars_t *pev = (entvars_t *)a;
|
||||
if (!pev)
|
||||
|
||||
// allocate entity if necessary
|
||||
if (pev == NULL)
|
||||
pev = VARS(CREATE_ENTITY());
|
||||
|
||||
// get the private data
|
||||
a = (T *)GET_PRIVATE(ENT(pev));
|
||||
|
||||
if (!a)
|
||||
{
|
||||
// allocate private data
|
||||
a = new(pev) T;
|
||||
a->pev = pev;
|
||||
|
||||
|
@ -142,16 +142,16 @@ BOOL EXT_FUNC ClientConnect(edict_t *pEntity, const char *pszName, const char *p
|
||||
void EXT_FUNC ClientDisconnect(edict_t *pEntity)
|
||||
{
|
||||
CBasePlayer *pPlayer = dynamic_cast<CBasePlayer *>(CBaseEntity::Instance(pEntity));
|
||||
CSPlayer(pPlayer)->OnClientDisconnected();
|
||||
|
||||
if (!g_fGameOver)
|
||||
{
|
||||
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_disconnected", STRING(pEntity->v.netname));
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(pEntity));
|
||||
|
||||
if (pSound != NULL)
|
||||
pSound->Reset();
|
||||
|
||||
#endif
|
||||
pEntity->v.takedamage = DAMAGE_NO;
|
||||
pEntity->v.solid = SOLID_NOT;
|
||||
pEntity->v.flags = FL_DORMANT;
|
||||
@ -477,7 +477,6 @@ void EXT_FUNC ClientPutInServer(edict_t *pEntity)
|
||||
|
||||
pPlayer->SetCustomDecalFrames(-1);
|
||||
pPlayer->SetPrefsFromUserinfo(GET_INFO_BUFFER(pEntity));
|
||||
CSPlayer(pPlayer)->OnClientConnected();
|
||||
|
||||
if (!g_pGameRules->IsMultiplayer())
|
||||
{
|
||||
|
@ -613,9 +613,10 @@ void CGib::WaitTillLand()
|
||||
{
|
||||
SetThink(&CBaseEntity::SUB_StartFadeOut);
|
||||
pev->nextthink = gpGlobals->time + m_lifeTime;
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (m_bloodColor != DONT_BLEED)
|
||||
CSoundEnt::InsertSound(bits_SOUND_MEAT, pev->origin, 384, 25);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
pev->nextthink = gpGlobals->time + 0.5f;
|
||||
|
78
regamedll/dlls/extdef.h
Normal file
78
regamedll/dlls/extdef.h
Normal file
@ -0,0 +1,78 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum hash_types_e { CLASSNAME };
|
||||
|
||||
// Things that toggle (buttons/triggers/doors) need this
|
||||
enum TOGGLE_STATE { TS_AT_TOP, TS_AT_BOTTOM, TS_GOING_UP, TS_GOING_DOWN };
|
||||
|
||||
typedef struct hash_item_s
|
||||
{
|
||||
entvars_t *pev;
|
||||
struct hash_item_s *next;
|
||||
struct hash_item_s *lastHash;
|
||||
int pevIndex;
|
||||
|
||||
} hash_item_t;
|
||||
|
||||
typedef struct locksounds
|
||||
{
|
||||
string_t sLockedSound;
|
||||
string_t sLockedSentence;
|
||||
string_t sUnlockedSound;
|
||||
string_t sUnlockedSentence;
|
||||
int iLockedSentence;
|
||||
int iUnlockedSentence;
|
||||
float flwaitSound;
|
||||
float flwaitSentence;
|
||||
BYTE bEOFLocked;
|
||||
BYTE bEOFUnlocked;
|
||||
|
||||
} locksound_t;
|
||||
|
||||
typedef struct hudtextparms_s
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
int effect;
|
||||
byte r1,g1,b1,a1;
|
||||
byte r2,g2,b2,a2;
|
||||
float fadeinTime;
|
||||
float fadeoutTime;
|
||||
float holdTime;
|
||||
float fxTime;
|
||||
int channel;
|
||||
|
||||
} hudtextparms_t;
|
||||
|
||||
enum USE_TYPE { USE_OFF, USE_ON, USE_SET, USE_TOGGLE };
|
||||
enum TRAIN_CODE { TRAIN_SAFE, TRAIN_BLOCKING, TRAIN_FOLLOWING };
|
||||
enum IGNORE_MONSTERS { ignore_monsters = 1, dont_ignore_monsters = 0, missile = 2 };
|
||||
enum IGNORE_GLASS { ignore_glass = 1, dont_ignore_glass = 0 };
|
||||
enum { point_hull = 0, human_hull = 1, large_hull = 2, head_hull = 3 };
|
@ -569,6 +569,14 @@ public:
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (friendlyfire.string[0] == '2')
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
inline bool HasRoundInfinite(bool time_expired = false) const
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (round_infinite.string[0] == '1' || (time_expired && (UTIL_ReadFlags(round_infinite.string) & SCENARIO_BLOCK_TIME_EXPRIRED)))
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
@ -51,8 +51,10 @@ void CGrenade::Explode(TraceResult *pTrace, int bitsDamageType)
|
||||
}
|
||||
|
||||
int iContents = UTIL_PointContents(pev->origin);
|
||||
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
|
||||
#endif
|
||||
entvars_t *pevOwner = VARS(pev->owner);
|
||||
|
||||
if (TheBots != NULL)
|
||||
@ -166,8 +168,10 @@ void CGrenade::Explode2(TraceResult *pTrace, int bitsDamageType)
|
||||
|
||||
// Sound! for everyone
|
||||
EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/c4_explode1.wav", VOL_NORM, 0.25);
|
||||
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
|
||||
#endif
|
||||
entvars_t *pevOwner = VARS(pev->owner);
|
||||
|
||||
pev->owner = NULL;
|
||||
@ -257,8 +261,9 @@ void CGrenade::Explode3(TraceResult *pTrace, int bitsDamageType)
|
||||
WRITE_BYTE(TE_EXPLFLAG_NONE); // flags
|
||||
MESSAGE_END();
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
|
||||
|
||||
#endif
|
||||
entvars_t *pevOwner = VARS(pev->owner);
|
||||
|
||||
if (TheBots != NULL)
|
||||
@ -310,7 +315,10 @@ NOXREF void CGrenade::SG_Explode(TraceResult *pTrace, int bitsDamageType)
|
||||
}
|
||||
|
||||
int iContents = UTIL_PointContents(pev->origin);
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3);
|
||||
#endif
|
||||
|
||||
// can't traceline attack owner if this is set
|
||||
pev->owner = NULL;
|
||||
@ -517,7 +525,9 @@ void CGrenade::DetonateUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TY
|
||||
|
||||
void CGrenade::PreDetonate()
|
||||
{
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin, 400, 0.3);
|
||||
#endif
|
||||
|
||||
SetThink(&CGrenade::Detonate);
|
||||
pev->nextthink = gpGlobals->time + 1.0f;
|
||||
@ -626,7 +636,9 @@ void CGrenade::DangerSoundThink()
|
||||
return;
|
||||
}
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * 0.5, pev->velocity.Length(), 0.2);
|
||||
#endif
|
||||
pev->nextthink = gpGlobals->time + 0.2f;
|
||||
|
||||
if (pev->waterlevel != 0)
|
||||
@ -655,6 +667,7 @@ void CGrenade::BounceTouch(CBaseEntity *pOther)
|
||||
vecTestVelocity = pev->velocity;
|
||||
vecTestVelocity.z *= 0.7f;
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (!m_fRegisteredSound && vecTestVelocity.Length() <= 60.0f)
|
||||
{
|
||||
// grenade is moving really slow. It's probably very close to where it will ultimately stop moving.
|
||||
@ -664,7 +677,7 @@ void CGrenade::BounceTouch(CBaseEntity *pOther)
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin, pev->dmg / 0.4f, 0.3);
|
||||
m_fRegisteredSound = TRUE;
|
||||
}
|
||||
|
||||
#endif
|
||||
if (pev->flags & FL_ONGROUND)
|
||||
{
|
||||
// add a bit of static friction
|
||||
@ -745,10 +758,12 @@ void CGrenade::TumbleThink()
|
||||
StudioFrameAdvance();
|
||||
pev->nextthink = gpGlobals->time + 0.1f;
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (pev->dmgtime - 1 < gpGlobals->time)
|
||||
{
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * (pev->dmgtime - gpGlobals->time), 400, 0.1);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pev->dmgtime <= gpGlobals->time)
|
||||
{
|
||||
@ -783,10 +798,12 @@ void CGrenade::SG_TumbleThink()
|
||||
StudioFrameAdvance();
|
||||
pev->nextthink = gpGlobals->time + 0.1f;
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (pev->dmgtime - 1 < gpGlobals->time)
|
||||
{
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * (pev->dmgtime - gpGlobals->time), 400, 0.1);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pev->dmgtime <= gpGlobals->time)
|
||||
{
|
||||
|
@ -393,7 +393,7 @@ public:
|
||||
const float space = 1.0f;
|
||||
Vector to;
|
||||
float range;
|
||||
|
||||
|
||||
if (entity == reinterpret_cast<CBaseEntity *>(m_improv->GetEntity()))
|
||||
return true;
|
||||
|
||||
|
@ -33,7 +33,7 @@ CLocalNav::CLocalNav(CHostage *pOwner)
|
||||
|
||||
CLocalNav::~CLocalNav()
|
||||
{
|
||||
delete m_nodeArr;
|
||||
delete[] m_nodeArr;
|
||||
m_nodeArr = NULL;
|
||||
}
|
||||
|
||||
|
@ -309,7 +309,7 @@ public:
|
||||
void SetPerformance(PerformanceType performance) { m_performance = performance; }
|
||||
void StartSequence(CHostageImprov *improv, const SeqInfo *seqInfo);
|
||||
bool IsDoneHolding();
|
||||
|
||||
|
||||
private:
|
||||
enum { MAX_SEQUENCES = 8 };
|
||||
struct SeqInfo m_sequence[MAX_SEQUENCES];
|
||||
|
@ -144,11 +144,12 @@ void CFuncMortarField::FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, U
|
||||
CBaseEntity *pMortar = Create("monster_mortar", tr.vecEndPos, Vector(0, 0, 0), pentOwner);
|
||||
pMortar->pev->nextthink = gpGlobals->time + t;
|
||||
t += RANDOM_FLOAT(0.2, 0.5);
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (i == 0)
|
||||
{
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -942,10 +942,8 @@ void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
|
||||
// Check if the scenario has been won/lost.
|
||||
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckWinConditions)()
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (round_infinite.string[0] == '1')
|
||||
if (HasRoundInfinite())
|
||||
return;
|
||||
#endif
|
||||
|
||||
// If a winner has already been determined and game of started.. then get the heck out of here
|
||||
if (m_bFirstConnected && m_iRoundWinStatus != WINNER_NONE)
|
||||
@ -2734,10 +2732,8 @@ void CHalfLifeMultiplay::CheckFreezePeriodExpired()
|
||||
|
||||
void CHalfLifeMultiplay::CheckRoundTimeExpired()
|
||||
{
|
||||
#ifdef REGAMEDLL_ADD
|
||||
if (round_infinite.string[0] == '1' || (UTIL_ReadFlags(round_infinite.string) & SCENARIO_BLOCK_TIME_EXPRIRED))
|
||||
if (HasRoundInfinite(true))
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (!HasRoundTimeExpired())
|
||||
return;
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
int GetForceCamera_api(CBasePlayer *pObserver)
|
||||
LINK_HOOK_CHAIN(int, GetForceCamera, (CBasePlayer *pObserver), pObserver);
|
||||
|
||||
int GetForceCamera_internal(CBasePlayer *pObserver)
|
||||
{
|
||||
int retVal;
|
||||
|
||||
@ -17,27 +19,20 @@ int GetForceCamera_api(CBasePlayer *pObserver)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
int GetForceCamera(CBasePlayer *pObserver)
|
||||
{
|
||||
return g_ReGameHookchains.m_GetForceCamera.callChain(GetForceCamera_api, pObserver);
|
||||
}
|
||||
LINK_HOOK_CLASS_CHAIN(CBaseEntity *, CBasePlayer, Observer_IsValidTarget, (int iPlayerIndex, bool bSameTeam), iPlayerIndex, bSameTeam);
|
||||
|
||||
CBasePlayer *Observer_IsValidTarget_api(CBasePlayer *pPlayer, CBasePlayer *pEntity, int iPlayerIndex, bool bSameTeam)
|
||||
{
|
||||
// Don't spec observers or players who haven't picked a class yet
|
||||
if (!pEntity || pEntity == pPlayer || pEntity->has_disconnected || pEntity->IsObserver() || (pEntity->pev->effects & EF_NODRAW) || pEntity->m_iTeam == UNASSIGNED || (bSameTeam && pEntity->m_iTeam != pPlayer->m_iTeam))
|
||||
return NULL;
|
||||
|
||||
return pEntity;
|
||||
}
|
||||
|
||||
CBaseEntity *CBasePlayer::Observer_IsValidTarget(int iPlayerIndex, bool bSameTeam)
|
||||
CBaseEntity *CBasePlayer::__API_HOOK(Observer_IsValidTarget)(int iPlayerIndex, bool bSameTeam)
|
||||
{
|
||||
if (iPlayerIndex > gpGlobals->maxClients || iPlayerIndex < 1)
|
||||
return NULL;
|
||||
|
||||
CBasePlayer *pEnt = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(iPlayerIndex));
|
||||
return g_ReGameHookchains.m_Observer_IsValidTarget.callChain(Observer_IsValidTarget_api, this, pEnt, iPlayerIndex, bSameTeam);
|
||||
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(iPlayerIndex));
|
||||
|
||||
// Don't spec observers or players who haven't picked a class yet
|
||||
if (!pPlayer || pPlayer == this || pPlayer->has_disconnected || pPlayer->IsObserver() || (pPlayer->pev->effects & EF_NODRAW) || pPlayer->m_iTeam == UNASSIGNED || (bSameTeam && pPlayer->m_iTeam != m_iTeam))
|
||||
return NULL;
|
||||
|
||||
return pPlayer;
|
||||
}
|
||||
|
||||
void UpdateClientEffects(CBasePlayer *pObserver, int oldMode)
|
||||
|
@ -37,6 +37,7 @@
|
||||
#define CAMERA_MODE_SPEC_ONLY_FRIST_PERSON 2
|
||||
|
||||
int GetForceCamera(CBasePlayer *pObserver);
|
||||
int GetForceCamera_internal(CBasePlayer *pObserver);
|
||||
void UpdateClientEffects(CBasePlayer *pObserver, int oldMode);
|
||||
|
||||
#endif // OBSERVER_H
|
||||
|
@ -140,46 +140,6 @@ TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] =
|
||||
DEFINE_FIELD(CBasePlayer, m_iJoiningState, FIELD_INTEGER),
|
||||
};
|
||||
|
||||
WeaponStruct g_weaponStruct[ MAX_WEAPONS ] =
|
||||
{
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
|
||||
{ WEAPON_P228, P228_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_357SIG_PRICE },
|
||||
{ WEAPON_SCOUT, SCOUT_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
|
||||
{ WEAPON_XM1014, XM1014_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE },
|
||||
{ WEAPON_MAC10, MAC10_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE },
|
||||
{ WEAPON_AUG, AUG_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_ELITE, ELITE_PRICE, CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_FIVESEVEN, FIVESEVEN_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_57MM_PRICE },
|
||||
{ WEAPON_UMP45, UMP45_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE },
|
||||
{ WEAPON_SG550, SG550_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_USP, USP_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_45ACP_PRICE },
|
||||
{ WEAPON_GLOCK18, GLOCK18_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_MP5N, MP5NAVY_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_AWP, AWP_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_338MAG_PRICE },
|
||||
{ WEAPON_M249, M249_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_M3, M3_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE },
|
||||
{ WEAPON_M4A1, M4A1_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_TMP, TMP_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_G3SG1, G3SG1_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
|
||||
{ WEAPON_DEAGLE, DEAGLE_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_50AE_PRICE },
|
||||
{ WEAPON_SG552, SG552_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_AK47, AK47_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
|
||||
{ WEAPON_P90, P90_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_57MM_PRICE },
|
||||
{ WEAPON_FAMAS, FAMAS_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_GALIL, GALIL_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
// TODO: this have bug, the cost of galil $2000, but not $2250
|
||||
|
||||
{ WEAPON_SHIELDGUN, SHIELDGUN_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, 0 },
|
||||
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 }
|
||||
};
|
||||
|
||||
char *CDeadHEV::m_szPoses[] =
|
||||
{
|
||||
"deadback",
|
||||
@ -716,9 +676,11 @@ void CBasePlayer::DeathSound()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(int, CBasePlayer, TakeHealth, (float flHealth, int bitsDamageType), flHealth, bitsDamageType);
|
||||
|
||||
// override takehealth
|
||||
// bitsDamageType indicates type of damage healed.
|
||||
int CBasePlayer::__MAKE_VHOOK(TakeHealth)(float flHealth, int bitsDamageType)
|
||||
int CBasePlayer::__API_VHOOK(TakeHealth)(float flHealth, int bitsDamageType)
|
||||
{
|
||||
return CBaseMonster::TakeHealth(flHealth, bitsDamageType);
|
||||
}
|
||||
@ -742,7 +704,9 @@ bool CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr)
|
||||
return false;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(TraceAttack)(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, TraceAttack, (entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType), pevAttacker, flDamage, vecDir, ptr, bitsDamageType);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(TraceAttack)(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
|
||||
{
|
||||
bool bShouldBleed = true;
|
||||
bool bShouldSpark = false;
|
||||
@ -946,11 +910,13 @@ void LogAttack(CBasePlayer *pAttacker, CBasePlayer *pVictim, int teamAttack, int
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(int, CBasePlayer, TakeDamage, (entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType), pevInflictor, pevAttacker, flDamage, bitsDamageType);
|
||||
|
||||
// Take some damage.
|
||||
// NOTE: each call to TakeDamage with bitsDamageType set to a time-based damage
|
||||
// type will cause the damage time countdown to be reset. Thus the ongoing effects of poison, radiation
|
||||
// etc are implemented with subsequent calls to TakeDamage using DMG_GENERIC.
|
||||
int CBasePlayer::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
||||
int CBasePlayer::__API_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
||||
{
|
||||
int fTookDamage;
|
||||
float flRatio = ARMOR_RATIO;
|
||||
@ -1831,7 +1797,9 @@ void CBasePlayer::SendFOV(int fov)
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Killed, (entvars_t *pevAttacker, int iGib), pevAttacker, iGib);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
|
||||
{
|
||||
m_canSwitchObserverModes = false;
|
||||
|
||||
@ -1928,13 +1896,14 @@ void CBasePlayer::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
|
||||
m_pTank = NULL;
|
||||
}
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(edict()));
|
||||
|
||||
if (pSound != NULL)
|
||||
{
|
||||
pSound->Reset();
|
||||
}
|
||||
|
||||
#endif
|
||||
SetAnimation(PLAYER_DIE);
|
||||
|
||||
if (m_pActiveItem != NULL && m_pActiveItem->m_pPlayer != NULL)
|
||||
@ -3357,12 +3326,14 @@ void CBasePlayer::Disappear()
|
||||
m_pTank = NULL;
|
||||
}
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(edict()));
|
||||
|
||||
if (pSound)
|
||||
{
|
||||
pSound->Reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
m_fSequenceFinished = TRUE;
|
||||
pev->modelindex = m_modelIndexPlayer;
|
||||
@ -3508,7 +3479,9 @@ void CBasePlayer::PlayerDeathThink()
|
||||
}
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(RoundRespawn)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, RoundRespawn);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(RoundRespawn)()
|
||||
{
|
||||
m_canSwitchObserverModes = true;
|
||||
|
||||
@ -3852,7 +3825,9 @@ void CBasePlayer::HostageUsed()
|
||||
m_flDisplayHistory |= DHF_HOSTAGE_USED;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(Jump)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Jump);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(Jump)()
|
||||
{
|
||||
if (pev->flags & FL_WATERJUMP)
|
||||
return;
|
||||
@ -3922,19 +3897,32 @@ NOXREF void FixPlayerCrouchStuck(edict_t *pPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(Duck)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Duck);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(Duck)()
|
||||
{
|
||||
if (pev->button & IN_DUCK)
|
||||
SetAnimation(PLAYER_WALK);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN2(int, CBasePlayer, ObjectCaps);
|
||||
|
||||
int CBasePlayer::__API_VHOOK(ObjectCaps)()
|
||||
{
|
||||
return (CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN2(int, CBasePlayer, Classify);
|
||||
|
||||
// ID's player as such.
|
||||
int CBasePlayer::__MAKE_VHOOK(Classify)()
|
||||
int CBasePlayer::__API_VHOOK(Classify)()
|
||||
{
|
||||
return CLASS_PLAYER;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(AddPoints)(int score, BOOL bAllowNegativeScore)
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddPoints, (int score, BOOL bAllowNegativeScore), score, bAllowNegativeScore);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(AddPoints)(int score, BOOL bAllowNegativeScore)
|
||||
{
|
||||
// Positive score always adds
|
||||
if (score < 0 && !bAllowNegativeScore)
|
||||
@ -3961,7 +3949,9 @@ void CBasePlayer::__MAKE_VHOOK(AddPoints)(int score, BOOL bAllowNegativeScore)
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(AddPointsToTeam)(int score, BOOL bAllowNegativeScore)
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, AddPointsToTeam, (int score, BOOL bAllowNegativeScore), score, bAllowNegativeScore);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(AddPointsToTeam)(int score, BOOL bAllowNegativeScore)
|
||||
{
|
||||
int index = entindex();
|
||||
|
||||
@ -4049,7 +4039,9 @@ bool CBasePlayer::CanPlayerBuy(bool display)
|
||||
return true;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(PreThink)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, PreThink);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(PreThink)()
|
||||
{
|
||||
// These buttons have changed this frame
|
||||
int buttonsChanged = (m_afButtonLast ^ pev->button);
|
||||
@ -4520,9 +4512,8 @@ void CBasePlayer::UpdatePlayerSound()
|
||||
{
|
||||
int iBodyVolume;
|
||||
int iVolume;
|
||||
CSound *pSound;
|
||||
|
||||
pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(edict()));
|
||||
CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(edict()));
|
||||
|
||||
if (!pSound)
|
||||
{
|
||||
@ -4624,7 +4615,9 @@ void CBasePlayer::UpdatePlayerSound()
|
||||
gpGlobals->v_forward.z = 0;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(PostThink)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, PostThink);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(PostThink)()
|
||||
{
|
||||
// intermission or finale
|
||||
if (g_fGameOver)
|
||||
@ -4694,10 +4687,12 @@ void CBasePlayer::__MAKE_VHOOK(PostThink)()
|
||||
|
||||
if (pev->flags & FL_ONGROUND)
|
||||
{
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (m_flFallVelocity > 64.0f && !g_pGameRules->IsMultiplayer())
|
||||
{
|
||||
CSoundEnt::InsertSound(bits_SOUND_PLAYER, pev->origin, m_flFallVelocity, 0.2);
|
||||
}
|
||||
#endif
|
||||
m_flFallVelocity = 0;
|
||||
}
|
||||
|
||||
@ -4968,7 +4963,9 @@ void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src)
|
||||
}
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(Spawn)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Spawn);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(Spawn)()
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -5309,8 +5306,11 @@ void CBasePlayer::__MAKE_VHOOK(Spawn)()
|
||||
m_flLastCommandTime[i] = -1;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(Precache)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, Precache);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(Precache)()
|
||||
{
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
// in the event that the player JUST spawned, and the level node graph
|
||||
// was loaded, fix all of the node graph pointers before the game starts.
|
||||
|
||||
@ -5326,7 +5326,7 @@ void CBasePlayer::__MAKE_VHOOK(Precache)()
|
||||
ALERT(at_console, "**Graph Pointers Set!\n");
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
// SOUNDS / MODELS ARE PRECACHED in ClientPrecache() (game specific)
|
||||
// because they need to precache before any clients have connected
|
||||
|
||||
@ -5798,7 +5798,9 @@ void CBasePlayer::ForceClientDllUpdate()
|
||||
HandleSignals();
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(ImpulseCommands)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, ImpulseCommands);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(ImpulseCommands)()
|
||||
{
|
||||
TraceResult tr;
|
||||
|
||||
@ -5986,11 +5988,13 @@ void CBasePlayer::CheatImpulseCommands(int iImpulse)
|
||||
// show shortest paths for entire level to nearest node
|
||||
Create("node_viewer_human", pev->origin, pev->angles);
|
||||
break;
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
case 199:
|
||||
// show nearest node and all connections
|
||||
ALERT(at_console, "%d\n", WorldGraph.FindNearestNode(pev->origin, bits_NODE_LAND));
|
||||
WorldGraph.ShowNodeConnections(WorldGraph.FindNearestNode(pev->origin, bits_NODE_LAND));
|
||||
break;
|
||||
#endif
|
||||
case 202:
|
||||
{
|
||||
// Random blood splatter
|
||||
@ -6146,8 +6150,10 @@ void CBasePlayer::HandleSignals()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, AddPlayerItem, (CBasePlayerItem *pItem), pItem);
|
||||
|
||||
// Add a weapon to the player (Item == Weapon == Selectable Object)
|
||||
BOOL CBasePlayer::__MAKE_VHOOK(AddPlayerItem)(CBasePlayerItem *pItem)
|
||||
BOOL CBasePlayer::__API_VHOOK(AddPlayerItem)(CBasePlayerItem *pItem)
|
||||
{
|
||||
CBasePlayerItem *pInsert = m_rgpPlayerItems[ pItem->iItemSlot() ];
|
||||
while (pInsert != NULL)
|
||||
@ -6209,7 +6215,9 @@ BOOL CBasePlayer::__MAKE_VHOOK(AddPlayerItem)(CBasePlayerItem *pItem)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL CBasePlayer::__MAKE_VHOOK(RemovePlayerItem)(CBasePlayerItem *pItem)
|
||||
LINK_HOOK_CLASS_CHAIN(BOOL, CBasePlayer, RemovePlayerItem, (CBasePlayerItem *pItem), pItem);
|
||||
|
||||
BOOL CBasePlayer::__API_VHOOK(RemovePlayerItem)(CBasePlayerItem *pItem)
|
||||
{
|
||||
if (m_pActiveItem == pItem)
|
||||
{
|
||||
@ -6244,8 +6252,10 @@ BOOL CBasePlayer::__MAKE_VHOOK(RemovePlayerItem)(CBasePlayerItem *pItem)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_CHAIN(int, CBasePlayer, GiveAmmo, (int iCount, char *szName, int iMax), iCount, szName, iMax);
|
||||
|
||||
// Returns the unique ID for the ammo, or -1 if error
|
||||
int CBasePlayer::__MAKE_VHOOK(GiveAmmo)(int iCount, char *szName, int iMax)
|
||||
int CBasePlayer::__API_VHOOK(GiveAmmo)(int iCount, char *szName, int iMax)
|
||||
{
|
||||
if (pev->flags & FL_SPECTATOR)
|
||||
return -1;
|
||||
@ -6455,12 +6465,14 @@ void CBasePlayer::SendWeatherInfo()
|
||||
}
|
||||
}
|
||||
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, UpdateClientData);
|
||||
|
||||
// resends any changed player HUD info to the client.
|
||||
// Called every frame by PlayerPreThink
|
||||
// Also called at start of demo recording and playback by
|
||||
// ForceClientDllUpdate to ensure the demo gets messages
|
||||
// reflecting all of the HUD state info.
|
||||
void CBasePlayer::__MAKE_VHOOK(UpdateClientData)()
|
||||
void CBasePlayer::__API_VHOOK(UpdateClientData)()
|
||||
{
|
||||
if (m_fInitHUD)
|
||||
{
|
||||
@ -6827,7 +6839,9 @@ void CBasePlayer::EnableControl(BOOL fControl)
|
||||
pev->flags &= ~FL_FROZEN;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(ResetMaxSpeed)()
|
||||
LINK_HOOK_CLASS_VOID_CHAIN2(CBasePlayer, ResetMaxSpeed);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(ResetMaxSpeed)()
|
||||
{
|
||||
float speed;
|
||||
|
||||
@ -6968,7 +6982,9 @@ int CBasePlayer::GetCustomDecalFrames()
|
||||
return m_nCustomSprayFrames;
|
||||
}
|
||||
|
||||
void CBasePlayer::__MAKE_VHOOK(Blind)(float duration, float holdTime, float fadeTime, int alpha)
|
||||
LINK_HOOK_CLASS_VOID_CHAIN(CBasePlayer, Blind, (float duration, float holdTime, float fadeTime, int alpha), duration, holdTime, fadeTime, alpha);
|
||||
|
||||
void CBasePlayer::__API_VHOOK(Blind)(float duration, float holdTime, float fadeTime, int alpha)
|
||||
{
|
||||
m_blindUntilTime = gpGlobals->time + duration;
|
||||
m_blindStartTime = gpGlobals->time;
|
||||
@ -8217,12 +8233,14 @@ void CBasePlayer::AddAutoBuyData(const char *str)
|
||||
if (len < sizeof(m_autoBuyString) - 1)
|
||||
{
|
||||
if (len > 0)
|
||||
m_autoBuyString[ len ] = ' ';
|
||||
{
|
||||
Q_strncat(m_autoBuyString, " ", len);
|
||||
}
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
Q_strncat(m_autoBuyString, str, sizeof(m_autoBuyString) - len);
|
||||
Q_strncat(m_autoBuyString, str, sizeof(m_autoBuyString) - Q_strlen(m_autoBuyString));
|
||||
#else
|
||||
Q_strncat(m_autoBuyString, str, sizeof(m_autoBuyString) - len - 1);
|
||||
Q_strncat(m_autoBuyString, str, sizeof(m_autoBuyString) - Q_strlen(m_autoBuyString) - 1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -8236,7 +8254,7 @@ void CBasePlayer::InitRebuyData(const char *str)
|
||||
|
||||
if (m_rebuyString != NULL)
|
||||
{
|
||||
delete m_rebuyString;
|
||||
delete[] m_rebuyString;
|
||||
m_rebuyString = NULL;
|
||||
}
|
||||
|
||||
|
@ -258,25 +258,9 @@ enum sbar_data
|
||||
SBAR_END
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SILENT,
|
||||
CALM,
|
||||
INTENSE
|
||||
enum MusicState { SILENT, CALM, INTENSE };
|
||||
|
||||
} MusicState;
|
||||
|
||||
struct WeaponStruct
|
||||
{
|
||||
int m_type;
|
||||
int m_price;
|
||||
int m_side;
|
||||
int m_slot;
|
||||
int m_ammoPrice;
|
||||
};
|
||||
|
||||
class CStripWeapons: public CPointEntity
|
||||
{
|
||||
class CStripWeapons: public CPointEntity {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
@ -288,8 +272,7 @@ public:
|
||||
|
||||
};
|
||||
|
||||
class CInfoIntermission: public CPointEntity
|
||||
{
|
||||
class CInfoIntermission: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual void Think();
|
||||
@ -303,8 +286,7 @@ public:
|
||||
|
||||
};
|
||||
|
||||
class CDeadHEV: public CBaseMonster
|
||||
{
|
||||
class CDeadHEV: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual void KeyValue(KeyValueData *pkvd);
|
||||
@ -323,8 +305,7 @@ public:
|
||||
static char *m_szPoses[4];
|
||||
};
|
||||
|
||||
class CSprayCan: public CBaseEntity
|
||||
{
|
||||
class CSprayCan: public CBaseEntity {
|
||||
public:
|
||||
virtual void Think();
|
||||
virtual int ObjectCaps()
|
||||
@ -342,21 +323,19 @@ public:
|
||||
void Spawn(entvars_t *pevOwner);
|
||||
};
|
||||
|
||||
class CBloodSplat: public CBaseEntity
|
||||
{
|
||||
class CBloodSplat: public CBaseEntity {
|
||||
public:
|
||||
void Spawn(entvars_t *pevOwner);
|
||||
void Spray();
|
||||
};
|
||||
|
||||
class CBasePlayer: public CBaseMonster
|
||||
{
|
||||
class CBasePlayer: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn();
|
||||
virtual void Precache();
|
||||
virtual int Save(CSave &save);
|
||||
virtual int Restore(CRestore &restore);
|
||||
virtual int ObjectCaps() { return (CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
|
||||
virtual int ObjectCaps();
|
||||
virtual int Classify();
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
|
||||
@ -392,12 +371,10 @@ public:
|
||||
virtual void Blind(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha);
|
||||
virtual void OnTouchingWeapon(CWeaponBox *pWeapon) { }
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
#ifdef REGAMEDLL_API
|
||||
void Spawn_();
|
||||
void Precache_();
|
||||
int Save_(CSave &save);
|
||||
int Restore_(CRestore &restore);
|
||||
int ObjectCaps_();
|
||||
int Classify_();
|
||||
void TraceAttack_(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
|
||||
int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
|
||||
@ -405,30 +382,36 @@ public:
|
||||
void Killed_(entvars_t *pevAttacker, int iGib);
|
||||
void AddPoints_(int score, BOOL bAllowNegativeScore);
|
||||
void AddPointsToTeam_(int score, BOOL bAllowNegativeScore);
|
||||
BOOL AddPlayerItem_(CBasePlayerItem *pItem);
|
||||
BOOL AddPlayerItem_(CBasePlayerItem *pItem);
|
||||
BOOL RemovePlayerItem_(CBasePlayerItem *pItem);
|
||||
int GiveAmmo_(int iAmount,char *szName,int iMax);
|
||||
const char *TeamID_();
|
||||
BOOL FBecomeProne_();
|
||||
int Illumination_();
|
||||
void ResetMaxSpeed_();
|
||||
void Jump_();
|
||||
void Duck_();
|
||||
void PreThink_();
|
||||
void PostThink_();
|
||||
Vector GetGunPosition_();
|
||||
void UpdateClientData_();
|
||||
void ImpulseCommands_();
|
||||
void RoundRespawn_();
|
||||
Vector GetAutoaimVector_(float flDelta);
|
||||
void Blind_(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha);
|
||||
#endif // REGAMEDLL_API
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
#ifdef HOOK_GAMEDLL
|
||||
int Save_(CSave &save);
|
||||
int Restore_(CRestore &restore);
|
||||
const char *TeamID_();
|
||||
BOOL FBecomeProne_();
|
||||
int Illumination_();
|
||||
Vector GetGunPosition_();
|
||||
Vector GetAutoaimVector_(float flDelta);
|
||||
#endif
|
||||
|
||||
public:
|
||||
void SpawnClientSideCorpse();
|
||||
void Observer_FindNextPlayer(bool bReverse, const char *name = NULL);
|
||||
CBaseEntity *Observer_IsValidTarget(int iPlayerIndex, bool bSameTeam);
|
||||
CBaseEntity *Observer_IsValidTarget_(int iPlayerIndex, bool bSameTeam);
|
||||
|
||||
void Observer_HandleButtons();
|
||||
void Observer_SetMode(int iMode);
|
||||
void Observer_CheckTarget();
|
||||
|
@ -81,6 +81,7 @@ BOOL CBaseDMStart::__MAKE_VHOOK(IsTriggered)(CBaseEntity *pEntity)
|
||||
// This updates global tables that need to know about entities being removed
|
||||
void CBaseEntity::UpdateOnRemove()
|
||||
{
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
if (pev->flags & FL_GRAPHED)
|
||||
{
|
||||
// this entity was a LinkEnt in the world node graph, so we must remove it from
|
||||
@ -94,6 +95,7 @@ void CBaseEntity::UpdateOnRemove()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pev->globalname)
|
||||
{
|
||||
|
@ -1456,7 +1456,7 @@ void UTIL_PrecacheOther(const char *szClassname)
|
||||
REMOVE_ENTITY(pent);
|
||||
}
|
||||
|
||||
void UTIL_LogPrintf(char *fmt, ...)
|
||||
void UTIL_LogPrintf(const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
static char string[1024];
|
||||
|
@ -167,68 +167,6 @@ extern globalvars_t *gpGlobals;
|
||||
GetClassPtr<DLLClassWrapName>((DLLClassName *)pev);\
|
||||
}
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ignore_monsters = 1,
|
||||
dont_ignore_monsters = 0,
|
||||
missile = 2
|
||||
|
||||
} IGNORE_MONSTERS;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ignore_glass = 1,
|
||||
dont_ignore_glass = 0
|
||||
|
||||
} IGNORE_GLASS;
|
||||
|
||||
enum
|
||||
{
|
||||
point_hull = 0,
|
||||
human_hull = 1,
|
||||
large_hull = 2,
|
||||
head_hull = 3
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
MONSTERSTATE_NONE = 0,
|
||||
MONSTERSTATE_IDLE,
|
||||
MONSTERSTATE_COMBAT,
|
||||
MONSTERSTATE_ALERT,
|
||||
MONSTERSTATE_HUNT,
|
||||
MONSTERSTATE_PRONE,
|
||||
MONSTERSTATE_SCRIPT,
|
||||
MONSTERSTATE_PLAYDEAD,
|
||||
MONSTERSTATE_DEAD
|
||||
|
||||
} MONSTERSTATE;
|
||||
|
||||
// Things that toggle (buttons/triggers/doors) need this
|
||||
typedef enum
|
||||
{
|
||||
TS_AT_TOP,
|
||||
TS_AT_BOTTOM,
|
||||
TS_GOING_UP,
|
||||
TS_GOING_DOWN,
|
||||
|
||||
} TOGGLE_STATE;
|
||||
|
||||
typedef struct hudtextparms_s
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
int effect;
|
||||
byte r1,g1,b1,a1;
|
||||
byte r2,g2,b2,a2;
|
||||
float fadeinTime;
|
||||
float fadeoutTime;
|
||||
float holdTime;
|
||||
float fxTime;
|
||||
int channel;
|
||||
|
||||
} hudtextparms_t;
|
||||
|
||||
class UTIL_GroupTrace
|
||||
{
|
||||
public:
|
||||
@ -239,35 +177,14 @@ private:
|
||||
int m_oldgroupop;
|
||||
};
|
||||
|
||||
inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName)
|
||||
{
|
||||
return FIND_ENTITY_BY_STRING(entStart, "classname", pszName);
|
||||
}
|
||||
// Inlines
|
||||
inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); }
|
||||
inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) { return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); }
|
||||
|
||||
inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName)
|
||||
{
|
||||
return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName);
|
||||
}
|
||||
|
||||
inline edict_t *ENT(const entvars_t *pev)
|
||||
{
|
||||
return pev->pContainingEntity;
|
||||
}
|
||||
|
||||
inline edict_t *ENT(EOFFSET eoffset)
|
||||
{
|
||||
return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset);
|
||||
}
|
||||
|
||||
inline EOFFSET OFFSET(const edict_t *pent)
|
||||
{
|
||||
return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent);
|
||||
}
|
||||
|
||||
inline EOFFSET OFFSET(const entvars_t *pev)
|
||||
{
|
||||
return OFFSET(ENT(pev));
|
||||
}
|
||||
inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; }
|
||||
inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); }
|
||||
inline EOFFSET OFFSET(const edict_t *pent) { return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); }
|
||||
inline EOFFSET OFFSET(const entvars_t *pev) { return OFFSET(ENT(pev)); }
|
||||
|
||||
inline entvars_t *VARS(edict_t *pent)
|
||||
{
|
||||
@ -277,69 +194,26 @@ inline entvars_t *VARS(edict_t *pent)
|
||||
return &pent->v;
|
||||
}
|
||||
|
||||
inline entvars_t *VARS(EOFFSET eoffset)
|
||||
{
|
||||
return VARS(ENT(eoffset));
|
||||
}
|
||||
|
||||
inline int ENTINDEX(const edict_t *pEdict)
|
||||
{
|
||||
return (*g_engfuncs.pfnIndexOfEdict)(pEdict);
|
||||
}
|
||||
|
||||
inline edict_t *INDEXENT(int iEdictNum)
|
||||
{
|
||||
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
|
||||
}
|
||||
|
||||
inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent)
|
||||
{
|
||||
MESSAGE_BEGIN(msg_dest, msg_type, pOrigin, ENT(ent));
|
||||
}
|
||||
|
||||
inline BOOL FNullEnt(EOFFSET eoffset)
|
||||
{
|
||||
return (eoffset == 0);
|
||||
}
|
||||
|
||||
inline BOOL FNullEnt(entvars_t *pev)
|
||||
{
|
||||
return (pev == NULL || FNullEnt(OFFSET(pev)));
|
||||
}
|
||||
|
||||
inline BOOL FNullEnt(const edict_t *pent)
|
||||
{
|
||||
return (pent == NULL || FNullEnt(OFFSET(pent)));
|
||||
}
|
||||
|
||||
inline BOOL FStringNull(int iString)
|
||||
{
|
||||
return (iString == iStringNull);
|
||||
}
|
||||
|
||||
inline BOOL FStrEq(const char *sz1, const char *sz2)
|
||||
{
|
||||
return (Q_strcmp(sz1, sz2) == 0);
|
||||
}
|
||||
|
||||
inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname)
|
||||
{
|
||||
return FStrEq(STRING(pev->classname), szClassname);
|
||||
}
|
||||
|
||||
inline BOOL FClassnameIs(edict_t *pent, const char *szClassname)
|
||||
{
|
||||
// TODO: check is null?
|
||||
return FStrEq(STRING(VARS(pent)->classname), szClassname);
|
||||
}
|
||||
|
||||
inline void UTIL_MakeVectorsPrivate(Vector vecAngles, float *p_vForward, float *p_vRight, float *p_vUp)
|
||||
{
|
||||
g_engfuncs.pfnAngleVectors(vecAngles, p_vForward, p_vRight, p_vUp);
|
||||
}
|
||||
inline entvars_t *VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); }
|
||||
inline int ENTINDEX(const edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); }
|
||||
inline edict_t *INDEXENT(int iEdictNum) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); }
|
||||
inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent) { MESSAGE_BEGIN(msg_dest, msg_type, pOrigin, ENT(ent)); }
|
||||
inline BOOL FNullEnt(EOFFSET eoffset) { return (eoffset == 0); }
|
||||
inline BOOL FNullEnt(entvars_t *pev) { return (pev == NULL || FNullEnt(OFFSET(pev))); }
|
||||
inline BOOL FNullEnt(const edict_t *pent) { return (pent == NULL || FNullEnt(OFFSET(pent))); }
|
||||
inline BOOL FStringNull(int iString) { return (iString == iStringNull); }
|
||||
inline BOOL FStrEq(const char *sz1, const char *sz2) { return (strcmp(sz1, sz2) == 0); }
|
||||
inline BOOL FClassnameIs(entvars_t *pev, const char *szClassname) { return FStrEq(STRING(pev->classname), szClassname); }
|
||||
inline BOOL FClassnameIs(edict_t *pent, const char *szClassname) { return FStrEq(STRING(VARS(pent)->classname), szClassname); }
|
||||
inline void UTIL_MakeVectorsPrivate(Vector vecAngles, float *p_vForward, float *p_vRight, float *p_vUp) { g_engfuncs.pfnAngleVectors(vecAngles, p_vForward, p_vRight, p_vUp); }
|
||||
|
||||
extern void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch);
|
||||
|
||||
// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100
|
||||
// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100
|
||||
// down to 1 is a lower pitch. 150 to 70 is the realistic range.
|
||||
// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as
|
||||
// fast as EMIT_SOUND (the pitchshift mixer is not native coded).
|
||||
inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation)
|
||||
{
|
||||
EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM);
|
||||
@ -438,7 +312,7 @@ void UTIL_BubbleTrail(Vector from, Vector to, int count);
|
||||
void UTIL_Remove(CBaseEntity *pEntity);
|
||||
BOOL UTIL_IsValidEntity(edict_t *pent);
|
||||
void UTIL_PrecacheOther(const char *szClassname);
|
||||
void UTIL_LogPrintf(char *fmt, ...);
|
||||
void UTIL_LogPrintf(const char *fmt, ...);
|
||||
float UTIL_DotPoints(const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir);
|
||||
void UTIL_StripToken(const char *pKey, char *pDest);
|
||||
void EntvarsKeyvalue(entvars_t *pev, KeyValueData *pkvd);
|
||||
|
@ -32,9 +32,6 @@
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "weapontype.h"
|
||||
#include "wpn_shared.h"
|
||||
|
||||
class CBasePlayer;
|
||||
|
||||
#define MAX_WEAPONS 32
|
||||
@ -73,6 +70,9 @@ class CBasePlayer;
|
||||
// spawn flags
|
||||
#define SF_DETONATE 0x0001 // Grenades flagged with this will be triggered when the owner calls detonateSatchelCharges
|
||||
|
||||
#include "weapontype.h"
|
||||
#include "wpn_shared.h"
|
||||
|
||||
// custom enum
|
||||
enum ArmouryItemPack
|
||||
{
|
||||
@ -400,17 +400,17 @@ public:
|
||||
|
||||
int m_iPlayEmptySound;
|
||||
int m_fFireOnEmpty;
|
||||
float m_flNextPrimaryAttack;
|
||||
float m_flNextSecondaryAttack;
|
||||
float m_flTimeWeaponIdle;
|
||||
int m_iPrimaryAmmoType;
|
||||
int m_iSecondaryAmmoType;
|
||||
int m_iClip;
|
||||
int m_iClientClip;
|
||||
int m_iClientWeaponState;
|
||||
int m_fInReload;
|
||||
int m_fInSpecialReload;
|
||||
int m_iDefaultAmmo;
|
||||
float m_flNextPrimaryAttack; // soonest time ItemPostFrame will call PrimaryAttack
|
||||
float m_flNextSecondaryAttack; // soonest time ItemPostFrame will call SecondaryAttack
|
||||
float m_flTimeWeaponIdle; // soonest time ItemPostFrame will call WeaponIdle
|
||||
int m_iPrimaryAmmoType; // "primary" ammo index into players m_rgAmmo[]
|
||||
int m_iSecondaryAmmoType; // "secondary" ammo index into players m_rgAmmo[]
|
||||
int m_iClip; // number of shots left in the primary weapon clip, -1 it not used
|
||||
int m_iClientClip; // the last version of m_iClip sent to hud dll
|
||||
int m_iClientWeaponState; // the last version of the weapon state sent to hud dll (is current weapon, is on target)
|
||||
int m_fInReload; // Are we in the middle of a reload;
|
||||
int m_fInSpecialReload; // Are we in the middle of a reload for the shotguns
|
||||
int m_iDefaultAmmo; // how much ammo you get when you pick up this weapon as placed by a level designer.
|
||||
int m_iShellId;
|
||||
float m_fMaxSpeed;
|
||||
bool m_bDelayFire;
|
||||
@ -431,6 +431,8 @@ public:
|
||||
float m_flDecreaseShotsFired;
|
||||
unsigned short m_usFireGlock18;
|
||||
unsigned short m_usFireFamas;
|
||||
|
||||
// hle time creep vars
|
||||
float m_flPrevPrimaryAttack;
|
||||
float m_flLastFireTime;
|
||||
};
|
||||
@ -1584,6 +1586,7 @@ public:
|
||||
|
||||
public:
|
||||
int m_iShell;
|
||||
private:
|
||||
unsigned short m_usFireELITE_LEFT;
|
||||
unsigned short m_usFireELITE_RIGHT;
|
||||
};
|
||||
@ -1672,7 +1675,6 @@ public:
|
||||
public:
|
||||
void UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim);
|
||||
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
|
||||
@ -1718,8 +1720,6 @@ public:
|
||||
|
||||
public:
|
||||
void SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim);
|
||||
|
||||
public:
|
||||
int m_iShell;
|
||||
|
||||
private:
|
||||
|
@ -5,6 +5,46 @@
|
||||
*/
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
WeaponStruct g_weaponStruct[ MAX_WEAPONS ] =
|
||||
{
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
|
||||
{ WEAPON_P228, P228_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_357SIG_PRICE },
|
||||
{ WEAPON_SCOUT, SCOUT_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
|
||||
{ WEAPON_XM1014, XM1014_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE },
|
||||
{ WEAPON_MAC10, MAC10_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE },
|
||||
{ WEAPON_AUG, AUG_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_ELITE, ELITE_PRICE, CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_FIVESEVEN, FIVESEVEN_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_57MM_PRICE },
|
||||
{ WEAPON_UMP45, UMP45_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE },
|
||||
{ WEAPON_SG550, SG550_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_USP, USP_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_45ACP_PRICE },
|
||||
{ WEAPON_GLOCK18, GLOCK18_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_MP5N, MP5NAVY_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_AWP, AWP_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_338MAG_PRICE },
|
||||
{ WEAPON_M249, M249_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_M3, M3_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE },
|
||||
{ WEAPON_M4A1, M4A1_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_TMP, TMP_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE },
|
||||
{ WEAPON_G3SG1, G3SG1_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
|
||||
{ WEAPON_DEAGLE, DEAGLE_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_50AE_PRICE },
|
||||
{ WEAPON_SG552, SG552_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_AK47, AK47_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
|
||||
{ WEAPON_P90, P90_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_57MM_PRICE },
|
||||
{ WEAPON_FAMAS, FAMAS_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
{ WEAPON_GALIL, GALIL_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
|
||||
// TODO: this have bug, the cost of galil $2000, but not $2250
|
||||
|
||||
{ WEAPON_SHIELDGUN, SHIELDGUN_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, 0 },
|
||||
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 0, 0 }
|
||||
};
|
||||
|
||||
AutoBuyInfoStruct g_autoBuyInfo[] =
|
||||
{
|
||||
{ AUTOBUYCLASS_PRIMARY|AUTOBUYCLASS_RIFLE, "galil", "weapon_galil" },
|
||||
|
@ -359,6 +359,15 @@ enum Bullet
|
||||
BULLET_PLAYER_357SIG,
|
||||
};
|
||||
|
||||
struct WeaponStruct
|
||||
{
|
||||
int m_type;
|
||||
int m_price;
|
||||
int m_side;
|
||||
int m_slot;
|
||||
int m_ammoPrice;
|
||||
};
|
||||
|
||||
struct AutoBuyInfoStruct
|
||||
{
|
||||
AutoBuyClassType m_class;
|
||||
@ -398,6 +407,7 @@ struct WeaponInfoStruct
|
||||
};
|
||||
|
||||
extern AutoBuyInfoStruct g_autoBuyInfo[35];
|
||||
extern WeaponStruct g_weaponStruct[MAX_WEAPONS];
|
||||
|
||||
// WeaponType
|
||||
WeaponIdType AliasToWeaponID(const char *alias);
|
||||
|
@ -430,7 +430,7 @@ void CWorld::__MAKE_VHOOK(Spawn)()
|
||||
int flength = 0;
|
||||
char *pFile = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/%s.txt", STRING(gpGlobals->mapname)), &flength);
|
||||
|
||||
if (pFile && flength != NULL)
|
||||
if (pFile != NULL && flength)
|
||||
{
|
||||
Q_strncpy(g_szMapBriefingText, pFile, ARRAYSIZE(g_szMapBriefingText) - 2);
|
||||
|
||||
@ -600,6 +600,7 @@ void CWorld::__MAKE_VHOOK(Precache)()
|
||||
for (int i = 0; i < ARRAYSIZE(gDecals); ++i)
|
||||
gDecals[i].index = DECAL_INDEX(gDecals[i].name);
|
||||
|
||||
#ifndef REGAMEDLL_FIXES
|
||||
// init the WorldGraph.
|
||||
WorldGraph.InitGraph();
|
||||
|
||||
@ -623,6 +624,7 @@ void CWorld::__MAKE_VHOOK(Precache)()
|
||||
ALERT(at_console, "\n*Graph Loaded!\n");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pev->speed > 0)
|
||||
CVAR_SET_FLOAT("sv_zmax", pev->speed);
|
||||
|
15
regamedll/extra/cssdk/common/IGameServerData.h
Normal file
15
regamedll/extra/cssdk/common/IGameServerData.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "maintypes.h"
|
||||
#include "interface.h"
|
||||
|
||||
class IGameServerData : public IBaseInterface {
|
||||
public:
|
||||
virtual ~IGameServerData() { };
|
||||
|
||||
virtual void WriteDataRequest(const void *buffer, int bufferSize) = 0;
|
||||
|
||||
virtual int ReadDataResponse(void *data, int len) = 0;
|
||||
};
|
||||
|
||||
#define GAMESERVERDATA_INTERFACE_VERSION "GameServerData001"
|
201
regamedll/extra/cssdk/common/Sequence.h
Normal file
201
regamedll/extra/cssdk/common/Sequence.h
Normal file
@ -0,0 +1,201 @@
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// S c r i p t e d S e q u e n c e s
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
#ifndef _INCLUDE_SEQUENCE_H_
|
||||
#define _INCLUDE_SEQUENCE_H_
|
||||
|
||||
|
||||
#ifndef _DEF_BYTE_
|
||||
typedef unsigned char byte;
|
||||
#endif
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// client_textmessage_t
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct client_textmessage_s
|
||||
{
|
||||
int effect;
|
||||
byte r1, g1, b1, a1; // 2 colors for effects
|
||||
byte r2, g2, b2, a2;
|
||||
float x;
|
||||
float y;
|
||||
float fadein;
|
||||
float fadeout;
|
||||
float holdtime;
|
||||
float fxtime;
|
||||
const char *pName;
|
||||
const char *pMessage;
|
||||
} client_textmessage_t;
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// sequenceDefaultBits_e
|
||||
//
|
||||
// Enumerated list of possible modifiers for a command. This enumeration
|
||||
// is used in a bitarray controlling what modifiers are specified for a command.
|
||||
//---------------------------------------------------------------------------
|
||||
enum sequenceModifierBits
|
||||
{
|
||||
SEQUENCE_MODIFIER_EFFECT_BIT = (1 << 1),
|
||||
SEQUENCE_MODIFIER_POSITION_BIT = (1 << 2),
|
||||
SEQUENCE_MODIFIER_COLOR_BIT = (1 << 3),
|
||||
SEQUENCE_MODIFIER_COLOR2_BIT = (1 << 4),
|
||||
SEQUENCE_MODIFIER_FADEIN_BIT = (1 << 5),
|
||||
SEQUENCE_MODIFIER_FADEOUT_BIT = (1 << 6),
|
||||
SEQUENCE_MODIFIER_HOLDTIME_BIT = (1 << 7),
|
||||
SEQUENCE_MODIFIER_FXTIME_BIT = (1 << 8),
|
||||
SEQUENCE_MODIFIER_SPEAKER_BIT = (1 << 9),
|
||||
SEQUENCE_MODIFIER_LISTENER_BIT = (1 << 10),
|
||||
SEQUENCE_MODIFIER_TEXTCHANNEL_BIT = (1 << 11),
|
||||
};
|
||||
typedef enum sequenceModifierBits sequenceModifierBits_e ;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandEnum_e
|
||||
//
|
||||
// Enumerated sequence command types.
|
||||
//---------------------------------------------------------------------------
|
||||
enum sequenceCommandEnum_
|
||||
{
|
||||
SEQUENCE_COMMAND_ERROR = -1,
|
||||
SEQUENCE_COMMAND_PAUSE = 0,
|
||||
SEQUENCE_COMMAND_FIRETARGETS,
|
||||
SEQUENCE_COMMAND_KILLTARGETS,
|
||||
SEQUENCE_COMMAND_TEXT,
|
||||
SEQUENCE_COMMAND_SOUND,
|
||||
SEQUENCE_COMMAND_GOSUB,
|
||||
SEQUENCE_COMMAND_SENTENCE,
|
||||
SEQUENCE_COMMAND_REPEAT,
|
||||
SEQUENCE_COMMAND_SETDEFAULTS,
|
||||
SEQUENCE_COMMAND_MODIFIER,
|
||||
SEQUENCE_COMMAND_POSTMODIFIER,
|
||||
SEQUENCE_COMMAND_NOOP,
|
||||
|
||||
SEQUENCE_MODIFIER_EFFECT,
|
||||
SEQUENCE_MODIFIER_POSITION,
|
||||
SEQUENCE_MODIFIER_COLOR,
|
||||
SEQUENCE_MODIFIER_COLOR2,
|
||||
SEQUENCE_MODIFIER_FADEIN,
|
||||
SEQUENCE_MODIFIER_FADEOUT,
|
||||
SEQUENCE_MODIFIER_HOLDTIME,
|
||||
SEQUENCE_MODIFIER_FXTIME,
|
||||
SEQUENCE_MODIFIER_SPEAKER,
|
||||
SEQUENCE_MODIFIER_LISTENER,
|
||||
SEQUENCE_MODIFIER_TEXTCHANNEL,
|
||||
};
|
||||
typedef enum sequenceCommandEnum_ sequenceCommandEnum_e;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandType_e
|
||||
//
|
||||
// Typeerated sequence command types.
|
||||
//---------------------------------------------------------------------------
|
||||
enum sequenceCommandType_
|
||||
{
|
||||
SEQUENCE_TYPE_COMMAND,
|
||||
SEQUENCE_TYPE_MODIFIER,
|
||||
};
|
||||
typedef enum sequenceCommandType_ sequenceCommandType_e;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandMapping_s
|
||||
//
|
||||
// A mapping of a command enumerated-value to its name.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sequenceCommandMapping_ sequenceCommandMapping_s;
|
||||
struct sequenceCommandMapping_
|
||||
{
|
||||
sequenceCommandEnum_e commandEnum;
|
||||
const char* commandName;
|
||||
sequenceCommandType_e commandType;
|
||||
};
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandLine_s
|
||||
//
|
||||
// Structure representing a single command (usually 1 line) from a
|
||||
// .SEQ file entry.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sequenceCommandLine_ sequenceCommandLine_s;
|
||||
struct sequenceCommandLine_
|
||||
{
|
||||
int commandType; // Specifies the type of command
|
||||
client_textmessage_t clientMessage; // Text HUD message struct
|
||||
char* speakerName; // Targetname of speaking entity
|
||||
char* listenerName; // Targetname of entity being spoken to
|
||||
char* soundFileName; // Name of sound file to play
|
||||
char* sentenceName; // Name of sentences.txt to play
|
||||
char* fireTargetNames; // List of targetnames to fire
|
||||
char* killTargetNames; // List of targetnames to remove
|
||||
float delay; // Seconds 'till next command
|
||||
int repeatCount; // If nonzero, reset execution pointer to top of block (N times, -1 = infinite)
|
||||
int textChannel; // Display channel on which text message is sent
|
||||
int modifierBitField; // Bit field to specify what clientmessage fields are valid
|
||||
sequenceCommandLine_s* nextCommandLine; // Next command (linked list)
|
||||
};
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceEntry_s
|
||||
//
|
||||
// Structure representing a single command (usually 1 line) from a
|
||||
// .SEQ file entry.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sequenceEntry_ sequenceEntry_s;
|
||||
struct sequenceEntry_
|
||||
{
|
||||
char* fileName; // Name of sequence file without .SEQ extension
|
||||
char* entryName; // Name of entry label in file
|
||||
sequenceCommandLine_s* firstCommand; // Linked list of commands in entry
|
||||
sequenceEntry_s* nextEntry; // Next loaded entry
|
||||
qboolean isGlobal; // Is entry retained over level transitions?
|
||||
};
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sentenceEntry_s
|
||||
// Structure representing a single sentence of a group from a .SEQ
|
||||
// file entry. Sentences are identical to entries in sentences.txt, but
|
||||
// can be unique per level and are loaded/unloaded with the level.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sentenceEntry_ sentenceEntry_s;
|
||||
struct sentenceEntry_
|
||||
{
|
||||
char* data; // sentence data (ie "We have hostiles" )
|
||||
sentenceEntry_s* nextEntry; // Next loaded entry
|
||||
qboolean isGlobal; // Is entry retained over level transitions?
|
||||
unsigned int index; // this entry's position in the file.
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// sentenceGroupEntry_s
|
||||
// Structure representing a group of sentences found in a .SEQ file.
|
||||
// A sentence group is defined by all sentences with the same name, ignoring
|
||||
// the number at the end of the sentence name. Groups enable a sentence
|
||||
// to be picked at random across a group.
|
||||
//--------------------------------------------------------------------------
|
||||
typedef struct sentenceGroupEntry_ sentenceGroupEntry_s;
|
||||
struct sentenceGroupEntry_
|
||||
{
|
||||
char* groupName; // name of the group (ie CT_ALERT )
|
||||
unsigned int numSentences; // number of sentences in group
|
||||
sentenceEntry_s* firstSentence; // head of linked list of sentences in group
|
||||
sentenceGroupEntry_s* nextEntry; // next loaded group
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function declarations
|
||||
//---------------------------------------------------------------------------
|
||||
sequenceEntry_s* SequenceGet( const char* fileName, const char* entryName );
|
||||
void Sequence_ParseFile( const char* fileName, qboolean isGlobal );
|
||||
void Sequence_OnLevelLoad( const char* mapName );
|
||||
sentenceEntry_s* SequencePickSentence( const char *groupName, int pickMethod, int *picked );
|
||||
|
||||
#endif // _INCLUDE_SEQUENCE_H_
|
703
regamedll/extra/cssdk/common/SteamCommon.h
Normal file
703
regamedll/extra/cssdk/common/SteamCommon.h
Normal file
@ -0,0 +1,703 @@
|
||||
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
/*
|
||||
** The copyright to the contents herein is the property of Valve Corporation.
|
||||
** The contents may be used and/or copied only with the written permission of
|
||||
** Valve, or in accordance with the terms and conditions stipulated in
|
||||
** the agreement/contract under which the contents have been supplied.
|
||||
**
|
||||
*******************************************************************************
|
||||
**
|
||||
** Contents:
|
||||
**
|
||||
** Common types used in the Steam DLL interface.
|
||||
**
|
||||
** This file is distributed to Steam application developers.
|
||||
**
|
||||
**
|
||||
**
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H
|
||||
#define INCLUDED_STEAM_COMMON_STEAMCOMMON_H
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER > 1000)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/* Applications should not define STEAM_EXPORTS. */
|
||||
|
||||
#if defined ( _WIN32 )
|
||||
|
||||
#ifdef STEAM_EXPORTS
|
||||
#define STEAM_API __declspec(dllexport)
|
||||
#else
|
||||
#define STEAM_API __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
#define STEAM_CALL __cdecl
|
||||
|
||||
#else
|
||||
|
||||
#define STEAM_API /* */
|
||||
#define STEAM_CALL /* */
|
||||
|
||||
#endif
|
||||
|
||||
typedef void (STEAM_CALL *KeyValueIteratorCallback_t )(const char *Key, const char *Val, void *pvParam);
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Exported macros and constants
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
/* DEPRECATED -- these are ignored now, all API access is granted on SteamStartup */
|
||||
#define STEAM_USING_FILESYSTEM (0x00000001)
|
||||
#define STEAM_USING_LOGGING (0x00000002)
|
||||
#define STEAM_USING_USERID (0x00000004)
|
||||
#define STEAM_USING_ACCOUNT (0x00000008)
|
||||
#define STEAM_USING_ALL (0x0000000f)
|
||||
/* END DEPRECATED */
|
||||
|
||||
#define STEAM_MAX_PATH (255)
|
||||
#define STEAM_QUESTION_MAXLEN (255)
|
||||
#define STEAM_SALT_SIZE (8)
|
||||
#define STEAM_PROGRESS_PERCENT_SCALE (0x00001000)
|
||||
|
||||
/* These are maximum significant string lengths, excluding nul-terminator. */
|
||||
#define STEAM_CARD_NUMBER_SIZE (17)
|
||||
#define STEAM_CARD_HOLDERNAME_SIZE (100)
|
||||
#define STEAM_CARD_EXPYEAR_SIZE (4)
|
||||
#define STEAM_CARD_EXPMONTH_SIZE (2)
|
||||
#define STEAM_CARD_CVV2_SIZE (5)
|
||||
#define STEAM_BILLING_ADDRESS1_SIZE (128)
|
||||
#define STEAM_BILLING_ADDRESS2_SIZE (128)
|
||||
#define STEAM_BILLING_CITY_SIZE (50)
|
||||
#define STEAM_BILLING_ZIP_SIZE (16)
|
||||
#define STEAM_BILLING_STATE_SIZE (32)
|
||||
#define STEAM_BILLING_COUNTRY_SIZE (32)
|
||||
#define STEAM_BILLING_PHONE_SIZE (20)
|
||||
#define STEAM_BILLING_EMAIL_ADDRESS_SIZE (100)
|
||||
#define STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE (20)
|
||||
#define STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE (200)
|
||||
#define STEAM_EXTERNAL_ACCOUNTNAME_SIZE (100)
|
||||
#define STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE (80)
|
||||
#define STEAM_BILLING_CONFIRMATION_CODE_SIZE (22)
|
||||
#define STEAM_BILLING_CARD_APPROVAL_CODE_SIZE (100)
|
||||
#define STEAM_BILLING_TRANS_DATE_SIZE (9) // mm/dd/yy
|
||||
#define STEAM_BILLING_TRANS_TIME_SIZE (9) // hh:mm:ss
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Scalar type and enumerated type definitions.
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
typedef unsigned int SteamHandle_t;
|
||||
|
||||
typedef void * SteamUserIDTicketValidationHandle_t;
|
||||
|
||||
typedef unsigned int SteamCallHandle_t;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
typedef unsigned __int64 SteamUnsigned64_t;
|
||||
#else
|
||||
typedef unsigned long long SteamUnsigned64_t;
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamSeekMethodSet = 0,
|
||||
eSteamSeekMethodCur = 1,
|
||||
eSteamSeekMethodEnd = 2
|
||||
} ESteamSeekMethod;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamBufferMethodFBF = 0,
|
||||
eSteamBufferMethodNBF = 1
|
||||
} ESteamBufferMethod;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamErrorNone = 0,
|
||||
eSteamErrorUnknown = 1,
|
||||
eSteamErrorLibraryNotInitialized = 2,
|
||||
eSteamErrorLibraryAlreadyInitialized = 3,
|
||||
eSteamErrorConfig = 4,
|
||||
eSteamErrorContentServerConnect = 5,
|
||||
eSteamErrorBadHandle = 6,
|
||||
eSteamErrorHandlesExhausted = 7,
|
||||
eSteamErrorBadArg = 8,
|
||||
eSteamErrorNotFound = 9,
|
||||
eSteamErrorRead = 10,
|
||||
eSteamErrorEOF = 11,
|
||||
eSteamErrorSeek = 12,
|
||||
eSteamErrorCannotWriteNonUserConfigFile = 13,
|
||||
eSteamErrorCacheOpen = 14,
|
||||
eSteamErrorCacheRead = 15,
|
||||
eSteamErrorCacheCorrupted = 16,
|
||||
eSteamErrorCacheWrite = 17,
|
||||
eSteamErrorCacheSession = 18,
|
||||
eSteamErrorCacheInternal = 19,
|
||||
eSteamErrorCacheBadApp = 20,
|
||||
eSteamErrorCacheVersion = 21,
|
||||
eSteamErrorCacheBadFingerPrint = 22,
|
||||
|
||||
eSteamErrorNotFinishedProcessing = 23,
|
||||
eSteamErrorNothingToDo = 24,
|
||||
eSteamErrorCorruptEncryptedUserIDTicket = 25,
|
||||
eSteamErrorSocketLibraryNotInitialized = 26,
|
||||
eSteamErrorFailedToConnectToUserIDTicketValidationServer = 27,
|
||||
eSteamErrorBadProtocolVersion = 28,
|
||||
eSteamErrorReplayedUserIDTicketFromClient = 29,
|
||||
eSteamErrorReceiveResultBufferTooSmall = 30,
|
||||
eSteamErrorSendFailed = 31,
|
||||
eSteamErrorReceiveFailed = 32,
|
||||
eSteamErrorReplayedReplyFromUserIDTicketValidationServer = 33,
|
||||
eSteamErrorBadSignatureFromUserIDTicketValidationServer = 34,
|
||||
eSteamErrorValidationStalledSoAborted = 35,
|
||||
eSteamErrorInvalidUserIDTicket = 36,
|
||||
eSteamErrorClientLoginRateTooHigh = 37,
|
||||
eSteamErrorClientWasNeverValidated = 38,
|
||||
eSteamErrorInternalSendBufferTooSmall = 39,
|
||||
eSteamErrorInternalReceiveBufferTooSmall = 40,
|
||||
eSteamErrorUserTicketExpired = 41,
|
||||
eSteamErrorCDKeyAlreadyInUseOnAnotherClient = 42,
|
||||
|
||||
eSteamErrorNotLoggedIn = 101,
|
||||
eSteamErrorAlreadyExists = 102,
|
||||
eSteamErrorAlreadySubscribed = 103,
|
||||
eSteamErrorNotSubscribed = 104,
|
||||
eSteamErrorAccessDenied = 105,
|
||||
eSteamErrorFailedToCreateCacheFile = 106,
|
||||
eSteamErrorCallStalledSoAborted = 107,
|
||||
eSteamErrorEngineNotRunning = 108,
|
||||
eSteamErrorEngineConnectionLost = 109,
|
||||
eSteamErrorLoginFailed = 110,
|
||||
eSteamErrorAccountPending = 111,
|
||||
eSteamErrorCacheWasMissingRetry = 112,
|
||||
eSteamErrorLocalTimeIncorrect = 113,
|
||||
eSteamErrorCacheNeedsDecryption = 114,
|
||||
eSteamErrorAccountDisabled = 115,
|
||||
eSteamErrorCacheNeedsRepair = 116,
|
||||
eSteamErrorRebootRequired = 117,
|
||||
|
||||
eSteamErrorNetwork = 200,
|
||||
eSteamErrorOffline = 201
|
||||
|
||||
|
||||
} ESteamError;
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eNoDetailedErrorAvailable,
|
||||
eStandardCerrno,
|
||||
eWin32LastError,
|
||||
eWinSockLastError,
|
||||
eDetailedPlatformErrorCount
|
||||
} EDetailedPlatformErrorType;
|
||||
|
||||
typedef enum /* Filter elements returned by SteamFind{First,Next} */
|
||||
{
|
||||
eSteamFindLocalOnly, /* limit search to local filesystem */
|
||||
eSteamFindRemoteOnly, /* limit search to remote repository */
|
||||
eSteamFindAll /* do not limit search (duplicates allowed) */
|
||||
} ESteamFindFilter;
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Exported structure and complex type definitions.
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamError eSteamError;
|
||||
EDetailedPlatformErrorType eDetailedErrorType;
|
||||
int nDetailedErrorCode;
|
||||
char szDesc[STEAM_MAX_PATH];
|
||||
} TSteamError;
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int bIsDir; /* If non-zero, element is a directory; if zero, element is a file */
|
||||
unsigned int uSizeOrCount; /* If element is a file, this contains size of file in bytes */
|
||||
int bIsLocal; /* If non-zero, reported item is a standalone element on local filesystem */
|
||||
char cszName[STEAM_MAX_PATH]; /* Base element name (no path) */
|
||||
long lLastAccessTime; /* Seconds since 1/1/1970 (like time_t) when element was last accessed */
|
||||
long lLastModificationTime; /* Seconds since 1/1/1970 (like time_t) when element was last modified */
|
||||
long lCreationTime; /* Seconds since 1/1/1970 (like time_t) when element was created */
|
||||
} TSteamElemInfo;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int uNumSubscriptions;
|
||||
unsigned int uMaxNameChars;
|
||||
unsigned int uMaxApps;
|
||||
|
||||
} TSteamSubscriptionStats;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int uNumApps;
|
||||
unsigned int uMaxNameChars;
|
||||
unsigned int uMaxInstallDirNameChars;
|
||||
unsigned int uMaxVersionLabelChars;
|
||||
unsigned int uMaxLaunchOptions;
|
||||
unsigned int uMaxLaunchOptionDescChars;
|
||||
unsigned int uMaxLaunchOptionCmdLineChars;
|
||||
unsigned int uMaxNumIcons;
|
||||
unsigned int uMaxIconSize;
|
||||
unsigned int uMaxDependencies;
|
||||
|
||||
} TSteamAppStats;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szLabel;
|
||||
unsigned int uMaxLabelChars;
|
||||
unsigned int uVersionId;
|
||||
int bIsNotAvailable;
|
||||
} TSteamAppVersion;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szDesc;
|
||||
unsigned int uMaxDescChars;
|
||||
char *szCmdLine;
|
||||
unsigned int uMaxCmdLineChars;
|
||||
unsigned int uIndex;
|
||||
unsigned int uIconIndex;
|
||||
int bNoDesktopShortcut;
|
||||
int bNoStartMenuShortcut;
|
||||
int bIsLongRunningUnattended;
|
||||
|
||||
} TSteamAppLaunchOption;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szName;
|
||||
unsigned int uMaxNameChars;
|
||||
char *szLatestVersionLabel;
|
||||
unsigned int uMaxLatestVersionLabelChars;
|
||||
char *szCurrentVersionLabel;
|
||||
unsigned int uMaxCurrentVersionLabelChars;
|
||||
char *szInstallDirName;
|
||||
unsigned int uMaxInstallDirNameChars;
|
||||
unsigned int uId;
|
||||
unsigned int uLatestVersionId;
|
||||
unsigned int uCurrentVersionId;
|
||||
unsigned int uMinCacheFileSizeMB;
|
||||
unsigned int uMaxCacheFileSizeMB;
|
||||
unsigned int uNumLaunchOptions;
|
||||
unsigned int uNumIcons;
|
||||
unsigned int uNumVersions;
|
||||
unsigned int uNumDependencies;
|
||||
|
||||
} TSteamApp;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eNoCost = 0,
|
||||
eBillOnceOnly = 1,
|
||||
eBillMonthly = 2,
|
||||
eProofOfPrepurchaseOnly = 3,
|
||||
eGuestPass = 4,
|
||||
eHardwarePromo = 5,
|
||||
eNumBillingTypes,
|
||||
} EBillingType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szName;
|
||||
unsigned int uMaxNameChars;
|
||||
unsigned int *puAppIds;
|
||||
unsigned int uMaxAppIds;
|
||||
unsigned int uId;
|
||||
unsigned int uNumApps;
|
||||
EBillingType eBillingType;
|
||||
unsigned int uCostInCents;
|
||||
unsigned int uNumDiscounts;
|
||||
int bIsPreorder;
|
||||
int bRequiresShippingAddress;
|
||||
unsigned int uDomesticShippingCostInCents;
|
||||
unsigned int uInternationalShippingCostInCents;
|
||||
bool bIsCyberCafeSubscription;
|
||||
unsigned int uGameCode;
|
||||
char szGameCodeDesc[STEAM_MAX_PATH];
|
||||
bool bIsDisabled;
|
||||
bool bRequiresCD;
|
||||
unsigned int uTerritoryCode;
|
||||
bool bIsSteam3Subscription;
|
||||
|
||||
} TSteamSubscription;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szName[STEAM_MAX_PATH];
|
||||
unsigned int uDiscountInCents;
|
||||
unsigned int uNumQualifiers;
|
||||
|
||||
} TSteamSubscriptionDiscount;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szName[STEAM_MAX_PATH];
|
||||
unsigned int uRequiredSubscription;
|
||||
int bIsDisqualifier;
|
||||
|
||||
} TSteamDiscountQualifier;
|
||||
|
||||
typedef struct TSteamProgress
|
||||
{
|
||||
int bValid; /* non-zero if call provides progress info */
|
||||
unsigned int uPercentDone; /* 0 to 100 * STEAM_PROGRESS_PERCENT_SCALE if bValid */
|
||||
char szProgress[STEAM_MAX_PATH]; /* additional progress info */
|
||||
} TSteamProgress;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamNotifyTicketsWillExpire,
|
||||
eSteamNotifyAccountInfoChanged,
|
||||
eSteamNotifyContentDescriptionChanged,
|
||||
eSteamNotifyPleaseShutdown,
|
||||
eSteamNotifyNewContentServer,
|
||||
eSteamNotifySubscriptionStatusChanged,
|
||||
eSteamNotifyContentServerConnectionLost,
|
||||
eSteamNotifyCacheLoadingCompleted,
|
||||
eSteamNotifyCacheNeedsDecryption,
|
||||
eSteamNotifyCacheNeedsRepair
|
||||
} ESteamNotificationCallbackEvent;
|
||||
|
||||
|
||||
typedef void(*SteamNotificationCallback_t)(ESteamNotificationCallbackEvent eEvent, unsigned int nData);
|
||||
|
||||
|
||||
typedef char SteamPersonalQuestion_t[ STEAM_QUESTION_MAXLEN + 1 ];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char uchSalt[STEAM_SALT_SIZE];
|
||||
} SteamSalt_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eVisa = 1,
|
||||
eMaster = 2,
|
||||
eAmericanExpress = 3,
|
||||
eDiscover = 4,
|
||||
eDinnersClub = 5,
|
||||
eJCB = 6
|
||||
} ESteamPaymentCardType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamPaymentCardType eCardType;
|
||||
char szCardNumber[ STEAM_CARD_NUMBER_SIZE +1 ];
|
||||
char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1];
|
||||
char szCardExpYear[ STEAM_CARD_EXPYEAR_SIZE + 1 ];
|
||||
char szCardExpMonth[ STEAM_CARD_EXPMONTH_SIZE+ 1 ];
|
||||
char szCardCVV2[ STEAM_CARD_CVV2_SIZE + 1 ];
|
||||
char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ];
|
||||
char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ];
|
||||
char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ];
|
||||
char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ];
|
||||
char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ];
|
||||
char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ];
|
||||
char szBillingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ];
|
||||
char szBillingEmailAddress[ STEAM_BILLING_EMAIL_ADDRESS_SIZE + 1 ];
|
||||
unsigned int uExpectedCostInCents;
|
||||
unsigned int uExpectedTaxInCents;
|
||||
/* If the TSteamSubscription says that shipping info is required, */
|
||||
/* then the following fields must be filled out. */
|
||||
/* If szShippingName is empty, then assumes so are the rest. */
|
||||
char szShippingName[ STEAM_CARD_HOLDERNAME_SIZE + 1];
|
||||
char szShippingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ];
|
||||
char szShippingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ];
|
||||
char szShippingCity[ STEAM_BILLING_CITY_SIZE + 1 ];
|
||||
char szShippingZip[ STEAM_BILLING_ZIP_SIZE + 1 ];
|
||||
char szShippingState[ STEAM_BILLING_STATE_SIZE + 1 ];
|
||||
char szShippingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ];
|
||||
char szShippingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ];
|
||||
unsigned int uExpectedShippingCostInCents;
|
||||
|
||||
} TSteamPaymentCardInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ];
|
||||
|
||||
/* A ProofOfPurchase token is not necessarily a nul-terminated string; it may be binary data
|
||||
(perhaps encrypted). Hence we need a length and an array of bytes. */
|
||||
unsigned int uLengthOfBinaryProofOfPurchaseToken;
|
||||
char cBinaryProofOfPurchaseToken[ STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE + 1 ];
|
||||
} TSteamPrepurchaseInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szAccountName[ STEAM_EXTERNAL_ACCOUNTNAME_SIZE + 1 ];
|
||||
char szPassword[ STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE + 1 ];
|
||||
} TSteamExternalBillingInfo;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ePaymentCardInfo = 1,
|
||||
ePrepurchasedInfo = 2,
|
||||
eAccountBillingInfo = 3,
|
||||
eExternalBillingInfo = 4, /* indirect billing via ISP etc (not supported yet) */
|
||||
ePaymentCardReceipt = 5,
|
||||
ePrepurchaseReceipt = 6,
|
||||
eEmptyReceipt = 7
|
||||
} ESteamSubscriptionBillingInfoType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamSubscriptionBillingInfoType eBillingInfoType;
|
||||
union {
|
||||
TSteamPaymentCardInfo PaymentCardInfo;
|
||||
TSteamPrepurchaseInfo PrepurchaseInfo;
|
||||
TSteamExternalBillingInfo ExternalBillingInfo;
|
||||
char bUseAccountBillingInfo;
|
||||
};
|
||||
|
||||
} TSteamSubscriptionBillingInfo;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
/* Subscribed */
|
||||
eSteamSubscriptionOK = 0, /* Subscribed */
|
||||
eSteamSubscriptionPending = 1, /* Awaiting transaction completion */
|
||||
eSteamSubscriptionPreorder = 2, /* Is currently a pre-order */
|
||||
eSteamSubscriptionPrepurchaseTransferred = 3, /* hop to this account */
|
||||
/* Unusbscribed */
|
||||
eSteamSubscriptionPrepurchaseInvalid = 4, /* Invalid cd-key */
|
||||
eSteamSubscriptionPrepurchaseRejected = 5, /* hopped out / banned / etc */
|
||||
eSteamSubscriptionPrepurchaseRevoked = 6, /* hop away from this account */
|
||||
eSteamSubscriptionPaymentCardDeclined = 7, /* CC txn declined */
|
||||
eSteamSubscriptionCancelledByUser = 8, /* Cancelled by client */
|
||||
eSteamSubscriptionCancelledByVendor = 9, /* Cancelled by us */
|
||||
eSteamSubscriptionPaymentCardUseLimit = 10, /* Card used too many times, potential fraud */
|
||||
eSteamSubscriptionPaymentCardAlert = 11, /* Got a "pick up card" or the like from bank */
|
||||
eSteamSubscriptionFailed = 12, /* Other Error in subscription data or transaction failed/lost */
|
||||
eSteamSubscriptionPaymentCardAVSFailure = 13, /* Card failed Address Verification check */
|
||||
eSteamSubscriptionPaymentCardInsufficientFunds = 14, /* Card failed due to insufficient funds */
|
||||
eSteamSubscriptionRestrictedCountry = 15 /* The subscription is not available in the user's country */
|
||||
|
||||
} ESteamSubscriptionStatus;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamPaymentCardType eCardType;
|
||||
char szCardLastFourDigits[ 4 + 1 ];
|
||||
char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1];
|
||||
char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ];
|
||||
char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ];
|
||||
char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ];
|
||||
char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ];
|
||||
char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ];
|
||||
char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ];
|
||||
|
||||
// The following are only available after the subscription leaves "pending" status
|
||||
char szCardApprovalCode[ STEAM_BILLING_CARD_APPROVAL_CODE_SIZE + 1];
|
||||
char szTransDate[ STEAM_BILLING_TRANS_DATE_SIZE + 1]; /* mm/dd/yy */
|
||||
char szTransTime[ STEAM_BILLING_TRANS_TIME_SIZE + 1]; /* hh:mm:ss */
|
||||
unsigned int uPriceWithoutTax;
|
||||
unsigned int uTaxAmount;
|
||||
unsigned int uShippingCost;
|
||||
|
||||
} TSteamPaymentCardReceiptInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ];
|
||||
} TSteamPrepurchaseReceiptInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamSubscriptionStatus eStatus;
|
||||
ESteamSubscriptionStatus ePreviousStatus;
|
||||
ESteamSubscriptionBillingInfoType eReceiptInfoType;
|
||||
char szConfirmationCode[ STEAM_BILLING_CONFIRMATION_CODE_SIZE + 1];
|
||||
union {
|
||||
TSteamPaymentCardReceiptInfo PaymentCardReceiptInfo;
|
||||
TSteamPrepurchaseReceiptInfo PrepurchaseReceiptInfo;
|
||||
};
|
||||
|
||||
} TSteamSubscriptionReceipt;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ePhysicalBytesReceivedThisSession = 1,
|
||||
eAppReadyToLaunchStatus = 2,
|
||||
eAppPreloadStatus = 3,
|
||||
eAppEntireDepot = 4,
|
||||
eCacheBytesPresent = 5
|
||||
} ESteamAppUpdateStatsQueryType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SteamUnsigned64_t uBytesTotal;
|
||||
SteamUnsigned64_t uBytesPresent;
|
||||
} TSteamUpdateStats;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamUserAdministrator = 0x00000001, /* May subscribe, unsubscribe, etc */
|
||||
eSteamUserDeveloper = 0x00000002, /* Steam or App developer */
|
||||
eSteamUserCyberCafe = 0x00000004 /* CyberCafe, school, etc -- UI should ask for password */
|
||||
/* before allowing logout, unsubscribe, etc */
|
||||
} ESteamUserTypeFlags;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamAccountStatusDefault = 0x00000000,
|
||||
eSteamAccountStatusEmailVerified = 0x00000001,
|
||||
/* Note: Mask value 0x2 is reserved for future use. (Some, but not all, public accounts already have this set.) */
|
||||
eSteamAccountDisabled = 0x00000004
|
||||
} ESteamAccountStatusBitFields ;
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamBootstrapperError = -1,
|
||||
eSteamBootstrapperDontCheckForUpdate = 0,
|
||||
eSteamBootstrapperCheckForUpdateAndRerun = 7
|
||||
|
||||
} ESteamBootStrapperClientAppResult;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamOnline = 0,
|
||||
eSteamOffline = 1,
|
||||
eSteamNoAuthMode = 2,
|
||||
eSteamBillingOffline = 3
|
||||
} eSteamOfflineStatus;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int eOfflineNow;
|
||||
int eOfflineNextSession;
|
||||
} TSteamOfflineStatus;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int uAppId;
|
||||
int bIsSystemDefined;
|
||||
char szMountPath[STEAM_MAX_PATH];
|
||||
} TSteamAppDependencyInfo;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamOpenFileRegular = 0x0,
|
||||
eSteamOpenFileIgnoreLocal = 0x1,
|
||||
eSteamOpenFileChecksumReads = 0x2
|
||||
} ESteamOpenFileFlags;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamValveCDKeyValidationServer = 0,
|
||||
eSteamHalfLifeMasterServer = 1,
|
||||
eSteamFriendsServer = 2,
|
||||
eSteamCSERServer = 3,
|
||||
eSteamHalfLife2MasterServer = 4,
|
||||
eSteamRDKFMasterServer = 5,
|
||||
eMaxServerTypes = 6
|
||||
} ESteamServerType;
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** More exported constants
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
const SteamHandle_t STEAM_INVALID_HANDLE = 0;
|
||||
const SteamCallHandle_t STEAM_INVALID_CALL_HANDLE = 0;
|
||||
const SteamUserIDTicketValidationHandle_t STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE = 0;
|
||||
const unsigned int STEAM_USE_LATEST_VERSION = 0xFFFFFFFF;
|
||||
|
||||
#else
|
||||
|
||||
#define STEAM_INVALID_HANDLE ((SteamHandle_t)(0))
|
||||
#define STEAM_INVALID_CALL_HANDLE ((SteamCallHandle_t)(0))
|
||||
#define STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE ((SteamUserIDTicketValidationHandle_t)(0))
|
||||
#define STEAM_USE_LATEST_VERSION (0xFFFFFFFFu);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
** Each Steam instance (licensed Steam Service Provider) has a unique SteamInstanceID_t.
|
||||
**
|
||||
** Each Steam instance as its own DB of users.
|
||||
** Each user in the DB has a unique SteamLocalUserID_t (a serial number, with possible
|
||||
** rare gaps in the sequence).
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
typedef unsigned short SteamInstanceID_t; // MUST be 16 bits
|
||||
|
||||
|
||||
#if defined ( _WIN32 )
|
||||
typedef unsigned __int64 SteamLocalUserID_t; // MUST be 64 bits
|
||||
#else
|
||||
typedef unsigned long long SteamLocalUserID_t; // MUST be 64 bits
|
||||
#endif
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Applications need to be able to authenticate Steam users from ANY instance.
|
||||
** So a SteamIDTicket contains SteamGlobalUserID, which is a unique combination of
|
||||
** instance and user id.
|
||||
**
|
||||
** SteamLocalUserID is an unsigned 64-bit integer.
|
||||
** For platforms without 64-bit int support, we provide access via a union that splits it into
|
||||
** high and low unsigned 32-bit ints. Such platforms will only need to compare LocalUserIDs
|
||||
** for equivalence anyway - not perform arithmetic with them.
|
||||
**
|
||||
********************************************************************************/
|
||||
typedef struct
|
||||
{
|
||||
unsigned int Low32bits;
|
||||
unsigned int High32bits;
|
||||
} TSteamSplitLocalUserID;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SteamInstanceID_t m_SteamInstanceID;
|
||||
|
||||
union
|
||||
{
|
||||
SteamLocalUserID_t As64bits;
|
||||
TSteamSplitLocalUserID Split;
|
||||
} m_SteamLocalUserID;
|
||||
|
||||
} TSteamGlobalUserID;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
62
regamedll/extra/cssdk/common/beamdef.h
Normal file
62
regamedll/extra/cssdk/common/beamdef.h
Normal file
@ -0,0 +1,62 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( BEAMDEFH )
|
||||
#define BEAMDEFH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define FBEAM_STARTENTITY 0x00000001
|
||||
#define FBEAM_ENDENTITY 0x00000002
|
||||
#define FBEAM_FADEIN 0x00000004
|
||||
#define FBEAM_FADEOUT 0x00000008
|
||||
#define FBEAM_SINENOISE 0x00000010
|
||||
#define FBEAM_SOLID 0x00000020
|
||||
#define FBEAM_SHADEIN 0x00000040
|
||||
#define FBEAM_SHADEOUT 0x00000080
|
||||
#define FBEAM_STARTVISIBLE 0x10000000 // Has this client actually seen this beam's start entity yet?
|
||||
#define FBEAM_ENDVISIBLE 0x20000000 // Has this client actually seen this beam's end entity yet?
|
||||
#define FBEAM_ISACTIVE 0x40000000
|
||||
#define FBEAM_FOREVER 0x80000000
|
||||
|
||||
typedef struct beam_s BEAM;
|
||||
struct beam_s
|
||||
{
|
||||
BEAM *next;
|
||||
int type;
|
||||
int flags;
|
||||
vec3_t source;
|
||||
vec3_t target;
|
||||
vec3_t delta;
|
||||
float t; // 0 .. 1 over lifetime of beam
|
||||
float freq;
|
||||
float die;
|
||||
float width;
|
||||
float amplitude;
|
||||
float r, g, b;
|
||||
float brightness;
|
||||
float speed;
|
||||
float frameRate;
|
||||
float frame;
|
||||
int segments;
|
||||
int startEntity;
|
||||
int endEntity;
|
||||
int modelIndex;
|
||||
int frameCount;
|
||||
struct model_s *pFollowModel;
|
||||
struct particle_s *particles;
|
||||
};
|
||||
|
||||
#endif
|
115
regamedll/extra/cssdk/common/cl_entity.h
Normal file
115
regamedll/extra/cssdk/common/cl_entity.h
Normal file
@ -0,0 +1,115 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
// cl_entity.h
|
||||
#if !defined( CL_ENTITYH )
|
||||
#define CL_ENTITYH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct efrag_s
|
||||
{
|
||||
struct mleaf_s *leaf;
|
||||
struct efrag_s *leafnext;
|
||||
struct cl_entity_s *entity;
|
||||
struct efrag_s *entnext;
|
||||
} efrag_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
byte mouthopen; // 0 = mouth closed, 255 = mouth agape
|
||||
byte sndcount; // counter for running average
|
||||
int sndavg; // running average
|
||||
} mouth_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float prevanimtime;
|
||||
float sequencetime;
|
||||
byte prevseqblending[2];
|
||||
vec3_t prevorigin;
|
||||
vec3_t prevangles;
|
||||
|
||||
int prevsequence;
|
||||
float prevframe;
|
||||
|
||||
byte prevcontroller[4];
|
||||
byte prevblending[2];
|
||||
} latchedvars_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// Time stamp for this movement
|
||||
float animtime;
|
||||
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
} position_history_t;
|
||||
|
||||
typedef struct cl_entity_s cl_entity_t;
|
||||
|
||||
#define HISTORY_MAX 64 // Must be power of 2
|
||||
#define HISTORY_MASK ( HISTORY_MAX - 1 )
|
||||
|
||||
|
||||
#if !defined( ENTITY_STATEH )
|
||||
#include "entity_state.h"
|
||||
#endif
|
||||
|
||||
#if !defined( PROGS_H )
|
||||
#include "progs.h"
|
||||
#endif
|
||||
|
||||
struct cl_entity_s
|
||||
{
|
||||
int index; // Index into cl_entities ( should match actual slot, but not necessarily )
|
||||
|
||||
qboolean player; // True if this entity is a "player"
|
||||
|
||||
entity_state_t baseline; // The original state from which to delta during an uncompressed message
|
||||
entity_state_t prevstate; // The state information from the penultimate message received from the server
|
||||
entity_state_t curstate; // The state information from the last message received from server
|
||||
|
||||
int current_position; // Last received history update index
|
||||
position_history_t ph[ HISTORY_MAX ]; // History of position and angle updates for this player
|
||||
|
||||
mouth_t mouth; // For synchronizing mouth movements.
|
||||
|
||||
latchedvars_t latched; // Variables used by studio model rendering routines
|
||||
|
||||
// Information based on interplocation, extrapolation, prediction, or just copied from last msg received.
|
||||
//
|
||||
float lastmove;
|
||||
|
||||
// Actual render position and angles
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
|
||||
// Attachment points
|
||||
vec3_t attachment[4];
|
||||
|
||||
// Other entity local information
|
||||
int trivial_accept;
|
||||
|
||||
struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model
|
||||
struct efrag_s *efrag; // linked list of efrags
|
||||
struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split
|
||||
|
||||
float syncbase; // for client-side animations -- used by obsolete alias animation system, remove?
|
||||
int visframe; // last frame this entity was found in an active leaf
|
||||
colorVec cvFloorColor;
|
||||
};
|
||||
|
||||
#endif // !CL_ENTITYH
|
340
regamedll/extra/cssdk/common/com_model.h
Normal file
340
regamedll/extra/cssdk/common/com_model.h
Normal file
@ -0,0 +1,340 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
// com_model.h
|
||||
#pragma once
|
||||
|
||||
#define STUDIO_RENDER 1
|
||||
#define STUDIO_EVENTS 2
|
||||
|
||||
//#define MAX_MODEL_NAME 64
|
||||
//#define MAX_MAP_HULLS 4
|
||||
//#define MIPLEVELS 4
|
||||
//#define NUM_AMBIENTS 4 // automatic ambient sounds
|
||||
//#define MAXLIGHTMAPS 4
|
||||
#define PLANE_ANYZ 5
|
||||
|
||||
#define ALIAS_Z_CLIP_PLANE 5
|
||||
|
||||
// flags in finalvert_t.flags
|
||||
#define ALIAS_LEFT_CLIP 0x0001
|
||||
#define ALIAS_TOP_CLIP 0x0002
|
||||
#define ALIAS_RIGHT_CLIP 0x0004
|
||||
#define ALIAS_BOTTOM_CLIP 0x0008
|
||||
#define ALIAS_Z_CLIP 0x0010
|
||||
#define ALIAS_ONSEAM 0x0020
|
||||
#define ALIAS_XY_CLIP_MASK 0x000F
|
||||
|
||||
#define ZISCALE ((float)0x8000)
|
||||
|
||||
#define CACHE_SIZE 32 // used to align key data structures
|
||||
|
||||
//typedef enum
|
||||
//{
|
||||
// mod_brush,
|
||||
// mod_sprite,
|
||||
// mod_alias,
|
||||
// mod_studio
|
||||
//} modtype_t;
|
||||
|
||||
// must match definition in modelgen.h
|
||||
//#ifndef SYNCTYPE_T
|
||||
//#define SYNCTYPE_T
|
||||
//
|
||||
//typedef enum
|
||||
//{
|
||||
// ST_SYNC=0,
|
||||
// ST_RAND
|
||||
//} synctype_t;
|
||||
//
|
||||
//#endif
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// float mins[3], maxs[3];
|
||||
// float origin[3];
|
||||
// int headnode[MAX_MAP_HULLS];
|
||||
// int visleafs; // not including the solid leaf 0
|
||||
// int firstface, numfaces;
|
||||
//} dmodel_t;
|
||||
|
||||
// plane_t structure
|
||||
//typedef struct mplane_s
|
||||
//{
|
||||
// vec3_t normal; // surface normal
|
||||
// float dist; // closest appoach to origin
|
||||
// byte type; // for texture axis selection and fast side tests
|
||||
// byte signbits; // signx + signy<<1 + signz<<1
|
||||
// byte pad[2];
|
||||
//} mplane_t;
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// vec3_t position;
|
||||
//} mvertex_t;
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// unsigned short v[2];
|
||||
// unsigned int cachededgeoffset;
|
||||
//} medge_t;
|
||||
|
||||
//typedef struct texture_s
|
||||
//{
|
||||
// char name[16];
|
||||
// unsigned width, height;
|
||||
// int anim_total; // total tenths in sequence ( 0 = no)
|
||||
// int anim_min, anim_max; // time for this frame min <=time< max
|
||||
// struct texture_s *anim_next; // in the animation sequence
|
||||
// struct texture_s *alternate_anims; // bmodels in frame 1 use these
|
||||
// unsigned offsets[MIPLEVELS]; // four mip maps stored
|
||||
// unsigned paloffset;
|
||||
//} texture_t;
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// float vecs[2][4]; // [s/t] unit vectors in world space.
|
||||
// // [i][3] is the s/t offset relative to the origin.
|
||||
// // s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
|
||||
// float mipadjust; // ?? mipmap limits for very small surfaces
|
||||
// texture_t *texture;
|
||||
// int flags; // sky or slime, no lightmap or 256 subdivision
|
||||
//} mtexinfo_t;
|
||||
|
||||
//typedef struct mnode_s
|
||||
//{
|
||||
// // common with leaf
|
||||
// int contents; // 0, to differentiate from leafs
|
||||
// int visframe; // node needs to be traversed if current
|
||||
//
|
||||
// short minmaxs[6]; // for bounding box culling
|
||||
//
|
||||
// struct mnode_s *parent;
|
||||
//
|
||||
// // node specific
|
||||
// mplane_t *plane;
|
||||
// struct mnode_s *children[2];
|
||||
//
|
||||
// unsigned short firstsurface;
|
||||
// unsigned short numsurfaces;
|
||||
//} mnode_t;
|
||||
|
||||
//typedef struct msurface_s msurface_t;
|
||||
//typedef struct decal_s decal_t;
|
||||
|
||||
// JAY: Compress this as much as possible
|
||||
//struct decal_s
|
||||
//{
|
||||
// decal_t *pnext; // linked list for each surface
|
||||
// msurface_t *psurface; // Surface id for persistence / unlinking
|
||||
// short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
|
||||
// short dy;
|
||||
// short texture; // Decal texture
|
||||
// byte scale; // Pixel scale
|
||||
// byte flags; // Decal flags
|
||||
//
|
||||
// short entityIndex; // Entity this is attached to
|
||||
//};
|
||||
|
||||
//typedef struct mleaf_s
|
||||
//{
|
||||
// // common with node
|
||||
// int contents; // wil be a negative contents number
|
||||
// int visframe; // node needs to be traversed if current
|
||||
//
|
||||
// short minmaxs[6]; // for bounding box culling
|
||||
//
|
||||
// struct mnode_s *parent;
|
||||
//
|
||||
// // leaf specific
|
||||
// byte *compressed_vis;
|
||||
// struct efrag_s *efrags;
|
||||
//
|
||||
// msurface_t **firstmarksurface;
|
||||
// int nummarksurfaces;
|
||||
// int key; // BSP sequence number for leaf's contents
|
||||
// byte ambient_sound_level[NUM_AMBIENTS];
|
||||
//} mleaf_t;
|
||||
|
||||
//struct msurface_s
|
||||
//{
|
||||
// int visframe; // should be drawn when node is crossed
|
||||
//
|
||||
// int dlightframe; // last frame the surface was checked by an animated light
|
||||
// int dlightbits; // dynamically generated. Indicates if the surface illumination
|
||||
// // is modified by an animated light.
|
||||
//
|
||||
// mplane_t *plane; // pointer to shared plane
|
||||
// int flags; // see SURF_ #defines
|
||||
//
|
||||
// int firstedge; // look up in model->surfedges[], negative numbers
|
||||
// int numedges; // are backwards edges
|
||||
//
|
||||
// // surface generation data
|
||||
// struct surfcache_s *cachespots[MIPLEVELS];
|
||||
//
|
||||
// short texturemins[2]; // smallest s/t position on the surface.
|
||||
// short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
|
||||
//
|
||||
// mtexinfo_t *texinfo;
|
||||
//
|
||||
// // lighting info
|
||||
// byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
|
||||
// // no one surface can be effected by more than 4
|
||||
// // animated lights.
|
||||
// color24 *samples;
|
||||
//
|
||||
// decal_t *pdecals;
|
||||
//};
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// int planenum;
|
||||
// short children[2]; // negative numbers are contents
|
||||
//} dclipnode_t;
|
||||
|
||||
//typedef struct hull_s
|
||||
//{
|
||||
// dclipnode_t *clipnodes;
|
||||
// mplane_t *planes;
|
||||
// int firstclipnode;
|
||||
// int lastclipnode;
|
||||
// vec3_t clip_mins;
|
||||
// vec3_t clip_maxs;
|
||||
//} hull_t;
|
||||
|
||||
typedef struct cache_user_s
|
||||
{
|
||||
void *data;
|
||||
} cache_user_t;
|
||||
|
||||
//typedef struct model_s
|
||||
//{
|
||||
// char name[ MAX_MODEL_NAME ];
|
||||
// qboolean needload; // bmodels and sprites don't cache normally
|
||||
//
|
||||
// modtype_t type;
|
||||
// int numframes;
|
||||
// synctype_t synctype;
|
||||
//
|
||||
// int flags;
|
||||
//
|
||||
// //
|
||||
// // volume occupied by the model
|
||||
// //
|
||||
// vec3_t mins, maxs;
|
||||
// float radius;
|
||||
//
|
||||
// //
|
||||
// // brush model
|
||||
// //
|
||||
// int firstmodelsurface, nummodelsurfaces;
|
||||
//
|
||||
// int numsubmodels;
|
||||
// dmodel_t *submodels;
|
||||
//
|
||||
// int numplanes;
|
||||
// mplane_t *planes;
|
||||
//
|
||||
// int numleafs; // number of visible leafs, not counting 0
|
||||
// struct mleaf_s *leafs;
|
||||
//
|
||||
// int numvertexes;
|
||||
// mvertex_t *vertexes;
|
||||
//
|
||||
// int numedges;
|
||||
// medge_t *edges;
|
||||
//
|
||||
// int numnodes;
|
||||
// mnode_t *nodes;
|
||||
//
|
||||
// int numtexinfo;
|
||||
// mtexinfo_t *texinfo;
|
||||
//
|
||||
// int numsurfaces;
|
||||
// msurface_t *surfaces;
|
||||
//
|
||||
// int numsurfedges;
|
||||
// int *surfedges;
|
||||
//
|
||||
// int numclipnodes;
|
||||
// dclipnode_t *clipnodes;
|
||||
//
|
||||
// int nummarksurfaces;
|
||||
// msurface_t **marksurfaces;
|
||||
//
|
||||
// hull_t hulls[MAX_MAP_HULLS];
|
||||
//
|
||||
// int numtextures;
|
||||
// texture_t **textures;
|
||||
//
|
||||
// byte *visdata;
|
||||
//
|
||||
// color24 *lightdata;
|
||||
//
|
||||
// char *entities;
|
||||
//
|
||||
// //
|
||||
// // additional model data
|
||||
// //
|
||||
// cache_user_t cache; // only access through Mod_Extradata
|
||||
//
|
||||
//} model_t;
|
||||
|
||||
//typedef vec_t vec4_t[4];
|
||||
|
||||
typedef struct alight_s
|
||||
{
|
||||
int ambientlight; // clip at 128
|
||||
int shadelight; // clip at 192 - ambientlight
|
||||
vec3_t color;
|
||||
float *plightvec;
|
||||
} alight_t;
|
||||
|
||||
typedef struct auxvert_s
|
||||
{
|
||||
float fv[3]; // viewspace x, y
|
||||
} auxvert_t;
|
||||
|
||||
#include "custom.h"
|
||||
|
||||
//#define MAX_SCOREBOARDNAME 32
|
||||
|
||||
// Defined in client.h differently
|
||||
//typedef struct player_info_s
|
||||
//{
|
||||
// // User id on server
|
||||
// int userid;
|
||||
//
|
||||
// // User info string
|
||||
// char userinfo[ MAX_INFO_STRING ];
|
||||
//
|
||||
// // Name
|
||||
// char name[ MAX_SCOREBOARDNAME ];
|
||||
//
|
||||
// // Spectator or not, unused
|
||||
// int spectator;
|
||||
//
|
||||
// int ping;
|
||||
// int packet_loss;
|
||||
//
|
||||
// // skin information
|
||||
// char model[MAX_QPATH];
|
||||
// int topcolor;
|
||||
// int bottomcolor;
|
||||
//
|
||||
// // last frame rendered
|
||||
// int renderframe;
|
||||
//
|
||||
// // Gait frame estimation
|
||||
// int gaitsequence;
|
||||
// float gaitframe;
|
||||
// float gaityaw;
|
||||
// vec3_t prevgaitorigin;
|
||||
//
|
||||
// customization_t customdata;
|
||||
//} player_info_t;
|
38
regamedll/extra/cssdk/common/con_nprint.h
Normal file
38
regamedll/extra/cssdk/common/con_nprint.h
Normal file
@ -0,0 +1,38 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( CON_NPRINTH )
|
||||
#define CON_NPRINTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct con_nprint_s
|
||||
{
|
||||
int index; // Row #
|
||||
float time_to_live; // # of seconds before it dissappears
|
||||
float color[ 3 ]; // RGB colors ( 0.0 -> 1.0 scale )
|
||||
} con_nprint_t;
|
||||
|
||||
void Con_NPrintf( int idx, const char *fmt, ... );
|
||||
void Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... );
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
803
regamedll/extra/cssdk/common/const.h
Normal file
803
regamedll/extra/cssdk/common/const.h
Normal file
@ -0,0 +1,803 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef CONST_H
|
||||
#define CONST_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Max # of clients allowed in a server.
|
||||
#define MAX_CLIENTS 32
|
||||
|
||||
// How many bits to use to encode an edict.
|
||||
#define MAX_EDICT_BITS 11 // # of bits needed to represent max edicts
|
||||
// Max # of edicts in a level (2048)
|
||||
#define MAX_EDICTS (1<<MAX_EDICT_BITS)
|
||||
|
||||
// How many data slots to use when in multiplayer (must be power of 2)
|
||||
#define MULTIPLAYER_BACKUP 64
|
||||
// Same for single player
|
||||
#define SINGLEPLAYER_BACKUP 8
|
||||
//
|
||||
// Constants shared by the engine and dlls
|
||||
// This header file included by engine files and DLL files.
|
||||
// Most came from server.h
|
||||
|
||||
// edict->flags
|
||||
#define FL_FLY (1<<0) // Changes the SV_Movestep() behavior to not need to be on ground
|
||||
#define FL_SWIM (1<<1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water)
|
||||
#define FL_CONVEYOR (1<<2)
|
||||
#define FL_CLIENT (1<<3)
|
||||
#define FL_INWATER (1<<4)
|
||||
#define FL_MONSTER (1<<5)
|
||||
#define FL_GODMODE (1<<6)
|
||||
#define FL_NOTARGET (1<<7)
|
||||
#define FL_SKIPLOCALHOST (1<<8) // Don't send entity to local host, it's predicting this entity itself
|
||||
#define FL_ONGROUND (1<<9) // At rest / on the ground
|
||||
#define FL_PARTIALGROUND (1<<10) // not all corners are valid
|
||||
#define FL_WATERJUMP (1<<11) // player jumping out of water
|
||||
#define FL_FROZEN (1<<12) // Player is frozen for 3rd person camera
|
||||
#define FL_FAKECLIENT (1<<13) // JAC: fake client, simulated server side; don't send network messages to them
|
||||
#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched
|
||||
#define FL_FLOAT (1<<15) // Apply floating force to this entity when in water
|
||||
#define FL_GRAPHED (1<<16) // worldgraph has this ent listed as something that blocks a connection
|
||||
|
||||
// UNDONE: Do we need these?
|
||||
#define FL_IMMUNE_WATER (1<<17)
|
||||
#define FL_IMMUNE_SLIME (1<<18)
|
||||
#define FL_IMMUNE_LAVA (1<<19)
|
||||
|
||||
#define FL_PROXY (1<<20) // This is a spectator proxy
|
||||
#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path)
|
||||
#define FL_BASEVELOCITY (1<<22) // Base velocity has been applied this frame (used to convert base velocity into momentum)
|
||||
#define FL_MONSTERCLIP (1<<23) // Only collide in with monsters who have FL_MONSTERCLIP set
|
||||
#define FL_ONTRAIN (1<<24) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction.
|
||||
#define FL_WORLDBRUSH (1<<25) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something)
|
||||
#define FL_SPECTATOR (1<<26) // This client is a spectator, don't run touch functions, etc.
|
||||
#define FL_CUSTOMENTITY (1<<29) // This is a custom entity
|
||||
#define FL_KILLME (1<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time
|
||||
#define FL_DORMANT (1<<31) // Entity is dormant, no updates to client
|
||||
|
||||
|
||||
// Engine edict->spawnflags
|
||||
#define SF_NOTINDEATHMATCH 0x0800 // Do not spawn when deathmatch and loading entities from a file
|
||||
|
||||
|
||||
// Goes into globalvars_t.trace_flags
|
||||
#define FTRACE_SIMPLEBOX (1<<0) // Traceline with a simple box
|
||||
|
||||
|
||||
// walkmove modes
|
||||
#define WALKMOVE_NORMAL 0 // normal walkmove
|
||||
#define WALKMOVE_WORLDONLY 1 // doesn't hit ANY entities, no matter what the solid type
|
||||
#define WALKMOVE_CHECKONLY 2 // move, but don't touch triggers
|
||||
|
||||
// edict->movetype values
|
||||
#define MOVETYPE_NONE 0 // never moves
|
||||
//#define MOVETYPE_ANGLENOCLIP 1
|
||||
//#define MOVETYPE_ANGLECLIP 2
|
||||
#define MOVETYPE_WALK 3 // Player only - moving on the ground
|
||||
#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this
|
||||
#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff
|
||||
#define MOVETYPE_TOSS 6 // gravity/collisions
|
||||
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
||||
#define MOVETYPE_NOCLIP 8 // No gravity, no collisions, still do velocity/avelocity
|
||||
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
||||
#define MOVETYPE_BOUNCE 10 // Just like Toss, but reflect velocity when contacting surfaces
|
||||
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
|
||||
#define MOVETYPE_FOLLOW 12 // track movement of aiment
|
||||
#define MOVETYPE_PUSHSTEP 13 // BSP model that needs physics/world collisions (uses nearest hull for world collision)
|
||||
|
||||
// edict->solid values
|
||||
// NOTE: Some movetypes will cause collisions independent of SOLID_NOT/SOLID_TRIGGER when the entity moves
|
||||
// SOLID only effects OTHER entities colliding with this one when they move - UGH!
|
||||
#define SOLID_NOT 0 // no interaction with other objects
|
||||
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
||||
#define SOLID_BBOX 2 // touch on edge, block
|
||||
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0 // alive
|
||||
#define DEAD_DYING 1 // playing death animation or still falling off of a ledge waiting to hit ground
|
||||
#define DEAD_DEAD 2 // dead. lying still.
|
||||
#define DEAD_RESPAWNABLE 3
|
||||
#define DEAD_DISCARDBODY 4
|
||||
|
||||
#define DAMAGE_NO 0
|
||||
#define DAMAGE_YES 1
|
||||
#define DAMAGE_AIM 2
|
||||
|
||||
// entity effects
|
||||
#define EF_BRIGHTFIELD 1 // swirling cloud of particles
|
||||
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0
|
||||
#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
|
||||
#define EF_DIMLIGHT 8 // player flashlight
|
||||
#define EF_INVLIGHT 16 // get lighting from ceiling
|
||||
#define EF_NOINTERP 32 // don't interpolate the next frame
|
||||
#define EF_LIGHT 64 // rocket flare glow sprite
|
||||
#define EF_NODRAW 128 // don't draw entity
|
||||
#define EF_NIGHTVISION 256 // player nightvision
|
||||
#define EF_SNIPERLASER 512 // sniper laser effect
|
||||
#define EF_FIBERCAMERA 1024// fiber camera
|
||||
|
||||
|
||||
// entity flags
|
||||
#define EFLAG_SLERP 1 // do studio interpolation of this entity
|
||||
|
||||
//
|
||||
// temp entity events
|
||||
//
|
||||
#define TE_BEAMPOINTS 0 // beam effect between two points
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMENTPOINT 1 // beam effect between point and entity
|
||||
// short (start entity)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_GUNSHOT 2 // particle effect plus ricochet sound
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION 3 // additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
// byte (flags)
|
||||
//
|
||||
// The Explosion effect has some flags to control performance/aesthetic features:
|
||||
#define TE_EXPLFLAG_NONE 0 // all flags clear makes default Half-Life explosion
|
||||
#define TE_EXPLFLAG_NOADDITIVE 1 // sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite)
|
||||
#define TE_EXPLFLAG_NODLIGHTS 2 // do not render dynamic lights
|
||||
#define TE_EXPLFLAG_NOSOUND 4 // do not play client explosion sound
|
||||
#define TE_EXPLFLAG_NOPARTICLES 8 // do not draw particles
|
||||
|
||||
|
||||
#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_SMOKE 5 // alphablend sprite, move vertically 30 pps
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
|
||||
#define TE_TRACER 6 // tracer effect from point to point
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
|
||||
#define TE_LIGHTNING 7 // TE_BEAMPOINTS with simplified parameters
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// byte (life in 0.1's)
|
||||
// byte (width in 0.1's)
|
||||
// byte (amplitude in 0.01's)
|
||||
// short (sprite model index)
|
||||
|
||||
#define TE_BEAMENTS 8
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_SPARKS 9 // 8 random tracers with gravity, ricochet sprite
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_LAVASPLASH 10 // Quake1 lava splash
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_TELEPORT 11 // Quake1 teleport splash
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION2 12 // Quake1 colormaped (base palette) particle explosion with sound
|
||||
// coord coord coord (position)
|
||||
// byte (starting color)
|
||||
// byte (num colors)
|
||||
|
||||
#define TE_BSPDECAL 13 // Decal from the .BSP file
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// short (texture index of precached decal texture name)
|
||||
// short (entity index)
|
||||
// [optional - only included if previous short is non-zero (not the world)] short (index of model of above entity)
|
||||
|
||||
#define TE_IMPLOSION 14 // tracers moving toward a point
|
||||
// coord, coord, coord (position)
|
||||
// byte (radius)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_SPRITETRAIL 15 // line of moving glow sprites with gravity, fadeout, and collisions
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// short (sprite index)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (velocity along vector in 10's)
|
||||
// byte (randomness of velocity in 10's)
|
||||
|
||||
#define TE_BEAM 16 // obsolete
|
||||
|
||||
#define TE_SPRITE 17 // additive sprite, plays 1 cycle
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_BEAMSPRITE 18 // A beam with a sprite at the end
|
||||
// coord, coord, coord (start position)
|
||||
// coord, coord, coord (end position)
|
||||
// short (beam sprite index)
|
||||
// short (end sprite index)
|
||||
|
||||
#define TE_BEAMTORUS 19 // screen aligned beam ring, expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMDISK 20 // disk that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMCYLINDER 21 // cylinder that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving
|
||||
// short (entity:attachment to follow)
|
||||
// short (sprite index)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_GLOWSPRITE 23
|
||||
// coord, coord, coord (pos) short (model index) byte (scale / 10)
|
||||
|
||||
#define TE_BEAMRING 24 // connect a beam ring to two entities
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_STREAK_SPLASH 25 // oriented shower of tracers
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (direction vector)
|
||||
// byte (color)
|
||||
// short (count)
|
||||
// short (base speed)
|
||||
// short (ramdon velocity)
|
||||
|
||||
#define TE_BEAMHOSE 26 // obsolete
|
||||
|
||||
#define TE_DLIGHT 27 // dynamic light, effect world, minor entity effect
|
||||
// coord, coord, coord (pos)
|
||||
// byte (radius in 10's)
|
||||
// byte byte byte (color)
|
||||
// byte (brightness)
|
||||
// byte (life in 10's)
|
||||
// byte (decay rate in 10's)
|
||||
|
||||
#define TE_ELIGHT 28 // point entity light, no world effect
|
||||
// short (entity:attachment to follow)
|
||||
// coord coord coord (initial position)
|
||||
// coord (radius)
|
||||
// byte byte byte (color)
|
||||
// byte (life in 0.1's)
|
||||
// coord (decay rate)
|
||||
|
||||
#define TE_TEXTMESSAGE 29
|
||||
// short 1.2.13 x (-1 = center)
|
||||
// short 1.2.13 y (-1 = center)
|
||||
// byte Effect 0 = fade in/fade out
|
||||
// 1 is flickery credits
|
||||
// 2 is write out (training room)
|
||||
|
||||
// 4 bytes r,g,b,a color1 (text color)
|
||||
// 4 bytes r,g,b,a color2 (effect color)
|
||||
// ushort 8.8 fadein time
|
||||
// ushort 8.8 fadeout time
|
||||
// ushort 8.8 hold time
|
||||
// optional ushort 8.8 fxtime (time the highlight lags behing the leading text in effect 2)
|
||||
// string text message (512 chars max sz string)
|
||||
#define TE_LINE 30
|
||||
// coord, coord, coord startpos
|
||||
// coord, coord, coord endpos
|
||||
// short life in 0.1 s
|
||||
// 3 bytes r, g, b
|
||||
|
||||
#define TE_BOX 31
|
||||
// coord, coord, coord boxmins
|
||||
// coord, coord, coord boxmaxs
|
||||
// short life in 0.1 s
|
||||
// 3 bytes r, g, b
|
||||
|
||||
#define TE_KILLBEAM 99 // kill all beams attached to entity
|
||||
// short (entity)
|
||||
|
||||
#define TE_LARGEFUNNEL 100
|
||||
// coord coord coord (funnel position)
|
||||
// short (sprite index)
|
||||
// short (flags)
|
||||
|
||||
#define TE_BLOODSTREAM 101 // particle spray
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (spray vector)
|
||||
// byte (color)
|
||||
// byte (speed)
|
||||
|
||||
#define TE_SHOWLINE 102 // line of particles every 5 units, dies in 30 seconds
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
|
||||
#define TE_BLOOD 103 // particle spray
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (spray vector)
|
||||
// byte (color)
|
||||
// byte (speed)
|
||||
|
||||
#define TE_DECAL 104 // Decal applied to a brush entity (not the world)
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name)
|
||||
// short (entity index)
|
||||
|
||||
#define TE_FIZZ 105 // create alpha sprites inside of entity, float upwards
|
||||
// short (entity)
|
||||
// short (sprite index)
|
||||
// byte (density)
|
||||
|
||||
#define TE_MODEL 106 // create a moving model that bounces and makes a sound when it hits
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// angle (initial yaw)
|
||||
// short (model index)
|
||||
// byte (bounce sound type)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_EXPLODEMODEL 107 // spherical shower of models, picks from set
|
||||
// coord, coord, coord (origin)
|
||||
// coord (velocity)
|
||||
// short (model index)
|
||||
// short (count)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_BREAKMODEL 108 // box of models or sprites
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (size)
|
||||
// coord, coord, coord (velocity)
|
||||
// byte (random velocity in 10's)
|
||||
// short (sprite or model index)
|
||||
// byte (count)
|
||||
// byte (life in 0.1 secs)
|
||||
// byte (flags)
|
||||
|
||||
#define TE_GUNSHOTDECAL 109 // decal and ricochet sound
|
||||
// coord, coord, coord (position)
|
||||
// short (entity index???)
|
||||
// byte (decal???)
|
||||
|
||||
#define TE_SPRITE_SPRAY 110 // spay of alpha sprites
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// short (sprite index)
|
||||
// byte (count)
|
||||
// byte (speed)
|
||||
// byte (noise)
|
||||
|
||||
#define TE_ARMOR_RICOCHET 111 // quick spark sprite, client ricochet sound.
|
||||
// coord, coord, coord (position)
|
||||
// byte (scale in 0.1's)
|
||||
|
||||
#define TE_PLAYERDECAL 112 // ???
|
||||
// byte (playerindex)
|
||||
// coord, coord, coord (position)
|
||||
// short (entity???)
|
||||
// byte (decal number???)
|
||||
// [optional] short (model index???)
|
||||
|
||||
#define TE_BUBBLES 113 // create alpha sprites inside of box, float upwards
|
||||
// coord, coord, coord (min start position)
|
||||
// coord, coord, coord (max start position)
|
||||
// coord (float height)
|
||||
// short (model index)
|
||||
// byte (count)
|
||||
// coord (speed)
|
||||
|
||||
#define TE_BUBBLETRAIL 114 // create alpha sprites along a line, float upwards
|
||||
// coord, coord, coord (min start position)
|
||||
// coord, coord, coord (max start position)
|
||||
// coord (float height)
|
||||
// short (model index)
|
||||
// byte (count)
|
||||
// coord (speed)
|
||||
|
||||
#define TE_BLOODSPRITE 115 // spray of opaque sprite1's that fall, single sprite2 for 1..2 secs (this is a high-priority tent)
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite1 index)
|
||||
// short (sprite2 index)
|
||||
// byte (color)
|
||||
// byte (scale)
|
||||
|
||||
#define TE_WORLDDECAL 116 // Decal applied to the world brush
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name)
|
||||
|
||||
#define TE_WORLDDECALHIGH 117 // Decal (with texture index > 256) applied to world brush
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name - 256)
|
||||
|
||||
#define TE_DECALHIGH 118 // Same as TE_DECAL, but the texture index was greater than 256
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name - 256)
|
||||
// short (entity index)
|
||||
|
||||
#define TE_PROJECTILE 119 // Makes a projectile (like a nail) (this is a high-priority tent)
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// short (modelindex)
|
||||
// byte (life)
|
||||
// byte (owner) projectile won't collide with owner (if owner == 0, projectile will hit any client).
|
||||
|
||||
#define TE_SPRAY 120 // Throws a shower of sprites or models
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (direction)
|
||||
// short (modelindex)
|
||||
// byte (count)
|
||||
// byte (speed)
|
||||
// byte (noise)
|
||||
// byte (rendermode)
|
||||
|
||||
#define TE_PLAYERSPRITES 121 // sprites emit from a player's bounding box (ONLY use for players!)
|
||||
// byte (playernum)
|
||||
// short (sprite modelindex)
|
||||
// byte (count)
|
||||
// byte (variance) (0 = no variance in size) (10 = 10% variance in size)
|
||||
|
||||
#define TE_PARTICLEBURST 122 // very similar to lavasplash.
|
||||
// coord (origin)
|
||||
// short (radius)
|
||||
// byte (particle color)
|
||||
// byte (duration * 10) (will be randomized a bit)
|
||||
|
||||
#define TE_FIREFIELD 123 // makes a field of fire.
|
||||
// coord (origin)
|
||||
// short (radius) (fire is made in a square around origin. -radius, -radius to radius, radius)
|
||||
// short (modelindex)
|
||||
// byte (count)
|
||||
// byte (flags)
|
||||
// byte (duration (in seconds) * 10) (will be randomized a bit)
|
||||
//
|
||||
// to keep network traffic low, this message has associated flags that fit into a byte:
|
||||
#define TEFIRE_FLAG_ALLFLOAT 1 // all sprites will drift upwards as they animate
|
||||
#define TEFIRE_FLAG_SOMEFLOAT 2 // some of the sprites will drift upwards. (50% chance)
|
||||
#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
|
||||
#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque
|
||||
#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube.
|
||||
#define TEFIRE_FLAG_ADDITIVE 32 // if set, sprite is rendered non-opaque with additive
|
||||
|
||||
#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent)
|
||||
// byte (entity index of player)
|
||||
// coord (vertical offset) ( attachment origin.z = player origin.z + vertical offset )
|
||||
// short (model index)
|
||||
// short (life * 10 );
|
||||
|
||||
#define TE_KILLPLAYERATTACHMENTS 125 // will expire all TENTS attached to a player.
|
||||
// byte (entity index of player)
|
||||
|
||||
#define TE_MULTIGUNSHOT 126 // much more compact shotgun message
|
||||
// This message is used to make a client approximate a 'spray' of gunfire.
|
||||
// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is
|
||||
// a good candidate for MULTIGUNSHOT use. (shotguns)
|
||||
//
|
||||
// NOTE: This effect makes the client do traces for each bullet, these client traces ignore
|
||||
// entities that have studio models.Traces are 4096 long.
|
||||
//
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (direction)
|
||||
// coord (direction)
|
||||
// coord (direction)
|
||||
// coord (x noise * 100)
|
||||
// coord (y noise * 100)
|
||||
// byte (count)
|
||||
// byte (bullethole decal texture index)
|
||||
|
||||
#define TE_USERTRACER 127 // larger message than the standard tracer, but allows some customization.
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (velocity)
|
||||
// coord (velocity)
|
||||
// coord (velocity)
|
||||
// byte ( life * 10 )
|
||||
// byte ( color ) this is an index into an array of color vectors in the engine. (0 - )
|
||||
// byte ( length * 10 )
|
||||
|
||||
|
||||
|
||||
#define MSG_BROADCAST 0 // unreliable to all
|
||||
#define MSG_ONE 1 // reliable to one (msg_entity)
|
||||
#define MSG_ALL 2 // reliable to all
|
||||
#define MSG_INIT 3 // write to the init string
|
||||
#define MSG_PVS 4 // Ents in PVS of org
|
||||
#define MSG_PAS 5 // Ents in PAS of org
|
||||
#define MSG_PVS_R 6 // Reliable to PVS
|
||||
#define MSG_PAS_R 7 // Reliable to PAS
|
||||
#define MSG_ONE_UNRELIABLE 8 // Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped )
|
||||
#define MSG_SPEC 9 // Sends to all spectator proxies
|
||||
|
||||
// contents of a spot in the world
|
||||
#define CONTENTS_EMPTY -1
|
||||
#define CONTENTS_SOLID -2
|
||||
#define CONTENTS_WATER -3
|
||||
#define CONTENTS_SLIME -4
|
||||
#define CONTENTS_LAVA -5
|
||||
#define CONTENTS_SKY -6
|
||||
/* These additional contents constants are defined in bspfile.h
|
||||
#define CONTENTS_ORIGIN -7 // removed at csg time
|
||||
#define CONTENTS_CLIP -8 // changed to contents_solid
|
||||
#define CONTENTS_CURRENT_0 -9
|
||||
#define CONTENTS_CURRENT_90 -10
|
||||
#define CONTENTS_CURRENT_180 -11
|
||||
#define CONTENTS_CURRENT_270 -12
|
||||
#define CONTENTS_CURRENT_UP -13
|
||||
#define CONTENTS_CURRENT_DOWN -14
|
||||
|
||||
#define CONTENTS_TRANSLUCENT -15
|
||||
*/
|
||||
#define CONTENTS_LADDER -16
|
||||
|
||||
#define CONTENT_FLYFIELD -17
|
||||
#define CONTENT_GRAVITY_FLYFIELD -18
|
||||
#define CONTENT_FOG -19
|
||||
|
||||
#define CONTENT_EMPTY -1
|
||||
#define CONTENT_SOLID -2
|
||||
#define CONTENT_WATER -3
|
||||
#define CONTENT_SLIME -4
|
||||
#define CONTENT_LAVA -5
|
||||
#define CONTENT_SKY -6
|
||||
|
||||
// channels
|
||||
#define CHAN_AUTO 0
|
||||
#define CHAN_WEAPON 1
|
||||
#define CHAN_VOICE 2
|
||||
#define CHAN_ITEM 3
|
||||
#define CHAN_BODY 4
|
||||
#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area
|
||||
#define CHAN_STATIC 6 // allocate channel from the static area
|
||||
#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network
|
||||
#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END).
|
||||
#define CHAN_BOT 501 // channel used for bot chatter.
|
||||
|
||||
// attenuation values
|
||||
#define ATTN_NONE 0
|
||||
#define ATTN_NORM (float)0.8
|
||||
#define ATTN_IDLE (float)2
|
||||
#define ATTN_STATIC (float)1.25
|
||||
|
||||
// pitch values
|
||||
#define PITCH_NORM 100 // non-pitch shifted
|
||||
#define PITCH_LOW 95 // other values are possible - 0-255, where 255 is very high
|
||||
#define PITCH_HIGH 120
|
||||
|
||||
// volume values
|
||||
#define VOL_NORM 1.0
|
||||
|
||||
// plats
|
||||
#define PLAT_LOW_TRIGGER 1
|
||||
|
||||
// Trains
|
||||
#define SF_TRAIN_WAIT_RETRIGGER 1
|
||||
#define SF_TRAIN_START_ON 4 // Train is initially moving
|
||||
#define SF_TRAIN_PASSABLE 8 // Train is not solid -- used to make water trains
|
||||
|
||||
// buttons
|
||||
#ifndef IN_BUTTONS_H
|
||||
#include "in_buttons.h"
|
||||
#endif
|
||||
|
||||
// Break Model Defines
|
||||
|
||||
#define BREAK_TYPEMASK 0x4F
|
||||
#define BREAK_GLASS 0x01
|
||||
#define BREAK_METAL 0x02
|
||||
#define BREAK_FLESH 0x04
|
||||
#define BREAK_WOOD 0x08
|
||||
|
||||
#define BREAK_SMOKE 0x10
|
||||
#define BREAK_TRANS 0x20
|
||||
#define BREAK_CONCRETE 0x40
|
||||
#define BREAK_2 0x80
|
||||
|
||||
// Colliding temp entity sounds
|
||||
|
||||
#define BOUNCE_GLASS BREAK_GLASS
|
||||
#define BOUNCE_METAL BREAK_METAL
|
||||
#define BOUNCE_FLESH BREAK_FLESH
|
||||
#define BOUNCE_WOOD BREAK_WOOD
|
||||
#define BOUNCE_SHRAP 0x10
|
||||
#define BOUNCE_SHELL 0x20
|
||||
#define BOUNCE_CONCRETE BREAK_CONCRETE
|
||||
#define BOUNCE_SHOTSHELL 0x80
|
||||
|
||||
// Temp entity bounce sound types
|
||||
#define TE_BOUNCE_NULL 0
|
||||
#define TE_BOUNCE_SHELL 1
|
||||
#define TE_BOUNCE_SHOTSHELL 2
|
||||
|
||||
// Rendering constants
|
||||
enum
|
||||
{
|
||||
kRenderNormal, // src
|
||||
kRenderTransColor, // c*a+dest*(1-a)
|
||||
kRenderTransTexture, // src*a+dest*(1-a)
|
||||
kRenderGlow, // src*a+dest -- No Z buffer checks
|
||||
kRenderTransAlpha, // src*srca+dest*(1-srca)
|
||||
kRenderTransAdd, // src*a+dest
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
kRenderFxNone = 0,
|
||||
kRenderFxPulseSlow,
|
||||
kRenderFxPulseFast,
|
||||
kRenderFxPulseSlowWide,
|
||||
kRenderFxPulseFastWide,
|
||||
kRenderFxFadeSlow,
|
||||
kRenderFxFadeFast,
|
||||
kRenderFxSolidSlow,
|
||||
kRenderFxSolidFast,
|
||||
kRenderFxStrobeSlow,
|
||||
kRenderFxStrobeFast,
|
||||
kRenderFxStrobeFaster,
|
||||
kRenderFxFlickerSlow,
|
||||
kRenderFxFlickerFast,
|
||||
kRenderFxNoDissipation,
|
||||
kRenderFxDistort, // Distort/scale/translate flicker
|
||||
kRenderFxHologram, // kRenderFxDistort + distance fade
|
||||
kRenderFxDeadPlayer, // kRenderAmt is the player index
|
||||
kRenderFxExplode, // Scale up really big!
|
||||
kRenderFxGlowShell, // Glowing Shell
|
||||
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
|
||||
kRenderFxLightMultiplier, //CTM !!!CZERO added to tell the studiorender that the value in iuser2 is a lightmultiplier
|
||||
};
|
||||
|
||||
|
||||
typedef unsigned int func_t;
|
||||
typedef unsigned int string_t;
|
||||
|
||||
typedef unsigned char byte;
|
||||
typedef unsigned short word;
|
||||
#define _DEF_BYTE_
|
||||
|
||||
#undef true
|
||||
#undef false
|
||||
|
||||
#ifndef __cplusplus
|
||||
typedef enum {false, true} qboolean;
|
||||
#else
|
||||
typedef int qboolean;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
byte r, g, b;
|
||||
} color24;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned r, g, b, a;
|
||||
} colorVec;
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma pack(push,2)
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short r, g, b, a;
|
||||
} PackedColorVec;
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
typedef struct link_s
|
||||
{
|
||||
struct link_s *prev, *next;
|
||||
} link_t;
|
||||
|
||||
typedef struct edict_s edict_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
} plane_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
qboolean allsolid; // if true, plane is not valid
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
qboolean inopen, inwater;
|
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
plane_t plane; // surface normal at impact
|
||||
edict_t * ent; // entity the surface is on
|
||||
int hitgroup; // 0 == generic, non zero is specific body part
|
||||
} trace_t;
|
||||
|
||||
#endif // CONST_H
|
55
regamedll/extra/cssdk/common/crc.h
Normal file
55
regamedll/extra/cssdk/common/crc.h
Normal file
@ -0,0 +1,55 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
/* crc.h */
|
||||
#pragma once
|
||||
|
||||
#include "quakedef.h"
|
||||
|
||||
// MD5 Hash
|
||||
typedef struct
|
||||
{
|
||||
unsigned int buf[4];
|
||||
unsigned int bits[2];
|
||||
unsigned char in[64];
|
||||
} MD5Context_t;
|
||||
|
||||
typedef unsigned int CRC32_t;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
void CRC32_Init(CRC32_t *pulCRC);
|
||||
CRC32_t CRC32_Final(CRC32_t pulCRC);
|
||||
void CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch);
|
||||
void CRC32_ProcessBuffer(CRC32_t *pulCRC, void *pBuffer, int nBuffer);
|
||||
BOOL CRC_File(CRC32_t *crcvalue, char *pszFileName);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
byte COM_BlockSequenceCRCByte(byte *base, int length, int sequence);
|
||||
int CRC_MapFile(CRC32_t *crcvalue, char *pszFileName);
|
||||
|
||||
void MD5Init(MD5Context_t *ctx);
|
||||
void MD5Update(MD5Context_t *ctx, const unsigned char *buf, unsigned int len);
|
||||
void MD5Final(unsigned char digest[16], MD5Context_t *ctx);
|
||||
void MD5Transform(unsigned int buf[4], const unsigned int in[16]);
|
||||
|
||||
BOOL MD5_Hash_File(unsigned char digest[16], char *pszFileName, BOOL bUsefopen, BOOL bSeed, unsigned int seed[4]);
|
||||
char *MD5_Print(unsigned char hash[16]);
|
39
regamedll/extra/cssdk/common/cvardef.h
Normal file
39
regamedll/extra/cssdk/common/cvardef.h
Normal file
@ -0,0 +1,39 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef CVARDEF_H
|
||||
#define CVARDEF_H
|
||||
|
||||
#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
|
||||
#define FCVAR_USERINFO (1<<1) // changes the client's info string
|
||||
#define FCVAR_SERVER (1<<2) // notifies players when changed
|
||||
#define FCVAR_EXTDLL (1<<3) // defined by external DLL
|
||||
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
|
||||
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
|
||||
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
|
||||
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
|
||||
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
|
||||
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
|
||||
|
||||
typedef struct cvar_s
|
||||
{
|
||||
const char *name;
|
||||
char *string;
|
||||
int flags;
|
||||
float value;
|
||||
struct cvar_s *next;
|
||||
} cvar_t;
|
||||
|
||||
#endif // CVARDEF_H
|
31
regamedll/extra/cssdk/common/demo_api.h
Normal file
31
regamedll/extra/cssdk/common/demo_api.h
Normal file
@ -0,0 +1,31 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( DEMO_APIH )
|
||||
#define DEMO_APIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct demo_api_s
|
||||
{
|
||||
int ( *IsRecording ) ( void );
|
||||
int ( *IsPlayingback ) ( void );
|
||||
int ( *IsTimeDemo ) ( void );
|
||||
void ( *WriteBuffer ) ( int size, unsigned char *buffer );
|
||||
} demo_api_t;
|
||||
|
||||
extern demo_api_t demoapi;
|
||||
|
||||
#endif
|
38
regamedll/extra/cssdk/common/director_cmds.h
Normal file
38
regamedll/extra/cssdk/common/director_cmds.h
Normal file
@ -0,0 +1,38 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
// director_cmds.h
|
||||
// sub commands for svc_director
|
||||
|
||||
#define DRC_ACTIVE 0 // tells client that he's an spectator and will get director command
|
||||
#define DRC_STATUS 1 // send status infos about proxy
|
||||
#define DRC_CAMERA 2 // set the actual director camera position
|
||||
#define DRC_EVENT 3 // informs the dircetor about ann important game event
|
||||
|
||||
|
||||
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
|
||||
#define DRC_FLAG_SIDE (1<<4)
|
||||
#define DRC_FLAG_DRAMATIC (1<<5)
|
||||
|
||||
|
||||
|
||||
// commands of the director API function CallDirectorProc(...)
|
||||
|
||||
#define DRCAPI_NOP 0 // no operation
|
||||
#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine
|
||||
#define DRCAPI_STATUS 2 // request proxy information
|
||||
#define DRCAPI_SETCAM 3 // set camera n to given position and angle
|
||||
#define DRCAPI_GETCAM 4 // request camera n position and angle
|
||||
#define DRCAPI_DIRPLAY 5 // set director time and play with normal speed
|
||||
#define DRCAPI_DIRFREEZE 6 // freeze directo at this time
|
||||
#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras
|
||||
#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode
|
||||
#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus
|
||||
#define DRCAPI_GETTARGETS 10 // queries engine for player list
|
||||
#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints
|
||||
|
||||
|
33
regamedll/extra/cssdk/common/dlight.h
Normal file
33
regamedll/extra/cssdk/common/dlight.h
Normal file
@ -0,0 +1,33 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( DLIGHTH )
|
||||
#define DLIGHTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct dlight_s
|
||||
{
|
||||
vec3_t origin;
|
||||
float radius;
|
||||
color24 color;
|
||||
float die; // stop lighting after this time
|
||||
float decay; // drop this each second
|
||||
float minlight; // don't add when contributing less
|
||||
int key;
|
||||
qboolean dark; // subtracts light instead of adding
|
||||
} dlight_t;
|
||||
|
||||
#endif
|
23
regamedll/extra/cssdk/common/dll_state.h
Normal file
23
regamedll/extra/cssdk/common/dll_state.h
Normal file
@ -0,0 +1,23 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
//DLL State Flags
|
||||
|
||||
#define DLL_INACTIVE 0 // no dll
|
||||
#define DLL_ACTIVE 1 // dll is running
|
||||
#define DLL_PAUSED 2 // dll is paused
|
||||
#define DLL_CLOSE 3 // closing down dll
|
||||
#define DLL_TRANS 4 // Level Transition
|
||||
|
||||
// DLL Pause reasons
|
||||
|
||||
#define DLL_NORMAL 0 // User hit Esc or something.
|
||||
#define DLL_QUIT 4 // Quit now
|
||||
#define DLL_RESTART 5 // Switch to launcher for linux, does a quit but returns 1
|
||||
|
||||
// DLL Substate info ( not relevant )
|
||||
#define ENG_NORMAL (1<<0)
|
197
regamedll/extra/cssdk/common/entity_state.h
Normal file
197
regamedll/extra/cssdk/common/entity_state.h
Normal file
@ -0,0 +1,197 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef ENTITY_STATE_H
|
||||
#define ENTITY_STATE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "const.h"
|
||||
|
||||
|
||||
// For entityType below
|
||||
#define ENTITY_NORMAL (1<<0)
|
||||
#define ENTITY_BEAM (1<<1)
|
||||
|
||||
// Entity state is used for the baseline and for delta compression of a packet of
|
||||
// entities that is sent to a client.
|
||||
typedef struct entity_state_s entity_state_t;
|
||||
|
||||
struct entity_state_s
|
||||
{
|
||||
// Fields which are filled in by routines outside of delta compression
|
||||
int entityType;
|
||||
// Index into cl_entities array for this entity.
|
||||
int number;
|
||||
float msg_time;
|
||||
|
||||
// Message number last time the player/entity state was updated.
|
||||
int messagenum;
|
||||
|
||||
// Fields which can be transitted and reconstructed over the network stream
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
|
||||
int modelindex;
|
||||
int sequence;
|
||||
float frame;
|
||||
int colormap;
|
||||
short skin;
|
||||
short solid;
|
||||
int effects;
|
||||
float scale;
|
||||
|
||||
byte eflags;
|
||||
|
||||
// Render information
|
||||
int rendermode;
|
||||
int renderamt;
|
||||
color24 rendercolor;
|
||||
int renderfx;
|
||||
|
||||
int movetype;
|
||||
float animtime;
|
||||
float framerate;
|
||||
int body;
|
||||
byte controller[4];
|
||||
byte blending[4];
|
||||
vec3_t velocity;
|
||||
|
||||
// Send bbox down to client for use during prediction.
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
|
||||
int aiment;
|
||||
// If owned by a player, the index of that player ( for projectiles ).
|
||||
int owner;
|
||||
|
||||
// Friction, for prediction.
|
||||
float friction;
|
||||
// Gravity multiplier
|
||||
float gravity;
|
||||
|
||||
// PLAYER SPECIFIC
|
||||
int team;
|
||||
int playerclass;
|
||||
int health;
|
||||
qboolean spectator;
|
||||
int weaponmodel;
|
||||
int gaitsequence;
|
||||
// If standing on conveyor, e.g.
|
||||
vec3_t basevelocity;
|
||||
// Use the crouched hull, or the regular player hull.
|
||||
int usehull;
|
||||
// Latched buttons last time state updated.
|
||||
int oldbuttons;
|
||||
// -1 = in air, else pmove entity number
|
||||
int onground;
|
||||
int iStepLeft;
|
||||
// How fast we are falling
|
||||
float flFallVelocity;
|
||||
|
||||
float fov;
|
||||
int weaponanim;
|
||||
|
||||
// Parametric movement overrides
|
||||
vec3_t startpos;
|
||||
vec3_t endpos;
|
||||
float impacttime;
|
||||
float starttime;
|
||||
|
||||
// For mods
|
||||
int iuser1;
|
||||
int iuser2;
|
||||
int iuser3;
|
||||
int iuser4;
|
||||
float fuser1;
|
||||
float fuser2;
|
||||
float fuser3;
|
||||
float fuser4;
|
||||
vec3_t vuser1;
|
||||
vec3_t vuser2;
|
||||
vec3_t vuser3;
|
||||
vec3_t vuser4;
|
||||
};
|
||||
|
||||
#include "pm_info.h"
|
||||
|
||||
typedef struct clientdata_s
|
||||
{
|
||||
vec3_t origin;
|
||||
vec3_t velocity;
|
||||
|
||||
int viewmodel;
|
||||
vec3_t punchangle;
|
||||
int flags;
|
||||
int waterlevel;
|
||||
int watertype;
|
||||
vec3_t view_ofs;
|
||||
float health;
|
||||
|
||||
int bInDuck;
|
||||
|
||||
int weapons; // remove?
|
||||
|
||||
int flTimeStepSound;
|
||||
int flDuckTime;
|
||||
int flSwimTime;
|
||||
int waterjumptime;
|
||||
|
||||
float maxspeed;
|
||||
|
||||
float fov;
|
||||
int weaponanim;
|
||||
|
||||
int m_iId;
|
||||
int ammo_shells;
|
||||
int ammo_nails;
|
||||
int ammo_cells;
|
||||
int ammo_rockets;
|
||||
float m_flNextAttack;
|
||||
|
||||
int tfstate;
|
||||
|
||||
int pushmsec;
|
||||
|
||||
int deadflag;
|
||||
|
||||
char physinfo[ MAX_PHYSINFO_STRING ];
|
||||
|
||||
// For mods
|
||||
int iuser1;
|
||||
int iuser2;
|
||||
int iuser3;
|
||||
int iuser4;
|
||||
float fuser1;
|
||||
float fuser2;
|
||||
float fuser3;
|
||||
float fuser4;
|
||||
vec3_t vuser1;
|
||||
vec3_t vuser2;
|
||||
vec3_t vuser3;
|
||||
vec3_t vuser4;
|
||||
} clientdata_t;
|
||||
|
||||
#include "weaponinfo.h"
|
||||
|
||||
typedef struct local_state_s
|
||||
{
|
||||
entity_state_t playerstate;
|
||||
clientdata_t client;
|
||||
weapon_data_t weapondata[ 64 ];
|
||||
} local_state_t;
|
||||
|
||||
#endif // ENTITY_STATE_H
|
26
regamedll/extra/cssdk/common/entity_types.h
Normal file
26
regamedll/extra/cssdk/common/entity_types.h
Normal file
@ -0,0 +1,26 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
// entity_types.h
|
||||
#if !defined( ENTITY_TYPESH )
|
||||
#define ENTITY_TYPESH
|
||||
|
||||
#define ET_NORMAL 0
|
||||
#define ET_PLAYER 1
|
||||
#define ET_TEMPENTITY 2
|
||||
#define ET_BEAM 3
|
||||
// BMODEL or SPRITE that was split across BSP nodes
|
||||
#define ET_FRAGMENTED 4
|
||||
|
||||
#endif // !ENTITY_TYPESH
|
27
regamedll/extra/cssdk/common/enums.h
Normal file
27
regamedll/extra/cssdk/common/enums.h
Normal file
@ -0,0 +1,27 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 2009, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef ENUMS_H
|
||||
#define ENUMS_H
|
||||
|
||||
typedef enum netsrc_s
|
||||
{
|
||||
NS_CLIENT,
|
||||
NS_SERVER,
|
||||
NS_MULTICAST // xxxMO
|
||||
} netsrc_t;
|
||||
|
||||
#endif
|
||||
|
51
regamedll/extra/cssdk/common/event_api.h
Normal file
51
regamedll/extra/cssdk/common/event_api.h
Normal file
@ -0,0 +1,51 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( EVENT_APIH )
|
||||
#define EVENT_APIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define EVENT_API_VERSION 1
|
||||
|
||||
typedef struct event_api_s
|
||||
{
|
||||
int version;
|
||||
void ( *EV_PlaySound ) ( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch );
|
||||
void ( *EV_StopSound ) ( int ent, int channel, const char *sample );
|
||||
int ( *EV_FindModelIndex )( const char *pmodel );
|
||||
int ( *EV_IsLocal ) ( int playernum );
|
||||
int ( *EV_LocalPlayerDucking ) ( void );
|
||||
void ( *EV_LocalPlayerViewheight ) ( float * );
|
||||
void ( *EV_LocalPlayerBounds ) ( int hull, float *mins, float *maxs );
|
||||
int ( *EV_IndexFromTrace) ( struct pmtrace_s *pTrace );
|
||||
struct physent_s *( *EV_GetPhysent ) ( int idx );
|
||||
void ( *EV_SetUpPlayerPrediction ) ( int dopred, int bIncludeLocalClient );
|
||||
void ( *EV_PushPMStates ) ( void );
|
||||
void ( *EV_PopPMStates ) ( void );
|
||||
void ( *EV_SetSolidPlayers ) (int playernum);
|
||||
void ( *EV_SetTraceHull ) ( int hull );
|
||||
void ( *EV_PlayerTrace ) ( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr );
|
||||
void ( *EV_WeaponAnimation ) ( int sequence, int body );
|
||||
unsigned short ( *EV_PrecacheEvent ) ( int type, const char* psz );
|
||||
void ( *EV_PlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
|
||||
const char *( *EV_TraceTexture ) ( int ground, float *vstart, float *vend );
|
||||
void ( *EV_StopAllSounds ) ( int entnum, int entchannel );
|
||||
void ( *EV_KillEvents ) ( int entnum, const char *eventname );
|
||||
} event_api_t;
|
||||
|
||||
extern event_api_t eventapi;
|
||||
|
||||
#endif
|
50
regamedll/extra/cssdk/common/event_args.h
Normal file
50
regamedll/extra/cssdk/common/event_args.h
Normal file
@ -0,0 +1,50 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( EVENT_ARGSH )
|
||||
#define EVENT_ARGSH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Event was invoked with stated origin
|
||||
#define FEVENT_ORIGIN ( 1<<0 )
|
||||
|
||||
// Event was invoked with stated angles
|
||||
#define FEVENT_ANGLES ( 1<<1 )
|
||||
|
||||
typedef struct event_args_s
|
||||
{
|
||||
int flags;
|
||||
|
||||
// Transmitted
|
||||
int entindex;
|
||||
|
||||
float origin[3];
|
||||
float angles[3];
|
||||
float velocity[3];
|
||||
|
||||
int ducking;
|
||||
|
||||
float fparam1;
|
||||
float fparam2;
|
||||
|
||||
int iparam1;
|
||||
int iparam2;
|
||||
|
||||
int bparam1;
|
||||
int bparam2;
|
||||
} event_args_t;
|
||||
|
||||
#endif
|
47
regamedll/extra/cssdk/common/event_flags.h
Normal file
47
regamedll/extra/cssdk/common/event_flags.h
Normal file
@ -0,0 +1,47 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( EVENT_FLAGSH )
|
||||
#define EVENT_FLAGSH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Skip local host for event send.
|
||||
#define FEV_NOTHOST (1<<0)
|
||||
|
||||
// Send the event reliably. You must specify the origin and angles and use
|
||||
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
|
||||
// that depends on the event origin/angles. I.e., the origin/angles are not
|
||||
// taken from the invoking edict for reliable events.
|
||||
#define FEV_RELIABLE (1<<1)
|
||||
|
||||
// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
|
||||
// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
|
||||
#define FEV_GLOBAL (1<<2)
|
||||
|
||||
// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate
|
||||
//
|
||||
#define FEV_UPDATE (1<<3)
|
||||
|
||||
// Only send to entity specified as the invoker
|
||||
#define FEV_HOSTONLY (1<<4)
|
||||
|
||||
// Only send if the event was created on the server.
|
||||
#define FEV_SERVER (1<<5)
|
||||
|
||||
// Only issue event client side ( from shared code )
|
||||
#define FEV_CLIENT (1<<6)
|
||||
|
||||
#endif
|
61
regamedll/extra/cssdk/common/hltv.h
Normal file
61
regamedll/extra/cssdk/common/hltv.h
Normal file
@ -0,0 +1,61 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
// hltv.h
|
||||
// all shared consts between server, clients and proxy
|
||||
|
||||
#ifndef HLTV_H
|
||||
#define HLTV_H
|
||||
|
||||
#define TYPE_CLIENT 0 // client is a normal HL client (default)
|
||||
#define TYPE_PROXY 1 // client is another proxy
|
||||
#define TYPE_COMMENTATOR 3 // client is a commentator
|
||||
#define TYPE_DEMO 4 // client is a demo file
|
||||
|
||||
// sub commands of svc_hltv:
|
||||
#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
|
||||
#define HLTV_STATUS 1 // send status infos about proxy
|
||||
#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
|
||||
|
||||
// director command types:
|
||||
#define DRC_CMD_NONE 0 // NULL director command
|
||||
#define DRC_CMD_START 1 // start director mode
|
||||
#define DRC_CMD_EVENT 2 // informs about director command
|
||||
#define DRC_CMD_MODE 3 // switches camera modes
|
||||
#define DRC_CMD_CAMERA 4 // set fixed camera
|
||||
#define DRC_CMD_TIMESCALE 5 // sets time scale
|
||||
#define DRC_CMD_MESSAGE 6 // send HUD centerprint
|
||||
#define DRC_CMD_SOUND 7 // plays a particular sound
|
||||
#define DRC_CMD_STATUS 8 // HLTV broadcast status
|
||||
#define DRC_CMD_BANNER 9 // set GUI banner
|
||||
#define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command
|
||||
#define DRC_CMD_CHASE 11 // chase a certain player
|
||||
#define DRC_CMD_INEYE 12 // view player through own eyes
|
||||
#define DRC_CMD_MAP 13 // show overview map
|
||||
#define DRC_CMD_CAMPATH 14 // define camera waypoint
|
||||
#define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message
|
||||
|
||||
#define DRC_CMD_LAST 15
|
||||
|
||||
|
||||
// DRC_CMD_EVENT event flags
|
||||
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
|
||||
#define DRC_FLAG_SIDE (1<<4) //
|
||||
#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
|
||||
#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
|
||||
#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
|
||||
#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
|
||||
#define DRC_FLAG_FINAL (1<<9) // is a final scene
|
||||
#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
|
||||
|
||||
|
||||
// DRC_CMD_WAYPOINT flags
|
||||
#define DRC_FLAG_STARTPATH 1 // end with speed 0.0
|
||||
#define DRC_FLAG_SLOWSTART 2 // start with speed 0.0
|
||||
#define DRC_FLAG_SLOWEND 4 // end with speed 0.0
|
||||
|
||||
#endif // HLTV_H
|
38
regamedll/extra/cssdk/common/in_buttons.h
Normal file
38
regamedll/extra/cssdk/common/in_buttons.h
Normal file
@ -0,0 +1,38 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#ifndef IN_BUTTONS_H
|
||||
#define IN_BUTTONS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define IN_ATTACK (1 << 0)
|
||||
#define IN_JUMP (1 << 1)
|
||||
#define IN_DUCK (1 << 2)
|
||||
#define IN_FORWARD (1 << 3)
|
||||
#define IN_BACK (1 << 4)
|
||||
#define IN_USE (1 << 5)
|
||||
#define IN_CANCEL (1 << 6)
|
||||
#define IN_LEFT (1 << 7)
|
||||
#define IN_RIGHT (1 << 8)
|
||||
#define IN_MOVELEFT (1 << 9)
|
||||
#define IN_MOVERIGHT (1 << 10)
|
||||
#define IN_ATTACK2 (1 << 11)
|
||||
#define IN_RUN (1 << 12)
|
||||
#define IN_RELOAD (1 << 13)
|
||||
#define IN_ALT1 (1 << 14)
|
||||
#define IN_SCORE (1 << 15) // Used by client.dll for when scoreboard is held down
|
||||
|
||||
#endif // IN_BUTTONS_H
|
38
regamedll/extra/cssdk/common/ivoicetweak.h
Normal file
38
regamedll/extra/cssdk/common/ivoicetweak.h
Normal file
@ -0,0 +1,38 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef IVOICETWEAK_H
|
||||
#define IVOICETWEAK_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// These provide access to the voice controls.
|
||||
typedef enum
|
||||
{
|
||||
MicrophoneVolume=0, // values 0-1.
|
||||
OtherSpeakerScale, // values 0-1. Scales how loud other players are.
|
||||
MicBoost, // 20 db gain to voice input
|
||||
} VoiceTweakControl;
|
||||
|
||||
|
||||
typedef struct IVoiceTweak_s
|
||||
{
|
||||
// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
|
||||
// without sending to the server.
|
||||
int (*StartVoiceTweakMode)(); // Returns 0 on error.
|
||||
void (*EndVoiceTweakMode)();
|
||||
|
||||
// Get/set control values.
|
||||
void (*SetControlFloat)(VoiceTweakControl iControl, float value);
|
||||
float (*GetControlFloat)(VoiceTweakControl iControl);
|
||||
|
||||
int (*GetSpeakingVolume)();
|
||||
} IVoiceTweak;
|
||||
|
||||
|
||||
#endif // IVOICETWEAK_H
|
44
regamedll/extra/cssdk/common/kbutton.h
Normal file
44
regamedll/extra/cssdk/common/kbutton.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef KBUTTON_H
|
||||
#define KBUTTON_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
/* <31b2a> ../common/kbutton.h:7 */
|
||||
typedef struct kbutton_s
|
||||
{
|
||||
int down[2];
|
||||
int state;
|
||||
} kbutton_t;
|
||||
|
||||
|
||||
#endif // KBUTTON_H
|
99
regamedll/extra/cssdk/common/mathlib.h
Normal file
99
regamedll/extra/cssdk/common/mathlib.h
Normal file
@ -0,0 +1,99 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef MATHLIB_H
|
||||
#define MATHLIB_H
|
||||
|
||||
/* <42b7f> ../common/mathlib.h:3 */
|
||||
typedef float vec_t;
|
||||
|
||||
/* <42b91> ../common/mathlib.h:6 */
|
||||
#if !defined DID_VEC3_T_DEFINE && !defined vec3_t
|
||||
#define DID_VEC3_T_DEFINE
|
||||
typedef vec_t vec3_t[3];
|
||||
#endif
|
||||
|
||||
/* <80013> ../common/mathlib.h:8 */
|
||||
typedef vec_t vec4_t[4];
|
||||
|
||||
/* <42bac> ../common/mathlib.h:18 */
|
||||
typedef int fixed16_t; /* size: 4 */
|
||||
|
||||
/* <42bb7> ../common/mathlib.h:60 */
|
||||
typedef union DLONG_u
|
||||
{
|
||||
int i[2];
|
||||
double d;
|
||||
float f;
|
||||
} DLONG;
|
||||
|
||||
#define M_PI 3.14159265358979323846
|
||||
|
||||
#ifdef __cplusplus
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
#ifdef clamp
|
||||
#undef clamp
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
inline T min(T a, T b) {
|
||||
return (a < b) ? a : b;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T max(T a, T b) {
|
||||
return (a < b) ? b : a;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T clamp(T a, T min, T max) {
|
||||
return (a > max) ? max : (a < min) ? min : a;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T bswap(T s) {
|
||||
switch (sizeof(T)) {
|
||||
#ifdef _WIN32
|
||||
case 2: {auto res = _byteswap_ushort(*(uint16 *)&s); return *(T *)&res;}
|
||||
case 4: {auto res = _byteswap_ulong(*(uint32 *)(&s)); return *(T *)&res;}
|
||||
case 8: {auto res = _byteswap_uint64(*(uint64 *)&s); return *(T *)&res;}
|
||||
#else
|
||||
case 2: {auto res = _bswap16(*(uint16 *)&s); return *(T *)&res;}
|
||||
case 4: {auto res = _bswap(*(uint32 *)&s); return *(T *)&res;}
|
||||
case 8: {auto res = _bswap64(*(uint64 *)&s); return *(T *)&res;}
|
||||
#endif
|
||||
default: return s;
|
||||
}
|
||||
}
|
||||
#else // __cplusplus
|
||||
#ifndef max
|
||||
#define max(a,b) (((a) > (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#ifndef min
|
||||
#define min(a,b) (((a) < (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // MATHLIB_H
|
99
regamedll/extra/cssdk/common/net_api.h
Normal file
99
regamedll/extra/cssdk/common/net_api.h
Normal file
@ -0,0 +1,99 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined( NET_APIH )
|
||||
#define NET_APIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#if !defined ( NETADRH )
|
||||
#include "netadr.h"
|
||||
#endif
|
||||
|
||||
#define NETAPI_REQUEST_SERVERLIST ( 0 ) // Doesn't need a remote address
|
||||
#define NETAPI_REQUEST_PING ( 1 )
|
||||
#define NETAPI_REQUEST_RULES ( 2 )
|
||||
#define NETAPI_REQUEST_PLAYERS ( 3 )
|
||||
#define NETAPI_REQUEST_DETAILS ( 4 )
|
||||
|
||||
// Set this flag for things like broadcast requests, etc. where the engine should not
|
||||
// kill the request hook after receiving the first response
|
||||
#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 )
|
||||
|
||||
typedef void ( *net_api_response_func_t ) ( struct net_response_s *response );
|
||||
|
||||
#define NET_SUCCESS ( 0 )
|
||||
#define NET_ERROR_TIMEOUT ( 1<<0 )
|
||||
#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 )
|
||||
#define NET_ERROR_UNDEFINED ( 1<<2 )
|
||||
|
||||
typedef struct net_adrlist_s
|
||||
{
|
||||
struct net_adrlist_s *next;
|
||||
netadr_t remote_address;
|
||||
} net_adrlist_t;
|
||||
|
||||
typedef struct net_response_s
|
||||
{
|
||||
// NET_SUCCESS or an error code
|
||||
int error;
|
||||
|
||||
// Context ID
|
||||
int context;
|
||||
// Type
|
||||
int type;
|
||||
|
||||
// Server that is responding to the request
|
||||
netadr_t remote_address;
|
||||
|
||||
// Response RTT ping time
|
||||
double ping;
|
||||
// Key/Value pair string ( separated by backlash \ characters )
|
||||
// WARNING: You must copy this buffer in the callback function, because it is freed
|
||||
// by the engine right after the call!!!!
|
||||
// ALSO: For NETAPI_REQUEST_SERVERLIST requests, this will be a pointer to a linked list of net_adrlist_t's
|
||||
void *response;
|
||||
} net_response_t;
|
||||
|
||||
typedef struct net_status_s
|
||||
{
|
||||
// Connected to remote server? 1 == yes, 0 otherwise
|
||||
int connected;
|
||||
// Client's IP address
|
||||
netadr_t local_address;
|
||||
// Address of remote server
|
||||
netadr_t remote_address;
|
||||
// Packet Loss ( as a percentage )
|
||||
int packet_loss;
|
||||
// Latency, in seconds ( multiply by 1000.0 to get milliseconds )
|
||||
double latency;
|
||||
// Connection time, in seconds
|
||||
double connection_time;
|
||||
// Rate setting ( for incoming data )
|
||||
double rate;
|
||||
} net_status_t;
|
||||
|
||||
typedef struct net_api_s
|
||||
{
|
||||
// APIs
|
||||
void ( *InitNetworking )( void );
|
||||
void ( *Status ) ( struct net_status_s *status );
|
||||
void ( *SendRequest) ( int context, int request, int flags, double timeout, struct netadr_s *remote_address, net_api_response_func_t response );
|
||||
void ( *CancelRequest ) ( int context );
|
||||
void ( *CancelAllRequests ) ( void );
|
||||
char *( *AdrToString ) ( struct netadr_s *a );
|
||||
int ( *CompareAdr ) ( struct netadr_s *a, struct netadr_s *b );
|
||||
int ( *StringToAdr ) ( char *s, struct netadr_s *a );
|
||||
const char *( *ValueForKey ) ( const char *s, const char *key );
|
||||
void ( *RemoveKey ) ( char *s, const char *key );
|
||||
void ( *SetValueForKey ) (char *s, const char *key, const char *value, int maxsize );
|
||||
} net_api_t;
|
||||
|
||||
extern net_api_t netapi;
|
||||
|
||||
#endif // NET_APIH
|
40
regamedll/extra/cssdk/common/netadr.h
Normal file
40
regamedll/extra/cssdk/common/netadr.h
Normal file
@ -0,0 +1,40 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
// netadr.h
|
||||
#ifndef NETADR_H
|
||||
#define NETADR_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
NA_UNUSED,
|
||||
NA_LOOPBACK,
|
||||
NA_BROADCAST,
|
||||
NA_IP,
|
||||
NA_IPX,
|
||||
NA_BROADCAST_IPX,
|
||||
} netadrtype_t;
|
||||
|
||||
typedef struct netadr_s
|
||||
{
|
||||
netadrtype_t type;
|
||||
unsigned char ip[4];
|
||||
unsigned char ipx[10];
|
||||
unsigned short port;
|
||||
} netadr_t;
|
||||
|
||||
#endif // NETADR_H
|
16
regamedll/extra/cssdk/common/nowin.h
Normal file
16
regamedll/extra/cssdk/common/nowin.h
Normal file
@ -0,0 +1,16 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef INC_NOWIN_H
|
||||
#define INC_NOWIN_H
|
||||
#ifndef _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#endif //!_WIN32
|
||||
#endif //INC_NOWIN_H
|
259
regamedll/extra/cssdk/common/parsemsg.cpp
Normal file
259
regamedll/extra/cssdk/common/parsemsg.cpp
Normal file
@ -0,0 +1,259 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
//
|
||||
// parsemsg.cpp
|
||||
//
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
#include "parsemsg.h"
|
||||
#include <port.h>
|
||||
|
||||
typedef unsigned char byte;
|
||||
#define true 1
|
||||
|
||||
static byte *gpBuf;
|
||||
static int giSize;
|
||||
static int giRead;
|
||||
static int giBadRead;
|
||||
|
||||
int READ_OK( void )
|
||||
{
|
||||
return !giBadRead;
|
||||
}
|
||||
|
||||
void BEGIN_READ( void *buf, int size )
|
||||
{
|
||||
giRead = 0;
|
||||
giBadRead = 0;
|
||||
giSize = size;
|
||||
gpBuf = (byte*)buf;
|
||||
}
|
||||
|
||||
|
||||
int READ_CHAR( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead + 1 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = (signed char)gpBuf[giRead];
|
||||
giRead++;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
int READ_BYTE( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+1 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = (unsigned char)gpBuf[giRead];
|
||||
giRead++;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
int READ_SHORT( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+2 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = (short)( gpBuf[giRead] + ( gpBuf[giRead+1] << 8 ) );
|
||||
|
||||
giRead += 2;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
int READ_WORD( void )
|
||||
{
|
||||
return READ_SHORT();
|
||||
}
|
||||
|
||||
|
||||
int READ_LONG( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+4 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = gpBuf[giRead] + (gpBuf[giRead + 1] << 8) + (gpBuf[giRead + 2] << 16) + (gpBuf[giRead + 3] << 24);
|
||||
|
||||
giRead += 4;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
float READ_FLOAT( void )
|
||||
{
|
||||
union
|
||||
{
|
||||
byte b[4];
|
||||
float f;
|
||||
int l;
|
||||
} dat;
|
||||
|
||||
dat.b[0] = gpBuf[giRead];
|
||||
dat.b[1] = gpBuf[giRead+1];
|
||||
dat.b[2] = gpBuf[giRead+2];
|
||||
dat.b[3] = gpBuf[giRead+3];
|
||||
giRead += 4;
|
||||
|
||||
// dat.l = LittleLong (dat.l);
|
||||
|
||||
return dat.f;
|
||||
}
|
||||
|
||||
char* READ_STRING( void )
|
||||
{
|
||||
static char string[2048];
|
||||
int l,c;
|
||||
|
||||
string[0] = 0;
|
||||
|
||||
l = 0;
|
||||
do
|
||||
{
|
||||
if ( giRead+1 > giSize )
|
||||
break; // no more characters
|
||||
|
||||
c = READ_CHAR();
|
||||
if (c == -1 || c == 0)
|
||||
break;
|
||||
string[l] = c;
|
||||
l++;
|
||||
} while (l < sizeof(string)-1);
|
||||
|
||||
string[l] = 0;
|
||||
|
||||
return string;
|
||||
}
|
||||
|
||||
float READ_COORD( void )
|
||||
{
|
||||
return (float)(READ_SHORT() * (1.0/8));
|
||||
}
|
||||
|
||||
float READ_ANGLE( void )
|
||||
{
|
||||
return (float)(READ_CHAR() * (360.0/256));
|
||||
}
|
||||
|
||||
float READ_HIRESANGLE( void )
|
||||
{
|
||||
return (float)(READ_SHORT() * (360.0/65536));
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
BufferWriter::BufferWriter()
|
||||
{
|
||||
Init( NULL, 0 );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
BufferWriter::BufferWriter( unsigned char *buffer, int bufferLen )
|
||||
{
|
||||
Init( buffer, bufferLen );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::Init( unsigned char *buffer, int bufferLen )
|
||||
{
|
||||
m_overflow = false;
|
||||
m_buffer = buffer;
|
||||
m_remaining = bufferLen;
|
||||
m_overallLength = bufferLen;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::WriteByte( unsigned char data )
|
||||
{
|
||||
if (!m_buffer || !m_remaining)
|
||||
{
|
||||
m_overflow = true;
|
||||
return;
|
||||
}
|
||||
|
||||
*m_buffer = data;
|
||||
++m_buffer;
|
||||
--m_remaining;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::WriteLong( int data )
|
||||
{
|
||||
if (!m_buffer || m_remaining < 4)
|
||||
{
|
||||
m_overflow = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_buffer[0] = data&0xff;
|
||||
m_buffer[1] = (data>>8)&0xff;
|
||||
m_buffer[2] = (data>>16)&0xff;
|
||||
m_buffer[3] = data>>24;
|
||||
m_buffer += 4;
|
||||
m_remaining -= 4;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::WriteString( const char *str )
|
||||
{
|
||||
if (!m_buffer || !m_remaining)
|
||||
{
|
||||
m_overflow = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!str)
|
||||
str = "";
|
||||
|
||||
int len = strlen(str)+1;
|
||||
if ( len > m_remaining )
|
||||
{
|
||||
m_overflow = true;
|
||||
str = "";
|
||||
len = 1;
|
||||
}
|
||||
|
||||
strcpy((char *)m_buffer, str);
|
||||
m_remaining -= len;
|
||||
m_buffer += len;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
int BufferWriter::GetSpaceUsed()
|
||||
{
|
||||
return m_overallLength - m_remaining;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
66
regamedll/extra/cssdk/common/parsemsg.h
Normal file
66
regamedll/extra/cssdk/common/parsemsg.h
Normal file
@ -0,0 +1,66 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
//
|
||||
// parsemsg.h
|
||||
// MDC - copying from cstrike\cl_dll so career-mode stuff can catch messages
|
||||
// in this dll. (and C++ifying it)
|
||||
//
|
||||
|
||||
#ifndef PARSEMSG_H
|
||||
#define PARSEMSG_H
|
||||
|
||||
#define ASSERT( x )
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BEGIN_READ( void *buf, int size );
|
||||
int READ_CHAR( void );
|
||||
int READ_BYTE( void );
|
||||
int READ_SHORT( void );
|
||||
int READ_WORD( void );
|
||||
int READ_LONG( void );
|
||||
float READ_FLOAT( void );
|
||||
char* READ_STRING( void );
|
||||
float READ_COORD( void );
|
||||
float READ_ANGLE( void );
|
||||
float READ_HIRESANGLE( void );
|
||||
int READ_OK( void );
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
class BufferWriter
|
||||
{
|
||||
public:
|
||||
BufferWriter();
|
||||
BufferWriter( unsigned char *buffer, int bufferLen );
|
||||
void Init( unsigned char *buffer, int bufferLen );
|
||||
|
||||
void WriteByte( unsigned char data );
|
||||
void WriteLong( int data );
|
||||
void WriteString( const char *str );
|
||||
|
||||
bool HasOverflowed();
|
||||
int GetSpaceUsed();
|
||||
|
||||
protected:
|
||||
unsigned char *m_buffer;
|
||||
int m_remaining;
|
||||
bool m_overflow;
|
||||
int m_overallLength;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#endif // PARSEMSG_H
|
||||
|
||||
|
||||
|
57
regamedll/extra/cssdk/common/particledef.h
Normal file
57
regamedll/extra/cssdk/common/particledef.h
Normal file
@ -0,0 +1,57 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( PARTICLEDEFH )
|
||||
#define PARTICLEDEFH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
pt_static,
|
||||
pt_grav,
|
||||
pt_slowgrav,
|
||||
pt_fire,
|
||||
pt_explode,
|
||||
pt_explode2,
|
||||
pt_blob,
|
||||
pt_blob2,
|
||||
pt_vox_slowgrav,
|
||||
pt_vox_grav,
|
||||
pt_clientcustom // Must have callback function specified
|
||||
} ptype_t;
|
||||
|
||||
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
||||
typedef struct particle_s
|
||||
{
|
||||
// driver-usable fields
|
||||
vec3_t org;
|
||||
short color;
|
||||
short packedColor;
|
||||
// drivers never touch the following fields
|
||||
struct particle_s *next;
|
||||
vec3_t vel;
|
||||
float ramp;
|
||||
float die;
|
||||
ptype_t type;
|
||||
void (*deathfunc)( struct particle_s *particle );
|
||||
|
||||
// for pt_clientcusttom, we'll call this function each frame
|
||||
void (*callback)( struct particle_s *particle, float frametime );
|
||||
|
||||
// For deathfunc, etc.
|
||||
unsigned char context;
|
||||
} particle_t;
|
||||
|
||||
#endif
|
43
regamedll/extra/cssdk/common/pmtrace.h
Normal file
43
regamedll/extra/cssdk/common/pmtrace.h
Normal file
@ -0,0 +1,43 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( PMTRACEH )
|
||||
#define PMTRACEH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
} pmplane_t;
|
||||
|
||||
typedef struct pmtrace_s pmtrace_t;
|
||||
|
||||
struct pmtrace_s
|
||||
{
|
||||
qboolean allsolid; // if true, plane is not valid
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
qboolean inopen, inwater; // End point is in empty space or in water
|
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
pmplane_t plane; // surface normal at impact
|
||||
int ent; // entity at impact
|
||||
vec3_t deltavelocity; // Change in player's velocity caused by impact.
|
||||
// Only run on server.
|
||||
int hitgroup;
|
||||
};
|
||||
|
||||
#endif
|
119
regamedll/extra/cssdk/common/port.h
Normal file
119
regamedll/extra/cssdk/common/port.h
Normal file
@ -0,0 +1,119 @@
|
||||
// port.h: portability helper
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "archtypes.h" // DAL
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
// Insert your headers here
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
#define WIN32_EXTRA_LEAN
|
||||
|
||||
#include "winsani_in.h"
|
||||
#include <windows.h>
|
||||
#include "winsani_out.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h> // exit()
|
||||
#include <string.h> // strncpy()
|
||||
#include <ctype.h> // tolower()
|
||||
#include <limits.h>
|
||||
#include <sys/time.h>
|
||||
#include <errno.h>
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
typedef unsigned char BYTE;
|
||||
|
||||
typedef int32 LONG;
|
||||
//typedef uint32 ULONG;
|
||||
|
||||
#ifndef ARCHTYPES_H
|
||||
typedef uint32 ULONG;
|
||||
#endif
|
||||
|
||||
typedef void *HANDLE;
|
||||
|
||||
#ifndef HMODULE
|
||||
typedef void *HMODULE;
|
||||
#endif
|
||||
|
||||
typedef char * LPSTR;
|
||||
|
||||
#define __cdecl
|
||||
|
||||
|
||||
#ifdef __linux__
|
||||
typedef struct POINT_s
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} POINT;
|
||||
typedef void *HINSTANCE;
|
||||
typedef void *HWND;
|
||||
typedef void *HDC;
|
||||
typedef void *HGLRC;
|
||||
|
||||
typedef struct RECT_s
|
||||
{
|
||||
int left;
|
||||
int right;
|
||||
int top;
|
||||
int bottom;
|
||||
} RECT;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//#undef FALSE
|
||||
//#undef TRUE
|
||||
|
||||
#ifdef OSX
|
||||
//#else
|
||||
//const bool FALSE = false;
|
||||
//const bool TRUE = true;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef NULL
|
||||
#ifdef __cplusplus
|
||||
#define NULL 0
|
||||
#else
|
||||
#define NULL ((void *)0)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
inline int ioctlsocket( int d, int cmd, uint32 *argp ) { return ioctl( d, cmd, argp ); }
|
||||
inline int closesocket( int fd ) { return close( fd ); }
|
||||
inline char * GetCurrentDirectory( size_t size, char * buf ) { return getcwd( buf, size ); }
|
||||
inline int WSAGetLastError() { return errno; }
|
||||
|
||||
inline void DebugBreak( void ) { exit( 1 ); }
|
||||
#endif
|
||||
|
||||
extern char g_szEXEName[ 4096 ];
|
||||
|
||||
#define _snprintf snprintf
|
||||
|
||||
#if defined(OSX)
|
||||
#define SO_ARCH_SUFFIX ".dylib"
|
||||
#else
|
||||
#if defined ( __x86_64__ )
|
||||
#define SO_ARCH_SUFFIX "_amd64.so"
|
||||
#else
|
||||
#define SO_ARCH_SUFFIX ".so"
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
41
regamedll/extra/cssdk/common/qfont.h
Normal file
41
regamedll/extra/cssdk/common/qfont.h
Normal file
@ -0,0 +1,41 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( QFONTH )
|
||||
#define QFONTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Font stuff
|
||||
|
||||
#define NUM_GLYPHS 256
|
||||
// does not exist: // #include "basetypes.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short startoffset;
|
||||
short charwidth;
|
||||
} charinfo;
|
||||
|
||||
typedef struct qfont_s
|
||||
{
|
||||
int width, height;
|
||||
int rowcount;
|
||||
int rowheight;
|
||||
charinfo fontinfo[ NUM_GLYPHS ];
|
||||
unsigned char data[4];
|
||||
} qfont_t;
|
||||
|
||||
#endif // qfont.h
|
39
regamedll/extra/cssdk/common/qlimits.h
Normal file
39
regamedll/extra/cssdk/common/qlimits.h
Normal file
@ -0,0 +1,39 @@
|
||||
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ==========
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef QLIMITS_H
|
||||
#define QLIMITS_H
|
||||
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// DATA STRUCTURE INFO
|
||||
|
||||
#define MAX_NUM_ARGVS 50
|
||||
|
||||
// SYSTEM INFO
|
||||
#define MAX_QPATH 64 // max length of a game pathname
|
||||
#define MAX_OSPATH 260 // max length of a filesystem pathname
|
||||
|
||||
#define ON_EPSILON 0.1 // point on plane side epsilon
|
||||
|
||||
#define MAX_LIGHTSTYLE_INDEX_BITS 6
|
||||
#define MAX_LIGHTSTYLES (1<<MAX_LIGHTSTYLE_INDEX_BITS)
|
||||
|
||||
// Resource counts;
|
||||
#define MAX_MODEL_INDEX_BITS 9 // sent as a short
|
||||
#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS)
|
||||
#define MAX_SOUND_INDEX_BITS 9
|
||||
#define MAX_SOUNDS (1<<MAX_SOUND_INDEX_BITS)
|
||||
|
||||
#define MAX_GENERIC_INDEX_BITS 9
|
||||
#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS)
|
||||
#define MAX_DECAL_INDEX_BITS 9
|
||||
#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS)
|
||||
|
||||
#endif // QLIMITS_H
|
44
regamedll/extra/cssdk/common/quakedef.h
Normal file
44
regamedll/extra/cssdk/common/quakedef.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
/* <19039> ../common/quakedef.h:29 */
|
||||
typedef int BOOL; /* size: 4 */
|
||||
|
||||
// user message
|
||||
#define MAX_USER_MSG_DATA 192
|
||||
|
||||
/* <627f> ../common/quakedef.h:137 */
|
||||
//moved to com_model.h
|
||||
//typedef struct cache_user_s
|
||||
//{
|
||||
// void *data;
|
||||
//} cache_user_t;
|
||||
|
||||
/* <4313b> ../common/quakedef.h:162 */
|
||||
typedef int (*pfnUserMsgHook)(const char *, int, void *);
|
197
regamedll/extra/cssdk/common/r_efx.h
Normal file
197
regamedll/extra/cssdk/common/r_efx.h
Normal file
@ -0,0 +1,197 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( R_EFXH )
|
||||
#define R_EFXH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// particle_t
|
||||
#if !defined( PARTICLEDEFH )
|
||||
#include "particledef.h"
|
||||
#endif
|
||||
|
||||
// BEAM
|
||||
#if !defined( BEAMDEFH )
|
||||
#include "beamdef.h"
|
||||
#endif
|
||||
|
||||
// dlight_t
|
||||
#if !defined ( DLIGHTH )
|
||||
#include "dlight.h"
|
||||
#endif
|
||||
|
||||
// cl_entity_t
|
||||
#if !defined( CL_ENTITYH )
|
||||
#include "cl_entity.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
|
||||
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
|
||||
color24 gTracerColors[] =
|
||||
{
|
||||
{ 255, 255, 255 }, // White
|
||||
{ 255, 0, 0 }, // Red
|
||||
{ 0, 255, 0 }, // Green
|
||||
{ 0, 0, 255 }, // Blue
|
||||
{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
|
||||
{ 255, 167, 17 }, // Yellow-orange sparks
|
||||
{ 255, 130, 90 }, // Yellowish streaks (garg)
|
||||
{ 55, 60, 144 }, // Blue egon streak
|
||||
{ 255, 130, 90 }, // More Yellowish streaks (garg)
|
||||
{ 255, 140, 90 }, // More Yellowish streaks (garg)
|
||||
{ 200, 130, 90 }, // More red streaks (garg)
|
||||
{ 255, 120, 70 }, // Darker red streaks (garg)
|
||||
};
|
||||
*/
|
||||
|
||||
// Temporary entity array
|
||||
#define TENTPRIORITY_LOW 0
|
||||
#define TENTPRIORITY_HIGH 1
|
||||
|
||||
// TEMPENTITY flags
|
||||
#define FTENT_NONE 0x00000000
|
||||
#define FTENT_SINEWAVE 0x00000001
|
||||
#define FTENT_GRAVITY 0x00000002
|
||||
#define FTENT_ROTATE 0x00000004
|
||||
#define FTENT_SLOWGRAVITY 0x00000008
|
||||
#define FTENT_SMOKETRAIL 0x00000010
|
||||
#define FTENT_COLLIDEWORLD 0x00000020
|
||||
#define FTENT_FLICKER 0x00000040
|
||||
#define FTENT_FADEOUT 0x00000080
|
||||
#define FTENT_SPRANIMATE 0x00000100
|
||||
#define FTENT_HITSOUND 0x00000200
|
||||
#define FTENT_SPIRAL 0x00000400
|
||||
#define FTENT_SPRCYCLE 0x00000800
|
||||
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
|
||||
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
|
||||
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
|
||||
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
|
||||
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
|
||||
#define FTENT_SPARKSHOWER 0x00020000
|
||||
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
|
||||
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
|
||||
|
||||
typedef struct tempent_s
|
||||
{
|
||||
int flags;
|
||||
float die;
|
||||
float frameMax;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float fadeSpeed;
|
||||
float bounceFactor;
|
||||
int hitSound;
|
||||
void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr );
|
||||
void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime );
|
||||
struct tempent_s *next;
|
||||
int priority;
|
||||
short clientIndex; // if attached, this is the index of the client to stick to
|
||||
// if COLLIDEALL, this is the index of the client to ignore
|
||||
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
|
||||
|
||||
vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
|
||||
cl_entity_t entity;
|
||||
|
||||
// baseline.origin - velocity
|
||||
// baseline.renderamt - starting fadeout intensity
|
||||
// baseline.angles - angle velocity
|
||||
} TEMPENTITY;
|
||||
|
||||
typedef struct efx_api_s efx_api_t;
|
||||
|
||||
struct efx_api_s
|
||||
{
|
||||
particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
|
||||
void ( *R_BlobExplosion ) ( float * org );
|
||||
void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
|
||||
void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
|
||||
void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
|
||||
void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
|
||||
void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
|
||||
void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
|
||||
void ( *R_BulletImpactParticles ) ( float * pos );
|
||||
void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
|
||||
void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
|
||||
void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
|
||||
void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
|
||||
void ( *R_FlickerParticles ) ( float * org );
|
||||
void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
|
||||
void ( *R_Implosion ) ( float * end, float radius, int count, float life );
|
||||
void ( *R_LargeFunnel ) ( float * org, int reverse );
|
||||
void ( *R_LavaSplash ) ( float * org );
|
||||
void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
|
||||
void ( *R_MuzzleFlash ) ( float *pos1, int type );
|
||||
void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
|
||||
void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
|
||||
void ( *R_ParticleExplosion ) ( float * org );
|
||||
void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
|
||||
void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
|
||||
void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
|
||||
void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
|
||||
void ( *R_RicochetSound ) ( float * pos );
|
||||
void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
|
||||
void ( *R_RocketFlare ) ( float *pos );
|
||||
void ( *R_RocketTrail ) ( float * start, float * end, int type );
|
||||
void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
|
||||
void ( *R_ShowLine ) ( float * start, float * end );
|
||||
void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
|
||||
void ( *R_SparkShower ) ( float *pos );
|
||||
void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
|
||||
void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
|
||||
void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
|
||||
void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
|
||||
void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
|
||||
void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
|
||||
void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
|
||||
void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
|
||||
void ( *R_TracerEffect ) ( float * start, float * end );
|
||||
void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
|
||||
particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
|
||||
void ( *R_TeleportSplash ) ( float * org );
|
||||
void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
|
||||
TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
|
||||
TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
|
||||
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
|
||||
int ( *Draw_DecalIndex ) ( int id );
|
||||
int ( *Draw_DecalIndexFromName ) ( char *name );
|
||||
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
|
||||
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
|
||||
void ( *R_KillAttachedTents ) ( int client );
|
||||
BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
|
||||
void ( *R_BeamKill ) ( int deadEntity );
|
||||
BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
|
||||
BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
dlight_t *( *CL_AllocDlight ) ( int key );
|
||||
dlight_t *( *CL_AllocElight ) ( int key );
|
||||
TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
|
||||
TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
|
||||
TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
|
||||
TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
|
||||
void ( *R_GetPackedColor ) ( short *packed, short color );
|
||||
short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );
|
||||
void ( *R_DecalRemoveAll ) ( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index.
|
||||
void ( *R_FireCustomDecal ) ( int textureIndex, int entity, int modelIndex, float * position, int flags, float scale );
|
||||
};
|
||||
|
||||
extern efx_api_t efx;
|
||||
|
||||
#endif
|
151
regamedll/extra/cssdk/common/r_studioint.h
Normal file
151
regamedll/extra/cssdk/common/r_studioint.h
Normal file
@ -0,0 +1,151 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined( R_STUDIOINT_H )
|
||||
#define R_STUDIOINT_H
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define STUDIO_INTERFACE_VERSION 1
|
||||
|
||||
typedef struct engine_studio_api_s
|
||||
{
|
||||
// Allocate number*size bytes and zero it
|
||||
void *( *Mem_Calloc ) ( int number, size_t size );
|
||||
// Check to see if pointer is in the cache
|
||||
void *( *Cache_Check ) ( struct cache_user_s *c );
|
||||
// Load file into cache ( can be swapped out on demand )
|
||||
void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu );
|
||||
// Retrieve model pointer for the named model
|
||||
struct model_s *( *Mod_ForName ) ( const char *name, int crash_if_missing );
|
||||
// Retrieve pointer to studio model data block from a model
|
||||
void *( *Mod_Extradata ) ( struct model_s *mod );
|
||||
// Retrieve indexed model from client side model precache list
|
||||
struct model_s *( *GetModelByIndex ) ( int index );
|
||||
// Get entity that is set for rendering
|
||||
struct cl_entity_s * ( *GetCurrentEntity ) ( void );
|
||||
// Get referenced player_info_t
|
||||
struct player_info_s *( *PlayerInfo ) ( int index );
|
||||
// Get most recently received player state data from network system
|
||||
struct entity_state_s *( *GetPlayerState ) ( int index );
|
||||
// Get viewentity
|
||||
struct cl_entity_s * ( *GetViewEntity ) ( void );
|
||||
// Get current frame count, and last two timestampes on client
|
||||
void ( *GetTimes ) ( int *framecount, double *current, double *old );
|
||||
// Get a pointer to a cvar by name
|
||||
struct cvar_s *( *GetCvar ) ( const char *name );
|
||||
// Get current render origin and view vectors ( up, right and vpn )
|
||||
void ( *GetViewInfo ) ( float *origin, float *upv, float *rightv, float *vpnv );
|
||||
// Get sprite model used for applying chrome effect
|
||||
struct model_s *( *GetChromeSprite ) ( void );
|
||||
// Get model counters so we can incement instrumentation
|
||||
void ( *GetModelCounters ) ( int **s, int **a );
|
||||
// Get software scaling coefficients
|
||||
void ( *GetAliasScale ) ( float *x, float *y );
|
||||
|
||||
// Get bone, light, alias, and rotation matrices
|
||||
float ****( *StudioGetBoneTransform ) ( void );
|
||||
float ****( *StudioGetLightTransform )( void );
|
||||
float ***( *StudioGetAliasTransform ) ( void );
|
||||
float ***( *StudioGetRotationMatrix ) ( void );
|
||||
|
||||
// Set up body part, and get submodel pointers
|
||||
void ( *StudioSetupModel ) ( int bodypart, void **ppbodypart, void **ppsubmodel );
|
||||
// Check if entity's bbox is in the view frustum
|
||||
int ( *StudioCheckBBox ) ( void );
|
||||
// Apply lighting effects to model
|
||||
void ( *StudioDynamicLight ) ( struct cl_entity_s *ent, struct alight_s *plight );
|
||||
void ( *StudioEntityLight ) ( struct alight_s *plight );
|
||||
void ( *StudioSetupLighting ) ( struct alight_s *plighting );
|
||||
|
||||
// Draw mesh vertices
|
||||
void ( *StudioDrawPoints ) ( void );
|
||||
|
||||
// Draw hulls around bones
|
||||
void ( *StudioDrawHulls ) ( void );
|
||||
// Draw bbox around studio models
|
||||
void ( *StudioDrawAbsBBox ) ( void );
|
||||
// Draws bones
|
||||
void ( *StudioDrawBones ) ( void );
|
||||
// Loads in appropriate texture for model
|
||||
void ( *StudioSetupSkin ) ( void *ptexturehdr, int index );
|
||||
// Sets up for remapped colors
|
||||
void ( *StudioSetRemapColors ) ( int top, int bottom );
|
||||
// Set's player model and returns model pointer
|
||||
struct model_s *( *SetupPlayerModel ) ( int index );
|
||||
// Fires any events embedded in animation
|
||||
void ( *StudioClientEvents ) ( void );
|
||||
// Retrieve/set forced render effects flags
|
||||
int ( *GetForceFaceFlags ) ( void );
|
||||
void ( *SetForceFaceFlags ) ( int flags );
|
||||
// Tell engine the value of the studio model header
|
||||
void ( *StudioSetHeader ) ( void *header );
|
||||
// Tell engine which model_t * is being renderered
|
||||
void ( *SetRenderModel ) ( struct model_s *model );
|
||||
|
||||
// Final state setup and restore for rendering
|
||||
void ( *SetupRenderer ) ( int rendermode );
|
||||
void ( *RestoreRenderer ) ( void );
|
||||
|
||||
// Set render origin for applying chrome effect
|
||||
void ( *SetChromeOrigin ) ( void );
|
||||
|
||||
// True if using D3D/OpenGL
|
||||
int ( *IsHardware ) ( void );
|
||||
|
||||
// Only called by hardware interface
|
||||
void ( *GL_StudioDrawShadow ) ( void );
|
||||
void ( *GL_SetRenderMode ) ( int mode );
|
||||
|
||||
void ( *StudioSetRenderamt ) (int iRenderamt); //!!!CZERO added for rendering glass on viewmodels
|
||||
void ( *StudioSetCullState ) ( int iCull );
|
||||
void ( *StudioRenderShadow ) ( int iSprite, float *p1, float *p2, float *p3, float *p4 );
|
||||
} engine_studio_api_t;
|
||||
|
||||
typedef struct server_studio_api_s
|
||||
{
|
||||
// Allocate number*size bytes and zero it
|
||||
void *( *Mem_Calloc ) ( int number, size_t size );
|
||||
// Check to see if pointer is in the cache
|
||||
void *( *Cache_Check ) ( struct cache_user_s *c );
|
||||
// Load file into cache ( can be swapped out on demand )
|
||||
void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu );
|
||||
// Retrieve pointer to studio model data block from a model
|
||||
void *( *Mod_Extradata ) ( struct model_s *mod );
|
||||
} server_studio_api_t;
|
||||
|
||||
|
||||
// client blending
|
||||
typedef struct r_studio_interface_s
|
||||
{
|
||||
int version;
|
||||
int ( *StudioDrawModel ) ( int flags );
|
||||
int ( *StudioDrawPlayer ) ( int flags, struct entity_state_s *pplayer );
|
||||
} r_studio_interface_t;
|
||||
|
||||
extern r_studio_interface_t *pStudioAPI;
|
||||
|
||||
// server blending
|
||||
#define SV_BLENDING_INTERFACE_VERSION 1
|
||||
|
||||
typedef struct sv_blending_interface_s
|
||||
{
|
||||
int version;
|
||||
|
||||
void ( *SV_StudioSetupBones )( struct model_s *pModel,
|
||||
float frame,
|
||||
int sequence,
|
||||
const vec3_t angles,
|
||||
const vec3_t origin,
|
||||
const byte *pcontroller,
|
||||
const byte *pblending,
|
||||
int iBone,
|
||||
const edict_t *pEdict );
|
||||
} sv_blending_interface_t;
|
||||
|
||||
#endif // R_STUDIOINT_H
|
75
regamedll/extra/cssdk/common/ref_params.h
Normal file
75
regamedll/extra/cssdk/common/ref_params.h
Normal file
@ -0,0 +1,75 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( REF_PARAMSH )
|
||||
#define REF_PARAMSH
|
||||
|
||||
typedef struct ref_params_s
|
||||
{
|
||||
// Output
|
||||
float vieworg[3];
|
||||
float viewangles[3];
|
||||
|
||||
float forward[3];
|
||||
float right[3];
|
||||
float up[3];
|
||||
|
||||
// Client frametime;
|
||||
float frametime;
|
||||
// Client time
|
||||
float time;
|
||||
|
||||
// Misc
|
||||
int intermission;
|
||||
int paused;
|
||||
int spectator;
|
||||
int onground;
|
||||
int waterlevel;
|
||||
|
||||
float simvel[3];
|
||||
float simorg[3];
|
||||
|
||||
float viewheight[3];
|
||||
float idealpitch;
|
||||
|
||||
float cl_viewangles[3];
|
||||
|
||||
int health;
|
||||
float crosshairangle[3];
|
||||
float viewsize;
|
||||
|
||||
float punchangle[3];
|
||||
int maxclients;
|
||||
int viewentity;
|
||||
int playernum;
|
||||
int max_entities;
|
||||
int demoplayback;
|
||||
int hardware;
|
||||
|
||||
int smoothing;
|
||||
|
||||
// Last issued usercmd
|
||||
struct usercmd_s *cmd;
|
||||
|
||||
// Movevars
|
||||
struct movevars_s *movevars;
|
||||
|
||||
int viewport[4]; // the viewport coordinates x ,y , width, height
|
||||
|
||||
int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview
|
||||
// so long in cycles until this value is 0 (multiple views)
|
||||
int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions
|
||||
} ref_params_t;
|
||||
|
||||
#endif // !REF_PARAMSH
|
24
regamedll/extra/cssdk/common/screenfade.h
Normal file
24
regamedll/extra/cssdk/common/screenfade.h
Normal file
@ -0,0 +1,24 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined( SCREENFADEH )
|
||||
#define SCREENFADEH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct screenfade_s
|
||||
{
|
||||
float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
|
||||
float fadeEnd; // When the fading hits maximum
|
||||
float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT)
|
||||
float fadeReset; // When to reset to not fading (for fadeout and hold)
|
||||
byte fader, fadeg, fadeb, fadealpha; // Fade color
|
||||
int fadeFlags; // Fading flags
|
||||
} screenfade_t;
|
||||
|
||||
#endif // !SCREENFADEH
|
29
regamedll/extra/cssdk/common/studio_event.h
Normal file
29
regamedll/extra/cssdk/common/studio_event.h
Normal file
@ -0,0 +1,29 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( STUDIO_EVENTH )
|
||||
#define STUDIO_EVENTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct mstudioevent_s
|
||||
{
|
||||
int frame;
|
||||
int event;
|
||||
int type;
|
||||
char options[64];
|
||||
} mstudioevent_t;
|
||||
|
||||
#endif // STUDIO_EVENTH
|
64
regamedll/extra/cssdk/common/triangleapi.h
Normal file
64
regamedll/extra/cssdk/common/triangleapi.h
Normal file
@ -0,0 +1,64 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( TRIANGLEAPIH )
|
||||
#define TRIANGLEAPIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TRI_FRONT = 0,
|
||||
TRI_NONE = 1,
|
||||
} TRICULLSTYLE;
|
||||
|
||||
#define TRI_API_VERSION 1
|
||||
|
||||
#define TRI_TRIANGLES 0
|
||||
#define TRI_TRIANGLE_FAN 1
|
||||
#define TRI_QUADS 2
|
||||
#define TRI_POLYGON 3
|
||||
#define TRI_LINES 4
|
||||
#define TRI_TRIANGLE_STRIP 5
|
||||
#define TRI_QUAD_STRIP 6
|
||||
|
||||
typedef struct triangleapi_s
|
||||
{
|
||||
int version;
|
||||
|
||||
void ( *RenderMode )( int mode );
|
||||
void ( *Begin )( int primitiveCode );
|
||||
void ( *End ) ( void );
|
||||
|
||||
void ( *Color4f ) ( float r, float g, float b, float a );
|
||||
void ( *Color4ub ) ( unsigned char r, unsigned char g, unsigned char b, unsigned char a );
|
||||
void ( *TexCoord2f ) ( float u, float v );
|
||||
void ( *Vertex3fv ) ( float *worldPnt );
|
||||
void ( *Vertex3f ) ( float x, float y, float z );
|
||||
void ( *Brightness ) ( float brightness );
|
||||
void ( *CullFace ) ( TRICULLSTYLE style );
|
||||
int ( *SpriteTexture ) ( struct model_s *pSpriteModel, int frame );
|
||||
int ( *WorldToScreen ) ( float *world, float *screen ); // Returns 1 if it's z clipped
|
||||
void ( *Fog ) ( float flFogColor[3], float flStart, float flEnd, int bOn ); // Works just like GL_FOG, flFogColor is r/g/b.
|
||||
void ( *ScreenToWorld ) ( float *screen, float *world );
|
||||
void ( *GetMatrix ) ( const int pname, float *matrix );
|
||||
int ( *BoxInPVS ) ( float *mins, float *maxs );
|
||||
void ( *LightAtPoint ) ( float *pos, float *value );
|
||||
void ( *Color4fRendermode ) ( float r, float g, float b, float a, int rendermode );
|
||||
void ( *FogParams ) ( float flDensity, int iFogSkybox ); // Used with Fog()...sets fog density and whether the fog should be applied to the skybox
|
||||
|
||||
} triangleapi_t;
|
||||
|
||||
#endif // !TRIANGLEAPIH
|
41
regamedll/extra/cssdk/common/usercmd.h
Normal file
41
regamedll/extra/cssdk/common/usercmd.h
Normal file
@ -0,0 +1,41 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#ifndef USERCMD_H
|
||||
#define USERCMD_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct usercmd_s
|
||||
{
|
||||
short lerp_msec; // Interpolation time on client
|
||||
byte msec; // Duration in ms of command
|
||||
vec3_t viewangles; // Command view angles.
|
||||
|
||||
// intended velocities
|
||||
float forwardmove; // Forward velocity.
|
||||
float sidemove; // Sideways velocity.
|
||||
float upmove; // Upward velocity.
|
||||
byte lightlevel; // Light level at spot where we are standing.
|
||||
unsigned short buttons; // Attack buttons
|
||||
byte impulse; // Impulse command issued.
|
||||
byte weaponselect; // Current weapon id
|
||||
|
||||
// Experimental player impact stuff.
|
||||
int impact_index;
|
||||
vec3_t impact_position;
|
||||
} usercmd_t;
|
||||
|
||||
#endif // USERCMD_H
|
35
regamedll/extra/cssdk/common/vmodes.h
Normal file
35
regamedll/extra/cssdk/common/vmodes.h
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
|
||||
/* <430ee> ../common/vmodes.h:40 */
|
||||
typedef struct rect_s
|
||||
{
|
||||
int left, right, top, bottom;
|
||||
} wrect_t;
|
53
regamedll/extra/cssdk/common/weaponinfo.h
Normal file
53
regamedll/extra/cssdk/common/weaponinfo.h
Normal file
@ -0,0 +1,53 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef WEAPONINFO_H
|
||||
#define WEAPONINFO_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Info about weapons player might have in his/her possession
|
||||
typedef struct weapon_data_s
|
||||
{
|
||||
int m_iId;
|
||||
int m_iClip;
|
||||
|
||||
float m_flNextPrimaryAttack;
|
||||
float m_flNextSecondaryAttack;
|
||||
float m_flTimeWeaponIdle;
|
||||
|
||||
int m_fInReload;
|
||||
int m_fInSpecialReload;
|
||||
float m_flNextReload;
|
||||
float m_flPumpTime;
|
||||
float m_fReloadTime;
|
||||
|
||||
float m_fAimedDamage;
|
||||
float m_fNextAimBonus;
|
||||
int m_fInZoom;
|
||||
int m_iWeaponState;
|
||||
|
||||
int iuser1;
|
||||
int iuser2;
|
||||
int iuser3;
|
||||
int iuser4;
|
||||
float fuser1;
|
||||
float fuser2;
|
||||
float fuser3;
|
||||
float fuser4;
|
||||
} weapon_data_t;
|
||||
|
||||
#endif // WEAPONINFO_H
|
7
regamedll/extra/cssdk/common/winsani_in.h
Normal file
7
regamedll/extra/cssdk/common/winsani_in.h
Normal file
@ -0,0 +1,7 @@
|
||||
#if _MSC_VER >= 1500 // MSVC++ 9.0 (Visual Studio 2008)
|
||||
#pragma push_macro("ARRAYSIZE")
|
||||
#ifdef ARRAYSIZE
|
||||
#undef ARRAYSIZE
|
||||
#endif
|
||||
#define HSPRITE WINDOWS_HSPRITE
|
||||
#endif
|
4
regamedll/extra/cssdk/common/winsani_out.h
Normal file
4
regamedll/extra/cssdk/common/winsani_out.h
Normal file
@ -0,0 +1,4 @@
|
||||
#if _MSC_VER >= 1500 // MSVC++ 9.0 (Visual Studio 2008)
|
||||
#undef HSPRITE
|
||||
#pragma pop_macro("ARRAYSIZE")
|
||||
#endif
|
145
regamedll/extra/cssdk/dlls/activity.h
Normal file
145
regamedll/extra/cssdk/dlls/activity.h
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
typedef enum Activity_s
|
||||
{
|
||||
ACT_INVALID = -1,
|
||||
|
||||
ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity
|
||||
ACT_IDLE,
|
||||
ACT_GUARD,
|
||||
ACT_WALK,
|
||||
ACT_RUN,
|
||||
ACT_FLY,
|
||||
ACT_SWIM,
|
||||
ACT_HOP,
|
||||
ACT_LEAP,
|
||||
ACT_FALL,
|
||||
ACT_LAND,
|
||||
ACT_STRAFE_LEFT,
|
||||
ACT_STRAFE_RIGHT,
|
||||
ACT_ROLL_LEFT,
|
||||
ACT_ROLL_RIGHT,
|
||||
ACT_TURN_LEFT,
|
||||
ACT_TURN_RIGHT,
|
||||
ACT_CROUCH,
|
||||
ACT_CROUCHIDLE,
|
||||
ACT_STAND,
|
||||
ACT_USE,
|
||||
ACT_SIGNAL1,
|
||||
ACT_SIGNAL2,
|
||||
ACT_SIGNAL3,
|
||||
ACT_TWITCH,
|
||||
ACT_COWER,
|
||||
ACT_SMALL_FLINCH,
|
||||
ACT_BIG_FLINCH,
|
||||
ACT_RANGE_ATTACK1,
|
||||
ACT_RANGE_ATTACK2,
|
||||
ACT_MELEE_ATTACK1,
|
||||
ACT_MELEE_ATTACK2,
|
||||
ACT_RELOAD,
|
||||
ACT_ARM,
|
||||
ACT_DISARM,
|
||||
ACT_EAT,
|
||||
ACT_DIESIMPLE,
|
||||
ACT_DIEBACKWARD,
|
||||
ACT_DIEFORWARD,
|
||||
ACT_DIEVIOLENT,
|
||||
ACT_BARNACLE_HIT,
|
||||
ACT_BARNACLE_PULL,
|
||||
ACT_BARNACLE_CHOMP,
|
||||
ACT_BARNACLE_CHEW,
|
||||
ACT_SLEEP,
|
||||
ACT_INSPECT_FLOOR,
|
||||
ACT_INSPECT_WALL,
|
||||
ACT_IDLE_ANGRY,
|
||||
ACT_WALK_HURT,
|
||||
ACT_RUN_HURT,
|
||||
ACT_HOVER,
|
||||
ACT_GLIDE,
|
||||
ACT_FLY_LEFT,
|
||||
ACT_FLY_RIGHT,
|
||||
ACT_DETECT_SCENT,
|
||||
ACT_SNIFF,
|
||||
ACT_BITE,
|
||||
ACT_THREAT_DISPLAY,
|
||||
ACT_FEAR_DISPLAY,
|
||||
ACT_EXCITED,
|
||||
ACT_SPECIAL_ATTACK1,
|
||||
ACT_SPECIAL_ATTACK2,
|
||||
ACT_COMBAT_IDLE,
|
||||
ACT_WALK_SCARED,
|
||||
ACT_RUN_SCARED,
|
||||
ACT_VICTORY_DANCE,
|
||||
ACT_DIE_HEADSHOT,
|
||||
ACT_DIE_CHESTSHOT,
|
||||
ACT_DIE_GUTSHOT,
|
||||
ACT_DIE_BACKSHOT,
|
||||
ACT_FLINCH_HEAD,
|
||||
ACT_FLINCH_CHEST,
|
||||
ACT_FLINCH_STOMACH,
|
||||
ACT_FLINCH_LEFTARM,
|
||||
ACT_FLINCH_RIGHTARM,
|
||||
ACT_FLINCH_LEFTLEG,
|
||||
ACT_FLINCH_RIGHTLEG,
|
||||
ACT_FLINCH,
|
||||
ACT_LARGE_FLINCH,
|
||||
ACT_HOLDBOMB,
|
||||
ACT_IDLE_FIDGET,
|
||||
ACT_IDLE_SCARED,
|
||||
ACT_IDLE_SCARED_FIDGET,
|
||||
ACT_FOLLOW_IDLE,
|
||||
ACT_FOLLOW_IDLE_FIDGET,
|
||||
ACT_FOLLOW_IDLE_SCARED,
|
||||
ACT_FOLLOW_IDLE_SCARED_FIDGET,
|
||||
ACT_CROUCH_IDLE,
|
||||
ACT_CROUCH_IDLE_FIDGET,
|
||||
ACT_CROUCH_IDLE_SCARED,
|
||||
ACT_CROUCH_IDLE_SCARED_FIDGET,
|
||||
ACT_CROUCH_WALK,
|
||||
ACT_CROUCH_WALK_SCARED,
|
||||
ACT_CROUCH_DIE,
|
||||
ACT_WALK_BACK,
|
||||
ACT_IDLE_SNEAKY,
|
||||
ACT_IDLE_SNEAKY_FIDGET,
|
||||
ACT_WALK_SNEAKY,
|
||||
ACT_WAVE,
|
||||
ACT_YES,
|
||||
ACT_NO,
|
||||
|
||||
} Activity;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int type;
|
||||
char *name;
|
||||
|
||||
} activity_map_t;
|
||||
|
||||
extern activity_map_t activity_map[];
|
111
regamedll/extra/cssdk/dlls/activitymap.h
Normal file
111
regamedll/extra/cssdk/dlls/activitymap.h
Normal file
@ -0,0 +1,111 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#define _A(a)\
|
||||
{ a, #a }
|
||||
|
||||
activity_map_t activity_map[] =
|
||||
{
|
||||
_A(ACT_IDLE),
|
||||
_A(ACT_GUARD),
|
||||
_A(ACT_WALK),
|
||||
_A(ACT_RUN),
|
||||
_A(ACT_FLY),
|
||||
_A(ACT_SWIM),
|
||||
_A(ACT_HOP),
|
||||
_A(ACT_LEAP),
|
||||
_A(ACT_FALL),
|
||||
_A(ACT_LAND),
|
||||
_A(ACT_STRAFE_LEFT),
|
||||
_A(ACT_STRAFE_RIGHT),
|
||||
_A(ACT_ROLL_LEFT),
|
||||
_A(ACT_ROLL_RIGHT),
|
||||
_A(ACT_TURN_LEFT),
|
||||
_A(ACT_TURN_RIGHT),
|
||||
_A(ACT_CROUCH),
|
||||
_A(ACT_CROUCHIDLE),
|
||||
_A(ACT_STAND),
|
||||
_A(ACT_USE),
|
||||
_A(ACT_SIGNAL1),
|
||||
_A(ACT_SIGNAL2),
|
||||
_A(ACT_SIGNAL3),
|
||||
_A(ACT_TWITCH),
|
||||
_A(ACT_COWER),
|
||||
_A(ACT_SMALL_FLINCH),
|
||||
_A(ACT_BIG_FLINCH),
|
||||
_A(ACT_RANGE_ATTACK1),
|
||||
_A(ACT_RANGE_ATTACK2),
|
||||
_A(ACT_MELEE_ATTACK1),
|
||||
_A(ACT_MELEE_ATTACK2),
|
||||
_A(ACT_RELOAD),
|
||||
_A(ACT_ARM),
|
||||
_A(ACT_DISARM),
|
||||
_A(ACT_EAT),
|
||||
_A(ACT_DIESIMPLE),
|
||||
_A(ACT_DIEBACKWARD),
|
||||
_A(ACT_DIEFORWARD),
|
||||
_A(ACT_DIEVIOLENT),
|
||||
_A(ACT_BARNACLE_HIT),
|
||||
_A(ACT_BARNACLE_PULL),
|
||||
_A(ACT_BARNACLE_CHOMP),
|
||||
_A(ACT_BARNACLE_CHEW),
|
||||
_A(ACT_SLEEP),
|
||||
_A(ACT_INSPECT_FLOOR),
|
||||
_A(ACT_INSPECT_WALL),
|
||||
_A(ACT_IDLE_ANGRY),
|
||||
_A(ACT_WALK_HURT),
|
||||
_A(ACT_RUN_HURT),
|
||||
_A(ACT_HOVER),
|
||||
_A(ACT_GLIDE),
|
||||
_A(ACT_FLY_LEFT),
|
||||
_A(ACT_FLY_RIGHT),
|
||||
_A(ACT_DETECT_SCENT),
|
||||
_A(ACT_SNIFF),
|
||||
_A(ACT_BITE),
|
||||
_A(ACT_THREAT_DISPLAY),
|
||||
_A(ACT_FEAR_DISPLAY),
|
||||
_A(ACT_EXCITED),
|
||||
_A(ACT_SPECIAL_ATTACK1),
|
||||
_A(ACT_SPECIAL_ATTACK2),
|
||||
_A(ACT_COMBAT_IDLE),
|
||||
_A(ACT_WALK_SCARED),
|
||||
_A(ACT_RUN_SCARED),
|
||||
_A(ACT_VICTORY_DANCE),
|
||||
_A(ACT_DIE_HEADSHOT),
|
||||
_A(ACT_DIE_CHESTSHOT),
|
||||
_A(ACT_DIE_GUTSHOT),
|
||||
_A(ACT_DIE_BACKSHOT),
|
||||
_A(ACT_FLINCH_HEAD),
|
||||
_A(ACT_FLINCH_CHEST),
|
||||
_A(ACT_FLINCH_STOMACH),
|
||||
_A(ACT_FLINCH_LEFTARM),
|
||||
_A(ACT_FLINCH_RIGHTARM),
|
||||
_A(ACT_FLINCH_LEFTLEG),
|
||||
_A(ACT_FLINCH_RIGHTLEG),
|
||||
0, NULL
|
||||
};
|
42
regamedll/extra/cssdk/dlls/airtank.h
Normal file
42
regamedll/extra/cssdk/dlls/airtank.h
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CAirtank: public CGrenade {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
|
||||
int GetState() const { return m_state; }
|
||||
private:
|
||||
int m_state;
|
||||
};
|
98
regamedll/extra/cssdk/dlls/ammo.h
Normal file
98
regamedll/extra/cssdk/dlls/ammo.h
Normal file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class C9MMAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class CBuckShotAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C556NatoAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C556NatoBoxAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C762NatoAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C45ACPAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C50AEAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C338MagnumAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C57MMAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C357SIGAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
105
regamedll/extra/cssdk/dlls/basemonster.h
Normal file
105
regamedll/extra/cssdk/dlls/basemonster.h
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "activity.h"
|
||||
|
||||
class EHANDLE;
|
||||
|
||||
enum MONSTERSTATE
|
||||
{
|
||||
MONSTERSTATE_NONE = 0,
|
||||
MONSTERSTATE_IDLE,
|
||||
MONSTERSTATE_COMBAT,
|
||||
MONSTERSTATE_ALERT,
|
||||
MONSTERSTATE_HUNT,
|
||||
MONSTERSTATE_PRONE,
|
||||
MONSTERSTATE_SCRIPT,
|
||||
MONSTERSTATE_PLAYDEAD,
|
||||
MONSTERSTATE_DEAD
|
||||
};
|
||||
|
||||
class CBaseToggle;
|
||||
class CBaseMonster: public CBaseToggle {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual int TakeHealth(float flHealth, int bitsDamageType) = 0;
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
virtual BOOL IsAlive() = 0;
|
||||
virtual float ChangeYaw(int speed) = 0;
|
||||
virtual BOOL HasHumanGibs() = 0;
|
||||
virtual BOOL HasAlienGibs() = 0;
|
||||
virtual void FadeMonster() = 0;
|
||||
virtual void GibMonster() = 0;
|
||||
virtual Activity GetDeathActivity() = 0;
|
||||
virtual void BecomeDead() = 0;
|
||||
virtual BOOL ShouldFadeOnDeath() = 0;
|
||||
virtual int IRelationship(CBaseEntity *pTarget) = 0;
|
||||
virtual void PainSound() = 0;
|
||||
virtual void ResetMaxSpeed() = 0;
|
||||
virtual void ReportAIState() = 0;
|
||||
virtual void MonsterInitDead() = 0;
|
||||
virtual void Look(int iDistance) = 0;
|
||||
virtual CBaseEntity *BestVisibleEnemy() = 0;
|
||||
virtual BOOL FInViewCone(CBaseEntity *pEntity) = 0;
|
||||
virtual BOOL FInViewCone(const Vector *pOrigin) = 0;
|
||||
public:
|
||||
void SetConditions(int iConditions) { m_afConditions |= iConditions; }
|
||||
void ClearConditions(int iConditions) { m_afConditions &= ~iConditions; }
|
||||
BOOL HasConditions(int iConditions) { return (m_afConditions & iConditions) ? TRUE : FALSE; }
|
||||
BOOL HasAllConditions(int iConditions) { return ((m_afConditions & iConditions) == iConditions) ? TRUE : FALSE; }
|
||||
|
||||
void Remember(int iMemory) { m_afMemory |= iMemory; }
|
||||
void Forget(int iMemory) { m_afMemory &= ~iMemory; }
|
||||
BOOL HasMemory(int iMemory) { return (m_afMemory & iMemory) ? TRUE : FALSE; }
|
||||
BOOL HasAllMemories(int iMemory) { return ((m_afMemory & iMemory) == iMemory) ? TRUE : FALSE; }
|
||||
|
||||
void StopAnimation() { pev->framerate = 0.0f; }
|
||||
public:
|
||||
Activity m_Activity; // what the monster is doing (animation)
|
||||
Activity m_IdealActivity; // monster should switch to this activity
|
||||
int m_LastHitGroup; // the last body region that took damage
|
||||
int m_bitsDamageType; // what types of damage has monster (player) taken
|
||||
BYTE m_rgbTimeBasedDamage[8];
|
||||
|
||||
MONSTERSTATE m_MonsterState; // monster's current state
|
||||
MONSTERSTATE m_IdealMonsterState; // monster should change to this state
|
||||
int m_afConditions;
|
||||
int m_afMemory;
|
||||
|
||||
float m_flNextAttack; // cannot attack again until this time
|
||||
EHANDLE m_hEnemy; // the entity that the monster is fighting.
|
||||
EHANDLE m_hTargetEnt; // the entity that the monster is trying to reach
|
||||
float m_flFieldOfView; // width of monster's field of view ( dot product )
|
||||
int m_bloodColor; // color of blood particless
|
||||
Vector m_HackedGunPos; // HACK until we can query end of gun
|
||||
Vector m_vecEnemyLKP; // last known position of enemy. (enemy's origin)
|
||||
};
|
131
regamedll/extra/cssdk/dlls/bmodels.h
Normal file
131
regamedll/extra/cssdk/dlls/bmodels.h
Normal file
@ -0,0 +1,131 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_PENDULUM_SWING 2 // spawnflag that makes a pendulum a rope swing.
|
||||
|
||||
#define SF_BRUSH_ACCDCC 16 // brush should accelerate and decelerate when toggled
|
||||
#define SF_BRUSH_HURT 32 // rotating brush that inflicts pain based on rotation speed
|
||||
#define SF_ROTATING_NOT_SOLID 64 // some special rotating objects are not solid.
|
||||
|
||||
#define SF_WALL_START_OFF 0x0001
|
||||
|
||||
#define SF_CONVEYOR_VISUAL 0x0001
|
||||
#define SF_CONVEYOR_NOTSOLID 0x0002
|
||||
|
||||
#define SF_WORLD_DARK 0x0001 // Fade from black at startup
|
||||
#define SF_WORLD_TITLE 0x0002 // Display game title at startup
|
||||
#define SF_WORLD_FORCETEAM 0x0004 // Force teams
|
||||
|
||||
#define FANPITCHMIN 30
|
||||
#define FANPITCHMAX 100
|
||||
|
||||
// This is just a solid wall if not inhibited
|
||||
class CFuncWall: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
|
||||
// Bmodels don't go across transitions
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CFuncWallToggle: public CFuncWall {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CFuncConveyor: public CFuncWall {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
// A simple entity that looks solid but lets you walk through it.
|
||||
class CFuncIllusionary: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
// Monster only clip brush
|
||||
//
|
||||
// This brush will be solid for any entity who has the FL_MONSTERCLIP flag set
|
||||
// in pev->flags
|
||||
//
|
||||
// otherwise it will be invisible and not solid. This can be used to keep
|
||||
// specific monsters out of certain areas
|
||||
class CFuncMonsterClip: public CFuncWall {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
|
||||
// Clear out func_wall's use function
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CFuncRotating: public CBaseEntity {
|
||||
public:
|
||||
// basic functions
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
|
||||
float m_flFanFriction;
|
||||
float m_flAttenuation;
|
||||
float m_flVolume;
|
||||
float m_pitch;
|
||||
int m_sounds;
|
||||
};
|
||||
|
||||
class CPendulum: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
float m_accel; // Acceleration
|
||||
float m_distance;
|
||||
float m_time;
|
||||
float m_damp;
|
||||
float m_maxSpeed;
|
||||
float m_dampSpeed;
|
||||
|
||||
Vector m_center;
|
||||
Vector m_start;
|
||||
};
|
641
regamedll/extra/cssdk/dlls/bot/cs_bot.h
Normal file
641
regamedll/extra/cssdk/dlls/bot/cs_bot.h
Normal file
@ -0,0 +1,641 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "bot/cs_gamestate.h"
|
||||
#include "bot/cs_bot_manager.h"
|
||||
#include "bot/cs_bot_chatter.h"
|
||||
|
||||
#define PRIMARY_WEAPON_BUY_COUNT 13
|
||||
#define SECONDARY_WEAPON_BUY_COUNT 3
|
||||
|
||||
#define FLAG_PROGRESS_DRAW 0x0 // draw status bar progress
|
||||
#define FLAG_PROGRESS_START 0x1 // init status bar progress
|
||||
#define FLAG_PROGRESS_HIDE 0x2 // hide status bar progress
|
||||
|
||||
#define HI_X 0x01
|
||||
#define LO_X 0x02
|
||||
#define HI_Y 0x04
|
||||
#define LO_Y 0x08
|
||||
#define HI_Z 0x10
|
||||
#define LO_Z 0x20
|
||||
|
||||
extern int _navAreaCount;
|
||||
extern int _currentIndex;
|
||||
|
||||
extern struct BuyInfo primaryWeaponBuyInfoCT[PRIMARY_WEAPON_BUY_COUNT];
|
||||
extern struct BuyInfo secondaryWeaponBuyInfoCT[SECONDARY_WEAPON_BUY_COUNT];
|
||||
|
||||
extern struct BuyInfo primaryWeaponBuyInfoT[PRIMARY_WEAPON_BUY_COUNT];
|
||||
extern struct BuyInfo secondaryWeaponBuyInfoT[SECONDARY_WEAPON_BUY_COUNT];
|
||||
|
||||
class CCSBot;
|
||||
class BotChatterInterface;
|
||||
|
||||
class BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const = 0;
|
||||
};
|
||||
|
||||
class IdleState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Idle"; }
|
||||
};
|
||||
|
||||
class HuntState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Hunt"; }
|
||||
public:
|
||||
CNavArea *m_huntArea;
|
||||
};
|
||||
|
||||
class AttackState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Attack"; }
|
||||
public:
|
||||
enum DodgeStateType
|
||||
{
|
||||
STEADY_ON,
|
||||
SLIDE_LEFT,
|
||||
SLIDE_RIGHT,
|
||||
JUMP,
|
||||
NUM_ATTACK_STATES
|
||||
} m_dodgeState;
|
||||
|
||||
float m_nextDodgeStateTimestamp;
|
||||
CountdownTimer m_repathTimer;
|
||||
float m_scopeTimestamp;
|
||||
bool m_haveSeenEnemy;
|
||||
bool m_isEnemyHidden;
|
||||
float m_reacquireTimestamp;
|
||||
float m_shieldToggleTimestamp;
|
||||
bool m_shieldForceOpen;
|
||||
float m_pinnedDownTimestamp;
|
||||
bool m_crouchAndHold;
|
||||
bool m_didAmbushCheck;
|
||||
bool m_dodge;
|
||||
bool m_firstDodge;
|
||||
bool m_isCoward;
|
||||
CountdownTimer m_retreatTimer;
|
||||
};
|
||||
|
||||
class InvestigateNoiseState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "InvestigateNoise"; }
|
||||
private:
|
||||
void AttendCurrentNoise(CCSBot *me);
|
||||
Vector m_checkNoisePosition;
|
||||
};
|
||||
|
||||
class BuyState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Buy"; }
|
||||
public:
|
||||
bool m_isInitialDelay;
|
||||
int m_prefRetries;
|
||||
int m_prefIndex;
|
||||
int m_retries;
|
||||
bool m_doneBuying;
|
||||
bool m_buyDefuseKit;
|
||||
bool m_buyGrenade;
|
||||
bool m_buyShield;
|
||||
bool m_buyPistol;
|
||||
};
|
||||
|
||||
class MoveToState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "MoveTo"; }
|
||||
|
||||
void SetGoalPosition(const Vector &pos) { m_goalPosition = pos; }
|
||||
void SetRouteType(RouteType route) { m_routeType = route; }
|
||||
|
||||
private:
|
||||
Vector m_goalPosition;
|
||||
RouteType m_routeType;
|
||||
bool m_radioedPlan;
|
||||
bool m_askedForCover;
|
||||
};
|
||||
|
||||
class FetchBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "FetchBomb"; }
|
||||
};
|
||||
|
||||
class PlantBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "PlantBomb"; }
|
||||
};
|
||||
|
||||
class DefuseBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "DefuseBomb"; }
|
||||
};
|
||||
|
||||
class HideState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Hide"; }
|
||||
|
||||
public:
|
||||
void SetHidingSpot(const Vector &pos) { m_hidingSpot = pos; }
|
||||
const Vector &GetHidingSpot() const { return m_hidingSpot; }
|
||||
|
||||
void SetSearchArea(CNavArea *area) { m_searchFromArea = area; }
|
||||
void SetSearchRange(float range) { m_range = range; }
|
||||
|
||||
void SetDuration(float time) { m_duration = time; }
|
||||
void SetHoldPosition(bool hold) { m_isHoldingPosition = hold; }
|
||||
|
||||
bool IsAtSpot() const { return m_isAtSpot; }
|
||||
|
||||
public:
|
||||
CNavArea *m_searchFromArea;
|
||||
float m_range;
|
||||
|
||||
Vector m_hidingSpot;
|
||||
bool m_isAtSpot;
|
||||
float m_duration;
|
||||
bool m_isHoldingPosition;
|
||||
float m_holdPositionTime;
|
||||
bool m_heardEnemy;
|
||||
|
||||
float m_firstHeardEnemyTime;
|
||||
int m_retry;
|
||||
Vector m_leaderAnchorPos;
|
||||
};
|
||||
|
||||
class EscapeFromBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "EscapeFromBomb"; }
|
||||
};
|
||||
|
||||
class FollowState: public BotState
|
||||
{
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Follow"; }
|
||||
|
||||
void SetLeader(CBaseEntity *leader) { m_leader = leader; }
|
||||
|
||||
public:
|
||||
EHANDLE m_leader;
|
||||
Vector m_lastLeaderPos;
|
||||
bool m_isStopped;
|
||||
float m_stoppedTimestamp;
|
||||
|
||||
enum LeaderMotionStateType
|
||||
{
|
||||
INVALID,
|
||||
STOPPED,
|
||||
WALKING,
|
||||
RUNNING
|
||||
|
||||
} m_leaderMotionState;
|
||||
|
||||
IntervalTimer m_leaderMotionStateTime;
|
||||
|
||||
bool m_isSneaking;
|
||||
float m_lastSawLeaderTime;
|
||||
CountdownTimer m_repathInterval;
|
||||
|
||||
IntervalTimer m_walkTime;
|
||||
bool m_isAtWalkSpeed;
|
||||
|
||||
float m_waitTime;
|
||||
CountdownTimer m_idleTimer;
|
||||
};
|
||||
|
||||
class UseEntityState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "UseEntity"; }
|
||||
|
||||
void SetEntity(CBaseEntity *entity) { m_entity = entity; }
|
||||
|
||||
private:
|
||||
EHANDLE m_entity;
|
||||
};
|
||||
|
||||
// The Counter-strike Bot
|
||||
class CCSBot: public CBot {
|
||||
public:
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0; // invoked when injured by something (EXTEND) - returns the amount of damage inflicted
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0; // invoked when killed (EXTEND)
|
||||
virtual void RoundRespawn() = 0;
|
||||
virtual void Blind(float duration, float holdTime, float fadeTime, int alpha = 255) = 0; // player blinded by a flashbang
|
||||
virtual void OnTouchingWeapon(CWeaponBox *box) = 0; // invoked when in contact with a CWeaponBox
|
||||
|
||||
virtual bool Initialize(const BotProfile *profile) = 0; // (EXTEND) prepare bot for action
|
||||
virtual void SpawnBot() = 0; // (EXTEND) spawn the bot into the game
|
||||
|
||||
virtual void Upkeep() = 0; // lightweight maintenance, invoked frequently
|
||||
virtual void Update() = 0; // heavyweight algorithms, invoked less often
|
||||
|
||||
virtual void Walk() = 0;
|
||||
virtual bool Jump(bool mustJump = false) = 0; // returns true if jump was started
|
||||
|
||||
virtual void OnEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL) = 0; // invoked when event occurs in the game (some events have NULL entity)
|
||||
|
||||
#define CHECK_FOV true
|
||||
virtual bool IsVisible(const Vector *pos, bool testFOV = false) const = 0; // return true if we can see the point
|
||||
virtual bool IsVisible(CBasePlayer *player, bool testFOV = false, unsigned char *visParts = NULL) const = 0; // return true if we can see any part of the player
|
||||
|
||||
virtual bool IsEnemyPartVisible(VisiblePartType part) const = 0; // if enemy is visible, return the part we see for our current enemy
|
||||
|
||||
public:
|
||||
const Vector &GetEyePosition() const
|
||||
{
|
||||
m_eyePos = pev->origin + pev->view_ofs;
|
||||
return m_eyePos;
|
||||
}
|
||||
public:
|
||||
friend class CCSBotManager;
|
||||
|
||||
// TODO: Get rid of these
|
||||
friend class AttackState;
|
||||
friend class BuyState;
|
||||
|
||||
char m_name[64]; // copied from STRING(pev->netname) for debugging
|
||||
|
||||
// behavior properties
|
||||
float m_combatRange; // desired distance between us and them during gunplay
|
||||
mutable bool m_isRogue; // if true, the bot is a "rogue" and listens to no-one
|
||||
mutable CountdownTimer m_rogueTimer;
|
||||
|
||||
enum MoraleType
|
||||
{
|
||||
TERRIBLE = -3,
|
||||
BAD = -2,
|
||||
NEGATIVE = -1,
|
||||
NEUTRAL = 0,
|
||||
POSITIVE = 1,
|
||||
GOOD = 2,
|
||||
EXCELLENT = 3,
|
||||
};
|
||||
|
||||
MoraleType m_morale; // our current morale, based on our win/loss history
|
||||
bool m_diedLastRound; // true if we died last round
|
||||
float m_safeTime; // duration at the beginning of the round where we feel "safe"
|
||||
bool m_wasSafe; // true if we were in the safe time last update
|
||||
NavRelativeDirType m_blindMoveDir; // which way to move when we're blind
|
||||
bool m_blindFire; // if true, fire weapon while blinded
|
||||
|
||||
// TODO: implement through CountdownTimer
|
||||
float m_surpriseDelay; // when we were surprised
|
||||
float m_surpriseTimestamp;
|
||||
|
||||
bool m_isFollowing; // true if we are following someone
|
||||
EHANDLE m_leader; // the ID of who we are following
|
||||
float m_followTimestamp; // when we started following
|
||||
float m_allowAutoFollowTime; // time when we can auto follow
|
||||
|
||||
CountdownTimer m_hurryTimer; // if valid, bot is in a hurry
|
||||
|
||||
// instances of each possible behavior state, to avoid dynamic memory allocation during runtime
|
||||
IdleState m_idleState;
|
||||
HuntState m_huntState;
|
||||
AttackState m_attackState;
|
||||
InvestigateNoiseState m_investigateNoiseState;
|
||||
BuyState m_buyState;
|
||||
MoveToState m_moveToState;
|
||||
FetchBombState m_fetchBombState;
|
||||
PlantBombState m_plantBombState;
|
||||
DefuseBombState m_defuseBombState;
|
||||
HideState m_hideState;
|
||||
EscapeFromBombState m_escapeFromBombState;
|
||||
FollowState m_followState;
|
||||
UseEntityState m_useEntityState;
|
||||
|
||||
// TODO: Allow multiple simultaneous state machines (look around, etc)
|
||||
BotState *m_state; // current behavior state
|
||||
float m_stateTimestamp; // time state was entered
|
||||
bool m_isAttacking; // if true, special Attack state is overriding the state machine
|
||||
|
||||
// high-level tasks
|
||||
enum TaskType
|
||||
{
|
||||
SEEK_AND_DESTROY,
|
||||
PLANT_BOMB,
|
||||
FIND_TICKING_BOMB,
|
||||
DEFUSE_BOMB,
|
||||
GUARD_TICKING_BOMB,
|
||||
GUARD_BOMB_DEFUSER,
|
||||
GUARD_LOOSE_BOMB,
|
||||
GUARD_BOMB_ZONE,
|
||||
ESCAPE_FROM_BOMB,
|
||||
HOLD_POSITION,
|
||||
FOLLOW,
|
||||
VIP_ESCAPE,
|
||||
GUARD_VIP_ESCAPE_ZONE,
|
||||
COLLECT_HOSTAGES,
|
||||
RESCUE_HOSTAGES,
|
||||
GUARD_HOSTAGES,
|
||||
GUARD_HOSTAGE_RESCUE_ZONE,
|
||||
MOVE_TO_LAST_KNOWN_ENEMY_POSITION,
|
||||
MOVE_TO_SNIPER_SPOT,
|
||||
SNIPING,
|
||||
|
||||
NUM_TASKS
|
||||
};
|
||||
TaskType m_task; // our current task
|
||||
EHANDLE m_taskEntity; // an entity used for our task
|
||||
|
||||
// navigation
|
||||
Vector m_goalPosition;
|
||||
EHANDLE m_goalEntity;
|
||||
|
||||
CNavArea *m_currentArea; // the nav area we are standing on
|
||||
CNavArea *m_lastKnownArea; // the last area we were in
|
||||
EHANDLE m_avoid; // higher priority player we need to make way for
|
||||
float m_avoidTimestamp;
|
||||
bool m_isJumpCrouching;
|
||||
bool m_isJumpCrouched;
|
||||
float m_jumpCrouchTimestamp;
|
||||
|
||||
// path navigation data
|
||||
enum { _MAX_PATH_LENGTH = 256 };
|
||||
struct ConnectInfo
|
||||
{
|
||||
CNavArea *area; // the area along the path
|
||||
NavTraverseType how; // how to enter this area from the previous one
|
||||
Vector pos; // our movement goal position at this point in the path
|
||||
const CNavLadder *ladder; // if "how" refers to a ladder, this is it
|
||||
}
|
||||
m_path[_MAX_PATH_LENGTH];
|
||||
int m_pathLength;
|
||||
int m_pathIndex;
|
||||
float m_areaEnteredTimestamp;
|
||||
|
||||
CountdownTimer m_repathTimer; // must have elapsed before bot can pathfind again
|
||||
|
||||
mutable CountdownTimer m_avoidFriendTimer; // used to throttle how often we check for friends in our path
|
||||
mutable bool m_isFriendInTheWay; // true if a friend is blocking our path
|
||||
CountdownTimer m_politeTimer; // we'll wait for friend to move until this runs out
|
||||
bool m_isWaitingBehindFriend; // true if we are waiting for a friend to move
|
||||
|
||||
enum LadderNavState
|
||||
{
|
||||
APPROACH_ASCENDING_LADDER, // prepare to scale a ladder
|
||||
APPROACH_DESCENDING_LADDER, // prepare to go down ladder
|
||||
FACE_ASCENDING_LADDER,
|
||||
FACE_DESCENDING_LADDER,
|
||||
MOUNT_ASCENDING_LADDER, // move toward ladder until "on" it
|
||||
MOUNT_DESCENDING_LADDER, // move toward ladder until "on" it
|
||||
ASCEND_LADDER, // go up the ladder
|
||||
DESCEND_LADDER, // go down the ladder
|
||||
DISMOUNT_ASCENDING_LADDER, // get off of the ladder
|
||||
DISMOUNT_DESCENDING_LADDER, // get off of the ladder
|
||||
MOVE_TO_DESTINATION, // dismount ladder and move to destination area
|
||||
}
|
||||
m_pathLadderState;
|
||||
bool m_pathLadderFaceIn; // if true, face towards ladder, otherwise face away
|
||||
const CNavLadder *m_pathLadder; // the ladder we need to use to reach the next area
|
||||
NavRelativeDirType m_pathLadderDismountDir; // which way to dismount
|
||||
float m_pathLadderDismountTimestamp; // time when dismount started
|
||||
float m_pathLadderEnd; // if ascending, z of top, if descending z of bottom
|
||||
float m_pathLadderTimestamp; // time when we started using ladder - for timeout check
|
||||
|
||||
CountdownTimer m_mustRunTimer; // if nonzero, bot cannot walk
|
||||
|
||||
// game scenario mechanisms
|
||||
CSGameState m_gameState;
|
||||
|
||||
// hostages mechanism
|
||||
byte m_hostageEscortCount;
|
||||
float m_hostageEscortCountTimestamp;
|
||||
bool m_isWaitingForHostage;
|
||||
CountdownTimer m_inhibitWaitingForHostageTimer;
|
||||
CountdownTimer m_waitForHostageTimer;
|
||||
|
||||
// listening mechanism
|
||||
Vector m_noisePosition; // position we last heard non-friendly noise
|
||||
float m_noiseTimestamp; // when we heard it (can get zeroed)
|
||||
CNavArea *m_noiseArea; // the nav area containing the noise
|
||||
float m_noiseCheckTimestamp;
|
||||
PriorityType m_noisePriority; // priority of currently heard noise
|
||||
bool m_isNoiseTravelRangeChecked;
|
||||
|
||||
// "looking around" mechanism
|
||||
float m_lookAroundStateTimestamp; // time of next state change
|
||||
float m_lookAheadAngle; // our desired forward look angle
|
||||
float m_forwardAngle; // our current forward facing direction
|
||||
float m_inhibitLookAroundTimestamp; // time when we can look around again
|
||||
|
||||
enum LookAtSpotState
|
||||
{
|
||||
NOT_LOOKING_AT_SPOT, // not currently looking at a point in space
|
||||
LOOK_TOWARDS_SPOT, // in the process of aiming at m_lookAtSpot
|
||||
LOOK_AT_SPOT, // looking at m_lookAtSpot
|
||||
NUM_LOOK_AT_SPOT_STATES
|
||||
}
|
||||
m_lookAtSpotState;
|
||||
Vector m_lookAtSpot; // the spot we're currently looking at
|
||||
PriorityType m_lookAtSpotPriority;
|
||||
float m_lookAtSpotDuration; // how long we need to look at the spot
|
||||
float m_lookAtSpotTimestamp; // when we actually began looking at the spot
|
||||
float m_lookAtSpotAngleTolerance; // how exactly we must look at the spot
|
||||
bool m_lookAtSpotClearIfClose; // if true, the look at spot is cleared if it gets close to us
|
||||
const char *m_lookAtDesc; // for debugging
|
||||
float m_peripheralTimestamp;
|
||||
|
||||
enum { MAX_APPROACH_POINTS = 16 };
|
||||
Vector m_approachPoint[MAX_APPROACH_POINTS];
|
||||
unsigned char m_approachPointCount;
|
||||
Vector m_approachPointViewPosition; // the position used when computing current approachPoint set
|
||||
bool m_isWaitingToTossGrenade; // lining up throw
|
||||
CountdownTimer m_tossGrenadeTimer; // timeout timer for grenade tossing
|
||||
|
||||
SpotEncounter *m_spotEncounter; // the spots we will encounter as we move thru our current area
|
||||
float m_spotCheckTimestamp; // when to check next encounter spot
|
||||
|
||||
// TODO: Add timestamp for each possible client to hiding spots
|
||||
enum { MAX_CHECKED_SPOTS = 64 };
|
||||
struct HidingSpotCheckInfo
|
||||
{
|
||||
HidingSpot *spot;
|
||||
float timestamp;
|
||||
}
|
||||
m_checkedHidingSpot[MAX_CHECKED_SPOTS];
|
||||
int m_checkedHidingSpotCount;
|
||||
|
||||
// view angle mechanism
|
||||
float m_lookPitch; // our desired look pitch angle
|
||||
float m_lookPitchVel;
|
||||
float m_lookYaw; // our desired look yaw angle
|
||||
float m_lookYawVel;
|
||||
|
||||
// aim angle mechanism
|
||||
mutable Vector m_eyePos;
|
||||
Vector m_aimOffset; // current error added to victim's position to get actual aim spot
|
||||
Vector m_aimOffsetGoal; // desired aim offset
|
||||
float m_aimOffsetTimestamp; // time of next offset adjustment
|
||||
float m_aimSpreadTimestamp; // time used to determine max spread as it begins to tighten up
|
||||
Vector m_aimSpot; // the spot we are currently aiming to fire at
|
||||
|
||||
// attack state data
|
||||
// behavior modifiers
|
||||
enum DispositionType
|
||||
{
|
||||
ENGAGE_AND_INVESTIGATE, // engage enemies on sight and investigate enemy noises
|
||||
OPPORTUNITY_FIRE, // engage enemies on sight, but only look towards enemy noises, dont investigate
|
||||
SELF_DEFENSE, // only engage if fired on, or very close to enemy
|
||||
IGNORE_ENEMIES, // ignore all enemies - useful for ducking around corners, running away, etc
|
||||
|
||||
NUM_DISPOSITIONS
|
||||
};
|
||||
DispositionType m_disposition; // how we will react to enemies
|
||||
CountdownTimer m_ignoreEnemiesTimer; // how long will we ignore enemies
|
||||
mutable EHANDLE m_enemy; // our current enemy
|
||||
bool m_isEnemyVisible; // result of last visibility test on enemy
|
||||
unsigned char m_visibleEnemyParts; // which parts of the visible enemy do we see
|
||||
Vector m_lastEnemyPosition; // last place we saw the enemy
|
||||
float m_lastSawEnemyTimestamp;
|
||||
float m_firstSawEnemyTimestamp;
|
||||
float m_currentEnemyAcquireTimestamp;
|
||||
float m_enemyDeathTimestamp; // if m_enemy is dead, this is when he died
|
||||
bool m_isLastEnemyDead; // true if we killed or saw our last enemy die
|
||||
int m_nearbyEnemyCount; // max number of enemies we've seen recently
|
||||
unsigned int m_enemyPlace; // the location where we saw most of our enemies
|
||||
|
||||
struct WatchInfo
|
||||
{
|
||||
float timestamp;
|
||||
bool isEnemy;
|
||||
}
|
||||
m_watchInfo[MAX_CLIENTS];
|
||||
mutable EHANDLE m_bomber; // points to bomber if we can see him
|
||||
|
||||
int m_nearbyFriendCount; // number of nearby teammates
|
||||
mutable EHANDLE m_closestVisibleFriend; // the closest friend we can see
|
||||
mutable EHANDLE m_closestVisibleHumanFriend; // the closest human friend we can see
|
||||
|
||||
CBasePlayer *m_attacker; // last enemy that hurt us (may not be same as m_enemy)
|
||||
float m_attackedTimestamp; // when we were hurt by the m_attacker
|
||||
|
||||
int m_lastVictimID; // the entindex of the last victim we killed, or zero
|
||||
bool m_isAimingAtEnemy; // if true, we are trying to aim at our enemy
|
||||
bool m_isRapidFiring; // if true, RunUpkeep() will toggle our primary attack as fast as it can
|
||||
IntervalTimer m_equipTimer; // how long have we had our current weapon equipped
|
||||
float m_fireWeaponTimestamp;
|
||||
|
||||
// reaction time system
|
||||
enum { MAX_ENEMY_QUEUE = 20 };
|
||||
struct ReactionState
|
||||
{
|
||||
// NOTE: player position & orientation is not currently stored separately
|
||||
EHANDLE player;
|
||||
bool isReloading;
|
||||
bool isProtectedByShield;
|
||||
}
|
||||
m_enemyQueue[MAX_ENEMY_QUEUE]; // round-robin queue for simulating reaction times
|
||||
|
||||
byte m_enemyQueueIndex;
|
||||
byte m_enemyQueueCount;
|
||||
byte m_enemyQueueAttendIndex; // index of the timeframe we are "conscious" of
|
||||
|
||||
// stuck detection
|
||||
bool m_isStuck;
|
||||
float m_stuckTimestamp; // time when we got stuck
|
||||
Vector m_stuckSpot; // the location where we became stuck
|
||||
NavRelativeDirType m_wiggleDirection;
|
||||
float m_wiggleTimestamp;
|
||||
float m_stuckJumpTimestamp; // time for next jump when stuck
|
||||
|
||||
enum { MAX_VEL_SAMPLES = 5 };
|
||||
float m_avgVel[MAX_VEL_SAMPLES];
|
||||
int m_avgVelIndex;
|
||||
int m_avgVelCount;
|
||||
Vector m_lastOrigin;
|
||||
|
||||
// chatter mechanism
|
||||
GameEventType m_lastRadioCommand; // last radio command we recieved
|
||||
|
||||
float m_lastRadioRecievedTimestamp; // time we recieved a radio message
|
||||
float m_lastRadioSentTimestamp; // time when we send a radio message
|
||||
EHANDLE m_radioSubject; // who issued the radio message
|
||||
Vector m_radioPosition; // position referred to in radio message
|
||||
float m_voiceFeedbackStartTimestamp;
|
||||
float m_voiceFeedbackEndTimestamp; // new-style "voice" chatter gets voice feedback
|
||||
BotChatterInterface m_chatter;
|
||||
|
||||
// learn map mechanism
|
||||
const CNavNode *m_navNodeList;
|
||||
CNavNode *m_currentNode;
|
||||
NavDirType m_generationDir;
|
||||
NavAreaList::iterator m_analyzeIter;
|
||||
|
||||
enum ProcessType
|
||||
{
|
||||
PROCESS_NORMAL,
|
||||
PROCESS_LEARN,
|
||||
PROCESS_ANALYZE_ALPHA,
|
||||
PROCESS_ANALYZE_BETA,
|
||||
PROCESS_SAVE,
|
||||
}
|
||||
m_processMode;
|
||||
CountdownTimer m_mumbleTimer;
|
||||
CountdownTimer m_booTimer;
|
||||
CountdownTimer m_relocateTimer;
|
||||
};
|
337
regamedll/extra/cssdk/dlls/bot/cs_bot_chatter.h
Normal file
337
regamedll/extra/cssdk/dlls/bot/cs_bot_chatter.h
Normal file
@ -0,0 +1,337 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define UNDEFINED_COUNT 0xFFFF
|
||||
#define MAX_PLACES_PER_MAP 64
|
||||
#define UNDEFINED_SUBJECT (-1)
|
||||
#define COUNT_MANY 4 // equal to or greater than this is "many"
|
||||
|
||||
class CCSBot;
|
||||
class BotChatterInterface;
|
||||
|
||||
typedef unsigned int PlaceCriteria;
|
||||
typedef unsigned int CountCriteria;
|
||||
|
||||
// A meme is a unit information that bots use to
|
||||
// transmit information to each other via the radio
|
||||
class BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const = 0; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotAllHostagesGoneMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotHostageBeingTakenMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotHelpMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
public:
|
||||
Place m_place;
|
||||
};
|
||||
|
||||
class BotBombsiteStatusMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
public:
|
||||
enum StatusType { CLEAR, PLANTED };
|
||||
int m_zoneIndex; // the bombsite
|
||||
StatusType m_status; // whether it is cleared or the bomb is there (planted)
|
||||
};
|
||||
|
||||
class BotBombStatusMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
|
||||
public:
|
||||
CSGameState::BombState m_state;
|
||||
Vector m_pos;
|
||||
};
|
||||
|
||||
class BotFollowMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotDefendHereMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
public:
|
||||
Vector m_pos;
|
||||
};
|
||||
|
||||
class BotWhereBombMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotRequestReportMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
enum BotStatementType
|
||||
{
|
||||
REPORT_VISIBLE_ENEMIES,
|
||||
REPORT_ENEMY_ACTION,
|
||||
REPORT_MY_CURRENT_TASK,
|
||||
REPORT_MY_INTENTION,
|
||||
REPORT_CRITICAL_EVENT,
|
||||
REPORT_REQUEST_HELP,
|
||||
REPORT_REQUEST_INFORMATION,
|
||||
REPORT_ROUND_END,
|
||||
REPORT_MY_PLAN,
|
||||
REPORT_INFORMATION,
|
||||
REPORT_EMOTE,
|
||||
REPORT_ACKNOWLEDGE, // affirmative or negative
|
||||
REPORT_ENEMIES_REMAINING,
|
||||
REPORT_FRIENDLY_FIRE,
|
||||
REPORT_KILLED_FRIEND,
|
||||
//REPORT_ENEMY_LOST
|
||||
|
||||
NUM_BOT_STATEMENT_TYPES,
|
||||
};
|
||||
|
||||
// BotSpeakables are the smallest unit of bot chatter.
|
||||
// They represent a specific wav file of a phrase, and the criteria for which it is useful
|
||||
class BotSpeakable {
|
||||
public:
|
||||
char *m_phrase;
|
||||
float m_duration;
|
||||
PlaceCriteria m_place;
|
||||
CountCriteria m_count;
|
||||
};
|
||||
|
||||
typedef std::vector<BotSpeakable *> BotSpeakableVector;
|
||||
typedef std::vector<BotSpeakableVector *> BotVoiceBankVector;
|
||||
|
||||
// The BotPhrase class is a collection of Speakables associated with a name, ID, and criteria
|
||||
class BotPhrase {
|
||||
public:
|
||||
const char *GetName() const { return m_name; }
|
||||
Place GetID() const { return m_id; }
|
||||
GameEventType GetRadioEquivalent() const { return m_radioEvent; }
|
||||
bool IsImportant() const { return m_isImportant; } // return true if this phrase is part of an important statement
|
||||
bool IsPlace() const { return m_isPlace; }
|
||||
public:
|
||||
friend class BotPhraseManager;
|
||||
char *m_name;
|
||||
Place m_id;
|
||||
bool m_isPlace; // true if this is a Place phrase
|
||||
GameEventType m_radioEvent;
|
||||
bool m_isImportant; // mission-critical statement
|
||||
|
||||
mutable BotVoiceBankVector m_voiceBank; // array of voice banks (arrays of speakables)
|
||||
std::vector<int> m_count; // number of speakables
|
||||
mutable std::vector< int > m_index; // index of next speakable to return
|
||||
int m_numVoiceBanks; // number of voice banks that have been initialized
|
||||
|
||||
mutable PlaceCriteria m_placeCriteria;
|
||||
mutable CountCriteria m_countCriteria;
|
||||
};
|
||||
|
||||
typedef std::list<BotPhrase *> BotPhraseList;
|
||||
|
||||
// The BotPhraseManager is a singleton that provides an interface to all BotPhrase collections
|
||||
class BotPhraseManager {
|
||||
public:
|
||||
const BotPhraseList *GetPlaceList() const { return &m_placeList; }
|
||||
|
||||
// return time last statement of given type was emitted by a teammate for the given place
|
||||
float GetPlaceStatementInterval(Place place) const;
|
||||
|
||||
// set time of last statement of given type was emitted by a teammate for the given place
|
||||
void ResetPlaceStatementInterval(Place place) const;
|
||||
|
||||
public:
|
||||
int FindPlaceIndex(Place where) const;
|
||||
|
||||
// master list of all phrase collections
|
||||
BotPhraseList m_list;
|
||||
|
||||
// master list of all Place phrases
|
||||
BotPhraseList m_placeList;
|
||||
|
||||
struct PlaceTimeInfo
|
||||
{
|
||||
Place placeID;
|
||||
IntervalTimer timer;
|
||||
};
|
||||
|
||||
mutable PlaceTimeInfo m_placeStatementHistory[MAX_PLACES_PER_MAP];
|
||||
mutable int m_placeCount;
|
||||
};
|
||||
|
||||
inline int BotPhraseManager::FindPlaceIndex(Place where) const
|
||||
{
|
||||
for (int i = 0; i < m_placeCount; ++i)
|
||||
{
|
||||
if (m_placeStatementHistory[i].placeID == where)
|
||||
return i;
|
||||
}
|
||||
|
||||
if (m_placeCount < MAX_PLACES_PER_MAP)
|
||||
{
|
||||
m_placeStatementHistory[++m_placeCount].placeID = where;
|
||||
m_placeStatementHistory[++m_placeCount].timer.Invalidate();
|
||||
return m_placeCount - 1;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
inline float BotPhraseManager::GetPlaceStatementInterval(Place place) const
|
||||
{
|
||||
int index = FindPlaceIndex(place);
|
||||
|
||||
if (index < 0)
|
||||
return 999999.9f;
|
||||
|
||||
if (index >= m_placeCount)
|
||||
return 999999.9f;
|
||||
|
||||
return m_placeStatementHistory[index].timer.GetElapsedTime();
|
||||
}
|
||||
|
||||
inline void BotPhraseManager::ResetPlaceStatementInterval(Place place) const
|
||||
{
|
||||
int index = FindPlaceIndex(place);
|
||||
|
||||
if (index < 0)
|
||||
return;
|
||||
|
||||
if (index >= m_placeCount)
|
||||
return;
|
||||
|
||||
m_placeStatementHistory[index].timer.Reset();
|
||||
}
|
||||
|
||||
// Statements are meaningful collections of phrases
|
||||
class BotStatement {
|
||||
public:
|
||||
BotChatterInterface *GetChatter() const { return m_chatter; }
|
||||
BotStatementType GetType() const { return m_type; } // return the type of statement this is
|
||||
bool HasSubject() const { return (m_subject != UNDEFINED_SUBJECT); }
|
||||
void SetSubject(int playerID) { m_subject = playerID; } // who this statement is about
|
||||
int GetSubject() const { return m_subject; } // who this statement is about
|
||||
void SetPlace(Place where) { m_place = where; } // explicitly set place
|
||||
|
||||
void SetStartTime(float timestamp) { m_startTime = timestamp; } // define the earliest time this statement can be spoken
|
||||
float GetStartTime() const { return m_startTime; }
|
||||
bool IsSpeaking() const { return m_isSpeaking; } // return true if this statement is currently being spoken
|
||||
float GetTimestamp() const { return m_timestamp; } // get time statement was created (but not necessarily started talking)
|
||||
|
||||
public:
|
||||
friend class BotChatterInterface;
|
||||
|
||||
BotChatterInterface *m_chatter; // the chatter system this statement is part of
|
||||
BotStatement *m_next, *m_prev; // linked list hooks
|
||||
|
||||
BotStatementType m_type; // what kind of statement this is
|
||||
int m_subject; // who this subject is about
|
||||
Place m_place; // explicit place - note some phrases have implicit places as well
|
||||
BotMeme *m_meme; // a statement can only have a single meme for now
|
||||
|
||||
float m_timestamp; // time when message was created
|
||||
float m_startTime; // the earliest time this statement can be spoken
|
||||
float m_expireTime; // time when this statement is no longer valid
|
||||
float m_speakTimestamp; // time when message began being spoken
|
||||
bool m_isSpeaking; // true if this statement is current being spoken
|
||||
|
||||
float m_nextTime; // time for next phrase to begin
|
||||
|
||||
enum { MAX_BOT_PHRASES = 4 };
|
||||
enum ContextType
|
||||
{
|
||||
CURRENT_ENEMY_COUNT,
|
||||
REMAINING_ENEMY_COUNT,
|
||||
SHORT_DELAY,
|
||||
LONG_DELAY,
|
||||
ACCUMULATE_ENEMIES_DELAY,
|
||||
};
|
||||
struct
|
||||
{
|
||||
bool isPhrase;
|
||||
union
|
||||
{
|
||||
const BotPhrase *phrase;
|
||||
ContextType context;
|
||||
};
|
||||
|
||||
}
|
||||
m_statement[MAX_BOT_PHRASES];
|
||||
|
||||
enum { MAX_BOT_CONDITIONS = 4 };
|
||||
enum ConditionType
|
||||
{
|
||||
IS_IN_COMBAT,
|
||||
RADIO_SILENCE,
|
||||
ENEMIES_REMAINING,
|
||||
NUM_CONDITIONS,
|
||||
};
|
||||
|
||||
ConditionType m_condition[MAX_BOT_CONDITIONS]; // conditions that must be true for the statement to be said
|
||||
int m_conditionCount;
|
||||
|
||||
int m_index; // m_index refers to the phrase currently being spoken, or -1 if we havent started yet
|
||||
int m_count;
|
||||
};
|
||||
|
||||
// This class defines the interface to the bot radio chatter system
|
||||
class BotChatterInterface {
|
||||
public:
|
||||
CCSBot *GetOwner() const { return m_me; }
|
||||
int GetPitch() const { return m_pitch; }
|
||||
bool SeesAtLeastOneEnemy() const { return m_seeAtLeastOneEnemy; }
|
||||
public:
|
||||
BotStatement *m_statementList; // list of all active/pending messages for this bot
|
||||
void ReportEnemies(); // track nearby enemy count and generate enemy activity statements
|
||||
bool ShouldSpeak() const; // return true if we speaking makes sense now
|
||||
CCSBot *m_me; // the bot this chatter is for
|
||||
bool m_seeAtLeastOneEnemy;
|
||||
float m_timeWhenSawFirstEnemy;
|
||||
bool m_reportedEnemies;
|
||||
bool m_requestedBombLocation; // true if we already asked where the bomb has been planted
|
||||
int m_pitch;
|
||||
IntervalTimer m_needBackupInterval;
|
||||
IntervalTimer m_spottedBomberInterval;
|
||||
IntervalTimer m_scaredInterval;
|
||||
IntervalTimer m_planInterval;
|
||||
CountdownTimer m_spottedLooseBombTimer;
|
||||
CountdownTimer m_heardNoiseTimer;
|
||||
CountdownTimer m_escortingHostageTimer;
|
||||
};
|
||||
|
||||
extern BotPhraseManager *TheBotPhrases;
|
145
regamedll/extra/cssdk/dlls/bot/cs_bot_manager.h
Normal file
145
regamedll/extra/cssdk/dlls/bot/cs_bot_manager.h
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
extern CBotManager *TheBots;
|
||||
|
||||
// The manager for Counter-Strike specific bots
|
||||
class CCSBotManager: public CBotManager {
|
||||
public:
|
||||
virtual void ClientDisconnect(CBasePlayer *pPlayer) = 0;
|
||||
virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd) = 0;
|
||||
|
||||
virtual void ServerActivate() = 0;
|
||||
virtual void ServerDeactivate() = 0;
|
||||
|
||||
virtual void ServerCommand(const char *pcmd) = 0;
|
||||
virtual void AddServerCommand(const char *cmd) = 0;
|
||||
virtual void AddServerCommands() = 0;
|
||||
|
||||
virtual void RestartRound() = 0; // (EXTEND) invoked when a new round begins
|
||||
virtual void StartFrame() = 0; // (EXTEND) called each frame
|
||||
|
||||
virtual void OnEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL) = 0;
|
||||
virtual unsigned int GetPlayerPriority(CBasePlayer *player) const = 0; // return priority of player (0 = max pri)
|
||||
virtual bool IsImportantPlayer(CBasePlayer *player) const = 0; // return true if player is important to scenario (VIP, bomb carrier, etc)
|
||||
|
||||
public:
|
||||
// the supported game scenarios
|
||||
enum GameScenarioType
|
||||
{
|
||||
SCENARIO_DEATHMATCH,
|
||||
SCENARIO_DEFUSE_BOMB,
|
||||
SCENARIO_RESCUE_HOSTAGES,
|
||||
SCENARIO_ESCORT_VIP
|
||||
};
|
||||
GameScenarioType GetScenario() const { return m_gameScenario; }
|
||||
|
||||
// "zones"
|
||||
// depending on the game mode, these are bomb zones, rescue zones, etc.
|
||||
enum { MAX_ZONES = 4 }; // max # of zones in a map
|
||||
enum { MAX_ZONE_NAV_AREAS = 16 }; // max # of nav areas in a zone
|
||||
struct Zone
|
||||
{
|
||||
CBaseEntity *m_entity; // the map entity
|
||||
CNavArea *m_area[MAX_ZONE_NAV_AREAS]; // nav areas that overlap this zone
|
||||
int m_areaCount;
|
||||
Vector m_center;
|
||||
bool m_isLegacy; // if true, use pev->origin and 256 unit radius as zone
|
||||
int m_index;
|
||||
Extent m_extent;
|
||||
};
|
||||
|
||||
const Zone *GetZone(int i) const { return &m_zone[i]; }
|
||||
int GetZoneCount() const { return m_zoneCount; }
|
||||
|
||||
// pick a zone at random and return it
|
||||
const Zone *GetRandomZone() const
|
||||
{
|
||||
if (!m_zoneCount)
|
||||
return NULL;
|
||||
|
||||
return &m_zone[RANDOM_LONG(0, m_zoneCount - 1)];
|
||||
}
|
||||
|
||||
bool IsBombPlanted() const { return m_isBombPlanted; } // returns true if bomb has been planted
|
||||
float GetBombPlantTimestamp() const { return m_bombPlantTimestamp; } // return time bomb was planted
|
||||
bool IsTimeToPlantBomb() const { return (gpGlobals->time >= m_earliestBombPlantTimestamp); } // return true if it's ok to try to plant bomb
|
||||
CBasePlayer *GetBombDefuser() const { return m_bombDefuser; } // return the player currently defusing the bomb, or NULL
|
||||
CBaseEntity *GetLooseBomb() { return m_looseBomb; } // return the bomb if it is loose on the ground
|
||||
CNavArea *GetLooseBombArea() const { return m_looseBombArea; } // return area that bomb is in/near
|
||||
|
||||
float GetLastSeenEnemyTimestamp() const { return m_lastSeenEnemyTimestamp; } // return the last time anyone has seen an enemy
|
||||
void SetLastSeenEnemyTimestamp() { m_lastSeenEnemyTimestamp = gpGlobals->time; }
|
||||
|
||||
float GetRoundStartTime() const { return m_roundStartTimestamp; }
|
||||
float GetElapsedRoundTime() const { return gpGlobals->time - m_roundStartTimestamp; } // return the elapsed time since the current round began
|
||||
|
||||
bool IsDefenseRushing() const { return m_isDefenseRushing; } // returns true if defense team has "decided" to rush this round
|
||||
bool IsRoundOver() const { return m_isRoundOver; } // return true if the round has ended
|
||||
|
||||
unsigned int GetNavPlace() const { return m_navPlace; }
|
||||
void SetNavPlace(unsigned int place) { m_navPlace = place; }
|
||||
|
||||
public:
|
||||
GameScenarioType m_gameScenario; // what kind of game are we playing
|
||||
|
||||
Zone m_zone[MAX_ZONES];
|
||||
int m_zoneCount;
|
||||
|
||||
bool m_isBombPlanted; // true if bomb has been planted
|
||||
float m_bombPlantTimestamp; // time bomb was planted
|
||||
float m_earliestBombPlantTimestamp; // don't allow planting until after this time has elapsed
|
||||
CBasePlayer *m_bombDefuser; // the player currently defusing a bomb
|
||||
EHANDLE m_looseBomb; // will be non-NULL if bomb is loose on the ground
|
||||
CNavArea *m_looseBombArea; // area that bomb is is/near
|
||||
|
||||
bool m_isRoundOver; // true if the round has ended
|
||||
float m_radioMsgTimestamp[24][2];
|
||||
|
||||
float m_lastSeenEnemyTimestamp;
|
||||
float m_roundStartTimestamp; // the time when the current round began
|
||||
|
||||
bool m_isDefenseRushing; // whether defensive team is rushing this round or not
|
||||
|
||||
unsigned int m_navPlace;
|
||||
CountdownTimer m_respawnTimer;
|
||||
bool m_isRespawnStarted;
|
||||
bool m_canRespawn;
|
||||
bool m_bServerActive;
|
||||
};
|
||||
|
||||
inline int OtherTeam(int team)
|
||||
{
|
||||
return (team == TERRORIST) ? CT : TERRORIST;
|
||||
}
|
||||
|
||||
inline CCSBotManager *TheCSBots()
|
||||
{
|
||||
return reinterpret_cast<CCSBotManager *>(TheBots);
|
||||
}
|
90
regamedll/extra/cssdk/dlls/bot/cs_gamestate.h
Normal file
90
regamedll/extra/cssdk/dlls/bot/cs_gamestate.h
Normal file
@ -0,0 +1,90 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CCSBot;
|
||||
|
||||
// This class represents the game state as known by a particular bot
|
||||
class CSGameState {
|
||||
public:
|
||||
// bomb defuse scenario
|
||||
enum BombState
|
||||
{
|
||||
MOVING, // being carried by a Terrorist
|
||||
LOOSE, // loose on the ground somewhere
|
||||
PLANTED, // planted and ticking
|
||||
DEFUSED, // the bomb has been defused
|
||||
EXPLODED, // the bomb has exploded
|
||||
};
|
||||
|
||||
bool IsBombMoving() const { return (m_bombState == MOVING); }
|
||||
bool IsBombLoose() const { return (m_bombState == LOOSE); }
|
||||
bool IsBombPlanted() const { return (m_bombState == PLANTED); }
|
||||
bool IsBombDefused() const { return (m_bombState == DEFUSED); }
|
||||
bool IsBombExploded() const { return (m_bombState == EXPLODED); }
|
||||
|
||||
public:
|
||||
CCSBot *m_owner; // who owns this gamestate
|
||||
bool m_isRoundOver; // true if round is over, but no yet reset
|
||||
|
||||
// bomb defuse scenario
|
||||
BombState GetBombState() { return m_bombState; }
|
||||
BombState m_bombState; // what we think the bomb is doing
|
||||
|
||||
IntervalTimer m_lastSawBomber;
|
||||
Vector m_bomberPos;
|
||||
|
||||
IntervalTimer m_lastSawLooseBomb;
|
||||
Vector m_looseBombPos;
|
||||
|
||||
bool m_isBombsiteClear[4]; // corresponds to zone indices in CCSBotManager
|
||||
int m_bombsiteSearchOrder[4]; // randomized order of bombsites to search
|
||||
int m_bombsiteCount;
|
||||
int m_bombsiteSearchIndex; // the next step in the search
|
||||
|
||||
int m_plantedBombsite; // zone index of the bombsite where the planted bomb is
|
||||
|
||||
bool m_isPlantedBombPosKnown; // if true, we know the exact location of the bomb
|
||||
Vector m_plantedBombPos;
|
||||
|
||||
// hostage rescue scenario
|
||||
struct HostageInfo
|
||||
{
|
||||
CHostage *hostage;
|
||||
Vector knownPos;
|
||||
bool isValid;
|
||||
bool isAlive;
|
||||
bool isFree; // not being escorted by a CT
|
||||
}
|
||||
m_hostage[MAX_HOSTAGES];
|
||||
int m_hostageCount; // number of hostages left in map
|
||||
CountdownTimer m_validateInterval;
|
||||
|
||||
bool m_allHostagesRescued; // if true, so every hostages been is rescued
|
||||
bool m_haveSomeHostagesBeenTaken; // true if a hostage has been moved by a CT (and we've seen it)
|
||||
};
|
104
regamedll/extra/cssdk/dlls/buttons.h
Normal file
104
regamedll/extra/cssdk/dlls/buttons.h
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_BUTTON_DONTMOVE 1
|
||||
#define SF_ROTBUTTON_NOTSOLID 1
|
||||
#define SF_BUTTON_TOGGLE 32 // button stays pushed until reactivated
|
||||
#define SF_BUTTON_SPARK_IF_OFF 64 // button sparks in OFF state
|
||||
#define SF_BUTTON_TOUCH_ONLY 256 // button only fires as a result of USE key.
|
||||
|
||||
#define SF_GLOBAL_SET 1 // Set global state to initial state on spawn
|
||||
|
||||
#define SF_MULTI_INIT 1
|
||||
|
||||
// Make this button behave like a door (HACKHACK)
|
||||
// This will disable use and make the button solid
|
||||
// rotating buttons were made SOLID_NOT by default since their were some
|
||||
// collision problems with them...
|
||||
#define SF_MOMENTARY_DOOR 0x0001
|
||||
|
||||
#define SF_SPARK_TOOGLE 32
|
||||
#define SF_SPARK_IF_OFF 64
|
||||
|
||||
#define SF_BTARGET_USE 0x0001
|
||||
#define SF_BTARGET_ON 0x0002
|
||||
|
||||
class CEnvGlobal: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
string_t m_globalstate;
|
||||
int m_triggermode;
|
||||
int m_initialstate;
|
||||
};
|
||||
|
||||
class CRotButton: public CBaseButton {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CMomentaryRotButton: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_lastUsed;
|
||||
int m_direction;
|
||||
float m_returnSpeed;
|
||||
Vector m_start;
|
||||
Vector m_end;
|
||||
int m_sounds;
|
||||
};
|
||||
|
||||
class CEnvSpark: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
public:
|
||||
float m_flDelay;
|
||||
};
|
||||
|
||||
class CButtonTarget: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
373
regamedll/extra/cssdk/dlls/cbase.h
Normal file
373
regamedll/extra/cssdk/dlls/cbase.h
Normal file
@ -0,0 +1,373 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "util.h"
|
||||
#include "monsterevent.h"
|
||||
|
||||
class CSave;
|
||||
class CRestore;
|
||||
class CBasePlayer;
|
||||
class CBaseEntity;
|
||||
class CBaseMonster;
|
||||
class CBasePlayerItem;
|
||||
class CSquadMonster;
|
||||
|
||||
class CBaseEntity {
|
||||
public:
|
||||
// Constructor. Set engine to use C/C++ callback functions
|
||||
// pointers to engine data
|
||||
entvars_t *pev; // Don't need to save/restore this pointer, the engine resets it
|
||||
|
||||
// path corners
|
||||
CBaseEntity *m_pGoalEnt; // path corner we are heading towards
|
||||
CBaseEntity *m_pLink; // used for temporary link-list operations.
|
||||
|
||||
// initialization functions
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Activate() = 0;
|
||||
|
||||
// Setup the object->object collision box (pev->mins / pev->maxs is the object->world collision box)
|
||||
virtual void SetObjectCollisionBox() = 0;
|
||||
|
||||
// Classify - returns the type of group (i.e, "houndeye", or "human military" so that monsters with different classnames
|
||||
// still realize that they are teammates. (overridden for monsters that form groups)
|
||||
virtual int Classify() = 0;
|
||||
virtual void DeathNotice(entvars_t *pevChild) = 0;
|
||||
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual int TakeHealth(float flHealth, int bitsDamageType) = 0;
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
virtual void TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual BOOL IsTriggered(CBaseEntity *pActivator) = 0;
|
||||
virtual CBaseMonster *MyMonsterPointer() = 0;
|
||||
virtual CSquadMonster *MySquadMonsterPointer() = 0;
|
||||
virtual int GetToggleState() = 0;
|
||||
virtual void AddPoints(int score, BOOL bAllowNegativeScore) = 0;
|
||||
virtual void AddPointsToTeam(int score, BOOL bAllowNegativeScore) = 0;
|
||||
virtual BOOL AddPlayerItem(CBasePlayerItem *pItem) = 0;
|
||||
virtual BOOL RemovePlayerItem(CBasePlayerItem *pItem) = 0;
|
||||
virtual int GiveAmmo(int iAmount, char *szName, int iMax) = 0;
|
||||
virtual float GetDelay() = 0;
|
||||
virtual int IsMoving() = 0;
|
||||
virtual void OverrideReset() = 0;
|
||||
virtual int DamageDecal(int bitsDamageType) = 0;
|
||||
|
||||
// This is ONLY used by the node graph to test movement through a door
|
||||
virtual void SetToggleState(int state) = 0;
|
||||
virtual void StartSneaking() = 0;
|
||||
virtual void StopSneaking() = 0;
|
||||
virtual BOOL OnControls(entvars_t *onpev) = 0;
|
||||
virtual BOOL IsSneaking() = 0;
|
||||
virtual BOOL IsAlive() = 0;
|
||||
virtual BOOL IsBSPModel() = 0;
|
||||
virtual BOOL ReflectGauss() = 0;
|
||||
virtual BOOL HasTarget(string_t targetname) = 0;
|
||||
virtual BOOL IsInWorld() = 0;
|
||||
virtual BOOL IsPlayer() = 0;
|
||||
virtual BOOL IsNetClient() = 0;
|
||||
virtual const char *TeamID() = 0;
|
||||
|
||||
virtual CBaseEntity *GetNextTarget() = 0;
|
||||
|
||||
// fundamental callbacks
|
||||
void (CBaseEntity::*m_pfnThink)();
|
||||
void (CBaseEntity::*m_pfnTouch)(CBaseEntity *pOther);
|
||||
void (CBaseEntity::*m_pfnUse)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
void (CBaseEntity::*m_pfnBlocked)(CBaseEntity *pOther);
|
||||
|
||||
virtual void Think() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType = USE_OFF, float value = 0.0f) = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
|
||||
virtual CBaseEntity *Respawn() = 0;
|
||||
virtual void UpdateOwner() = 0;
|
||||
virtual BOOL FBecomeProne() = 0;
|
||||
|
||||
virtual Vector Center() = 0; // center point of entity
|
||||
virtual Vector EyePosition() = 0; // position of eyes
|
||||
virtual Vector EarPosition() = 0; // position of ears
|
||||
virtual Vector BodyTarget(const Vector &posSrc) = 0; // position to shoot at
|
||||
|
||||
virtual int Illumination() = 0;
|
||||
virtual BOOL FVisible(CBaseEntity *pEntity) = 0;
|
||||
virtual BOOL FVisible(const Vector &vecOrigin) = 0;
|
||||
public:
|
||||
static CBaseEntity *Instance(edict_t *pent) { return (CBaseEntity *)GET_PRIVATE(pent ? pent : ENT(0)); }
|
||||
static CBaseEntity *Instance(entvars_t *pev) { return Instance(ENT(pev)); }
|
||||
static CBaseEntity *Instance(int offset) { return Instance(ENT(offset)); }
|
||||
|
||||
edict_t *edict() { return ENT(pev); }
|
||||
EOFFSET eoffset() { return OFFSET(pev); }
|
||||
int entindex() { return ENTINDEX(edict()); }
|
||||
public:
|
||||
// We use this variables to store each ammo count.
|
||||
int *current_ammo;
|
||||
float currentammo;
|
||||
int maxammo_buckshot;
|
||||
int ammo_buckshot;
|
||||
int maxammo_9mm;
|
||||
int ammo_9mm;
|
||||
int maxammo_556nato;
|
||||
int ammo_556nato;
|
||||
int maxammo_556natobox;
|
||||
int ammo_556natobox;
|
||||
int maxammo_762nato;
|
||||
int ammo_762nato;
|
||||
int maxammo_45acp;
|
||||
int ammo_45acp;
|
||||
int maxammo_50ae;
|
||||
int ammo_50ae;
|
||||
int maxammo_338mag;
|
||||
int ammo_338mag;
|
||||
int maxammo_57mm;
|
||||
int ammo_57mm;
|
||||
int maxammo_357sig;
|
||||
int ammo_357sig;
|
||||
|
||||
// Special stuff for grenades and knife.
|
||||
float m_flStartThrow;
|
||||
float m_flReleaseThrow;
|
||||
int m_iSwing;
|
||||
|
||||
// client has left the game
|
||||
bool has_disconnected;
|
||||
};
|
||||
|
||||
class CPointEntity: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
|
||||
// generic Delay entity
|
||||
class CBaseDelay: public CBaseEntity {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
public:
|
||||
float m_flDelay;
|
||||
int m_iszKillTarget;
|
||||
};
|
||||
|
||||
class CBaseAnimating: public CBaseDelay {
|
||||
public:
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void HandleAnimEvent(MonsterEvent_t *pEvent) = 0;
|
||||
public:
|
||||
// animation needs
|
||||
float m_flFrameRate; // computed FPS for current sequence
|
||||
float m_flGroundSpeed; // computed linear movement rate for current sequence
|
||||
float m_flLastEventCheck; // last time the event list was checked
|
||||
BOOL m_fSequenceFinished; // flag set when StudioAdvanceFrame moves across a frame boundry
|
||||
BOOL m_fSequenceLoops; // true if the sequence loops
|
||||
};
|
||||
|
||||
// EHANDLE. Safe way to point to CBaseEntities who may die between frames
|
||||
class EHANDLE {
|
||||
public:
|
||||
edict_t *Get();
|
||||
edict_t *Set(edict_t *pent);
|
||||
|
||||
operator int();
|
||||
operator CBaseEntity*();
|
||||
operator CBasePlayer*();
|
||||
|
||||
CBaseEntity *operator=(CBaseEntity *pEntity);
|
||||
CBaseEntity *operator->();
|
||||
|
||||
private:
|
||||
edict_t *m_pent;
|
||||
int m_serialnumber;
|
||||
};
|
||||
|
||||
// generic Toggle entity.
|
||||
class CBaseToggle: public CBaseAnimating {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int GetToggleState() = 0;
|
||||
virtual float GetDelay() = 0;
|
||||
public:
|
||||
TOGGLE_STATE m_toggle_state;
|
||||
float m_flActivateFinished; // like attack_finished, but for doors
|
||||
float m_flMoveDistance; // how far a door should slide or rotate
|
||||
float m_flWait;
|
||||
float m_flLip;
|
||||
float m_flTWidth; // for plats
|
||||
float m_flTLength; // for plats
|
||||
|
||||
Vector m_vecPosition1;
|
||||
Vector m_vecPosition2;
|
||||
Vector m_vecAngle1;
|
||||
Vector m_vecAngle2;
|
||||
|
||||
int m_cTriggersLeft; // trigger_counter only, # of activations remaining
|
||||
float m_flHeight;
|
||||
EHANDLE m_hActivator;
|
||||
void (CBaseToggle::*m_pfnCallWhenMoveDone)();
|
||||
Vector m_vecFinalDest;
|
||||
Vector m_vecFinalAngle;
|
||||
|
||||
int m_bitsDamageInflict; // DMG_ damage type that the door or tigger does
|
||||
|
||||
string_t m_sMaster; // If this button has a master switch, this is the targetname.
|
||||
// A master switch must be of the multisource type. If all
|
||||
// of the switches in the multisource have been triggered, then
|
||||
// the button will be allowed to operate. Otherwise, it will be
|
||||
// deactivated.
|
||||
};
|
||||
|
||||
#include "basemonster.h"
|
||||
#include "weapons.h"
|
||||
#include "player.h"
|
||||
|
||||
// Generic Button
|
||||
class CBaseButton: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0; // Buttons that don't take damage can be IMPULSE used
|
||||
public:
|
||||
BOOL m_fStayPushed; // button stays pushed in until touched again?
|
||||
BOOL m_fRotating; // a rotating button? default is a sliding button.
|
||||
|
||||
string_t m_strChangeTarget; // if this field is not null, this is an index into the engine string array.
|
||||
// when this button is touched, it's target entity's TARGET field will be set
|
||||
// to the button's ChangeTarget. This allows you to make a func_train switch paths, etc.
|
||||
|
||||
locksound_t m_ls; // door lock sounds
|
||||
|
||||
BYTE m_bLockedSound; // ordinals from entity selection
|
||||
BYTE m_bLockedSentence;
|
||||
BYTE m_bUnlockedSound;
|
||||
BYTE m_bUnlockedSentence;
|
||||
int m_sounds;
|
||||
};
|
||||
|
||||
// MultiSouce
|
||||
|
||||
#define MAX_MULTI_TARGETS 16 // maximum number of targets a single multi_manager entity may be assigned.
|
||||
#define MS_MAX_TARGETS 32
|
||||
|
||||
class CMultiSource: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL IsTriggered(CBaseEntity *pActivator) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
EHANDLE m_rgEntities[MS_MAX_TARGETS];
|
||||
int m_rgTriggered[MS_MAX_TARGETS];
|
||||
|
||||
int m_iTotal;
|
||||
string_t m_globalstate;
|
||||
};
|
||||
|
||||
// This spawns first when each level begins.
|
||||
class CWorld: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
};
|
||||
|
||||
// Inlines
|
||||
inline edict_t *EHANDLE::Get()
|
||||
{
|
||||
if (!m_pent || m_pent->serialnumber != m_serialnumber)
|
||||
return NULL;
|
||||
|
||||
return m_pent;
|
||||
}
|
||||
|
||||
inline edict_t *EHANDLE::Set(edict_t *pent)
|
||||
{
|
||||
m_pent = pent;
|
||||
if (pent)
|
||||
m_serialnumber = pent->serialnumber;
|
||||
|
||||
return pent;
|
||||
}
|
||||
|
||||
inline EHANDLE::operator int()
|
||||
{
|
||||
return Get() != NULL;
|
||||
}
|
||||
|
||||
inline EHANDLE::operator CBaseEntity *()
|
||||
{
|
||||
return (CBaseEntity *)GET_PRIVATE(Get());
|
||||
}
|
||||
|
||||
inline EHANDLE::operator CBasePlayer *()
|
||||
{
|
||||
return static_cast<CBasePlayer *>(GET_PRIVATE(Get()));
|
||||
}
|
||||
|
||||
inline CBaseEntity *EHANDLE::operator=(CBaseEntity *pEntity)
|
||||
{
|
||||
if (pEntity != NULL)
|
||||
{
|
||||
m_pent = ENT(pEntity->pev);
|
||||
if (m_pent)
|
||||
m_serialnumber = m_pent->serialnumber;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pent = NULL;
|
||||
m_serialnumber = 0;
|
||||
}
|
||||
|
||||
return pEntity;
|
||||
}
|
||||
|
||||
inline CBaseEntity *EHANDLE::operator->()
|
||||
{
|
||||
return (CBaseEntity *)GET_PRIVATE(Get());
|
||||
}
|
126
regamedll/extra/cssdk/dlls/cdll_dll.h
Normal file
126
regamedll/extra/cssdk/dlls/cdll_dll.h
Normal file
@ -0,0 +1,126 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define MAX_WEAPON_SLOTS 5 // hud item selection slots
|
||||
#define MAX_ITEM_TYPES 6 // hud item selection slots
|
||||
|
||||
#define MAX_ITEMS 4 // hard coded item types
|
||||
|
||||
#define DEFAULT_FOV 90 // the default field of view
|
||||
|
||||
#define HIDEHUD_WEAPONS (1<<0)
|
||||
#define HIDEHUD_FLASHLIGHT (1<<1)
|
||||
#define HIDEHUD_ALL (1<<2)
|
||||
#define HIDEHUD_HEALTH (1<<3)
|
||||
#define HIDEHUD_TIMER (1<<4)
|
||||
#define HIDEHUD_MONEY (1<<5)
|
||||
#define HIDEHUD_CROSSHAIR (1<<6)
|
||||
|
||||
#define STATUSICON_HIDE 0
|
||||
#define STATUSICON_SHOW 1
|
||||
#define STATUSICON_FLASH 2
|
||||
|
||||
#define HUD_PRINTNOTIFY 1
|
||||
#define HUD_PRINTCONSOLE 2
|
||||
#define HUD_PRINTTALK 3
|
||||
#define HUD_PRINTCENTER 4
|
||||
#define HUD_PRINTRADIO 5
|
||||
|
||||
#define STATUS_NIGHTVISION_ON 1
|
||||
#define STATUS_NIGHTVISION_OFF 0
|
||||
|
||||
#define ITEM_STATUS_NIGHTVISION (1<<0)
|
||||
#define ITEM_STATUS_DEFUSER (1<<1)
|
||||
|
||||
#define SCORE_STATUS_DEAD (1<<0)
|
||||
#define SCORE_STATUS_BOMB (1<<1)
|
||||
#define SCORE_STATUS_VIP (1<<2)
|
||||
|
||||
#define SIGNAL_BUY (1<<0)
|
||||
#define SIGNAL_BOMB (1<<1)
|
||||
#define SIGNAL_RESCUE (1<<2)
|
||||
#define SIGNAL_ESCAPE (1<<3)
|
||||
#define SIGNAL_VIPSAFETY (1<<4)
|
||||
|
||||
#define DATA_IUSER3_CANSHOOT (1<<0)
|
||||
#define DATA_IUSER3_FREEZETIMEOVER (1<<1)
|
||||
#define DATA_IUSER3_INBOMBZONE (1<<2)
|
||||
#define DATA_IUSER3_HOLDINGSHIELD (1<<3)
|
||||
|
||||
#define MENU_KEY_1 (1<<0)
|
||||
#define MENU_KEY_2 (1<<1)
|
||||
#define MENU_KEY_3 (1<<2)
|
||||
#define MENU_KEY_4 (1<<3)
|
||||
#define MENU_KEY_5 (1<<4)
|
||||
#define MENU_KEY_6 (1<<5)
|
||||
#define MENU_KEY_7 (1<<6)
|
||||
#define MENU_KEY_8 (1<<7)
|
||||
#define MENU_KEY_9 (1<<8)
|
||||
#define MENU_KEY_0 (1<<9)
|
||||
|
||||
#define MAX_AMMO_TYPES 32 // ???
|
||||
#define MAX_AMMO_SLOTS 32 // not really slots
|
||||
|
||||
#define HUD_PRINTNOTIFY 1
|
||||
#define HUD_PRINTCONSOLE 2
|
||||
#define HUD_PRINTTALK 3
|
||||
#define HUD_PRINTCENTER 4
|
||||
|
||||
#define WEAPON_SUIT 31
|
||||
#define WEAPON_ALLWEAPONS (~(1 << WEAPON_SUIT))
|
||||
|
||||
// custom enum
|
||||
enum VGUIMenu
|
||||
{
|
||||
VGUI_Menu_Team = 2,
|
||||
VGUI_Menu_MapBriefing = 4,
|
||||
|
||||
VGUI_Menu_Class_T = 26,
|
||||
VGUI_Menu_Class_CT,
|
||||
VGUI_Menu_Buy,
|
||||
VGUI_Menu_Buy_Pistol,
|
||||
VGUI_Menu_Buy_ShotGun,
|
||||
VGUI_Menu_Buy_Rifle,
|
||||
VGUI_Menu_Buy_SubMachineGun,
|
||||
VGUI_Menu_Buy_MachineGun,
|
||||
VGUI_Menu_Buy_Item,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum VGUIMenuSlot
|
||||
{
|
||||
VGUI_MenuSlot_Buy_Pistol = 1,
|
||||
VGUI_MenuSlot_Buy_ShotGun,
|
||||
VGUI_MenuSlot_Buy_SubMachineGun,
|
||||
VGUI_MenuSlot_Buy_Rifle,
|
||||
VGUI_MenuSlot_Buy_MachineGun,
|
||||
VGUI_MenuSlot_Buy_PrimAmmo,
|
||||
VGUI_MenuSlot_Buy_SecAmmo,
|
||||
VGUI_MenuSlot_Buy_Item,
|
||||
};
|
97
regamedll/extra/cssdk/dlls/client.h
Normal file
97
regamedll/extra/cssdk/dlls/client.h
Normal file
@ -0,0 +1,97 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// custom enum
|
||||
enum ChooseTeamMenuSlot
|
||||
{
|
||||
MENU_SLOT_TEAM_UNDEFINED = -1,
|
||||
|
||||
MENU_SLOT_TEAM_TERRORIST = 1,
|
||||
MENU_SLOT_TEAM_CT,
|
||||
MENU_SLOT_TEAM_VIP,
|
||||
|
||||
MENU_SLOT_TEAM_RANDOM = 5,
|
||||
MENU_SLOT_TEAM_SPECT
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum BuyItemMenuSlot
|
||||
{
|
||||
MENU_SLOT_ITEM_VEST = 1,
|
||||
MENU_SLOT_ITEM_VESTHELM,
|
||||
MENU_SLOT_ITEM_FLASHGREN,
|
||||
MENU_SLOT_ITEM_HEGREN,
|
||||
MENU_SLOT_ITEM_SMOKEGREN,
|
||||
MENU_SLOT_ITEM_NVG,
|
||||
MENU_SLOT_ITEM_DEFUSEKIT,
|
||||
MENU_SLOT_ITEM_SHIELD,
|
||||
};
|
||||
|
||||
#define CS_NUM_SKIN 4
|
||||
#define CZ_NUM_SKIN 5
|
||||
|
||||
#define FIELD_ORIGIN0 0
|
||||
#define FIELD_ORIGIN1 1
|
||||
#define FIELD_ORIGIN2 2
|
||||
|
||||
#define FIELD_ANGLES0 3
|
||||
#define FIELD_ANGLES1 4
|
||||
#define FIELD_ANGLES2 5
|
||||
|
||||
#define CUSTOMFIELD_ORIGIN0 0
|
||||
#define CUSTOMFIELD_ORIGIN1 1
|
||||
#define CUSTOMFIELD_ORIGIN2 2
|
||||
|
||||
#define CUSTOMFIELD_ANGLES0 3
|
||||
#define CUSTOMFIELD_ANGLES1 4
|
||||
#define CUSTOMFIELD_ANGLES2 5
|
||||
|
||||
#define CUSTOMFIELD_SKIN 6
|
||||
#define CUSTOMFIELD_SEQUENCE 7
|
||||
#define CUSTOMFIELD_ANIMTIME 8
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float m_fTimeEnteredPVS;
|
||||
|
||||
} ENTITYPVSSTATUS;
|
||||
|
||||
struct PLAYERPVSSTATUS
|
||||
{
|
||||
ENTITYPVSSTATUS m_Status[1380];
|
||||
int headnode;
|
||||
int num_leafs;
|
||||
short int leafnums[ MAX_ENT_LEAFS ];
|
||||
};
|
||||
|
||||
struct entity_field_alias_t
|
||||
{
|
||||
char name[32];
|
||||
int field;
|
||||
};
|
50
regamedll/extra/cssdk/dlls/csbot_dll.h
Normal file
50
regamedll/extra/cssdk/dlls/csbot_dll.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../game_shared/GameEvent.h"
|
||||
#include "../game_shared/bot/bot_util.h"
|
||||
#include "../game_shared/bot/simple_state_machine.h"
|
||||
#include "../game_shared/steam_util.h"
|
||||
#include "../game_shared/perf_counter.h"
|
||||
#include "../game_shared/bot/bot_manager.h"
|
||||
#include "../game_shared/bot/bot_constants.h"
|
||||
#include "../game_shared/bot/bot.h"
|
||||
#include "../game_shared/shared_util.h"
|
||||
#include "../game_shared/bot/bot_profile.h"
|
||||
|
||||
#include "../game_shared/bot/improv.h"
|
||||
#include "../game_shared/bot/nav.h"
|
||||
#include "../game_shared/bot/nav_node.h"
|
||||
#include "../game_shared/bot/nav_area.h"
|
||||
#include "../game_shared/bot/nav_path.h"
|
||||
|
||||
#include "../dlls/hostage/hostage.h"
|
||||
#include "../dlls/hostage/hostage_localnav.h"
|
||||
|
||||
#include "../dlls/bot/cs_bot.h"
|
83
regamedll/extra/cssdk/dlls/decals.h
Normal file
83
regamedll/extra/cssdk/dlls/decals.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum decal_e
|
||||
{
|
||||
DECAL_GUNSHOT1 = 0,
|
||||
DECAL_GUNSHOT2,
|
||||
DECAL_GUNSHOT3,
|
||||
DECAL_GUNSHOT4,
|
||||
DECAL_GUNSHOT5,
|
||||
DECAL_LAMBDA1,
|
||||
DECAL_LAMBDA2,
|
||||
DECAL_LAMBDA3,
|
||||
DECAL_LAMBDA4,
|
||||
DECAL_LAMBDA5,
|
||||
DECAL_LAMBDA6,
|
||||
DECAL_SCORCH1,
|
||||
DECAL_SCORCH2,
|
||||
DECAL_BLOOD1,
|
||||
DECAL_BLOOD2,
|
||||
DECAL_BLOOD3,
|
||||
DECAL_BLOOD4,
|
||||
DECAL_BLOOD5,
|
||||
DECAL_BLOOD6,
|
||||
DECAL_YBLOOD1,
|
||||
DECAL_YBLOOD2,
|
||||
DECAL_YBLOOD3,
|
||||
DECAL_YBLOOD4,
|
||||
DECAL_YBLOOD5,
|
||||
DECAL_YBLOOD6,
|
||||
DECAL_GLASSBREAK1,
|
||||
DECAL_GLASSBREAK2,
|
||||
DECAL_GLASSBREAK3,
|
||||
DECAL_BIGSHOT1,
|
||||
DECAL_BIGSHOT2,
|
||||
DECAL_BIGSHOT3,
|
||||
DECAL_BIGSHOT4,
|
||||
DECAL_BIGSHOT5,
|
||||
DECAL_SPIT1,
|
||||
DECAL_SPIT2,
|
||||
DECAL_BPROOF1, // Bulletproof glass decal
|
||||
DECAL_GARGSTOMP1, // Gargantua stomp crack
|
||||
DECAL_SMALLSCORCH1, // Small scorch mark
|
||||
DECAL_SMALLSCORCH2, // Small scorch mark
|
||||
DECAL_SMALLSCORCH3, // Small scorch mark
|
||||
DECAL_MOMMABIRTH, // Big momma birth splatter
|
||||
DECAL_MOMMASPLAT,
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *name;
|
||||
int index;
|
||||
|
||||
} DLL_DECALLIST;
|
||||
|
||||
extern DLL_DECALLIST gDecals[42];
|
92
regamedll/extra/cssdk/dlls/doors.h
Normal file
92
regamedll/extra/cssdk/dlls/doors.h
Normal file
@ -0,0 +1,92 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define DOOR_SENTENCEWAIT 6
|
||||
#define DOOR_SOUNDWAIT 3
|
||||
#define BUTTON_SOUNDWAIT 0.5
|
||||
|
||||
#define SF_DOOR_ROTATE_Y 0
|
||||
#define SF_DOOR_START_OPEN 1
|
||||
#define SF_DOOR_ROTATE_BACKWARDS 2
|
||||
#define SF_DOOR_PASSABLE 8
|
||||
#define SF_DOOR_ONEWAY 16
|
||||
#define SF_DOOR_NO_AUTO_RETURN 32
|
||||
#define SF_DOOR_ROTATE_Z 64
|
||||
#define SF_DOOR_ROTATE_X 128
|
||||
#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button.
|
||||
#define SF_DOOR_NOMONSTERS 512 // Monster can't open
|
||||
#define SF_DOOR_SILENT 0x80000000
|
||||
|
||||
class CBaseDoor: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void SetToggleState(int state) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
BYTE m_bHealthValue; // some doors are medi-kit doors, they give players health
|
||||
|
||||
BYTE m_bMoveSnd; // sound a door makes while moving
|
||||
BYTE m_bStopSnd; // sound a door makes when it stops
|
||||
|
||||
locksound_t m_ls; // door lock sounds
|
||||
|
||||
BYTE m_bLockedSound; // ordinals from entity selection
|
||||
BYTE m_bLockedSentence;
|
||||
BYTE m_bUnlockedSound;
|
||||
BYTE m_bUnlockedSentence;
|
||||
|
||||
float m_lastBlockedTimestamp;
|
||||
};
|
||||
|
||||
class CRotDoor: public CBaseDoor {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void SetToggleState(int state) = 0;
|
||||
};
|
||||
|
||||
class CMomentaryDoor: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
BYTE m_bMoveSnd; // sound a door makes while moving
|
||||
};
|
407
regamedll/extra/cssdk/dlls/effects.h
Normal file
407
regamedll/extra/cssdk/dlls/effects.h
Normal file
@ -0,0 +1,407 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_BEAM_STARTON 0x0001
|
||||
#define SF_BEAM_TOGGLE 0x0002
|
||||
#define SF_BEAM_RANDOM 0x0004
|
||||
#define SF_BEAM_RING 0x0008
|
||||
#define SF_BEAM_SPARKSTART 0x0010
|
||||
#define SF_BEAM_SPARKEND 0x0020
|
||||
#define SF_BEAM_DECALS 0x0040
|
||||
#define SF_BEAM_SHADEIN 0x0080
|
||||
#define SF_BEAM_SHADEOUT 0x0100
|
||||
#define SF_BEAM_TEMPORARY 0x8000
|
||||
|
||||
#define SF_GIBSHOOTER_REPEATABLE 1
|
||||
#define SF_FUNNEL_REVERSE 1
|
||||
|
||||
#define SF_BUBBLES_STARTOFF 0x0001
|
||||
|
||||
#define SF_BLOOD_RANDOM 0x0001
|
||||
#define SF_BLOOD_STREAM 0x0002
|
||||
#define SF_BLOOD_PLAYER 0x0004
|
||||
#define SF_BLOOD_DECAL 0x0008
|
||||
|
||||
#define SF_SHAKE_EVERYONE 0x0001
|
||||
#define SF_SHAKE_DISRUPT 0x0002
|
||||
#define SF_SHAKE_INAIR 0x0004
|
||||
|
||||
#define SF_FADE_IN 0x0001
|
||||
#define SF_FADE_MODULATE 0x0002
|
||||
#define SF_FADE_ONLYONE 0x0004
|
||||
|
||||
#define SF_SPRITE_STARTON 0x0001
|
||||
#define SF_SPRITE_ONCE 0x0002
|
||||
#define SF_SPRITE_TEMPORARY 0x8000
|
||||
|
||||
#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
|
||||
#define SF_MESSAGE_ALL 0x0002 // Send to all clients
|
||||
|
||||
class CSprite: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
void SetAttachment(edict_t *pEntity, int attachment)
|
||||
{
|
||||
if (pEntity != NULL)
|
||||
{
|
||||
pev->skin = ENTINDEX(pEntity);
|
||||
pev->body = attachment;
|
||||
pev->aiment = pEntity;
|
||||
pev->movetype = MOVETYPE_FOLLOW;
|
||||
}
|
||||
}
|
||||
|
||||
float Frames() const { return m_maxFrame; }
|
||||
void SetTransparency(int rendermode, int r, int g, int b, int a, int fx)
|
||||
{
|
||||
pev->rendermode = rendermode;
|
||||
pev->rendercolor.x = r;
|
||||
pev->rendercolor.y = g;
|
||||
pev->rendercolor.z = b;
|
||||
pev->renderamt = a;
|
||||
pev->renderfx = fx;
|
||||
}
|
||||
|
||||
void SetTexture(int spriteIndex) { pev->modelindex = spriteIndex; }
|
||||
void SetScale(float scale) { pev->scale = scale; }
|
||||
void SetColor(int r, int g, int b) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; }
|
||||
void SetBrightness(int brightness) { pev->renderamt = brightness; }
|
||||
void AnimateAndDie(float framerate)
|
||||
{
|
||||
SetThink(&CSprite::AnimateUntilDead);
|
||||
pev->framerate = framerate;
|
||||
pev->dmgtime = gpGlobals->time + (m_maxFrame / framerate);
|
||||
pev->nextthink = gpGlobals->time;
|
||||
}
|
||||
private:
|
||||
float m_lastTime;
|
||||
float m_maxFrame;
|
||||
};
|
||||
|
||||
class CBeam: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual Vector Center() = 0;
|
||||
public:
|
||||
void SetType(int type) { pev->rendermode = (pev->rendermode & 0xF0) | (type & 0x0F); }
|
||||
void SetFlags(int flags) { pev->rendermode = (pev->rendermode & 0x0F) | (flags & 0xF0); }
|
||||
void SetStartPos(const Vector &pos) { pev->origin = pos; }
|
||||
void SetEndPos(const Vector &pos) { pev->angles = pos; }
|
||||
|
||||
void SetStartEntity(int entityIndex);
|
||||
void SetEndEntity(int entityIndex);
|
||||
|
||||
void SetStartAttachment(int attachment) { pev->sequence = (pev->sequence & 0x0FFF) | ((attachment & 0xF) << 12); }
|
||||
void SetEndAttachment(int attachment) { pev->skin = (pev->skin & 0x0FFF) | ((attachment & 0xF) << 12); }
|
||||
void SetTexture(int spriteIndex) { pev->modelindex = spriteIndex; }
|
||||
void SetWidth(int width) { pev->scale = width; }
|
||||
void SetNoise(int amplitude) { pev->body = amplitude; }
|
||||
void SetColor(int r, int g, int b) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; }
|
||||
void SetBrightness(int brightness) { pev->renderamt = brightness; }
|
||||
void SetFrame(float frame) { pev->frame = frame; }
|
||||
void SetScrollRate(int speed) { pev->animtime = speed; }
|
||||
int GetType() const { return pev->rendermode & 0x0F; }
|
||||
int GetFlags() const { return pev->rendermode & 0xF0; }
|
||||
int GetStartEntity() const { return pev->sequence & 0xFFF; }
|
||||
int GetEndEntity() const { return pev->skin & 0xFFF; }
|
||||
|
||||
const Vector &GetStartPos();
|
||||
const Vector &GetEndPos();
|
||||
|
||||
int GetTexture() const { return pev->modelindex; }
|
||||
int GetWidth() const { return pev->scale; }
|
||||
int GetNoise() const { return pev->body; }
|
||||
int GetBrightness() const { return pev->renderamt; }
|
||||
int GetFrame() const { return pev->frame; }
|
||||
int GetScrollRate() const { return pev->animtime; }
|
||||
|
||||
void LiveForTime(float time)
|
||||
{
|
||||
SetThink(&CBeam::SUB_Remove);
|
||||
pev->nextthink = gpGlobals->time + time;
|
||||
}
|
||||
void BeamDamageInstant(TraceResult *ptr, float damage)
|
||||
{
|
||||
pev->dmg = damage;
|
||||
pev->dmgtime = gpGlobals->time - 1;
|
||||
BeamDamage(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
class CLaser: public CBeam {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
CSprite *m_pSprite;
|
||||
int m_iszSpriteName;
|
||||
Vector m_firePosition;
|
||||
};
|
||||
|
||||
class CBubbling: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_density;
|
||||
int m_frequency;
|
||||
int m_bubbleModel;
|
||||
int m_state;
|
||||
};
|
||||
|
||||
class CLightning: public CBeam {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Activate() = 0;
|
||||
public:
|
||||
inline BOOL ServerSide() const
|
||||
{
|
||||
if (!m_life && !(pev->spawnflags & SF_BEAM_RING))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
public:
|
||||
int m_active;
|
||||
int m_iszStartEntity;
|
||||
int m_iszEndEntity;
|
||||
float m_life;
|
||||
int m_boltWidth;
|
||||
int m_noiseAmplitude;
|
||||
int m_brightness;
|
||||
int m_speed;
|
||||
float m_restrike;
|
||||
int m_spriteTexture;
|
||||
int m_iszSpriteName;
|
||||
int m_frameStart;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class CGlow: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Think() = 0;
|
||||
public:
|
||||
float m_lastTime;
|
||||
float m_maxFrame;
|
||||
};
|
||||
|
||||
class CBombGlow: public CSprite {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Think() = 0;
|
||||
public:
|
||||
float m_lastTime;
|
||||
float m_tmBeepPeriod;
|
||||
bool m_bSetModel;
|
||||
};
|
||||
|
||||
class CGibShooter: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual CGib *CreateGib() = 0;
|
||||
public:
|
||||
int m_iGibs;
|
||||
int m_iGibCapacity;
|
||||
int m_iGibMaterial;
|
||||
int m_iGibModelIndex;
|
||||
|
||||
float m_flGibVelocity;
|
||||
float m_flVariance;
|
||||
float m_flGibLife;
|
||||
};
|
||||
|
||||
class CEnvShooter: public CGibShooter {
|
||||
public:
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual CGib *CreateGib() = 0;
|
||||
};
|
||||
|
||||
#define MAX_BEAM 24
|
||||
|
||||
class CTestEffect: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_iLoop;
|
||||
int m_iBeam;
|
||||
|
||||
CBeam *m_pBeam[MAX_BEAM];
|
||||
|
||||
float m_flBeamTime[MAX_BEAM];
|
||||
float m_flStartTime;
|
||||
};
|
||||
|
||||
class CBlood: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
int Color() const { return pev->impulse; }
|
||||
float BloodAmount() const { return pev->dmg; }
|
||||
|
||||
void SetColor(int color) { pev->impulse = color; }
|
||||
void SetBloodAmount(float amount) { pev->dmg = amount; }
|
||||
};
|
||||
|
||||
class CShake: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
float Amplitude() const { return pev->scale; }
|
||||
float Frequency() const { return pev->dmg_save; }
|
||||
float Duration() const { return pev->dmg_take; }
|
||||
float Radius() const { return pev->dmg; }
|
||||
|
||||
void SetAmplitude(float amplitude) { pev->scale = amplitude; }
|
||||
void SetFrequency(float frequency) { pev->dmg_save = frequency; }
|
||||
void SetDuration(float duration) { pev->dmg_take = duration; }
|
||||
void SetRadius(float radius) { pev->dmg = radius; }
|
||||
};
|
||||
|
||||
class CFade: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
float Duration() const { return pev->dmg_take; }
|
||||
float HoldTime() const { return pev->dmg_save; }
|
||||
|
||||
void SetDuration(float duration) { pev->dmg_take = duration; }
|
||||
void SetHoldTime(float hold) { pev->dmg_save = hold; }
|
||||
};
|
||||
|
||||
class CMessage: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CEnvFunnel: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_iSprite;
|
||||
};
|
||||
|
||||
class CEnvBeverage: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CItemSoda: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
};
|
||||
|
||||
// Inlines
|
||||
inline void CBeam::SetStartEntity(int entityIndex)
|
||||
{
|
||||
pev->sequence = (entityIndex & 0x0FFF) | ((pev->sequence & 0xF000) << 12);
|
||||
pev->owner = INDEXENT(entityIndex);
|
||||
}
|
||||
|
||||
inline void CBeam::SetEndEntity(int entityIndex)
|
||||
{
|
||||
pev->skin = (entityIndex & 0x0FFF) | ((pev->skin & 0xF000) << 12);
|
||||
pev->aiment = INDEXENT(entityIndex);
|
||||
}
|
||||
|
||||
inline const Vector &CBeam::GetStartPos()
|
||||
{
|
||||
if (GetType() == BEAM_ENTS)
|
||||
{
|
||||
edict_t *pent = INDEXENT(GetStartEntity());
|
||||
return pent->v.origin;
|
||||
}
|
||||
|
||||
return pev->origin;
|
||||
}
|
||||
|
||||
inline const Vector &CBeam::GetEndPos()
|
||||
{
|
||||
int type = GetType();
|
||||
if (type == BEAM_POINTS || type == BEAM_HOSE)
|
||||
{
|
||||
return pev->angles;
|
||||
}
|
||||
|
||||
edict_t *pent = INDEXENT(GetEndEntity());
|
||||
if (pent != NULL)
|
||||
{
|
||||
return pent->v.origin;
|
||||
}
|
||||
|
||||
return pev->angles;
|
||||
}
|
178
regamedll/extra/cssdk/dlls/enginecallback.h
Normal file
178
regamedll/extra/cssdk/dlls/enginecallback.h
Normal file
@ -0,0 +1,178 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "event_flags.h"
|
||||
|
||||
// Must be provided by user of this code
|
||||
extern enginefuncs_t g_engfuncs;
|
||||
|
||||
// The actual engine callbacks
|
||||
#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId)
|
||||
#define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel)
|
||||
#define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound)
|
||||
#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric)
|
||||
#define SET_MODEL (*g_engfuncs.pfnSetModel)
|
||||
#define MODEL_INDEX (*g_engfuncs.pfnModelIndex)
|
||||
#define MODEL_FRAMES (*g_engfuncs.pfnModelFrames)
|
||||
#define SET_SIZE (*g_engfuncs.pfnSetSize)
|
||||
#define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel)
|
||||
#define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms)
|
||||
#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms)
|
||||
#define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw)
|
||||
#define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles)
|
||||
#define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin)
|
||||
#define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw)
|
||||
#define CHANGE_PITCH (*g_engfuncs.pfnChangePitch)
|
||||
#define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors)
|
||||
#define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity)
|
||||
#define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity)
|
||||
#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity)
|
||||
#define MAKE_STATIC (*g_engfuncs.pfnMakeStatic)
|
||||
#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor)
|
||||
#define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor)
|
||||
#define WALK_MOVE (*g_engfuncs.pfnWalkMove)
|
||||
#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin)
|
||||
#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound)
|
||||
#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg)
|
||||
#define TRACE_LINE (*g_engfuncs.pfnTraceLine)
|
||||
#define TRACE_TOSS (*g_engfuncs.pfnTraceToss)
|
||||
#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull)
|
||||
#define TRACE_HULL (*g_engfuncs.pfnTraceHull)
|
||||
#define TRACE_MODEL (*g_engfuncs.pfnTraceModel)
|
||||
#define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector)
|
||||
#define SERVER_COMMAND (*g_engfuncs.pfnServerCommand)
|
||||
#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute)
|
||||
#define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand)
|
||||
#define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect)
|
||||
#define LIGHT_STYLE (*g_engfuncs.pfnLightStyle)
|
||||
#define DECAL_INDEX (*g_engfuncs.pfnDecalIndex)
|
||||
#define POINT_CONTENTS (*g_engfuncs.pfnPointContents)
|
||||
#define CRC32_INIT (*g_engfuncs.pfnCRC32_Init)
|
||||
#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer)
|
||||
#define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte)
|
||||
#define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final)
|
||||
#define RANDOM_LONG (*g_engfuncs.pfnRandomLong)
|
||||
#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat)
|
||||
#define ADD_SERVER_COMMAND (*g_engfuncs.pfnAddServerCommand)
|
||||
#define SET_CLIENT_LISTENING (*g_engfuncs.pfnVoice_SetClientListening)
|
||||
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
|
||||
#define GET_FILE_SIZE (*g_engfuncs.pfnGetFileSize)
|
||||
#define GET_APPROX_WAVE_PLAY_LEN (*g_engfuncs.pfnGetApproxWavePlayLen)
|
||||
#define IS_CAREER_MATCH (*g_engfuncs.pfnIsCareerMatch)
|
||||
#define GET_LOCALIZED_STRING_LENGTH (*g_engfuncs.pfnGetLocalizedStringLength)
|
||||
#define REGISTER_TUTOR_MESSAGE_SHOWN (*g_engfuncs.pfnRegisterTutorMessageShown)
|
||||
#define GET_TIMES_TUTOR_MESSAGE_SHOWN (*g_engfuncs.pfnGetTimesTutorMessageShown)
|
||||
#define ENG_CHECK_PARM (*g_engfuncs.pfnEngCheckParm)
|
||||
|
||||
inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL) { (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); }
|
||||
|
||||
inline void *GET_PRIVATE(edict_t *pent)
|
||||
{
|
||||
if (pent)
|
||||
return pent->pvPrivateData;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#define MESSAGE_END (*g_engfuncs.pfnMessageEnd)
|
||||
#define WRITE_BYTE (*g_engfuncs.pfnWriteByte)
|
||||
#define WRITE_CHAR (*g_engfuncs.pfnWriteChar)
|
||||
#define WRITE_SHORT (*g_engfuncs.pfnWriteShort)
|
||||
#define WRITE_LONG (*g_engfuncs.pfnWriteLong)
|
||||
#define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle)
|
||||
#define WRITE_COORD (*g_engfuncs.pfnWriteCoord)
|
||||
#define WRITE_STRING (*g_engfuncs.pfnWriteString)
|
||||
#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity)
|
||||
#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister)
|
||||
#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat)
|
||||
#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString)
|
||||
#define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat)
|
||||
#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString)
|
||||
#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer)
|
||||
#define ALERT (*g_engfuncs.pfnAlertMessage)
|
||||
#define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf)
|
||||
#define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData)
|
||||
#define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData)
|
||||
//#define STRING (*g_engfuncs.pfnSzFromIndex)
|
||||
#define ALLOC_STRING (*g_engfuncs.pfnAllocString)
|
||||
#define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString)
|
||||
#define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum)
|
||||
#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere)
|
||||
#define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS)
|
||||
#define FIND_ENTITY_IN_PVS (*g_engfuncs.pfnEntitiesInPVS)
|
||||
#define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound)
|
||||
#define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr)
|
||||
#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg)
|
||||
#define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition)
|
||||
#define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName)
|
||||
#define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction)
|
||||
#define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture)
|
||||
#define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf)
|
||||
#define SERVER_PRINT (*g_engfuncs.pfnServerPrint)
|
||||
#define CMD_ARGS (*g_engfuncs.pfnCmd_Args)
|
||||
#define CMD_ARGC (*g_engfuncs.pfnCmd_Argc)
|
||||
#define CMD_ARGV (*g_engfuncs.pfnCmd_Argv)
|
||||
#define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment)
|
||||
#define SET_VIEW (*g_engfuncs.pfnSetView)
|
||||
#define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle)
|
||||
#define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe)
|
||||
#define FREE_FILE (*g_engfuncs.pfnFreeFile)
|
||||
#define END_SECTION (*g_engfuncs.pfnEndSection)
|
||||
#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime)
|
||||
#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir)
|
||||
#define SET_CLIENT_MAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
|
||||
#define CREATE_FAKE_CLIENT (*g_engfuncs.pfnCreateFakeClient)
|
||||
#define PLAYER_RUN_MOVE (*g_engfuncs.pfnRunPlayerMove)
|
||||
#define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities)
|
||||
#define GET_INFO_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
|
||||
#define GET_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
|
||||
#define SET_KEY_VALUE (*g_engfuncs.pfnSetKeyValue)
|
||||
#define SET_CLIENT_KEY_VALUE (*g_engfuncs.pfnSetClientKeyValue)
|
||||
#define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid)
|
||||
#define STATIC_DECAL (*g_engfuncs.pfnStaticDecal)
|
||||
#define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer)
|
||||
#define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent)
|
||||
#define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent)
|
||||
#define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS)
|
||||
#define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS)
|
||||
#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility)
|
||||
#define DELTA_SET (*g_engfuncs.pfnDeltaSetField)
|
||||
#define DELTA_UNSET (*g_engfuncs.pfnDeltaUnsetField)
|
||||
#define DELTA_ADDENCODER (*g_engfuncs.pfnDeltaAddEncoder)
|
||||
#define ENGINE_CURRENT_PLAYER (*g_engfuncs.pfnGetCurrentPlayer)
|
||||
#define ENGINE_CANSKIP (*g_engfuncs.pfnCanSkipPlayer)
|
||||
#define DELTA_FINDFIELD (*g_engfuncs.pfnDeltaFindField)
|
||||
#define DELTA_SETBYINDEX (*g_engfuncs.pfnDeltaSetFieldByIndex)
|
||||
#define DELTA_UNSETBYINDEX (*g_engfuncs.pfnDeltaUnsetFieldByIndex)
|
||||
#define REMOVE_KEY_VALUE (*g_engfuncs.pfnInfo_RemoveKey)
|
||||
#define SET_PHYSICS_KEY_VALUE (*g_engfuncs.pfnSetPhysicsKeyValue)
|
||||
#define ENGINE_GETPHYSINFO (*g_engfuncs.pfnGetPhysicsInfoString)
|
||||
#define ENGINE_SETGROUPMASK (*g_engfuncs.pfnSetGroupMask)
|
||||
#define ENGINE_INSTANCE_BASELINE (*g_engfuncs.pfnCreateInstancedBaseline)
|
||||
#define ENGINE_FORCE_UNMODIFIED (*g_engfuncs.pfnForceUnmodified)
|
||||
#define PLAYER_CNX_STATS (*g_engfuncs.pfnGetPlayerStats)
|
55
regamedll/extra/cssdk/dlls/explode.h
Normal file
55
regamedll/extra/cssdk/dlls/explode.h
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_ENVEXPLOSION_NODAMAGE (1<<0) // when set, ENV_EXPLOSION will not actually inflict damage
|
||||
#define SF_ENVEXPLOSION_REPEATABLE (1<<1) // can this entity be refired?
|
||||
#define SF_ENVEXPLOSION_NOFIREBALL (1<<2) // don't draw the fireball
|
||||
#define SF_ENVEXPLOSION_NOSMOKE (1<<3) // don't draw the smoke
|
||||
#define SF_ENVEXPLOSION_NODECAL (1<<4) // don't make a scorch mark
|
||||
#define SF_ENVEXPLOSION_NOSPARKS (1<<5) // don't make a scorch mark
|
||||
|
||||
class CShower: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class CEnvExplosion: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_iMagnitude;
|
||||
int m_spriteScale;
|
||||
};
|
80
regamedll/extra/cssdk/dlls/extdef.h
Normal file
80
regamedll/extra/cssdk/dlls/extdef.h
Normal file
@ -0,0 +1,80 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "regamedll_const.h"
|
||||
|
||||
enum hash_types_e { CLASSNAME };
|
||||
|
||||
// Things that toggle (buttons/triggers/doors) need this
|
||||
enum TOGGLE_STATE { TS_AT_TOP, TS_AT_BOTTOM, TS_GOING_UP, TS_GOING_DOWN };
|
||||
|
||||
typedef struct hash_item_s
|
||||
{
|
||||
entvars_t *pev;
|
||||
struct hash_item_s *next;
|
||||
struct hash_item_s *lastHash;
|
||||
int pevIndex;
|
||||
|
||||
} hash_item_t;
|
||||
|
||||
typedef struct locksounds
|
||||
{
|
||||
string_t sLockedSound;
|
||||
string_t sLockedSentence;
|
||||
string_t sUnlockedSound;
|
||||
string_t sUnlockedSentence;
|
||||
int iLockedSentence;
|
||||
int iUnlockedSentence;
|
||||
float flwaitSound;
|
||||
float flwaitSentence;
|
||||
BYTE bEOFLocked;
|
||||
BYTE bEOFUnlocked;
|
||||
|
||||
} locksound_t;
|
||||
|
||||
typedef struct hudtextparms_s
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
int effect;
|
||||
byte r1,g1,b1,a1;
|
||||
byte r2,g2,b2,a2;
|
||||
float fadeinTime;
|
||||
float fadeoutTime;
|
||||
float holdTime;
|
||||
float fxTime;
|
||||
int channel;
|
||||
|
||||
} hudtextparms_t;
|
||||
|
||||
enum USE_TYPE { USE_OFF, USE_ON, USE_SET, USE_TOGGLE };
|
||||
enum TRAIN_CODE { TRAIN_SAFE, TRAIN_BLOCKING, TRAIN_FOLLOWING };
|
||||
enum IGNORE_MONSTERS { ignore_monsters = 1, dont_ignore_monsters = 0, missile = 2 };
|
||||
enum IGNORE_GLASS { ignore_glass = 1, dont_ignore_glass = 0 };
|
||||
enum { point_hull = 0, human_hull = 1, large_hull = 2, head_hull = 3 };
|
83
regamedll/extra/cssdk/dlls/extdll.h
Normal file
83
regamedll/extra/cssdk/dlls/extdll.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#pragma warning(disable:4244) // int or float down-conversion
|
||||
#pragma warning(disable:4305) // int or float data truncation
|
||||
#pragma warning(disable:4201) // nameless struct/union
|
||||
#pragma warning(disable:4514) // unreferenced inline function removed
|
||||
#pragma warning(disable:4100) // unreferenced formal parameter
|
||||
|
||||
#include "archtypes.h"
|
||||
#include "maintypes.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOWINRES
|
||||
#define NOSERVICE
|
||||
#define NOMCX
|
||||
#define NOIME
|
||||
#include "winsani_in.h"
|
||||
#include "windows.h"
|
||||
#include "winsani_out.h"
|
||||
#undef PlaySound
|
||||
#else
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
// Misc C-runtime library headers
|
||||
#include "stdio.h"
|
||||
#include "stdlib.h"
|
||||
#include "math.h"
|
||||
|
||||
// Header file containing definition of globalvars_t and entvars_t
|
||||
typedef int EOFFSET; // More explicit than "int"
|
||||
typedef unsigned int func_t;
|
||||
typedef unsigned int string_t; // from engine's pr_comp.h;
|
||||
typedef float vec_t; // needed before including progdefs.h
|
||||
|
||||
// Vector class
|
||||
#include "vector.h"
|
||||
//#include "vector.h"
|
||||
// Defining it as a (bogus) struct helps enforce type-checking
|
||||
#define vec3_t Vector
|
||||
// Shared engine/DLL constants
|
||||
|
||||
#include "const.h"
|
||||
#include "edict.h"
|
||||
|
||||
// Shared header describing protocol between engine and DLLs
|
||||
#include "eiface.h"
|
||||
// Shared header between the client DLL and the game DLLs
|
||||
#include "cdll_dll.h"
|
||||
#include "extdef.h"
|
119
regamedll/extra/cssdk/dlls/func_break.h
Normal file
119
regamedll/extra/cssdk/dlls/func_break.h
Normal file
@ -0,0 +1,119 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// this many shards spawned when breakable objects break;
|
||||
#define NUM_SHARDS 6
|
||||
|
||||
// func breakable
|
||||
#define SF_BREAK_TRIGGER_ONLY 1 // may only be broken by trigger
|
||||
#define SF_BREAK_TOUCH 2 // can be 'crashed through' by running player (plate glass)
|
||||
#define SF_BREAK_PRESSURE 4 // can be broken by a player standing on it
|
||||
#define SF_BREAK_CROWBAR 256 // instant break if hit with crowbar
|
||||
|
||||
// func_pushable (it's also func_breakable, so don't collide with those flags)
|
||||
#define SF_PUSH_BREAKABLE 128
|
||||
|
||||
typedef enum
|
||||
{
|
||||
expRandom = 0,
|
||||
expDirected,
|
||||
|
||||
} Explosions;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
matGlass = 0,
|
||||
matWood,
|
||||
matMetal,
|
||||
matFlesh,
|
||||
matCinderBlock,
|
||||
matCeilingTile,
|
||||
matComputer,
|
||||
matUnbreakableGlass,
|
||||
matRocks,
|
||||
matNone,
|
||||
matLastMaterial,
|
||||
|
||||
} Materials;
|
||||
|
||||
class CBreakable: public CBaseDelay {
|
||||
public:
|
||||
// basic functions
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
|
||||
// To spark when hit
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
|
||||
// breakables use an overridden takedamage
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
|
||||
virtual int DamageDecal(int bitsDamageType) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
BOOL Explodable() const { return ExplosionMagnitude() > 0; }
|
||||
int ExplosionMagnitude() const { return pev->impulse; }
|
||||
void ExplosionSetMagnitude(int magnitude) { pev->impulse = magnitude; }
|
||||
|
||||
public:
|
||||
Materials m_Material;
|
||||
Explosions m_Explosion;
|
||||
int m_idShard;
|
||||
float m_angle;
|
||||
int m_iszGibModel;
|
||||
int m_iszSpawnObject;
|
||||
float m_flHealth;
|
||||
};
|
||||
|
||||
class CPushable: public CBreakable {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0
|
||||
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
float MaxSpeed() const { return m_maxSpeed; }
|
||||
|
||||
public:
|
||||
int m_lastSound;
|
||||
float m_maxSpeed;
|
||||
float m_soundTime;
|
||||
};
|
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Reference in New Issue
Block a user