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https://github.com/s1lentq/ReGameDLL_CS.git
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Bugfix: typo the name of ammo for dual elite
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parent
06b0c16145
commit
465f304934
@ -77,13 +77,15 @@
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// NOTE: It works for CZ
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#define MONEY_BLINK_AMOUNT 30
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// Player physics flags bits
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// CBasePlayer::m_afPhysicsFlags
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#define PFLAG_ONLADDER (1<<0)
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#define PFLAG_ONSWING (1<<0)
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#define PFLAG_ONTRAIN (1<<1)
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#define PFLAG_ONBARNACLE (1<<2)
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#define PFLAG_DUCKING (1<<3)
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#define PFLAG_USING (1<<4)
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#define PFLAG_OBSERVER (1<<5)
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#define PFLAG_DUCKING (1<<3) // In the process of ducking, but totally squatted yet
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#define PFLAG_USING (1<<4) // Using a continuous entity
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#define PFLAG_OBSERVER (1<<5) // player is locked in stationary cam mode. Spectators can move, observers can't.
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#define TRAIN_OFF 0x00
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#define TRAIN_NEUTRAL 0x01
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@ -157,6 +159,7 @@ enum RewardType
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RT_VIP_KILLED,
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RT_VIP_RESCUED_MYSELF
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};
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enum PLAYER_ANIM
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{
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PLAYER_IDLE,
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@ -197,7 +200,6 @@ enum TeamName
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TERRORIST,
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CT,
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SPECTATOR,
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};
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enum ModelName
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@ -225,7 +227,6 @@ enum JoinState
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SHOWTEAMSELECT,
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PICKINGTEAM,
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GETINTOGAME
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};
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enum TrackCommands
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@ -239,7 +240,6 @@ enum TrackCommands
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CMD_LISTPLAYERS,
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CMD_NIGHTVISION,
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COMMANDS_TO_TRACK,
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};
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struct RebuyStruct
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@ -327,10 +327,7 @@ public:
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class CSprayCan: public CBaseEntity {
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public:
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virtual void Think();
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virtual int ObjectCaps()
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{
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return FCAP_DONT_SAVE;
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}
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virtual int ObjectCaps() { return FCAP_DONT_SAVE; }
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#ifdef HOOK_GAMEDLL
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@ -234,7 +234,7 @@ WeaponInfoStruct weaponInfo_default[] =
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{ WEAPON_XM1014, XM1014_PRICE, AMMO_BUCKSHOT_PRICE, AMMO_BUCKSHOT_BUY, XM1014_MAX_CLIP, MAX_AMMO_BUCKSHOT, AMMO_BUCKSHOT, "weapon_xm1014", "ammo_buckshot" },
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{ WEAPON_MAC10, MAC10_PRICE, AMMO_45ACP_PRICE, AMMO_45ACP_BUY, MAC10_MAX_CLIP, MAX_AMMO_45ACP, AMMO_45ACP, "weapon_mac10", "ammo_45acp" },
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{ WEAPON_AUG, AUG_PRICE, AMMO_556MM_PRICE, AMMO_556NATO_BUY, AUG_MAX_CLIP, MAX_AMMO_556NATO, AMMO_556NATO, "weapon_aug", "ammo_556nato" },
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{ WEAPON_ELITE, ELITE_PRICE, AMMO_9MM_PRICE, AMMO_9MM_BUY, ELITE_MAX_CLIP, MAX_AMMO_9MM, AMMO_9MM, "weapon_elite", "ammo_ammo_9mm" },
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{ WEAPON_ELITE, ELITE_PRICE, AMMO_9MM_PRICE, AMMO_9MM_BUY, ELITE_MAX_CLIP, MAX_AMMO_9MM, AMMO_9MM, "weapon_elite", "ammo_9mm" },
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{ WEAPON_FIVESEVEN, FIVESEVEN_PRICE, AMMO_57MM_PRICE, AMMO_57MM_BUY, FIVESEVEN_MAX_CLIP, MAX_AMMO_57MM, AMMO_57MM, "weapon_fiveseven", "ammo_57mm" },
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{ WEAPON_UMP45, UMP45_PRICE, AMMO_45ACP_PRICE, AMMO_45ACP_BUY, UMP45_MAX_CLIP, MAX_AMMO_45ACP, AMMO_45ACP, "weapon_ump45", "ammo_45acp" },
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{ WEAPON_SG550, SG550_PRICE, AMMO_556MM_PRICE, AMMO_556NATO_BUY, SG550_MAX_CLIP, MAX_AMMO_556NATO, AMMO_556NATO, "weapon_sg550", "ammo_556nato" },
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@ -67,13 +67,15 @@
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// NOTE: It works for CZ
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#define MONEY_BLINK_AMOUNT 30
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// Player physics flags bits
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// CBasePlayer::m_afPhysicsFlags
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#define PFLAG_ONLADDER (1<<0)
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#define PFLAG_ONSWING (1<<0)
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#define PFLAG_ONTRAIN (1<<1)
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#define PFLAG_ONBARNACLE (1<<2)
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#define PFLAG_DUCKING (1<<3)
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#define PFLAG_USING (1<<4)
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#define PFLAG_OBSERVER (1<<5)
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#define PFLAG_DUCKING (1<<3) // In the process of ducking, but totally squatted yet
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#define PFLAG_USING (1<<4) // Using a continuous entity
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#define PFLAG_OBSERVER (1<<5) // player is locked in stationary cam mode. Spectators can move, observers can't.
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#define TRAIN_OFF 0x00
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#define TRAIN_NEUTRAL 0x01
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@ -161,7 +163,6 @@ enum PLAYER_ANIM
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PLAYER_LARGE_FLINCH,
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PLAYER_RELOAD,
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PLAYER_HOLDBOMB
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};
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enum _Menu
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@ -181,7 +182,6 @@ enum _Menu
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Menu_Radio2,
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Menu_Radio3,
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Menu_ClientBuy
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};
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enum TeamName
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@ -190,7 +190,6 @@ enum TeamName
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TERRORIST,
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CT,
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SPECTATOR,
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};
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enum ModelName
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@ -208,7 +207,6 @@ enum ModelName
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MODEL_MILITIA,
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MODEL_SPETSNAZ,
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MODEL_AUTO
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};
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enum JoinState
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@ -219,7 +217,6 @@ enum JoinState
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SHOWTEAMSELECT,
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PICKINGTEAM,
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GETINTOGAME
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};
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enum TrackCommands
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@ -233,7 +230,6 @@ enum TrackCommands
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CMD_LISTPLAYERS,
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CMD_NIGHTVISION,
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COMMANDS_TO_TRACK,
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};
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struct RebuyStruct
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@ -248,7 +244,6 @@ struct RebuyStruct
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int m_defuser;
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int m_nightVision;
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int m_armor;
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};
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enum ThrowDirection
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@ -260,7 +255,6 @@ enum ThrowDirection
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THROW_BOMB,
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THROW_GRENADE,
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THROW_HITVEL_MINUS_AIRVEL
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};
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enum sbar_data
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