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https://github.com/s1lentq/ReGameDLL_CS.git
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delta.lst maximum entity_state_t::body value raised
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dist/delta.lst
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4
dist/delta.lst
vendored
@ -108,7 +108,7 @@ entity_state_t gamedll Entity_Encode
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DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( body, DT_INTEGER, 18, 1.0 ),
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DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
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@ -159,7 +159,7 @@ entity_state_player_t gamedll Player_Encode
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DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( controller[3], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[0], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( blending[1], DT_BYTE, 8, 1.0 ),
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DEFINE_DELTA( body, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( body, DT_INTEGER, 9, 1.0 ),
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DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( rendermode, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderamt, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
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DEFINE_DELTA( renderfx, DT_INTEGER, 8, 1.0 ),
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