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https://github.com/s1lentq/ReGameDLL_CS.git
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[WIP] Fgd updates (#632) [skip ci]
* fgd game_player_equip fixes * fgd enhance cycler/cycler_sprite * fgd minor changes
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@ -1017,21 +1017,27 @@
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@PointClass base(Targetname, Angles, Sequence) size(-16 -16 0, 16 16 72) studio() = cycler : "Monster Cycler"
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[
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model(studio) : "Model"
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body(integer) : "Skin" : 0
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skin(integer) : "Body" : 0
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]
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// line below edited by Dmitrich! -->
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// was: @PointClass base(Targetname, Angles, RenderFields) iconsprite("sprites/CS/cycler_sprite.spr") = cycler_sprite : "Sprite Cycler"
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@PointClass base(Targetname, Angles, RenderFields) size(-16 -16 0, 16 16 72) studio() = cycler_sprite : "Sprite Cycler"
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[
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model(studio) : "Model / Sprite" : ""
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sequence(string) : "Animation # sequence (Models only)" : ""
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framerate(integer) : "Frames per second" : 10
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model(sprite) : "Sprite name" : ""
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model(studio) : "Model name" : ""
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scale(string) : "Scale (Sprites only)" : "1.0"
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body(integer) : "Skin (Models only)" : 0
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skin(integer) : "Body (Models only)" : 0
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sequence(integer) : "Animation # sequence (Models only)" : 0
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framerate(string) : "Frames per second" : "10.0"
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]
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@PointClass sprite() base(Targetname, Angles, RenderFields) size(-4 -4 -4, 4 4 4) iconsprite("sprites/CS/cycler_wreckage.spr") = cycler_wreckage : "Wreckage"
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[
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framerate(string) : "Framerate" : "10.0"
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model(sprite) : "Sprite Name" : "sprites/dot.spr"
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framerate(string) : "Framerate" : "10.0"
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scale(string) : "Scale" : "1.0"
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spawnflags(flags) =
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[
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@ -1524,12 +1530,12 @@
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0: "No"
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1: "Yes"
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]
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weapon_famas (choices) : "CS 1.6 Famas (762nato)" : 0 =
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weapon_famas (choices) : "CS 1.6 Famas (556nato Calibre)" : 0 =
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[
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0: "No"
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1: "Yes"
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]
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weapon_galil (choices) : "CS 1.6 Galil (556natobox)" : 0 =
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weapon_galil (choices) : "CS 1.6 Galil (556natobox Calibre)" : 0 =
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[
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0: "No"
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1: "Yes"
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@ -1580,8 +1586,8 @@
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0: "No"
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1: "1 Clip (30 Bullets Per Clip)"
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2: "2 Clips"
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3: "3 Clips (Fill Glock 18)"
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4: "4 Clips (Fill Elites, MP5 & TMP)"
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3: "3 Clips"
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4: "4 Clips (Fill Elites, MP5, TMP, Glock 18)"
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]
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ammo_45acp (choices) : "Give .45 ACP Ammo" : 0 =
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[
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@ -1589,12 +1595,12 @@
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1: "1 Clip (12 Bullets Per Clip)"
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2: "2 Clips"
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3: "3 Clips"
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4: "4 Clips (Fill USP45)"
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4: "4 Clips"
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5: "5 Clips"
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6: "6 Clips"
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7: "7 Clips"
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8: "8 Clips (Fill Mac-10)"
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9: "9 Clips (Fill UMP 45)"
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8: "8 Clips"
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9: "9 Clips (Fill UMP 45, Mac-10, USP45)"
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]
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ammo_50ae (choices) : "Give .50 Deagle Ammo" : 0 =
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[
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@ -1609,7 +1615,7 @@
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[
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0: "No"
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1: "1 Clip (50 Bullets Per Clip)"
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2: "2 Clips (Fill Five-Seven & P90)"
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2: "2 Clips (Fill Five-Seven, P90)"
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]
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ammo_357sig (choices) : "Give .357 SIG Ammo" : 0 =
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[
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@ -1631,15 +1637,15 @@
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[
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0: "No"
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1: "1 Clip (30 Bullets Per Clip)"
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2: "2 Clips (Fill Scout & G3/S-G1)"
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3: "3 Clips (Fill AK-47)"
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2: "2 Clips"
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3: "3 Clips (Fill AK-47, Scout, G3/S-G1)"
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]
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ammo_556nato (choices) : "Give 5.56mm NATO Ammo" : 0 =
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[
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0: "No"
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1: "1 Clip (30 Bullets Per Clip)"
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2: "2 Clips"
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3: "3 Fill SG552 M4A1 Aug SG550"
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3: "3 Fill SG552, M4A1, Aug, SG550, Famas"
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]
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ammo_556natobox (choices) : "Give 5.56mm NATO Box Ammo" : 0 =
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[
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@ -1798,7 +1804,7 @@
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@PointClass iconsprite("sprites/CS/hostage_entity.spr") base(PlayerClass, RenderFields) = hostage_entity : "Hostage"
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[
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model(string) : "Model" : "models/hostage.mdl"
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model(studio) : "Model" : "models/hostage.mdl"
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skin(choices) : "Skin" : 0 =
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[
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0: "Orange Suit Worker"
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@ -1918,7 +1924,7 @@
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@PointClass iconsprite("sprites/CS/info_map_parameters.spr") = info_map_parameters : "Miscellaneous mapping parameters"
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[
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buying(choices) : "Weapon_Buying" : 0 =
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buying(choices) : "Weapon Buying" : 0 =
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[
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0: "Both teams can buy guns"
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1: "Only CT's can buy guns"
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@ -2437,7 +2443,7 @@
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@SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_healthcharger: "Wall health recharger"
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[
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health(integer) : "Healthcharger Capacity" : 50
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dmdelay(integer) : "Deathmatch recharge delay" : 60
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dmdelay(integer) : "Recharge delay" : 60
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_minlight(string) : "Minimum light level" : "0"
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]
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@ -2545,7 +2551,7 @@
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@SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_recharge: "Battery recharger"
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[
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armorvalue(integer) : "Suitcharger Capacity" : 30
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dmdelay(integer) : "Deathmatch recharge delay" : 30
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dmdelay(integer) : "Recharge delay" : 30
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_minlight(string) : "Minimum light level" : "0"
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]
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