[WIP] Fgd updates (#632) [skip ci]

* fgd game_player_equip fixes
* fgd enhance cycler/cycler_sprite
* fgd minor changes
This commit is contained in:
Vaqtincha 2021-06-06 17:15:34 +05:00 committed by GitHub
parent 3ff0f0cbf9
commit 517f68af93
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1017,21 +1017,27 @@
@PointClass base(Targetname, Angles, Sequence) size(-16 -16 0, 16 16 72) studio() = cycler : "Monster Cycler" @PointClass base(Targetname, Angles, Sequence) size(-16 -16 0, 16 16 72) studio() = cycler : "Monster Cycler"
[ [
model(studio) : "Model" model(studio) : "Model"
body(integer) : "Skin" : 0
skin(integer) : "Body" : 0
] ]
// line below edited by Dmitrich! --> // line below edited by Dmitrich! -->
// was: @PointClass base(Targetname, Angles, RenderFields) iconsprite("sprites/CS/cycler_sprite.spr") = cycler_sprite : "Sprite Cycler" // was: @PointClass base(Targetname, Angles, RenderFields) iconsprite("sprites/CS/cycler_sprite.spr") = cycler_sprite : "Sprite Cycler"
@PointClass base(Targetname, Angles, RenderFields) size(-16 -16 0, 16 16 72) studio() = cycler_sprite : "Sprite Cycler" @PointClass base(Targetname, Angles, RenderFields) size(-16 -16 0, 16 16 72) studio() = cycler_sprite : "Sprite Cycler"
[ [
model(studio) : "Model / Sprite" : "" model(sprite) : "Sprite name" : ""
sequence(string) : "Animation # sequence (Models only)" : "" model(studio) : "Model name" : ""
framerate(integer) : "Frames per second" : 10 scale(string) : "Scale (Sprites only)" : "1.0"
body(integer) : "Skin (Models only)" : 0
skin(integer) : "Body (Models only)" : 0
sequence(integer) : "Animation # sequence (Models only)" : 0
framerate(string) : "Frames per second" : "10.0"
] ]
@PointClass sprite() base(Targetname, Angles, RenderFields) size(-4 -4 -4, 4 4 4) iconsprite("sprites/CS/cycler_wreckage.spr") = cycler_wreckage : "Wreckage" @PointClass sprite() base(Targetname, Angles, RenderFields) size(-4 -4 -4, 4 4 4) iconsprite("sprites/CS/cycler_wreckage.spr") = cycler_wreckage : "Wreckage"
[ [
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/dot.spr" model(sprite) : "Sprite Name" : "sprites/dot.spr"
framerate(string) : "Framerate" : "10.0"
scale(string) : "Scale" : "1.0" scale(string) : "Scale" : "1.0"
spawnflags(flags) = spawnflags(flags) =
[ [
@ -1524,12 +1530,12 @@
0: "No" 0: "No"
1: "Yes" 1: "Yes"
] ]
weapon_famas (choices) : "CS 1.6 Famas (762nato)" : 0 = weapon_famas (choices) : "CS 1.6 Famas (556nato Calibre)" : 0 =
[ [
0: "No" 0: "No"
1: "Yes" 1: "Yes"
] ]
weapon_galil (choices) : "CS 1.6 Galil (556natobox)" : 0 = weapon_galil (choices) : "CS 1.6 Galil (556natobox Calibre)" : 0 =
[ [
0: "No" 0: "No"
1: "Yes" 1: "Yes"
@ -1580,8 +1586,8 @@
0: "No" 0: "No"
1: "1 Clip (30 Bullets Per Clip)" 1: "1 Clip (30 Bullets Per Clip)"
2: "2 Clips" 2: "2 Clips"
3: "3 Clips (Fill Glock 18)" 3: "3 Clips"
4: "4 Clips (Fill Elites, MP5 & TMP)" 4: "4 Clips (Fill Elites, MP5, TMP, Glock 18)"
] ]
ammo_45acp (choices) : "Give .45 ACP Ammo" : 0 = ammo_45acp (choices) : "Give .45 ACP Ammo" : 0 =
[ [
@ -1589,12 +1595,12 @@
1: "1 Clip (12 Bullets Per Clip)" 1: "1 Clip (12 Bullets Per Clip)"
2: "2 Clips" 2: "2 Clips"
3: "3 Clips" 3: "3 Clips"
4: "4 Clips (Fill USP45)" 4: "4 Clips"
5: "5 Clips" 5: "5 Clips"
6: "6 Clips" 6: "6 Clips"
7: "7 Clips" 7: "7 Clips"
8: "8 Clips (Fill Mac-10)" 8: "8 Clips"
9: "9 Clips (Fill UMP 45)" 9: "9 Clips (Fill UMP 45, Mac-10, USP45)"
] ]
ammo_50ae (choices) : "Give .50 Deagle Ammo" : 0 = ammo_50ae (choices) : "Give .50 Deagle Ammo" : 0 =
[ [
@ -1609,7 +1615,7 @@
[ [
0: "No" 0: "No"
1: "1 Clip (50 Bullets Per Clip)" 1: "1 Clip (50 Bullets Per Clip)"
2: "2 Clips (Fill Five-Seven & P90)" 2: "2 Clips (Fill Five-Seven, P90)"
] ]
ammo_357sig (choices) : "Give .357 SIG Ammo" : 0 = ammo_357sig (choices) : "Give .357 SIG Ammo" : 0 =
[ [
@ -1631,15 +1637,15 @@
[ [
0: "No" 0: "No"
1: "1 Clip (30 Bullets Per Clip)" 1: "1 Clip (30 Bullets Per Clip)"
2: "2 Clips (Fill Scout & G3/S-G1)" 2: "2 Clips"
3: "3 Clips (Fill AK-47)" 3: "3 Clips (Fill AK-47, Scout, G3/S-G1)"
] ]
ammo_556nato (choices) : "Give 5.56mm NATO Ammo" : 0 = ammo_556nato (choices) : "Give 5.56mm NATO Ammo" : 0 =
[ [
0: "No" 0: "No"
1: "1 Clip (30 Bullets Per Clip)" 1: "1 Clip (30 Bullets Per Clip)"
2: "2 Clips" 2: "2 Clips"
3: "3 Fill SG552 M4A1 Aug SG550" 3: "3 Fill SG552, M4A1, Aug, SG550, Famas"
] ]
ammo_556natobox (choices) : "Give 5.56mm NATO Box Ammo" : 0 = ammo_556natobox (choices) : "Give 5.56mm NATO Box Ammo" : 0 =
[ [
@ -1798,7 +1804,7 @@
@PointClass iconsprite("sprites/CS/hostage_entity.spr") base(PlayerClass, RenderFields) = hostage_entity : "Hostage" @PointClass iconsprite("sprites/CS/hostage_entity.spr") base(PlayerClass, RenderFields) = hostage_entity : "Hostage"
[ [
model(string) : "Model" : "models/hostage.mdl" model(studio) : "Model" : "models/hostage.mdl"
skin(choices) : "Skin" : 0 = skin(choices) : "Skin" : 0 =
[ [
0: "Orange Suit Worker" 0: "Orange Suit Worker"
@ -1918,7 +1924,7 @@
@PointClass iconsprite("sprites/CS/info_map_parameters.spr") = info_map_parameters : "Miscellaneous mapping parameters" @PointClass iconsprite("sprites/CS/info_map_parameters.spr") = info_map_parameters : "Miscellaneous mapping parameters"
[ [
buying(choices) : "Weapon_Buying" : 0 = buying(choices) : "Weapon Buying" : 0 =
[ [
0: "Both teams can buy guns" 0: "Both teams can buy guns"
1: "Only CT's can buy guns" 1: "Only CT's can buy guns"
@ -2437,7 +2443,7 @@
@SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_healthcharger: "Wall health recharger" @SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_healthcharger: "Wall health recharger"
[ [
health(integer) : "Healthcharger Capacity" : 50 health(integer) : "Healthcharger Capacity" : 50
dmdelay(integer) : "Deathmatch recharge delay" : 60 dmdelay(integer) : "Recharge delay" : 60
_minlight(string) : "Minimum light level" : "0" _minlight(string) : "Minimum light level" : "0"
] ]
@ -2545,7 +2551,7 @@
@SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_recharge: "Battery recharger" @SolidClass base(Global, RenderFields, ZHLT, TexLightType) = func_recharge: "Battery recharger"
[ [
armorvalue(integer) : "Suitcharger Capacity" : 30 armorvalue(integer) : "Suitcharger Capacity" : 30
dmdelay(integer) : "Deathmatch recharge delay" : 30 dmdelay(integer) : "Recharge delay" : 30
_minlight(string) : "Minimum light level" : "0" _minlight(string) : "Minimum light level" : "0"
] ]