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https://github.com/s1lentq/ReGameDLL_CS.git
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Moved reg cvar sv_alltalk, voice_serverdebug into GameDLLInit
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@ -276,4 +276,8 @@ void EXT_FUNC GameDLLInit()
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Bot_RegisterCVars();
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Tutor_RegisterCVars();
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Hostage_RegisterCVars();
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#ifdef REGAMEDLL_FIXES
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VoiceGameMgr_RegisterCVars();
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#endif
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}
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@ -44,6 +44,16 @@ CVoiceGameMgr::~CVoiceGameMgr()
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;
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}
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void VoiceGameMgr_RegisterCVars()
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{
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// register voice_serverdebug if it hasn't been registered already
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if (!CVAR_GET_POINTER("voice_serverdebug"))
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CVAR_REGISTER(&voice_serverdebug);
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if (!CVAR_GET_POINTER("sv_alltalk"))
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CVAR_REGISTER(&sv_alltalk);
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}
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bool CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients)
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{
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m_pHelper = pHelper;
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@ -54,12 +64,9 @@ bool CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients)
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m_msgPlayerVoiceMask = REG_USER_MSG("VoiceMask", VOICE_MAX_PLAYERS_DW * 4 * 2);
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m_msgRequestState = REG_USER_MSG("ReqState", 0);
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// register voice_serverdebug if it hasn't been registered already
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if (!CVAR_GET_POINTER("voice_serverdebug"))
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CVAR_REGISTER(&voice_serverdebug);
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if (!CVAR_GET_POINTER("sv_alltalk"))
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CVAR_REGISTER(&sv_alltalk);
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#ifndef REGAMEDLL_FIXES
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VoiceGameMgr_RegisterCVars();
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#endif
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return true;
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}
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@ -84,4 +84,5 @@ private:
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extern cvar_t sv_alltalk;
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void VoiceGameMgr_RegisterCVars();
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void VoiceServerDebug(const char *pFmt, ...);
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