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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-28 22:48:02 +03:00
Fix compile
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parent
4a2029194b
commit
552a1d1bb4
@ -275,7 +275,7 @@ public:
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virtual void Blocked(CBaseEntity *pOther) { if (m_pfnBlocked) (this->*m_pfnBlocked)(pOther); }
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virtual void Blocked(CBaseEntity *pOther) { if (m_pfnBlocked) (this->*m_pfnBlocked)(pOther); }
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virtual CBaseEntity *Respawn() { return NULL; }
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virtual CBaseEntity *Respawn() { return NULL; }
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#ifndef REGAMEDLL_FIXES
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#ifndef REGAMEDLL_ADD
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// used by monsters that are created by the MonsterMaker
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// used by monsters that are created by the MonsterMaker
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virtual void UpdateOwner() {}
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virtual void UpdateOwner() {}
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#else
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#else
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@ -313,7 +313,12 @@ public:
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public:
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public:
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// allow engine to allocate instance data
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// allow engine to allocate instance data
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void *operator new(size_t stAllocateBlock, entvars_t *pevnew) { return ALLOC_PRIVATE(ENT(pevnew), stAllocateBlock); }
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void *operator new(size_t stAllocateBlock, entvars_t *pevnew) { return ALLOC_PRIVATE(ENT(pevnew), stAllocateBlock); }
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// don't use this.
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#if _MSC_VER >= 1200 // only build this code if MSVC++ 6.0 or higher
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void operator delete(void *pMem, entvars_t *pevnew) { pevnew->flags |= FL_KILLME; }
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void operator delete(void *pMem, entvars_t *pevnew) { pevnew->flags |= FL_KILLME; }
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#endif
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void UpdateOnRemove();
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void UpdateOnRemove();
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void EXPORT SUB_Remove();
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void EXPORT SUB_Remove();
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void EXPORT SUB_DoNothing();
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void EXPORT SUB_DoNothing();
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@ -13,8 +13,8 @@ CMapInfo::CMapInfo()
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// Should only be one of these.
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// Should only be one of these.
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ALERT(at_warning, "Warning: Multiple info_map_parameters entities in map!\n");
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ALERT(at_warning, "Warning: Multiple info_map_parameters entities in map!\n");
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}
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}
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#endif
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else
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else
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#endif
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{
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{
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g_pMapInfo = this;
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g_pMapInfo = this;
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}
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}
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@ -3,6 +3,7 @@
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#include "version/appversion.h"
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#include "version/appversion.h"
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#include "osconfig.h"
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#include "osconfig.h"
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#include "basetypes.h"
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#include "asmlib.h"
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#include "asmlib.h"
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#include "sse_mathfun.h"
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#include "sse_mathfun.h"
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@ -26,12 +27,8 @@
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#include "tier0/dbg.h"
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#include "tier0/dbg.h"
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#include "dlls.h"
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#include "dlls.h"
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#include "basetypes.h"
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#include "interface.h"
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#include "interface.h"
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#include "hookchains_impl.h"
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#include "hookchains_impl.h"
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#include "regamedll.h"
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#include "regamedll.h"
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#include "regamedll_interfaces.h"
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#include "regamedll_interfaces.h"
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