Allow observe for dying player with EF_NODRAW effect

This commit is contained in:
Sergey Shorokhov 2021-06-20 11:57:51 +03:00
parent a390cadcd0
commit 55b996c30a

View File

@ -281,12 +281,21 @@ void CBasePlayer::Observer_CheckTarget()
CBasePlayer *target = UTIL_PlayerByIndex(m_hObserverTarget->entindex()); CBasePlayer *target = UTIL_PlayerByIndex(m_hObserverTarget->entindex());
// check taget // check taget
if (!target || target->pev->deadflag == DEAD_RESPAWNABLE || (target->pev->effects & EF_NODRAW)) if (!target || target->pev->deadflag == DEAD_RESPAWNABLE)
{
Observer_FindNextPlayer(false); Observer_FindNextPlayer(false);
}
else if (target->pev->effects & EF_NODRAW)
{
#ifdef REGAMEDLL_FIXES
bool bStillDying = (target->pev->deadflag == DEAD_DYING || (target->pev->deadflag == DEAD_DEAD && (gpGlobals->time <= target->m_fDeadTime + 2.0f)));
if (!bStillDying || (target->m_afPhysicsFlags & PFLAG_OBSERVER)) // keep observing to victim until dying, even if it is invisible
#endif
Observer_FindNextPlayer(false);
}
else if (target->pev->deadflag == DEAD_DEAD && gpGlobals->time > target->m_fDeadTime + 2.0f) else if (target->pev->deadflag == DEAD_DEAD && gpGlobals->time > target->m_fDeadTime + 2.0f)
{ {
// 3 secs after death change target // 2 secs after death change target
Observer_FindNextPlayer(false); Observer_FindNextPlayer(false);
if (!m_hObserverTarget) if (!m_hObserverTarget)