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https://github.com/s1lentq/ReGameDLL_CS.git
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Enhanced CCSPlayerItem::GetItemInfo
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@ -32,3 +32,9 @@ EXT_FUNC void CCSPlayerItem::SetItemInfo(ItemInfo *pInfo)
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{
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Q_memcpy(&m_ItemInfo, pInfo, sizeof(m_ItemInfo));
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}
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EXT_FUNC int CCSPlayerItem::GetItemInfo(ItemInfo *pInfo)
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{
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Q_memcpy(pInfo, &m_ItemInfo, sizeof(*pInfo));
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return 1;
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}
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@ -4783,7 +4783,12 @@ int EXT_FUNC GetWeaponData(edict_t *pEdict, struct weapon_data_s *info)
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// Get The ID
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ItemInfo II;
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Q_memset(&II, 0, sizeof(II));
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#ifdef REGAMEDLL_API
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pPlayerItem->CSPlayerItem()->GetItemInfo(&II);
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#else
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weapon->GetItemInfo(&II);
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#endif
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if (II.iId >= 0 && II.iId < MAX_WEAPONS)
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{
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@ -4916,7 +4921,13 @@ void EXT_FUNC UpdateClientData(const edict_t *ent, int sendweapons, struct clien
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Q_memset(&II, 0, sizeof(II));
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CBasePlayerWeapon *weapon = (CBasePlayerWeapon *)pPlayer->m_pActiveItem->GetWeaponPtr();
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if (weapon && weapon->UseDecrement() && weapon->GetItemInfo(&II))
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if (weapon && weapon->UseDecrement() &&
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#ifdef REGAMEDLL_API
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weapon->CSPlayerItem()->GetItemInfo(&II)
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#else
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weapon->GetItemInfo(&II)
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#endif
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)
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{
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cd->m_iId = II.iId;
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@ -1383,7 +1383,11 @@ void CBasePlayer::PackDeadPlayerItems()
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ItemInfo info;
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if (pPlayerItem->iItemSlot() < KNIFE_SLOT && !bShieldDropped)
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{
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#ifdef REGAMEDLL_API
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if (pPlayerItem->CSPlayerItem()->GetItemInfo(&info))
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#else
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if (pPlayerItem->GetItemInfo(&info))
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#endif
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{
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if (info.iWeight > nBestWeight)
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{
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@ -38,6 +38,7 @@ public:
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}
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virtual void SetItemInfo(ItemInfo *pInfo);
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virtual int GetItemInfo(ItemInfo *pInfo);
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CBasePlayerItem *BasePlayerItem() const;
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