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https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
pm_shared.cpp: minor refactoring
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@ -259,12 +259,12 @@ void PM_PlayStepSound(int step, float fvol)
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case STEP_SLOSH:
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switch (irand)
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{
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// right foot
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case 0: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh1.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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case 1: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh3.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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// left foot
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case 2: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh2.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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case 3: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh4.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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// right foot
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case 0: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh1.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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case 1: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh3.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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// left foot
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case 2: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh2.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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case 3: pmove->PM_PlaySound(CHAN_BODY, "player/pl_slosh4.wav", fvol, ATTN_NORM, 0, PITCH_NORM); break;
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}
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break;
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case STEP_WADE:
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@ -1480,12 +1480,9 @@ void PM_CategorizePosition()
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int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset)
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{
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// Last time we did a full
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int idx;
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idx = rgStuckLast[nIndex][server]++;
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VectorCopy(rgv3tStuckTable[idx % 54], offset);
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return (idx % 54);
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int idx = rgStuckLast[nIndex][server]++;
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VectorCopy(rgv3tStuckTable[idx % ARRAYSIZE(rgv3tStuckTable)], offset);
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return (idx % ARRAYSIZE(rgv3tStuckTable));
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}
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void PM_ResetStuckOffsets(int nIndex, int server)
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@ -1542,7 +1539,7 @@ qboolean PM_CheckStuck()
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nReps++;
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}
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while (nReps < 54);
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while (nReps < ARRAYSIZE(rgv3tStuckTable));
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}
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}
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@ -1571,7 +1568,7 @@ qboolean PM_CheckStuck()
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{
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PM_ResetStuckOffsets(pmove->player_index, pmove->server);
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if (i >= 27)
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if (i >= (ARRAYSIZE(rgv3tStuckTable) / 2))
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{
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VectorCopy(test, pmove->origin);
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}
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@ -1772,7 +1769,7 @@ void PM_FixPlayerCrouchStuck(int direction)
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int i;
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vec3_t test;
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hitent = pmove->PM_TestPlayerPosition (pmove->origin, nullptr);
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hitent = pmove->PM_TestPlayerPosition(pmove->origin, nullptr);
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if (hitent == -1)
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{
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