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Reset observers' m_flNextFollowTime before trying to find next target if previous target disconnected (#584)
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@ -3580,6 +3580,9 @@ void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient)
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int iMode = pObserver->pev->iuser1;
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pObserver->pev->iuser1 = OBS_NONE;
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#ifdef REGAMEDLL_FIXES
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pObserver->m_flNextFollowTime = 0.0;
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#endif
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pObserver->Observer_SetMode(iMode);
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}
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}
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