mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
parent
e86284b08c
commit
64059d1026
@ -13,7 +13,7 @@ void CSG550::Spawn()
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m_flLastFire = 0;
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m_flLastFire = 0;
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#ifdef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_FIXES
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m_flAccuracy = 0.2f;
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m_flAccuracy = 0.9f;
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#endif
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#endif
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#ifdef REGAMEDLL_API
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#ifdef REGAMEDLL_API
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@ -62,7 +62,7 @@ int CSG550::GetItemInfo(ItemInfo *p)
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BOOL CSG550::Deploy()
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BOOL CSG550::Deploy()
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{
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{
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#ifdef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_FIXES
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m_flAccuracy = 0.2f;
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m_flAccuracy = 0.9f;
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#endif
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#endif
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return DefaultDeploy("models/v_sg550.mdl", "models/p_sg550.mdl", SG550_DRAW, "rifle", UseDecrement() != FALSE);
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return DefaultDeploy("models/v_sg550.mdl", "models/p_sg550.mdl", SG550_DRAW, "rifle", UseDecrement() != FALSE);
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@ -809,7 +809,6 @@
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<ProjectGuid>{70A2B904-B7DB-4C48-8DE0-AF567360D572}</ProjectGuid>
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<ProjectGuid>{70A2B904-B7DB-4C48-8DE0-AF567360D572}</ProjectGuid>
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<RootNamespace>ReGameDLL</RootNamespace>
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<RootNamespace>ReGameDLL</RootNamespace>
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<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
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<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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