Armor pickup fix (#425)

fix "item_kevlar/ item_assaultsuit" items touch
fix "ArmorType" message on pickup
This commit is contained in:
Vaqtincha 2019-09-22 23:46:16 +05:00 committed by Dmitry Novikov
parent 94d81df16c
commit 6955ae9f65
2 changed files with 31 additions and 4 deletions

View File

@ -379,10 +379,15 @@ BOOL CItemKevlar::MyTouch(CBasePlayer *pPlayer)
return FALSE;
#endif
#ifdef REGAMEDLL_FIXES
if (pPlayer->m_iKevlar != ARMOR_NONE && pPlayer->pev->armorvalue >= MAX_NORMAL_BATTERY)
return FALSE;
#endif
if (pPlayer->m_iKevlar == ARMOR_NONE)
pPlayer->m_iKevlar = ARMOR_KEVLAR;
pPlayer->pev->armorvalue = 100;
pPlayer->pev->armorvalue = MAX_NORMAL_BATTERY;
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/ammopickup2.wav", VOL_NORM, ATTN_NORM);
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, nullptr, pPlayer->pev);
@ -390,7 +395,11 @@ BOOL CItemKevlar::MyTouch(CBasePlayer *pPlayer)
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgArmorType, nullptr, pPlayer->pev);
#ifdef REGAMEDLL_FIXES
WRITE_BYTE(pPlayer->m_iKevlar == ARMOR_KEVLAR ? 0 : 1); // 0 = ARMOR_KEVLAR, 1 = ARMOR_VESTHELM
#else
WRITE_BYTE(0);
#endif
MESSAGE_END();
if (TheTutor)
@ -422,8 +431,13 @@ BOOL CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer)
return FALSE;
#endif
#ifdef REGAMEDLL_FIXES
if (pPlayer->m_iKevlar == ARMOR_VESTHELM && pPlayer->pev->armorvalue >= MAX_NORMAL_BATTERY)
return FALSE;
#endif
pPlayer->m_iKevlar = ARMOR_VESTHELM;
pPlayer->pev->armorvalue = 100;
pPlayer->pev->armorvalue = MAX_NORMAL_BATTERY;
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/ammopickup2.wav", VOL_NORM, ATTN_NORM);
@ -432,7 +446,7 @@ BOOL CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer)
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgArmorType, nullptr, pPlayer->pev);
WRITE_BYTE(1);
WRITE_BYTE(1); // 0 = ARMOR_KEVLAR, 1 = ARMOR_VESTHELM
MESSAGE_END();
if (TheTutor)

View File

@ -2323,8 +2323,15 @@ void CArmoury::ArmouryTouch(CBaseEntity *pOther)
}
case ARMOURY_KEVLAR:
{
#ifdef REGAMEDLL_FIXES
if (pToucher->m_iKevlar != ARMOR_NONE && pToucher->pev->armorvalue >= MAX_NORMAL_BATTERY)
#else
if (pToucher->m_iKevlar == ARMOR_KEVLAR)
#endif
{
return;
}
pToucher->GiveNamedItem("item_kevlar");
m_iCount--;
@ -2332,8 +2339,14 @@ void CArmoury::ArmouryTouch(CBaseEntity *pOther)
}
case ARMOURY_ASSAULT:
{
if (pToucher->m_iKevlar == ARMOR_VESTHELM)
if (pToucher->m_iKevlar == ARMOR_VESTHELM
#ifdef REGAMEDLL_FIXES
&& pToucher->pev->armorvalue >= MAX_NORMAL_BATTERY
#endif
)
{
return;
}
pToucher->GiveNamedItem("item_assaultsuit");
m_iCount--;