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Implemented CVar mp_scoreboard_showdefkit Closed #472
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@ -75,7 +75,8 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player.<br/>`0` disabled<br/>`1` enabled |
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| mp_unduck_method | 0 | 0 | 1 | Don't unduck if ducking isn't finished yet.<br/>`0` disabled<br/>`1` enabled<br/>`NOTE`: This also prevents double duck. |
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| mp_scoreboard_showhealth | 3 | 0 | 5 | Show `HP` field into a scoreboard.<br/>`0` don't send any update for `HP` field to any clients<br/>`1` show only Terrorist `HP` field to all clients<br/>`2` show only CT `HP` field to all clients<br/>`3` show `HP` field to teammates<br/>`4` show `HP` field to all clients<br/>`5` show `HP` field to teammates and spectators |
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| mp_scoreboard_showmoney | 3 | 0 | 5 | Show `Money` field into a scoreboard.<br/>`0` don't send any update for `Money` field to any clients<br/>`1` show only Terrorist `Money` field to all clients<br/>`2` show only CT `Money` field to all clients<br/>`3` show `Money` field to teammates<br/>`4` show `Money` field to all clients<br/>`5` show `Money` field to teammates and spectators |
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| mp_scoreboard_showmoney | 3 | 0 | 5 | Show `Money` field into a scoreboard.<br/>`0` don't send any update for `Money` field to any clients<br/>`1` show only Terrorist `Money` field to all clients<br/>`2` show only CT `Money` field to all clients<br/>`3` show `Money` field to teammates<br/>`4` show `Money` field to all clients<br/>`5` show `Money` field to teammates and spectators |
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| mp_scoreboard_showdefkit | 1 | 0 | 1 | Show `D. Kit` field into a scoreboard for teammates.<br/>`0` disabled<br/>`1` enabled<br/>`NOTE`: If you don't want to show `D. Kit` field for dead enemies then disable this CVar or configure mp_forcecamera |
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| ff_damage_reduction_bullets | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates when shot.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
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| ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
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| ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
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9
dist/game.cfg
vendored
9
dist/game.cfg
vendored
@ -281,6 +281,15 @@ mp_scoreboard_showhealth 3
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// Default value: "3"
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mp_scoreboard_showmoney 3
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// Show 'D. Kit' field into a scoreboard for teammates
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// NOTE: If you don't want to show defuse kit field for dead enemies
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// then disable this CVar or configure mp_forcecamera
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// 0 - disabled
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// 1 - enabled
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//
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// Default value: "1"
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mp_scoreboard_showdefkit 1
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// How much to reduce damage done to teammates when shot.
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// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
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//
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@ -98,6 +98,7 @@ cvar_t sk_scientist_heal3 = { "sk_scientist_heal3", "0", 0, 0.0f, nullptr };
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cvar_t scoreboard_showmoney = { "mp_scoreboard_showmoney", "3", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t scoreboard_showhealth = { "mp_scoreboard_showhealth", "3", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t scoreboard_showdefkit = { "mp_scoreboard_showdefkit", "1", FCVAR_SERVER, 0.0f, nullptr };
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#endif
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@ -253,6 +254,7 @@ void EXT_FUNC GameDLLInit()
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#ifdef BUILD_LATEST
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CVAR_REGISTER(&scoreboard_showhealth);
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CVAR_REGISTER(&scoreboard_showmoney);
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CVAR_REGISTER(&scoreboard_showdefkit);
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#endif
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// Remove unused cvars
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@ -177,5 +177,6 @@ extern cvar_t radio_maxinround;
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extern cvar_t scoreboard_showmoney;
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extern cvar_t scoreboard_showhealth;
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extern cvar_t scoreboard_showdefkit;
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void GameDLLInit();
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@ -4319,7 +4319,7 @@ void EXT_FUNC CBasePlayer::__API_HOOK(PreThink)()
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if (!IsBot() && flLastMove > CSGameRules()->m_fMaxIdlePeriod)
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{
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DropIdlePlayer("Player idle");
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m_fLastMovement = gpGlobals->time;
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}
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#ifdef REGAMEDLL_ADD
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@ -5183,8 +5183,24 @@ void CBasePlayer::SetScoreAttrib(CBasePlayer *dest)
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state |= SCORE_STATUS_VIP;
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#ifdef BUILD_LATEST
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if (m_bHasDefuser)
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state |= SCORE_STATUS_DEFKIT;
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#ifdef REGAMEDLL_FIXES
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if (scoreboard_showdefkit.value)
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#endif
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{
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if (m_bHasDefuser)
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state |= SCORE_STATUS_DEFKIT;
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}
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#endif
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#ifdef REGAMEDLL_FIXES
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// TODO: Remove these fixes when they are implemented on the client side
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if (state & (SCORE_STATUS_BOMB | SCORE_STATUS_DEFKIT) && GetForceCamera(dest) != CAMERA_MODE_SPEC_ANYONE)
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{
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if (CSGameRules()->PlayerRelationship(this, dest) != GR_TEAMMATE)
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state &= ~(SCORE_STATUS_BOMB | SCORE_STATUS_DEFKIT);
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}
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#endif
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if (gmsgScoreAttrib)
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@ -7206,7 +7222,12 @@ void EXT_FUNC CBasePlayer::__API_HOOK(UpdateClientData)()
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}
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#ifdef BUILD_LATEST
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if ((m_iTeam == CT || m_iTeam == TERRORIST) &&
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if (
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#ifdef REGAMEDLL_FIXES
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(scoreboard_showmoney.value != -1.0f || scoreboard_showhealth.value != -1.0f) &&
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#endif
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(m_iTeam == CT || m_iTeam == TERRORIST) &&
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(m_iLastAccount != m_iAccount || m_iLastClientHealth != m_iClientHealth || m_tmNextAccountHealthUpdate < gpGlobals->time))
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{
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m_tmNextAccountHealthUpdate = gpGlobals->time + 5.0f;
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@ -7225,15 +7246,25 @@ void EXT_FUNC CBasePlayer::__API_HOOK(UpdateClientData)()
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continue;
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#endif // REGAMEDLL_FIXES
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MESSAGE_BEGIN(MSG_ONE, gmsgHealthInfo, nullptr, pPlayer->edict());
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WRITE_BYTE(entindex());
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WRITE_LONG(ShouldToShowHealthInfo(pPlayer) ? m_iClientHealth : -1 /* means that 'HP' field will be hidden */);
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MESSAGE_END();
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#ifdef REGAMEDLL_FIXES
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if (scoreboard_showmoney.value != -1.0f)
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#endif
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgHealthInfo, nullptr, pPlayer->edict());
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WRITE_BYTE(entindex());
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WRITE_LONG(ShouldToShowHealthInfo(pPlayer) ? m_iClientHealth : -1 /* means that 'HP' field will be hidden */);
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MESSAGE_END();
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}
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MESSAGE_BEGIN(MSG_ONE, gmsgAccount, nullptr, pPlayer->edict());
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WRITE_BYTE(entindex());
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WRITE_LONG(ShouldToShowAccount(pPlayer) ? m_iAccount : -1 /* means that this 'Money' will be hidden */);
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MESSAGE_END();
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#ifdef REGAMEDLL_FIXES
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if (scoreboard_showhealth.value != -1.0f)
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#endif
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgAccount, nullptr, pPlayer->edict());
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WRITE_BYTE(entindex());
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WRITE_LONG(ShouldToShowAccount(pPlayer) ? m_iAccount : -1 /* means that this 'Money' will be hidden */);
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MESSAGE_END();
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}
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}
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m_iLastAccount = m_iAccount;
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