Fix C4 angle. (#207)

This commit is contained in:
Shorohov Sergey 2017-11-10 14:36:07 +03:00 committed by Dmitry Novikov
parent acc1dcad6e
commit 7184f4ce39

View File

@ -159,7 +159,12 @@ void CC4::PrimaryAttack()
CSGameRules()->m_iC4Timer = int(pev->speed); CSGameRules()->m_iC4Timer = int(pev->speed);
} }
CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, Vector(0, 0, 0)); #ifdef REGAMEDLL_FIXES
Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] + 90.0, 0);
#else
Vector vBombAngles = Vector(0, 0, 0);
#endif
CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, vBombAngles);
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR); MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE(9); WRITE_BYTE(9);