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Fix C4 angle. (#207)
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@ -159,7 +159,12 @@ void CC4::PrimaryAttack()
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CSGameRules()->m_iC4Timer = int(pev->speed);
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CSGameRules()->m_iC4Timer = int(pev->speed);
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}
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}
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CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, Vector(0, 0, 0));
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#ifdef REGAMEDLL_FIXES
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Vector vBombAngles = Vector(0, m_pPlayer->pev->angles[1] + 90.0, 0);
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#else
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Vector vBombAngles = Vector(0, 0, 0);
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#endif
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CGrenade *pBomb = CGrenade::ShootSatchelCharge(m_pPlayer->pev, m_pPlayer->pev->origin, vBombAngles);
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MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
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MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
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WRITE_BYTE(9);
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WRITE_BYTE(9);
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