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API
: Implement PM_LadderMove
hook (#740)
Related to https://github.com/s1lentq/reapi/issues/82
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@ -209,6 +209,7 @@ GAMEHOOK_REGISTRY(CBasePlayer_DeathSound);
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GAMEHOOK_REGISTRY(CBasePlayer_JoiningThink);
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GAMEHOOK_REGISTRY(FreeGameRules);
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GAMEHOOK_REGISTRY(PM_LadderMove);
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int CReGameApi::GetMajorVersion() {
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return REGAMEDLL_API_VERSION_MAJOR;
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@ -357,6 +357,10 @@ typedef IHookChainRegistryImpl<void, struct playermove_s *, int> CReGameHookRegi
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typedef IHookChainImpl<void, int> CReGameHook_PM_AirMove;
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typedef IHookChainRegistryImpl<void, int> CReGameHookRegistry_PM_AirMove;
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// PM_LadderMove hook
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typedef IHookChainImpl<void, struct physent_s *> CReGameHook_PM_LadderMove;
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typedef IHookChainRegistryImpl<void, struct physent_s *> CReGameHookRegistry_PM_LadderMove;
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// HandleMenu_ChooseAppearance hook
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typedef IHookChainImpl<void, CBasePlayer *, int> CReGameHook_HandleMenu_ChooseAppearance;
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typedef IHookChainRegistryImpl<void, CBasePlayer *, int> CReGameHookRegistry_HandleMenu_ChooseAppearance;
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@ -777,6 +781,8 @@ public:
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CReGameHookRegistry_CBasePlayer_Pain m_CBasePlayer_Pain;
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CReGameHookRegistry_CBasePlayer_DeathSound m_CBasePlayer_DeathSound;
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CReGameHookRegistry_CBasePlayer_JoiningThink m_CBasePlayer_JoiningThink;
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CReGameHookRegistry_PM_LadderMove m_PM_LadderMove;
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CReGameHookRegistry_FreeGameRules m_FreeGameRules;
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@ -912,6 +918,7 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink();
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virtual IReGameHookRegistry_FreeGameRules *FreeGameRules();
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virtual IReGameHookRegistry_PM_LadderMove *PM_LadderMove();
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};
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extern CReGameHookchains g_ReGameHookchains;
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@ -1967,7 +1967,9 @@ void PM_Duck()
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}
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}
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void PM_LadderMove(physent_t *pLadder)
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LINK_HOOK_VOID_CHAIN(PM_LadderMove, (physent_t *pLadder), pLadder);
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void EXT_FUNC __API_HOOK(PM_LadderMove)(physent_t *pLadder)
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{
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vec3_t ladderCenter;
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trace_t trace;
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@ -77,12 +77,14 @@ void PM_Init(struct playermove_s *ppmove);
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void PM_Move(struct playermove_s *ppmove, int server);
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char PM_FindTextureType(char *name);
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void PM_AirMove_internal();
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void PM_LadderMove(physent_t *pLadder);
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#ifdef REGAMEDLL_API
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void PM_Init_OrigFunc(struct playermove_s *ppmove);
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void PM_Move_OrigFunc(struct playermove_s *ppmove, int server);
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void PM_AirMove_OrigFunc(int playerIndex = 0);
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void PM_UpdateStepSound_OrigFunc();
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void PM_LadderMove_OrigFunc(physent_t *pLadder);
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#else
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void PM_AirMove(int playerIndex = 0);
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#endif
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@ -236,6 +236,10 @@ typedef IHookChainRegistry<void, struct playermove_s *, int> IReGameHookRegistry
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typedef IHookChain<void, int> IReGameHook_PM_AirMove;
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typedef IHookChainRegistry<void, int> IReGameHookRegistry_PM_AirMove;
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// PM_LadderMove hook
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typedef IHookChain<void, struct physent_s *> IReGameHook_PM_LadderMove;
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typedef IHookChainRegistry<void, struct physent_s *> IReGameHookRegistry_PM_LadderMove;
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// HandleMenu_ChooseAppearance hook
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typedef IHookChain<void, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
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typedef IHookChainRegistry<void, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
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@ -659,6 +663,7 @@ public:
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virtual IReGameHookRegistry_CBasePlayer_JoiningThink *CBasePlayer_JoiningThink() = 0;
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virtual IReGameHookRegistry_FreeGameRules *FreeGameRules() = 0;
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virtual IReGameHookRegistry_PM_LadderMove *PM_LadderMove() = 0;
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};
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struct ReGameFuncs_t {
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