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The mp_forcerespawn set to disable by default
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@ -26,6 +26,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)<br />`-1` means no time limit<br />`0` disable buy |
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| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game |
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| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
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| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
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| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls<br/>`0` disabled<br/>`1` enabled |
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| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop an everyone grenades |
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| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
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@ -37,7 +38,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| mp_fraglimit | 0 | - | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.<br />`0` means no limit |
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| mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
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| mp_timelimit | 0 | - | - | Period between map rotations.<br />`0` means no limit |
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| mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.<br/>`0` disabled<br/>`1` enabled |
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| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.<br/>`0` disabled<br/>`>0` time delay to respawn |
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| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
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| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot <br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
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7
dist/game.cfg
vendored
7
dist/game.cfg
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@ -120,6 +120,13 @@ mp_fraglimit 0
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// Default value: "0"
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mp_timelimit 20
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// Players will automatically respawn when killed.
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// 0 - disabled
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// >0 - time delay to respawn
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//
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// Default value: "0"
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mp_forcerespawn 0
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// Debug cvar shows triggers.
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// 0 - disabled
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//
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@ -115,7 +115,7 @@ cvar_t showtriggers = { "showtriggers", "0", 0, 0.0f, nullptr }; // debug cva
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cvar_t hostagehurtable = { "mp_hostage_hurtable", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t roundover = { "mp_roundover", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t forcerespawn = { "mp_forcerespawn", "1", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t forcerespawn = { "mp_forcerespawn", "0", FCVAR_SERVER, 0.0f, nullptr };
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void GameDLL_Version_f()
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{
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