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Fix: 'fast fire glitch' at AUG/SG552 (#734)
* Fix 'fast fire glitch' at AUG/SG552 Bug is caused because of not checking his FOV in some conditions. * refactoring Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
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@ -78,21 +78,19 @@ void CAUG::SecondaryAttack()
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void CAUG::PrimaryAttack()
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{
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const float flCycleTime = (m_pPlayer->pev->fov == DEFAULT_FOV) ? 0.0825f : 0.135f;
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if (!(m_pPlayer->pev->flags & FL_ONGROUND))
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{
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AUGFire(0.035 + (0.4 * m_flAccuracy), 0.0825, FALSE);
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AUGFire(0.035 + (0.4 * m_flAccuracy), flCycleTime, FALSE);
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}
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else if (m_pPlayer->pev->velocity.Length2D() > 140)
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{
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AUGFire(0.035 + (0.07 * m_flAccuracy), 0.0825, FALSE);
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}
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else if (m_pPlayer->pev->fov == DEFAULT_FOV)
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{
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AUGFire(0.02 * m_flAccuracy, 0.0825, FALSE);
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AUGFire(0.035 + (0.07 * m_flAccuracy), flCycleTime, FALSE);
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}
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else
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{
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AUGFire(0.02 * m_flAccuracy, 0.135, FALSE);
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AUGFire(0.02 * m_flAccuracy, flCycleTime, FALSE);
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}
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}
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@ -77,21 +77,19 @@ void CSG552::SecondaryAttack()
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void CSG552::PrimaryAttack()
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{
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const float flCycleTime = (m_pPlayer->pev->fov == DEFAULT_FOV) ? 0.0825f : 0.135f;
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if (!(m_pPlayer->pev->flags & FL_ONGROUND))
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{
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SG552Fire(0.035 + (0.45 * m_flAccuracy), 0.0825, FALSE);
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SG552Fire(0.035 + (0.45 * m_flAccuracy), flCycleTime, FALSE);
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}
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else if (m_pPlayer->pev->velocity.Length2D() > 140)
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{
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SG552Fire(0.035 + (0.075 * m_flAccuracy), 0.0825, FALSE);
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}
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else if (m_pPlayer->pev->fov == DEFAULT_FOV)
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{
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SG552Fire(0.02 * m_flAccuracy, 0.0825, FALSE);
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SG552Fire(0.035 + (0.075 * m_flAccuracy), flCycleTime, FALSE);
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}
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else
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{
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SG552Fire(0.02 * m_flAccuracy, 0.135, FALSE);
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SG552Fire(0.02 * m_flAccuracy, flCycleTime, FALSE);
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}
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}
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