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https://github.com/s1lentq/ReGameDLL_CS.git
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@ -130,17 +130,18 @@
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#define DAMAGE_AIM 2
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// entity effects
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#define EF_BRIGHTFIELD 1 // swirling cloud of particles
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#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0
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#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
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#define EF_DIMLIGHT 8 // player flashlight
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#define EF_INVLIGHT 16 // get lighting from ceiling
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#define EF_NOINTERP 32 // don't interpolate the next frame
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#define EF_LIGHT 64 // rocket flare glow sprite
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#define EF_NODRAW 128 // don't draw entity
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#define EF_NIGHTVISION 256 // player nightvision
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#define EF_SNIPERLASER 512 // sniper laser effect
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#define EF_FIBERCAMERA 1024 // fiber camera
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#define EF_BRIGHTFIELD (1<<0) // swirling cloud of particles
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#define EF_MUZZLEFLASH (1<<1) // single frame ELIGHT on entity attachment 0
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#define EF_BRIGHTLIGHT (1<<2) // DLIGHT centered at entity origin
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#define EF_DIMLIGHT (1<<3) // player flashlight
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#define EF_INVLIGHT (1<<4) // get lighting from ceiling
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#define EF_NOINTERP (1<<5) // don't interpolate the next frame
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#define EF_LIGHT (1<<6) // rocket flare glow sprite
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#define EF_NODRAW (1<<7) // don't draw entity
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#define EF_NIGHTVISION (1<<8) // player nightvision
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#define EF_SNIPERLASER (1<<9) // sniper laser effect
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#define EF_FIBERCAMERA (1<<10) // fiber camera
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#define EF_FORCEVISIBILITY (1<<11) // force visibility
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// entity flags
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#define EFLAG_SLERP 1 // do studio interpolation of this entity
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@ -4300,17 +4300,22 @@ BOOL EXT_FUNC AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, e
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if (CheckPlayerPVSLeafChanged(host, hostnum))
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ResetPlayerPVS(host, hostnum);
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if (ent != host)
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#ifdef REGAMEDLL_ADD
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if ((ent->v.effects & EF_FORCEVISIBILITY) != EF_FORCEVISIBILITY)
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#endif
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{
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if (!CheckEntityRecentlyInPVS(hostnum, e, gpGlobals->time))
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if (ent != host)
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{
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if (!ENGINE_CHECK_VISIBILITY(ent, pSet))
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if (!CheckEntityRecentlyInPVS(hostnum, e, gpGlobals->time))
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{
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MarkEntityInPVS(hostnum, e, 0, false);
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return FALSE;
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}
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if (!ENGINE_CHECK_VISIBILITY(ent, pSet))
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{
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MarkEntityInPVS(hostnum, e, 0, false);
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return FALSE;
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}
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MarkEntityInPVS(hostnum, e, gpGlobals->time, true);
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MarkEntityInPVS(hostnum, e, gpGlobals->time, true);
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}
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}
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}
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@ -4363,6 +4368,9 @@ BOOL EXT_FUNC AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, e
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state->effects = ent->v.effects;
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#ifdef REGAMEDLL_ADD
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// don't send unhandled custom bit to client
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state->effects &= ~EF_FORCEVISIBILITY;
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if (ent->v.skin == CONTENTS_LADDER &&
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(host->v.iuser3 & PLAYER_PREVENT_CLIMB) == PLAYER_PREVENT_CLIMB) {
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state->skin = CONTENTS_EMPTY;
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