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https://github.com/s1lentq/ReGameDLL_CS.git
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commit
8142303b1b
@ -1,3 +1,3 @@
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majorVersion=5
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minorVersion=17
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minorVersion=18
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maintenanceVersion=0
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@ -1134,6 +1134,11 @@ const float KNIFE_BODYHIT_VOLUME = 128.0f;
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const float KNIFE_WALLHIT_VOLUME = 512.0f;
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const float KNIFE_MAX_SPEED = 250.0f;
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const float KNIFE_MAX_SPEED_SHIELD = 180.0f;
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const float KNIFE_STAB_DAMAGE = 65.0f;
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const float KNIFE_SWING_DAMAGE = 15.0f;
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const float KNIFE_SWING_DAMAGE_FAST = 20.0f;
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const float KNIFE_STAB_DISTANCE = 32.0f;
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const float KNIFE_SWING_DISTANCE = 48.0f;
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enum knife_e
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{
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@ -1194,9 +1199,17 @@ public:
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void SetPlayerShieldAnim();
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void ResetPlayerShieldAnim();
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public:
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private:
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TraceResult m_trHit;
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unsigned short m_usKnife;
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// Extra RegameDLL features
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float m_flStabBaseDamage;
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float m_flSwingBaseDamage;
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float m_flSwingBaseDamage_Fast;
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float m_flStabDistance;
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float m_flSwingDistance;
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};
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@ -12,6 +12,13 @@ void CKnife::Spawn()
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m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
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m_iClip = WEAPON_NOCLIP;
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m_flStabBaseDamage = KNIFE_STAB_DAMAGE;
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m_flSwingBaseDamage = KNIFE_SWING_DAMAGE;
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m_flSwingBaseDamage_Fast = KNIFE_SWING_DAMAGE_FAST;
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m_flStabDistance = KNIFE_STAB_DISTANCE;
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m_flSwingDistance = KNIFE_SWING_DISTANCE;
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// Get ready to fall down
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FallInit();
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@ -36,6 +43,13 @@ void CKnife::Precache()
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PRECACHE_SOUND("weapons/knife_hitwall1.wav");
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m_usKnife = PRECACHE_EVENT(1, "events/knife.sc");
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m_flStabBaseDamage = KNIFE_STAB_DAMAGE;
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m_flSwingBaseDamage = KNIFE_SWING_DAMAGE;
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m_flSwingBaseDamage_Fast = KNIFE_SWING_DAMAGE_FAST;
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m_flStabDistance = KNIFE_STAB_DISTANCE;
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m_flSwingDistance = KNIFE_SWING_DISTANCE;
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}
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int CKnife::GetItemInfo(ItemInfo *p)
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@ -257,7 +271,7 @@ BOOL CKnife::Swing(BOOL fFirst)
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UTIL_MakeVectors(m_pPlayer->pev->v_angle);
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vecSrc = m_pPlayer->GetGunPosition();
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vecEnd = vecSrc + gpGlobals->v_forward * 48.0f;
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vecEnd = vecSrc + gpGlobals->v_forward * m_flSwingDistance;
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UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr);
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@ -355,9 +369,9 @@ BOOL CKnife::Swing(BOOL fFirst)
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ClearMultiDamage();
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if (m_flNextPrimaryAttack + 0.4f < UTIL_WeaponTimeBase())
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pEntity->TraceAttack(m_pPlayer->pev, 20, gpGlobals->v_forward, &tr, (DMG_NEVERGIB | DMG_BULLET));
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pEntity->TraceAttack(m_pPlayer->pev, m_flSwingBaseDamage_Fast, gpGlobals->v_forward, &tr, (DMG_NEVERGIB | DMG_BULLET));
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else
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pEntity->TraceAttack(m_pPlayer->pev, 15, gpGlobals->v_forward, &tr, (DMG_NEVERGIB | DMG_BULLET));
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pEntity->TraceAttack(m_pPlayer->pev, m_flSwingBaseDamage, gpGlobals->v_forward, &tr, (DMG_NEVERGIB | DMG_BULLET));
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ApplyMultiDamage(m_pPlayer->pev, m_pPlayer->pev);
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@ -435,7 +449,7 @@ BOOL CKnife::Stab(BOOL fFirst)
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UTIL_MakeVectors(m_pPlayer->pev->v_angle);
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vecSrc = m_pPlayer->GetGunPosition();
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vecEnd = vecSrc + gpGlobals->v_forward * 32.0f;
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vecEnd = vecSrc + gpGlobals->v_forward * m_flStabDistance;
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UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, m_pPlayer->edict(), &tr);
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@ -503,7 +517,7 @@ BOOL CKnife::Stab(BOOL fFirst)
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// player "shoot" animation
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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float flDamage = 65.0f;
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float flDamage = m_flStabBaseDamage;
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if (pEntity && pEntity->IsPlayer())
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{
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@ -38,7 +38,7 @@
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 17
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#define REGAMEDLL_API_VERSION_MINOR 18
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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