mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-04-13 05:00:02 +03:00
Add CVar: mp_afk_bomb_drop_time. (#369)
* Add CVar: mp_afk_bomb_drop_time. Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
This commit is contained in:
parent
935064c31e
commit
823eb10f2f
@ -59,6 +59,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
|
|||||||
| ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
|
| ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
|
||||||
| ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
|
| ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
|
||||||
| ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
|
| ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
|
||||||
|
| mp_afk_bomb_drop_time | 1 | 0 | `999999` | Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds).<br/>`0` disabled<br/>`>0.00001` delay to drop |
|
||||||
|
|
||||||
## How to install zBot for CS 1.6?
|
## How to install zBot for CS 1.6?
|
||||||
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
|
* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
|
||||||
|
9
dist/game.cfg
vendored
9
dist/game.cfg
vendored
@ -253,3 +253,12 @@ ff_damage_reduction_grenade_self "1.0"
|
|||||||
//
|
//
|
||||||
// Default value: "0.35"
|
// Default value: "0.35"
|
||||||
ff_damage_reduction_other "0.35"
|
ff_damage_reduction_other "0.35"
|
||||||
|
|
||||||
|
// Player that have never moved sience they last move
|
||||||
|
// will drop the bomb after this amount of time. (in seconds).
|
||||||
|
// 0 - disabled
|
||||||
|
// >0.00001 - delay to drop
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_afk_bomb_drop_time "0"
|
||||||
|
|
||||||
|
@ -504,3 +504,15 @@ EXT_FUNC bool CCSPlayer::HintMessageEx(const char *pMessage, float duration, boo
|
|||||||
{
|
{
|
||||||
return BasePlayer()->HintMessageEx(pMessage, duration, bDisplayIfPlayerDead, bOverride);
|
return BasePlayer()->HintMessageEx(pMessage, duration, bDisplayIfPlayerDead, bOverride);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EXT_FUNC bool CCSPlayer::CheckActivityInGame()
|
||||||
|
{
|
||||||
|
const CBasePlayer* pPlayer = BasePlayer();
|
||||||
|
|
||||||
|
const float deltaYaw = (m_vecOldvAngle.y - pPlayer->pev->v_angle.y);
|
||||||
|
const float deltaPitch = (m_vecOldvAngle.x - pPlayer->pev->v_angle.x);
|
||||||
|
|
||||||
|
m_vecOldvAngle = pPlayer->pev->v_angle;
|
||||||
|
|
||||||
|
return (fabs(deltaYaw) >= 0.1f && fabs(deltaPitch) >= 0.1f);
|
||||||
|
}
|
||||||
|
@ -118,6 +118,7 @@ cvar_t item_staytime = { "mp_item_staytime", "300", FCVAR_SERVER, 300.
|
|||||||
cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", 0, 1.0f, nullptr };
|
cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", 0, 1.0f, nullptr };
|
||||||
cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr };
|
cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr };
|
||||||
cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr };
|
cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr };
|
||||||
|
cvar_t afk_bomb_drop_time = { "mp_afk_bomb_drop_time", "0", FCVAR_SERVER, 0.0f, nullptr };
|
||||||
|
|
||||||
cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
|
cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
|
||||||
cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };
|
cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };
|
||||||
@ -304,6 +305,7 @@ void EXT_FUNC GameDLLInit()
|
|||||||
CVAR_REGISTER(&legacy_bombtarget_touch);
|
CVAR_REGISTER(&legacy_bombtarget_touch);
|
||||||
CVAR_REGISTER(&respawn_immunitytime);
|
CVAR_REGISTER(&respawn_immunitytime);
|
||||||
CVAR_REGISTER(&kill_filled_spawn);
|
CVAR_REGISTER(&kill_filled_spawn);
|
||||||
|
CVAR_REGISTER(&afk_bomb_drop_time);
|
||||||
CVAR_REGISTER(&allow_point_servercommand);
|
CVAR_REGISTER(&allow_point_servercommand);
|
||||||
CVAR_REGISTER(&hullbounds_sets);
|
CVAR_REGISTER(&hullbounds_sets);
|
||||||
|
|
||||||
|
@ -155,6 +155,7 @@ extern cvar_t item_staytime;
|
|||||||
extern cvar_t legacy_bombtarget_touch;
|
extern cvar_t legacy_bombtarget_touch;
|
||||||
extern cvar_t respawn_immunitytime;
|
extern cvar_t respawn_immunitytime;
|
||||||
extern cvar_t kill_filled_spawn;
|
extern cvar_t kill_filled_spawn;
|
||||||
|
extern cvar_t afk_bomb_drop_time;
|
||||||
extern cvar_t allow_point_servercommand;
|
extern cvar_t allow_point_servercommand;
|
||||||
extern cvar_t hullbounds_sets;
|
extern cvar_t hullbounds_sets;
|
||||||
extern cvar_t ff_damage_reduction_bullets;
|
extern cvar_t ff_damage_reduction_bullets;
|
||||||
|
@ -4231,6 +4231,13 @@ void EXT_FUNC CBasePlayer::__API_HOOK(PreThink)()
|
|||||||
// check every 5 seconds
|
// check every 5 seconds
|
||||||
m_flIdleCheckTime = gpGlobals->time + 5.0;
|
m_flIdleCheckTime = gpGlobals->time + 5.0;
|
||||||
|
|
||||||
|
#ifdef REGAMEDLL_ADD
|
||||||
|
if (CSPlayer()->CheckActivityInGame())
|
||||||
|
{
|
||||||
|
m_fLastMovement = gpGlobals->time;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
real_t flLastMove = gpGlobals->time - m_fLastMovement;
|
real_t flLastMove = gpGlobals->time - m_fLastMovement;
|
||||||
|
|
||||||
//check if this player has been inactive for 2 rounds straight
|
//check if this player has been inactive for 2 rounds straight
|
||||||
@ -4246,6 +4253,15 @@ void EXT_FUNC CBasePlayer::__API_HOOK(PreThink)()
|
|||||||
m_fLastMovement = gpGlobals->time;
|
m_fLastMovement = gpGlobals->time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#ifdef REGAMEDLL_ADD
|
||||||
|
if (afk_bomb_drop_time.value > 0.0 && IsBombGuy())
|
||||||
|
{
|
||||||
|
if (flLastMove > afk_bomb_drop_time.value && !CSGameRules()->IsFreezePeriod())
|
||||||
|
{
|
||||||
|
DropPlayerItem("weapon_c4");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_pGameRules && g_pGameRules->FAllowFlashlight())
|
if (g_pGameRules && g_pGameRules->FAllowFlashlight())
|
||||||
|
@ -95,12 +95,14 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
EProtectionState GetProtectionState() const;
|
EProtectionState GetProtectionState() const;
|
||||||
|
bool CheckActivityInGame();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
char m_szModel[32];
|
char m_szModel[32];
|
||||||
bool m_bForceShowMenu;
|
bool m_bForceShowMenu;
|
||||||
float m_flRespawnPending;
|
float m_flRespawnPending;
|
||||||
float m_flSpawnProtectionEndTime;
|
float m_flSpawnProtectionEndTime;
|
||||||
|
Vector m_vecOldvAngle;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Inlines
|
// Inlines
|
||||||
|
Loading…
x
Reference in New Issue
Block a user