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New CVar: mp_give_c4_frags
(#776)
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
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@ -104,6 +104,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
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| sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.<br/>`0` disabled <br/>`1` enabled |
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| sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button.<br/>`0` disabled <br/>`1` enabled |
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| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.<br/>`0` disabled <br/>`1` enabled |
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| sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed.<br/>`0` disabled <br/>`1` enabled |
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| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.<br/>`0` disabled <br/>`1` enabled |
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| mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites.<br/>`0` disabled <br/>`1` enabled |
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| mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
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</details>
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</details>
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## How to install zBot for CS 1.6?
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## How to install zBot for CS 1.6?
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6
dist/game.cfg
vendored
6
dist/game.cfg
vendored
@ -483,3 +483,9 @@ sv_enablebunnyhopping 0
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//
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//
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// Default value: "0"
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// Default value: "0"
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mp_plant_c4_anywhere 0
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mp_plant_c4_anywhere 0
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// How many bonuses (frags) will get the player who defused or exploded the bomb.
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// 3 - (default behaviour)
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//
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// Default value: "3"
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mp_give_c4_frags 3
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@ -162,6 +162,7 @@ cvar_t allchat = { "sv_allchat", "0", 0, 0.0f, nullptr
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cvar_t sv_autobunnyhopping = { "sv_autobunnyhopping", "0", 0, 0.0f, nullptr };
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cvar_t sv_autobunnyhopping = { "sv_autobunnyhopping", "0", 0, 0.0f, nullptr };
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cvar_t sv_enablebunnyhopping = { "sv_enablebunnyhopping", "0", 0, 0.0f, nullptr };
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cvar_t sv_enablebunnyhopping = { "sv_enablebunnyhopping", "0", 0, 0.0f, nullptr };
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cvar_t plant_c4_anywhere = { "mp_plant_c4_anywhere", "0", 0, 0.0f, nullptr };
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cvar_t plant_c4_anywhere = { "mp_plant_c4_anywhere", "0", 0, 0.0f, nullptr };
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cvar_t give_c4_frags = { "mp_give_c4_frags", "3", 0, 3.0f, nullptr };
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void GameDLL_Version_f()
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void GameDLL_Version_f()
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{
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{
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@ -403,6 +404,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&sv_autobunnyhopping);
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CVAR_REGISTER(&sv_autobunnyhopping);
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CVAR_REGISTER(&sv_enablebunnyhopping);
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CVAR_REGISTER(&sv_enablebunnyhopping);
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CVAR_REGISTER(&plant_c4_anywhere);
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CVAR_REGISTER(&plant_c4_anywhere);
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CVAR_REGISTER(&give_c4_frags);
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// print version
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// print version
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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CONSOLE_ECHO("ReGameDLL version: " APP_VERSION "\n");
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@ -188,6 +188,7 @@ extern cvar_t allchat;
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extern cvar_t sv_autobunnyhopping;
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extern cvar_t sv_autobunnyhopping;
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extern cvar_t sv_enablebunnyhopping;
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extern cvar_t sv_enablebunnyhopping;
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extern cvar_t plant_c4_anywhere;
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extern cvar_t plant_c4_anywhere;
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extern cvar_t give_c4_frags;
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#endif
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#endif
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@ -1084,8 +1084,12 @@ void CGrenade::__API_HOOK(DefuseBombEnd)(CBasePlayer *pPlayer, bool bDefused)
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CSGameRules()->m_bBombDefused = true;
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CSGameRules()->m_bBombDefused = true;
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CSGameRules()->CheckWinConditions();
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CSGameRules()->CheckWinConditions();
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// give the defuser credit for defusing the bomb
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#ifdef REGAMEDLL_ADD
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m_pBombDefuser->pev->frags += 3.0f;
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m_pBombDefuser->pev->frags += (int)give_c4_frags.value;
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#else
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// give the defuser credit for defusing the bomb
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m_pBombDefuser->pev->frags += 3.0f;
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#endif
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MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
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MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
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MESSAGE_END();
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MESSAGE_END();
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@ -1435,7 +1439,11 @@ void CGrenade::C4Think()
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CBasePlayer *pBombOwner = CBasePlayer::Instance(pev->owner);
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CBasePlayer *pBombOwner = CBasePlayer::Instance(pev->owner);
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if (pBombOwner)
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if (pBombOwner)
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{
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{
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#ifdef REGAMEDLL_ADD
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pBombOwner->pev->frags += give_c4_frags.value;
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#else
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pBombOwner->pev->frags += 3.0f;
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pBombOwner->pev->frags += 3.0f;
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#endif
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}
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}
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MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
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MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
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