This commit is contained in:
s1lent 2017-11-01 23:07:52 +07:00
parent b7208e9fbc
commit 875189fa24
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GPG Key ID: 0FE401DC73916B5C
5 changed files with 26 additions and 4 deletions

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@ -41,7 +41,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_timelimit | 0 | - | - | Period between map rotations.<br />`0` means no limit |
| mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.<br/>`0` disabled<br/>`>0.00001` time delay to respawn |
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take the damage.<br/>`0` disabled<br/>`1` enabled |
| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |

9
dist/game.cfg vendored
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@ -154,3 +154,12 @@ bot_quota_mode "normal"
//
// Default value: "0"
showtriggers 0
// When teammates can hear each other.
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
//
// Default value: "0"
sv_alltalk 0

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@ -87,6 +87,18 @@ void EXT_FUNC CHalfLifeMultiplay::__API_HOOK(ServerDeactivate)()
bool CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender)
{
#ifdef REGAMEDLL_ADD
switch ((int)sv_alltalk.value)
{
case 2:
return (pListener->m_iTeam == pSender->m_iTeam);
case 3:
return (pListener->m_iTeam == pSender->m_iTeam || pListener->IsObserver());
default: // HLDS Behavior
break;
}
#endif
if (
#ifndef REGAMEDLL_FIXES
!pSender->IsPlayer() ||

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@ -74,6 +74,7 @@ void CVoiceGameMgr::Update(double frametime)
// Only update periodically.
m_UpdateInterval += frametime;
const float UPDATE_INTERVAL = 0.3f;
if (m_UpdateInterval >= UPDATE_INTERVAL)
UpdateMasks();
}
@ -153,7 +154,7 @@ void CVoiceGameMgr::UpdateMasks()
{
m_UpdateInterval = 0;
bool bAllTalk = !!(sv_alltalk.value);
bool bAllTalk = sv_alltalk.value != 0.0f;
for (int iClient = 0; iClient < m_nMaxPlayers; iClient++)
{

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@ -28,8 +28,6 @@
#pragma once
#define UPDATE_INTERVAL 0.3
#include "voice_common.h"
class CGameRules;
@ -84,4 +82,6 @@ private:
double m_UpdateInterval; // How long since the last update.
};
extern cvar_t sv_alltalk;
void VoiceServerDebug(const char *pFmt, ...);