Increase NEXT_DEFUSE_TIME. (#210)

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In-line 2017-11-11 16:03:50 +04:00 committed by Dmitry Novikov
parent 7184f4ce39
commit 8c9ee510bb

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@ -938,7 +938,7 @@ CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecV
}
#ifdef REGAMEDLL_FIXES
constexpr float NEXT_DEFUSE_TIME = 0.033f;
constexpr float NEXT_DEFUSE_TIME = 0.25f;
#else
constexpr float NEXT_DEFUSE_TIME = 0.5f;
#endif