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Increase NEXT_DEFUSE_TIME. (#210)
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@ -938,7 +938,7 @@ CGrenade *CGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecV
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#ifdef REGAMEDLL_FIXES
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#ifdef REGAMEDLL_FIXES
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constexpr float NEXT_DEFUSE_TIME = 0.033f;
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constexpr float NEXT_DEFUSE_TIME = 0.25f;
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#else
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#else
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constexpr float NEXT_DEFUSE_TIME = 0.5f;
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constexpr float NEXT_DEFUSE_TIME = 0.5f;
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#endif
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#endif
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