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Implement game_round_end
and game_round_freeze_end
triggers (#949)
* Implement `game_round_end` and `game_round_freeze_end` triggers
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parent
2a0e54bbf7
commit
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@ -267,6 +267,10 @@ void CHalfLifeMultiplay::EndRoundMessage(const char *sentence, ScenarioEventEndR
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}
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}
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UTIL_LogPrintf("World triggered \"Round_End\"\n");
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UTIL_LogPrintf("World triggered \"Round_End\"\n");
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#ifdef REGAMEDLL_ADD
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FireTargets("game_round_end", nullptr, nullptr, USE_TOGGLE, 0.0);
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#endif
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}
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}
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void CHalfLifeMultiplay::ReadMultiplayCvars()
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void CHalfLifeMultiplay::ReadMultiplayCvars()
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@ -2852,6 +2856,10 @@ void EXT_FUNC CHalfLifeMultiplay::OnRoundFreezeEnd()
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{
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{
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TheCareerTasks->HandleEvent(EVENT_ROUND_START);
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TheCareerTasks->HandleEvent(EVENT_ROUND_START);
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}
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}
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#ifdef REGAMEDLL_ADD
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FireTargets("game_round_freeze_end", nullptr, nullptr, USE_TOGGLE, 0.0);
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#endif
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}
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}
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void CHalfLifeMultiplay::CheckFreezePeriodExpired()
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void CHalfLifeMultiplay::CheckFreezePeriodExpired()
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